RPGWatch's Forgottenlor checks out if playing the evil side in a dungeon crawler is something to enjoy in this review of Iratus: Lord of the Dead.
Iratus: Lord of the Dead is a reversed dungeon crawler. Instead of playing a group of heroes who travel through a dungeon to face some ancient evil, you play Iratus, who is a necromancer that has been unintentionally freed from his tomb by foolish grave robbers. The necromancer sends his minions to conquer a series of catacombs in order to make it to the surface, where he can realize his dream of extinguishing all life. As a traditional villain, Iratus leaves most of the dirty work to his minions, whom he supports from a safe distance with his magic. The necromancer must also manage a number of resources, so he can replace dead minions, bolster existing ones, and increase his own powers. Anyone who has played or seen Darkest Dungeon will see its influence on Iratus: Lord of the Dead. Iratus must escape his confinement and defeat all the mortal enemies who face him. Each battle is potentially dangerous, and minions are only to a certain degree expendable. Battles are from the side view, and undead minions have different powers which can be executed dependent on where they stand in the battle formation. The game also has some rogue-light qualities, such as having only one save and a somewhat random dungeon floor layout. But Iratus: Lord of the Dead is in many ways its own game, for better or worse.
WolfheartFPS talks about the potentially important locations in Baldur's Gate 3.
This video shows some important locations on a map of Faerun, which is the continent that Baldur's Gate is located on. Some of these cities / locations were big story areas in BG1 & 2 and will likely be referenced if not visited, in Baldur's Gate 3. Our BG3 journey will begin in Avernus where we will eventually find a way out and crash land a nautiloid ship on Faerun in between the cities of Baldur's Gate & Elturel. Faerun is a continent on the planet of Toril and most of our epic tale will take place in the sword coast.
The latest update for science fiction RPG shooter Within the Cosmos shows some screenshots, explains abilities and crafting and announces 2021 as the target release period.
One of the biggest changes since the last post, and trailer, is the inventory system. I added the ability to sort the inventory, and items are now categorised. There are Weapons, Armour, Consumables, and Miscellaneous categories. There's 2 Headgear slots (which can be used to have on something like a hat, and glasses), one armour slot, and one explosives slot. Here's what the inventory looks like now:
Crafting - Blueprints
There are two parts to crafting. In the Blueprints section, you can create simple, single use items. The amount of parts needed, how many items get crafted, and how effective the items are that you craft is governed by your Skills, Perks, and Stats.
Someone with a higher Explosive skill would be able to craft a better Frag Grenade. One that deals greater damage, and has a larger radius.
Crafting - Modifications
The other part to crafting is weapon modifications. In this section, you can customise weapons you have in your inventory. When you select a weapon, you will see what attachments can be added/changed. You will also see in depth statistics for each weapon, so you can see just how much damage a weapon does, or its range, among other things. Here's a preview of what the modification system looks like while modifying one of the pistols in the game.
Another thing I want to show you all are the abilities in the game. I spent a lot of time trying to get the balance right and letting players have fun using the abilities, without making them feel too overpowered. There are 7 abilities in the game which consists of the Assault Turret, Barricade, Combat Drone, Incinerate, Jetpack, Tactical Cloak, & Time Dilation. When used, they will drain some of your Suit Energy. Your Suits Energy will refill over time.
Gamingbolt reported on a teaser trailer for The Lord of the Rings: Gollum which shows off some parkour.
It's not often that we get Lord of the Rings games, that too centered on the manipulative Gollum. But Daedalic Entertainment's The Lord of the Rings: Gollum is looking to explore that perspective, mixing in stealth with some vertical parkour. A new teaser is available now but there also new details courtesy of IGN.
Lead designer Martin Wilkes spoke to the publication and said that the movement is reminiscent of Prince of Persia. "If you want a reference you might think of it as similar to Prince of Persia. It is mostly a non-combat game, but Gollum will be able to stealthily take out enemies. However, this will not be easy and always come with big risks. We want players to carefully weigh these encounters. After all, Gollum's strengths lie in cunning not combat."
Wccftech interviewed the devs of Necromunda: Underhive Wars about the game's development and what to expect.
How close is Necromunda: Underhive Wars to the tabletop game and what did you have to change specifically to make it work as a videogame?
We've indeed adapted quite a few things in order to bring a fresh twist to this first digital
version - many of them based on our experience with Mordheim - but without ever losing
track of the original essence of the game. Throughout development, we've been blessed by a close and continued working relationship with our partners from Games Workshop, who have been extremely generous with their contributions to the game's multiple moving parts - both in terms of game design, artistic
direction, lore elements and more. While fans of the iconic tabletop game will find many things similar to what they already know, among which the sprawling vertical environments serving as both narrative, visual and mechanical backdrops to the expected brutal gang warfare, some parts of this adaptation are completely new.
For example, we've introduced the notion of fighter careers, which can be compared to character classes in traditional RPGs, each bringing their own set of skills (active, passive and signature), as well as unique perks. We've got 5 in total (plus a leader career, which can be added on top of any other), and they'll ensure that players can recruit and "build" fighters that serve a wide variety of different-yet-complementary battlefield roles. In order to succeed, you'll have to think not only about each individual fighter, but also about your gang as a whole, and how the units on your roster can synergize with one another. Here also, our partners from Games Workshop have been instrumental in helping us define these careers and bring them to the (digital)tabletop in a meaningful way.
