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Siege of Dragonspear Online Walkthrough by Beren


INTRO & ABOUT | CHARACTERS | ITEMS | SHOPS
AREAS | QUESTS | BG1-SoD-BG2 ITEM TRANSFER

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Areas: Prologue | Chapter 7 | Chapter 8 | Chapter 9 | Chapter 10 | Chapter 11 | Chapter 12 | Chapter 13

Prologue: Korlasz's Tomb, Level One | Korlasz's Tomb, Level Two

KORLASZ'S TOMB, LEVEL ONE

You start off here with the same party you had when you defeated Sarevok in BG1. Imoen will explain that your next task is to hunt down one of Sarevok's last minions, Korlasz.

Korlasz's Tomb, Level One

  1. This is where you start the expansion. Imoen, although not available as a joinable companion, will give you a low-down.

    A Healer will also be nearby, and provide basic Temple services should you need them. They will gradually follow you as make progress through both levels of the Tomb.

    If you kill her, she leaves behind a War Hammer +1, a Wand of the Heavens, a Medium Shield +1 and a Splint Mail +2. If you kill the Flaming Fist Mercenaries, they leave behind a Bastard Sword +1 and a Morning Star +1. Imoen can't be killed for quest reasons.

    *NOTE* There are a few possibilities to be aware of once Korlasz has been defeated in the second level of Korlasz's Tomb.

    One possibility is to take up Imoen on her offer to leave the Tomb with her immediately to start Chapter 7 in the Ducal Palace. I do not recommend this as it means losing out on an opportunity to keep a lot of the items you found in Baldur's Gate 1: Enhanced Edition (BG1:EE). Your Hero of Baldur's Gate will keep all the items he or she has equipped, while the items in his or her swag inventory will appear in a chest at 2 in the Ducal Palace. It's somewhat different for your other party members, and depending on which party members.

    On that note, only Baeloth, Dorn, Dynaheir, Edwin, Jaheira, Khalid, Minsc, Neera, Rasaad, Safana and Viconia among the BG1 companions will be in Siege of Dragonspear (SoD). And even then at different points during the expansion. If any of these characters were in your party during BG1:EE and also in your party here during the Prologue, they will keep their equipped items if and when they rejoin you during SoD. Items in their swag will go into the Ducal Palace chest. The one slight exception is Dorn, whom you will find later on during Chapter 9, as his equipment will be in a nearby chest. If any of them were at any point in your BG1:EE party but not in your party during the Prologue, they will have any items they had when they left your party, both equipped and in their swags. Any of them who were never in your party at any point during BG1:EE or the Prologue will have some basic default equipment when you first meet them during SoD.

    In fact, you can with planning use some of those companions as "item banks" if they will not be in your core party during BG1:EE. Bring them into your party and give them whatever spare items you may want to save for SoD (e.g. Wands, Potions, a weapon or armor you didn't find useful then but will later on, etc.), kick them out and bring your core party members back in. Those "item bank" companions will have all of those items when you encounter them again during SoD. On that point, you will encounter Dynaheir, Minsc, Safana and Viconia the earliest if getting those items soon into SoD is a priority for you. Baeloth, Edwin and Rasaad show up soon after that.

    Ajantis, Alora, Coran, Kivan, Yeslick, Branwen, Faldorn, Garrick, Quayle, Skie, Xan, Eldoth, Kagain, Montaron, Shar-Teel, Tiax, and Xzar were available during BG1:EE but will not be available during SoD. If they are in your party during the Prologue, items in their swag will end up in the Ducal Palace chest. BUT any items they have equipped will disappear for good, FOREVER and for the rest of Siege of Dragonspear. So the recommendation is that any items that your other party members have equipped and you want to keep should be unequipped and moved into their swag inventories. That may lead to some difficult decisions about what you really want to keep and what you can part with. If these companions were temporarily in your party during BG1:EE but not in your party during the Prologue, any items they had, equipped or swag, will be lost for good.

    The items carried by your Hero of Baldur's Gate, and in the swag inventories of your party members during the Prologue, will now appear in the special chest. That chest in fact will be a traveling chest that starts off at 2 in the Ducal Palace but will travel with the Coalition as you make progress against the Crusade. The chest is thus a convenient storage for until you have some of your old companions back or have new ones join you.

