A major update for Stygian: Reign of the Old Ones will release December 19th.
Major Update will be out on December 19th!
We know that you've been waiting for the final ritual that will alleviate "Stygian: Reign of the Old Ones" like the sunken city of R'lyeh rising from the depths of the oceans.
This blackest event will occur on the 19th of this month. At the time of the accursed Yuletide festival, you, the owners of Stygian, will be downloading the brand new Patch 1.1. Before discussing more about what will be fixed and improved with this event of celestial importance, we have some announcements to make.
Be warned! Only your latestAutosave and Story Save slots will be preserved by the new save system which enables Character Profiles and manual saving functionality. You better get prepared!
For the sake of stability and general balancing, we have removedSpell Enhancements from the upcoming build. The final scope of the game was making the enhanced spells either overpowered or unachievable. We also wanted to eliminate the bugs connected to the system. We will consider the re-implementation of the system again in the future.
The following achievements will become obsolete with the release of 1.1 Update:
Without further ado, here's a list of New Features and Major Overhauls that will be present in 1.1:
A Tutorial System that explains all the core and subsidiary systems of the game.
Considerably increased Combat Speed
Manual Saving and Quick Saving
Combat Hit Probability Indicator to screen your to hit chance in battle scenarios
Along with hundreds of Bug Fixes and Improvements including issues encountered in problematic areas such as Blasted Street, Ward 10, a variety of crashes, situations carried in between different save files, Panic State malfunctions, Light and Darkness mechanics, Rest and Crafting Mechanics, Perk and Item functionality and much more!
As you can see, we haven't been resting. Instead, we've prayed to the Old Ones, day and night in all the forgotten, old tongues and cried out for a better, smoother Stygian experience. We also worked. Really hard...
Until we meet again in a desolate corner of the doomed Arkham on 19th of December.
The Outer Worlds will get a story DLC in 2020 - Shyla said:
Greetings employees of Halcyon,
We want to take this opportunity to thank the incredible team behind The Outer Worlds. It is because of their hard work and dedication to this project that we received the Best Narrative, Best Performance - Ashly Burch, Best RPG, and Game of the Year nominations at The Game Awards.
To all of those who voted for us in The Game Awards, you are all fantastic and we are so grateful for your support. The reception to The Outer Worlds has been unbelievable to see, and even just being nominated means a lot. However, the journey isn't over yet as we are excited to announce that we will be expanding the story through DLC next year! Details will be made available at a later date.
Now we would like to allow our game directors to share a message with you all:
We just wanted to personally thank our team for doing a wonderful job and our fans for their tremendous support.
And Tim would like to say what an honor it was to work with me. - Leonard
Whatever, Leonard. Now that we've finished, I expect that certain photographs will be destroyed, as per our agreement. - Tim
Director's Log #3 : On Kickstarter and moving forward
Article by Mathieu Girard (CEO of Tactical Adventures)
Over the past few months, we have given you regular production updates on what we have been working on. I thought that now would be interesting to share the bigger picture with you.
And it is thanks to you!
The Kickstarter Campaign has been a great experience for us - be it on the production, community or financing side. As we hoped for, the additional funds will allow us to add more content. You have joined us as a community, providing feedback, suggestions... and also reassuring us on the interest for Solasta, for it is always a leap of faith to start working on a new game! Don't worry, we also know we have to improve the camera system and we are working on it.
Something that's probably less obvious is that the production of the Kickstarter demo has been an amazing learning experience as well. It required us to set up a production pipeline very early in the development cycle, and forced us to confront challenges that usually only appear later when working on a video game. The Ruins of Telema were a boon because it was a "stand-alone" dungeon: we had to face not only the complexity behind designing a level with verticality in mind, but also keep an eye on balancing encounters and cutscenes to avoid slowing down the pace too much.
I think one of the biggest findings is that it's really, really cool to have a demo showing off the quality level we'd like to achieve . Some Kickstarter projects only have a trailer, others a very early demo without sound or full of placeholders... We wanted to give a slice of what could be the final game (within reason of course), which is why we did some voice recording, had some music tracks produced and even added some last-minute tool-tips and tutorial elements. Obviously, we were trying to convince you that the game will be good, but it was also very useful for us - we get to tackle questions and clear some of the unknown before entering full Production. The state that we reached was critical to me, because it resonated with my passion for the MVP principle. But what is exactly MVP?
THQ has made a playable teaser of what a possible Gothic remake could look like to find out what the fans think of it. It will show up in your Steam library if you own a Piranha Bytes product.