700,000 of these were during our Early Access development. To all our Early Access players: Thank you so much. We designed Hades for Early Access, believing you could help us make a better game. That's just what you did.
Role-playing means different things to different people. To us, it means handling quests and obstacles in a manner fitting your character. You can solve all your problems with violence, you can talk your way through the game, 'making friends and influencing people', or you can rely on stealth (and science) and have a lot of fun in the process.
One of the early quests tasks you with recruiting Lord's Mercy and her gang for Braxton (more on the conflict here link, written by Primordia's Mark Yohalem himself).
The (relatively) easy way is to convince Mercy to switch sides, but it requires skills like Persuasion and Streetwise. If you fail, you'd have to kill her to weaken Jonas, which will be a very hard fight as you'd have to fight the entire gang in their 'fort', where the negotiations take place. Obviously, if Mercy and her gang are a valuable ally in the upcoming fight for the control of the Pit, they need to be appropriately tough.
Alternatively, you can sneak inside, assassinate Mercy and leave before anyone realizes what happened.
The fall is here and we are ready to start the second phase of the Alpha Test with some awesome additions! We have worked hard to prepare for it and bring even more of Pathfinder: Wrath of the Righteous to you. We are really excited to share more content of our upcoming game and discuss it with our community.
Building the Wrath.
With the new Stage of the Alpha version, we are adding more content - including prologue and Act 3. Some of the main additions are:
We have added a tutorial and prologue. For Pathfinder: Wrath of the Righteous we have a goal to help new players learn the basics of the Pathfinder system and assist in building a well-rounded character - it is especially important against such immune-heavy enemies as demons. Currently, we are working on the context tutorial which will help new and veterans players alike - advising them depending on their skill and level.
While not all systems are implemented in the alpha, part of them will be in the new version.
Act 3 will also be playable in the new Stage. More adventures await in the Worldwound - with a lot of places to explore and quests to finish. Nearly all of the Mythic Paths will get their story expanded into Act 3. Excluding Demon, which will have to wait a bit more - his quests aren't finished
And with new chapters come new companions! One of them is Wenduag - a mongrel huntress, a merciless and vicious warrior whose cruelty will intimidate even the demons of the Abyss.
You can now get a valuable asset in the form of Greybor - a cold-blooded assassin, a dwarf who exterminates demons not by duty's call but solely in the name of profit.
With the third companion being Arueshalae. A heretic amongst demons - a succubus who has betrayed the Abyss, seeking to abandon her evil ways and turn to good.
Gathering the Righteous (and their feedback).
As in the previous test, we will have two main places for discussions of the alpha - our discord server and our forum. Join us there and participate in all kinds of discussions related to our games!
The feedback will be gathered in the same old way: polls and gathering information from our tester's discussions. Stage 2 of the alpha test can be discussed on the forum in the special sub-section or in discord in special channels.
If you don't have access to the alpha sub-section of the forum or alpha channels on discord - you can contact us via email firstname.lastname@example.org or in discord (Community Managers group in the user tab).
Few UI improvements.
Another "glimpse" into the future is parts of the UI in Stage 2. Currently, only inventory and dialogue windows changes are implemented.
And, as some may know, our UI is always related to what happens in the game in some way. Pathfinder: Wrath of the Righteous is no exception. But how it is related to the plot you will learn later...
Talking about improvements: we have increased the size of the character model in the inventory. The quality of models was improved - now you will be able to see more details on your character. There are also two new slots for the equipment - goggles and shirt. Otherwise, it will be the same old UI.
Another thing our UI team is currently working on is improving the "Attack" block. It can have some issues on higher levels when using two-handed weapons.
We are really interested in feedback on the UI changes and will keep an eye on it to see your thoughts on it.
There are still a lot of things to add, finish, and polish. But with each passing day, more tasks get completed by the team. Even more, tasks will be finished by the release! And the assistance of our alpha and beta testers will allow us to improve the quality of the game. With their help, we gathered a lot of feedback and ideas, which we discussed for two days, after which more than 100 tasks were created to improve Pathfinder: Wrath of the Righteous (we talk about it in the update Per Aspera ad Alpha). Some of those tasks are already finished and made it into the new version of alpha.
PC Gamer reports on a new trailer for Empire of Sin as the game is set to release December 1st.
Now, developers Romero Games and publishers Paradox Interactive have confirmed a December 1 release date for the Prohibition era-set game, which features a mix of turn-based combat, empire management, and RPG elements. Looking and feeling like an entry in the Mafia franchise but playing more like an X-Com game, Empire of Sin as a whole so far looks as cool, glamorous, and vaguely threatening as Goldie Garneau's truly stunning outfits in the above pre-order trailer.
There are a few different talking points regarding the November 10 update, but the eye-catcher is the introduction of Jack the robot as a playable character. Jack isn't some repurposed unit jammed into another class either. He's his own class and he's equipped with more than 20 new skills. Jack's most notable ability is hijacking and controlling Locust units.
Jack has been a Gears mainstay but this is only the second time he'll be playable. In Gears 5, Jack was a third co-op option that offered a lighter and lower-stakes alternative to the usual COG characters. Gears Tactics looks as though it uses Jack's model from Gears 5, but Tactics took place more than a decade before the original Gears of War. Jack was iterated upon several times over the course of the series. If you want to get knee-deep in the lore, you can try to figure out which one is Tactics Jack.
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