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A significant update adding Hex Events, Resource Systems, and new world-casting magic.
I'm happy to release a significant new feature update to Archmage Rises.
This Build IS NOT BACKWARDS COMPATIBLE - Saves and Worlds have to be created again.
For many of us, it's been a while since the last update. If you just started playing, I'm sorry to wreck your game, but it was necessary.
This Update contains two significant new Feature updates: Hex Events and Resources
Map Event Features
While traveling the world, you'll now encounter dynamic narrative Events. These are unexpected situations that offer choices, skill tests, opportunities to roleplay, rewards, and consequences.
You'll see events appear directly on the world map as you explore
We're starting with 30 events, more will be added as we develop other features
Replaces the old Tracks system - you now spot tracks from afar and choose to engage with them or not
Added a new Item type - a "giftable" which you can get out of certain events. These can be sold, but they are special unique items that can be gifted to NPCs to provide big relationship bonuses.
Some events are repeatable, some are once per lifetime. Some of the rewards can be quite significant.
For the first time, it's now possible for you to mod and create custom content in Archmage. More about this below.
The events system is a critical component of the game design and very robust and dynamic. It will be used by future features like Regions and Dynamic Quests.
A player survey where you can tell the devs your opinion of The Thaumaturge's combat system:
Player Survey | Help Us Reflect On The Combat
Hello everyone,
We have a special request from the devs to the community
We're gathering information on all the things that worked and didn't work within the combat of The Thaumaturge. We'd deeply appreciate it if you'd weigh in. Every player's voice is important to us.
To participate in the player's survey, share your feedback through this Google Form.
The form does not collect your email addresses or personal information. It's a simple tool to let us, the devs, know what's been on your mind when it comes to combat and what elements could be improved upon.
We're collecting the answers until January 31st, 2026. Thank you to everyone who took the time to fill the form!
PC Gamer reviewedMandragora: Whispers of the Witch Tree:
Mandragora: Whispers of the Witch Tree Review
Barking Up the Right Tree
Primal Game Studio is an indie dev whose name may, at best, have carried some meaning to those entrenched in the League of Legends universe - until now, that is. With the release of its side-scrolling action RPG Mandragora: Whispers of the Witch Tree earlier this year, followed by its more recent Nintendo Switch port, the Budapest-based studio is looking to turn some heads in other niches as well. Considering the game's multi-faceted combat system, interesting dark fairy-tale world, and high production values, the studio is definitely well on its way to becoming a more renowned name.
Mandragora: Whispers of the Witch Tree takes place in the kingdom of Faelduum, where monsters rule the wilds and people have sought refuge in cities, behind thick walls and strong fortifications. It is a world of fear and darkness, ruled with an iron fist by the King Priest, supreme leader of both state and church, who instills the god-fearing population with fear and incites them to fanatical acts. It is a cruel world where neighbors and family members turn on each other in misguided piety, where only death puts an end to suffering. Players take on the role of an Inquisitor, a member of the King Priest's elite guard, sworn to protect him and carry out his orders with impunity.
[...]
Mandragora: Whispers of the Witch Tree is a very solid first foray into the Metroidvania/action RPG space for developer Primal Game Studio. Combat is enjoyable and provides many options to tailor the experience to one's personal taste, even offering some replayability for those wanting to try a wholly different character build. Combat is generally challenging, with a noticeable increase in difficulty coming from some late-game bosses, so this one is not for the casual crowd. A handful of drawbacks must be taken into account, such as a tendency for too many bosses to make palette-swapped repeat appearances, and the Switch port did exhibit some occasional lagginess when transitioning into menus as well as lengthy loading times between areas. But the quality of the gameplay, in addition to a considerable layer of polish in its presentation, easily make up for the occasional technical hiccup, producing a fine overall package that is well worthy of a place in its crowded niche.
Everything We Know About the Wuxia Open World Action Adventure RPG
Where Winds Meet delivers an exceptional open-world experience, successfully blending an engaging story, meaningful activities, a solid combat system paired with competent character progression, a wealth of multiplayer options, and one of the most lively cities in the genre. Though some of its features and mechanics suffer from the constraints of the free-to-play model, the good undeniably outweighs the bad, making it a rare title that can captivate even players who typically avoid similar open-world games, easily providing hundreds of hours of content even in its launch state.
Here's my recap of the most recent RPG and strategy releases, obviously with turn-based mechanics, with a few small exceptions that still strongly nod to the turn-based scene.
Over the past few days, there've been several noteworthy launches I need to flag for you, headlined by Square's new JRPG, along with other intriguing bits, like the demo for the Battle Brothers-inspired sandbox RPG, which I also had a chance to try, and which really won me over.
You'll find titles, release dates, and descriptions for all the projects I consider the most interesting that have debuted in any form, so long as they're playable. With that said, let's dive in.
Indie games can be difficult to review because they can ignite the imagination, get your head bobbin', and make you fall in love with characters, but may also have a host of jarring problems. Do I love this game or do I hate it? Well, that depends on what part of the in-game week I'm in and how many bugs I run into. On its better days, Demonschool is easy to swoon over because of its sheer style and unique storytelling.
[...]
Demonschool's hard to score, because most titles-including the AAA variety-don't have the bold vision and intense style of Demonschool. We play indies to witness new ideas with a healthy degree of polish, though they also come with their issues. All in all a memorable and pleasurable experience, Demonschool is at times a slog, at others food for the soul. If you have the time to enjoy a novel jaunt through early adulthood, settle in for an otherworldly experience.
Tales of Xillia was originally released in Japan in 2011 and in other regions in 2013 for the Tales series' 15th anniversary. Now, 14 years later, the game has finally broken the shackles of being locked to the PlayStation 3 and has been remastered as part of Bandai Namco's Remastered Project. Earlier this year, I reviewed Tales of Graces f Remastered, a solid remaster of my introduction to the franchise. The remaster itself was solid, though I had my misgivings with the game. Much is the same in Tales of Xillia Remastered, and it's a comfort to have these solid remasters release back-to-back after Tales of Symphonia Remastered was released in a disappointing state.
[...]
Tales of Xillia Remastered is another successful feather in the cap of the series' 30th anniversary Remastered Project. While the game itself has some wrinkles in the story department, and visually the game shows its age, it is still filled with fun combat, wonderful characters, and one of the best antagonists in the whole series.
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