Surprise, Surprise! Here's a playable Teaser for a Possible Remake of Gothic!
Is it a Gothic remake? Not yet, but it can become one: THQ Nordic releases playable prototype on Steam, asks for the players opinion.
Barcelona, Spain / Vienna, Austria, December 13th, 2019: „Welcome to the colony!" - how is it possible that 18 years have passed since we first heard that phrase at the beginning of Gothic, the game that set a milestone in the history of German fantasy RPGs, such as Risen and Elex? Since then, we all have grown older, acquired some wrinkles, and are laughing at how we look in pictures from the early 2000s - or how games looked back then.
But, what if we could turn back time, take everything that was great almost 20 years ago, and put it in a beautiful modern look (let's say powered by Unreal Engine 4) along with improving some things that were not that great, like the combat system, for example?
To find out what the true Gothic fanbase thinks of a modern remake of the cult classic RPG, THQ Nordic and it's new Spanish development team, THQ Nordic Barcelona, will start an experiment. Today, a free playable prototype (Gothic Playable Teaser) of what a new Gothic could look and feel like will appear in the Steam Library of everyone who owns a game from Piranha Bytes, be it Gothic 1-3, Risen 1-3, or ELEX. They can play the yet-untitled Gothic Remake project and roam around the Mining Colony of Khorinis. After that, THQ Nordic is eager to learn from the players through a survey following the completion of the prototype, whether and how it should proceed with the production of a full Gothic Remake, or leave the heritage and the great memories associated with it untouched.
@VentureBeatDark Alliance is a D&D action RPG announced at the Game Awards.
It's curious why Tuque and Wizards picked Icewind Dale for the setting of this action-RPG. In Salvatore's latest novel, Boundless, Drizzt found himself in a desperate flight against demons and abyssal constructs as his friends once again faced danger at the hands of those seeking power and the death of the renegade drow to appease the evil god Lloth.
Being set so far in the past, I wondered if this signified Wizards of the Coast's newfound interest in telling stories set in any period of the Forgotten Realms, not just the current timeline.
"Dark Alliance is intended to appeal to existing D&D fans who already know and love Drizzt and the companions, but it's also meant to attract new D&D fans through a different platform and style of gameplay. It made more sense to start earlier in the Legend of Drizzt as an entry point for the newer fans," said Nathan Steward, the vice president for Dungeons & Dragons for Wizards of the Coast, over email. "For people who know and love R.A. Salvatore's work, it gives a new adventure for the companions set in between his novels.
Immersive sim Weird West has been announced by WolfEye Studios.
Survive and unveil the mysteries of the Weird West through the intertwined destinies of its unusual heroes in an immersive sim from the co-creators of Dishonored and Prey.
Discover a dark fantasy reimagining of the Wild West where lawmen and gunslingers share the frontier with fantastical creatures. Journey through the origin stories of a group of atypical heroes, written into legend by the decisions you make in an unforgiving land. Each journey is unique and tailored to the actions taken - a series of high stakes stories where everything counts and the world reacts to the choices you make. Form a posse or venture forth alone into an otherworldly confines of the Weird West and make each legend your own.
The Guardian took a look at Empire of Sin and ask what inspired it.
Empire of Sin is a passion project for Romero, Bafta-winning designer of the acclaimed Wizardry series. Its roots go back to her childhood in Ogdensburg, New York, a town just across the river from Canada. Ogdensburg is home to a bar, The Place, that is said to be the oldest continuously operating drinking establishment in the US, even staying open during the Prohibition era. How on earth did they get away with this, the young Brenda wondered? Not wanting to sour her daughter's view of the police, her mother kept stumm - and unwittingly sparked a lifelong obsession. Romero's husband and co-developer John (otherwise known as the co-creator of Doom) has a more direct family connection to the premise of Empire of Sin: Elvira Duarte, one of the game's bosses, is his great-grandmother.
Empire of Sin is a rich and surprising simulation, split between a white-boxed city management perspective in which time passes continuously, and the grimy or glitzy distilleries, casinos and brothels where battles are waged. Everything hinges, however, on the production and sale of alcohol, your chief source of income. To safeguard your breweries while expanding your dominion, you'll need to recruit gangsters from a pool of 60 characters that is shared between player and AI-controlled gangs.
The 2D JRPG The Disguiser of Fate will be coming to Steam on the 19th of December.
China -December 11, 2019- For lovers of traditional 2D top down fantasy JRPG's, independent games developer XNZONE will be releasing The Disguiser Of Fate on Steam on December 19.
