Companions are an integral part of GreedFall 2 and your journey. They'll follow you across countless cities and regions, and your choices will shape their stories and determine if they distrust you, become friends, or even lovers.
Let's meet some of them now!
Nilan
Childhood friend to Vriden gerr, Nilan is a young native who has a deep connection to both nature and the land. Coupled with a strong desire to protect his people, he's somewhat stubborn and awkward.
Fausta
Originating from a noble family in Thélème, Fausta plays a character and switches personalities depending on her audience. Well-versed in diplomacy, she's discreet and is reserved and solitary in her personal life.
Sybille
Born into the de Vespe household, she was introduced to the art of politics and family conspiracies when young. Though distrustful at first, once her trust has been gained, she's willing to make any sacrifice for her loved ones.
Alvida
A talented Naut, Alvida has little tolerance for authority, but nevertheless follows Naut traditions which she inherited from her mother. Defiant, strong, and driven, she follows her ideals with a will of steel.
Ludwig
A former soldier, Ludwig is a man who doesn't believe in heroes and refuses to be portrayed as one. He's sarcastic, detests feigned politeness, and is aggressive towards those he deems responsible for the suffering of the poor.
We hope you enjoyed this brief preview into the characters and that you're excited to meet them on the 24th. That said, this isn't the end of it - Who knows who else might join you in your travels during Early Access?
Zombies, Tactics, and Countless Ways to Kill or Be Killed in the New RPG Dead Season - Overview
I just realized that I've never dedicated an overview to Dead Season on the TBL pages. This tactical RPG, developed by Snail Bite and published by Iceberg Interactive, is set to release on PC this October. To mark the occasion, a new trailer has been dropped, which you can find at the bottom of the page.
Dead Season is an upcoming single-player, turn-based tactics game set in a post-apocalyptic world overrun by zombies. The game blends strategic gameplay reminiscent of XCOM with the horror and atmosphere of classic Resident Evil titles.
Players guide a group of four survivors through a zombie-infested city, scavenging for resources, fending off the undead, and managing noise levels to avoid attracting more danger. The campaign consists of 16 missions, with the story-driven forward by motion comics, adding a cinematic touch. Combat is unforgiving, with players needing to upgrade weapons and abilities to survive increasingly difficult challenges.
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Explore a story-rich, mysterious world inspired by Celtic folklore, use crystals to channel powerful magic, and make impactful choices that change the story's outcome. A unique Crystal System and battles with dangerous Fae await in this charming, pixel-style, retro modern RPG.
Former Bethesda designer Bruce Nesmith said on Kiwi Talks:
"Elder Scrolls 6 is undoubtedly going to be an amazing game, but it's going to be compared to all the previous games that Bethesda made. Just like every studio's games are going to be compared to their previous products."
Bruce Nesmith Interview (Designer On Skyrim, Fallout 3, Fallout 4 & Starfield)
VG247 spotted a weathers and seasons mod for The Witcher 3:
New Witcher 3 mod brings full-blown seasons to The Continent, with hopes of making them switch dynamically in the future
Wintery Witcher retextures have been a thing for a bit, but this looks like it's the first crack at doing dynamic seasons, with help from REDkit.
As expected, The Witcher 3's REDkit modding tools have given modders a chance to have a go at doing a lot of complex stuff they couldn't beforehand. The latest of these looks to be the first ever proper attempt at giving the whole map full-blown seasons, and its creator says they're planning to see if they can get the time of year to switch dynamically in the future.
RPG Site checked out Kingdom Come: Deliverance II:
Kingdom Come: Deliverance II is the game that Warhorse Studios always wanted to make - Preview
Even though I own it three times over (I'm weak when it comes to seeing a video game on sale), the original Kingdom Come: Deliverance is a game I haven't sunk much time into. As someone who loves the Elder Scrolls games, there's an allure to playing a stat-heavy, super crunchy RPG, and the fact that these games are based around large historical events is just a nifty added bonus. So, when I had the chance to check out the upcoming sequel, Kingdom Come: Deliverance II, at PAX West recently, I threw on my best tunic and leather pants and got to it.
Described to me as Dungeons & Dragons without the dragons, KCD2 is set in medieval 15th-century Bohemia (modern-day Czech Republic), where you once again control the former blacksmith turned hero, Henry. Picking up directly after the first game, players will be thrust into a story that sees good ol' Henry going up against Sigismund of Luxembourg, aka the Holy Roman Emperor. In the demo I played, I got to explore a snippet of the new, large city of Bohemia and witness how the team is incorporating branching decisions into their quests by testing Henry's sneaking skills in an attempt to steal a rival swordsman school's sword.
Tobias Stolz-Zwilling (he goes by Tobi), International PR Manager for the game's developer, Warhorse Studios, sat me down and directed me to speak to a gentleman in the street to begin the quest. Moments later, I was dueling a master swordsman from Germany. As Tobi later explained, this duel would impact events later in the quest and could have allowed me to skip an additional duel with his apprentice. It was just the beginning of the branching situations that would tailor this event and make it unique to my playthrough.
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