The straightforward objective here will be to help the Coalition forces defeat the Crusaders in the courtyard of the castle.
Here is your initial point of entry when you come here after the Crusade's attack on the Coalition Camp. You'll get 20,000xp on arrival.
A cutscene ensues whereby Caelar and Hephernaan fall back into the Castle itself, but apparently still hope to get your blood to open a portal. Your party will now meet up with the Coalition forces led by Torsin de Lancie. If you inform Torsin that you placed the Barrel of Bwoosh! below, and did so earlier, that will cause an explosion that blows open the barrier at 2. That will start the massive battle between the Crusaders and Coalition forces at 9.
Otherwise you'll have to take the long way around starting with Phossey at 3. Or even if you did plant the Barrel of Bwoosh! but prefer this way, you can select a dialogue option other than having planted the Barrel of Bwoosh! He'll then direct you to see Phossey.
This barrier can be opened to allow the Coalition forces through, either by informing Torsin de Lancie at 1 of having placed the Barrel of Bwoosh! below, or by using the Catapult at 8.
Two Crusaders lead the guards at this gate. One of them is a Dwarf named Helvdar who drops nothing special. The other is a Mage named Ahdzekharrin who will drop an Adventurer's Robe when killed.
Phossey Dugdeep will be here. She has another Barrel of Bwoosh! that she wants to use to blow out the gate at 4, but she'd like you to take out the Crusader Archers guarding it first.
Defeat the Crusader Archers here and then Phossey Dugdeep will plant her Barrel of Bwoosh! at the gate to blow it open.
You can use the Troll Pen Key found in the basement of Dragonspear Castle to open this gate and free three Trolls. They'll fight on your behalf, and immediately begin to rush the nearby gate to the west.
Here is the catapult of the Crusade, operated by Held Moran. If you freed the Trolls at 6 then they'll cause him to panic and fire the catapult at 2, which precipitates the massive battle between the Crusaders and Coalition forces at 9.
If you didn't free the Trolls beforehand, any dialogue option you select will be enough to trick him into firing the Catapult to blow open the gate at 2 all the same. Held Moran himself has a Heavy Crossbow +1.
The massive battle between the Crusaders and the Coalition takes place once you blow open the gate at 2. You can safely sit back, as the Coalition will eventually overwhelm the Crusaders. Another approach is to attack small pockets of Crusaders from the fringes, away from the main battle, whenever you can to score what xp you can.
There will be a few Crusaders with specific names and loot, and chances are you will have previously met some of them if you infiltrated the courtyard of Dragonspear Castle during Chapter 10.
*QUEST NOTE* Mizhena will be here as well if she survived the battle. She may be willing to give you the Quest called Mizhena's Father, depending on whether and how you finished the Quest called Mizhena's Amulet.
Here is where you confront one of Caelar's lieutenants, Ashatiel. Depending on your dialogue choice, you can either engage in a one on one duel with her, or engage in party vs. party battle.
If you go for the group battle, she'll teleport to 12 and now enjoy the support of a massive horde of Crusaders there. She'll leave behind several of her specifically named minions, Balvin Steadyhand, Marius of Tethyr, Sarginson, Small Kimble, Wormgums and Zoe Kryn to fight you. Fighting both groups can be tough, even with the help of the Coalition forces.
Ashatiel will be here, with another wave of Crusaders, if you turned down her offer of a one on one duel and fought her lieutenants at 11. A viable strategy, but one that still needs care, is to retreat and go west, south of the tents. Make your way to the north lane leading here. But where care is needed is that there's a LOT of traps that the party Thief will have to disarm along the north way. You might have to defeat a few stragglers from Ashatiel's larger force along the way. Clear the way, and now use crowd-control and offensive spells on her horde. Once they run out, and hopefully the horde's been more or less cleared out, go all out for her. Killing her will end the battle, cause the remaining Crusaders to retreat north, and stop the infinite summons of incoming Crusaders. You can then nab plenty of loot besides what Ashatiel herself leaves behind.
This trapped and locked chest will have a Potion of Heroism if you did not take it previously.
If you convinced the Coalition to surrender Bridgefort to the Crusade then The Barghest will be here as well. He is a tank that is hard to hit and hits for heavy damage himself, so you may need to apply spells like Doom, Slow, Blindness, etc. that will minimize his ability to hit and also make him more vulnerable to attacks. He'll have the Chill Axe +2, a Large Shield +1, 3 Potions of Extra Healing and a Potion of Power.
One of the prisoners, Urlod, is Mizhena's Father and wants to know about his daughter.
Approach this gate after defeating all Crusader forces in the outer ring of the courtyard, including the main battle at 9, Ashatiel at 11 or 12 and the forces led by Alexandria at 20. Caelar will now appear at the top of the gate to make a last plea to join her. All available dialogue options will amount to a rejection of her offer, and she'll teleport away.
Phossey Dugdeep will show with another Barrel of Bwoosh! to blow this gate open too.
Torsin de Lancie will be here. He'll indicate that the entrance to Dragonspear Castle itself is through its roof, and issue orders to pursue Caelar inside the keep itself.
Dosia will be here if she didn't die during the attack on the Coalition Camp. At this point she'll only offer basic healing services, and won't have her rejuvenation powers anymore. But you can now rest after having cleared out the Crusader forces and before entering the keep itself anyway.
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