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Siege of Dragonspear Online Walkthrough by Beren


INTRO & ABOUT | CHARACTERS | ITEMS | SHOPS
AREAS | QUESTS | IMPORTING ITEMS TO BG2

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Quests: Main Quests | Character Quests | Prologue | Chapter 7 | Chapter 8 | Chapter 9 | Chapter 10 | Chapter 11 | Chapter 12 | Chapter 13

Chapter 10 Quests
Skie's Gone Missing | Helvdar's Lucky Charm | On the Fence | Mizhena's Amulet | The Uncommon Cold | The Wounded Zealot | Memories Of Battles Past | Troop Train | Den Of Thieves | The Problem With Pritchard | The Trial | Morning Report | Foehammer's Blessing | Understanding the Crusade | Troll Breakout | The Myconid Tower | Murs and the Brigands | The Good Druids | The Wychlaran and the Berserker | Moving Crates | Slime Sickness | Ghost Dragon Guardian | The Cabal | Gurgle and Floss | The Lost | Blind Albino Wyrmlings | Drow Runaways | Skrunk's Elementals | Accessing the Warrens | The Dungeon Slug

HELVDAR'S LUCKY CHARM

The goal is to help a Dwarf named Helvdar get a lucky new pair of boots.

Coalition Camp

  1. Speak to Helvdar at 4 in the Coalition Camp. He'd like you to find the leather from a bear in Dead Man's Pass, bring it to Belegarm, and have it fashioned into new boots for him.
  2. Dead Man's Pass

  3. Travel to the Dead Man's Pass, where you will start off at 1. Go north, fighting plenty of other monsters along the way, and a Cave Bear will attack you at 20. It leaves behind the Fine Bearskin.
  4. Coalition Camp

  5. Bring the Fine Bearskin to Belegarm at 3 in the Coalition Camp, and tell him you need the Fine Bearskin made into a new pair of boots as a lucky charm for Helvdar.

    Belegarm is certainly willing to do that, and indicates that it will take a day. He'll also give you the Ordinary Boots to give to Helvdar which in his opinion will do just as well. 24 hours later and he'll have the Lucky Boots ready for you.

  6. Giving Helvdar the Lucky Boots leads to rewards of 6,000xp, a Potion of Defense and Potion of Fire Giant Strength.

  7. You can in the meantime try to pass off the Ordinary Boots to Helvdar as the real thing that he wants. You'll get the same rewards as if you actually gave him the Lucky Boots if you make a Charisma check of at least 16. Failing that Charisma check will result in no reward, and Helvdar promising to badmouth you to whoever listens to him, which means a -1 loss of Reputation. All things considered, unless you're playing a Dwarf as the Hero of Baldur's Gate, it's probably better and more straightforward to just give him the Lucky Boots.

  8. Waiting 24 hours and obtaining the Lucky Boots, but telling Helvdar that you're keeping them, will likewise lead to no rewards and a -1 loss of Reputation.

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