    Imoen is a unique instance as she was available during BG1:EE, is not available as a playable companion during SoD, but present as a kind of MacGuffin background character. Any items she had, equipped or swag, at the end of her time in your BG1:EE party, whether you kicked her out or she was with you when you defeated Sarevok, will be in a seperate chest at 4 the Ducal Palace chest. It is not the same as the travelling chest that is initially at 2 in the Ducal Palace. The chest at 4 will always have the following items in it:
    These items are in it as part of Imoen's early adventuring career and starting to learn magic from Lady Jannath. Anything else Imoen had at the end of BG1:EE will be added to it as well.

    *Additional Note* Another possibility is that if you found the Bhaal Research you can now give it to Imoen, who in turn will give it to Duke Jannath.

  2. Somebody named Porios will taunt you from here across the chasm about how "it's too late" and "it's gone." He'll reveal that it's Sarevok's sword if you press him, before teleporting away.

  3. Ammon will wander about this room. She provides the Tome of Great Value Quest. She'll willingly give you her Wand of Monster Summoning if you complete that quest in a way that maximizes her benefits. If you kill her, she'll leave behind the wand in addition to Darts +1, Darts of Wounding and a Potion of Invisibility.

    Ammon will give you 3,000xp and 50gp if you bring the Cobalt Moss from 15 to her. But getting across the chasm will involve finding your way underneath through the second level. She explains that she wants to find a tome in Candlekeep that has invisible writing on it. The Cobalt Moss is for a potion that will reveal that writing. But she's feeling frustrated as she can't find a tome of great value to gain entrance. She'll give you her Wand of Monster Summoning if you sign a letter for her pleading with the Candlekeep Guards to let her in.

  4. This bookshelf has a Scroll of Identify and a Scroll of Protection from Cold (Green).

  5. This shelf has a Bottle of Wine and an Elixir of Health.

  6. A Gem Bag and Orders from Korlasz lie on this table.

  7. Opening this sarcophagus causes a Tattered Skeleton to attack. The sarcophagus itself has a Cursed Scroll of Monster Summoning and a Scroll of Invisibility 10' Radius.

  8. This shelf has a Potion of Invisibility.

  9. A large group of Followers of Sarevok and Iron Throne Soldiers will be here, but you can avoid hostilities with them if you quickly bring Porios (at 10) into view and secure his agreement to leave the area willingly.

    They'll leave behind mostly mundane equipment if you decide to fight and kill them. Two of the Iron Throne Soldiers leave behind Bolts +1 while the Iron Throne Commander leaves behind a Potion of Healing.

  10. Porios will be here. He'll leave willingly, after indicating that he stole Sarevok's sword for Korlasz, who wants to sell it for a vast sum. Korlasz is waiting below.

    He'll leave behind the Cloak of Minor Arcana and the Tomb Key (which can open the door at 11).

    You could also pick a fight with him and his remaining Followers of Sarevok. You'll get the Cloak of Minor Arcana and the Tomb Key all the same. One of the Followers will leave behind a few Arrows +1 while another will leave behind a few Arrows of Biting.

  11. This door can either be picked by a Thief or opened with the Tomb Key given by Porios at 10.

  12. Opening the sarcophagus within causes a Mummy named Fanegonorom to appear. He won't attack initially, but he will if you try to take the Emerald and Pearl Necklace from the sarcophagus. He has a fear aura, and his touch can also causes a temporary drain that imposes -2 Charisma and a little bit of damage every few seconds. It won't require Cure Disease, and it will expire on its own after long enough. He is worth 5,000xp while his Skeleton Archers are worth 250xp each. You may decide to prefer this route, but it also means you won't be able to complete his quest and obtain a unique reward as a result.

    He'll offer The Mummy's Orders Quest if you avoid taking the gems from his sarcophagus and choose a dialogue option that makes it clear your only interest is pursuing those who previously arrived to disturb the tomb. The Quest itself amounts to killing Korlasz at his behest, and can lead to obtaining the Shield of Egons as a reward.

  13. These stairs lead to the second level of Korlasz's Tomb at 1.

  14. Climbing down the rope here leads to the second level of Korlasz's Tomb at 27.

  15. This sarcophagus will have the Cobalt Moss that Ammon wants as part of the Tome of Great Value Quest. A Tattered Skeleton will attack if you open the sarcophagus.

  16. This tomb will have a Cursed Scroll of Clumsiness and a Potion of Fire Resistance. But clicking on it will cause several Angry Spirits and an Unsleeping Guardian to attack. They can drain Strength with their touch attacks.

  17. This door can only be opened from the south.

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