The Disguiser Of Fate is a 16-bit like role playing game starred by a black knight and a slave maid who embark themselves in a dangerous adventure with more than 20 monsters to fight against.
"The Disguiser of Fate captures the spirit of classic JRPG's", says Winward_Birds, developer at the studio XNZONE. "Fans of the genre will find dungeons, puzzles, dialogues, and a vast world to explore".
Just as true classics, The Disguiser of Fate features anime-drawn characters, huge world maps and ATB combats. Equip your characters with weapons and armours as you discover the secret of the magical masks.
Traditional 2D top down fantasy JRPG
16-bit like role playing game starred by a dark knight and a slave maid.
Over 20 monsters to fight against, each with their own strengths.
Dungeons, puzzles, dialogues, and a vast world to explore.
Anime-drawn characters and ATB combats.
Equip your characters with weapons and armours.
The press release also stated that the game will be fully translated to English.
The second DLC for Deep Sky Derelicts, named Station Life, will be made available today.
Station Life DLC Brings New Facilities, Technologies, and Missions to Award Winning RPG Deep Sky Derelicts
Prague, Czech Republic, Dec 10, 2019 -1C Entertainment and Snowhound Games announce their new DLC for the award-winning turn-based RPG Deep Sky Derelicts, Station Life is coming on Steam, GOG and other digital stores. Station Life is priced at $6.99 / €6.99 (price varies by region) and will be available on December 12 at 10am Pacific Time.
Station Life is the second expansion to Deep Sky Derelicts focusing on turning the station, your scavenger home and safe haven, into a versatile scavenging operation. The overhauled station introduces new possibilities to further upgrade and customize your crew, challenging encounters and timed events that involve other station dwellers, and high-profile bounty contracts to pursue during derelict raids, as well as a new character class.
Station Life Features:
Give junk new life in the Crafting Workshop by turning old equipment into newer, more powerful gear
Character-augmenting Experimental Surgery Department and Neural Reprocessing Facility add-ons introduce more customization options for the party
Random station encounters like brawling with rival scavenger crews, bargaining with shady dealers, and fending off raidering intruders make exploration even more exciting
New side missions to complete and a bunch of new NPC encounters to discover and enjoy
A new playable class: Inventor - a sturdy, melee-combat oriented character that lacks shields but applies unique health regeneration abilities on the battlefield to compensate
Six nasty enemy types of varied power and nature
New equipment, bounty contracts, station environments, and more!
Deep Sky Derelicts is developed by Snowhound Games and published by 1C Entertainment. The game was launched on PC, Mac, and Linux via Steam in September 26, 2018 for $19.99. The title is rated PEGI 12 - Violence and Bad Language.
The December update for the System Shock remake comes with the news that today a public playable demo will be made available.
To coincide with the Video Game Awards and Steam's first Game Festival, we will be releasing a playable demo of System Shock! This demo will be going live on the 12th at 10 am PST and will be up for 48 hours (longer for you backers!).
A trailer for Langrisser I & II which shows the story for Langrisser I.
Experience the legendary story of Langrisser I! The kingdom of light finds itself in peril when dark forces steal away the Sacred Sword Langrisser and threaten to destroy them. It is up to the Descendants of Light to rise up, reclaim Langrisser, and battle for the fate of their kingdom!
Coming March 10, 2020 to PlayStation 4, Nintendo Switch, and Steam.
GOG has announced the start of their winter sale and are giving away Wasteland 2 Director's Cut Digital Classic Edition. The sale runs until January 2nd 2020.
It doesn't matter if you can see the white caps of snow outside or if you are spending the holidays in a tropical paradise, the time has come for the annual Winter Sale on GOG.COM! Along with it, arrives a sleigh of great offers for DRM-free games, completion bundles, and freebies!
Start your visit on the front page by claiming a free copy of Wasteland 2 Director's Cut Digital Classic Edition. It's the successful sequel to the first-ever post-apocalyptic tactical RPG created by now legendary game designer Chris Avellone. The game comes with a serial key for the original Wasteland from 1988 as a bonus goodie, so you get two games with just one click. This giveaway lasts until December 13th, 2 PM UTC.
Also, take a moment to gaze at the northern lights, flickering with fantastic Winter Sale deals.
For example, get the Ultimate RED Collection for 97.77 USD / 87.77 EUR / 69.77 GBP. It includes a pre-order for Cyberpunk 2077 and all Witcher games at their lowest price ever! Don't hesitate, because this unique offer is available only until December 27th, 2 PM UTC.
Next, grab the Paradox Strategy Bundle. It will give you an additional 25% discount when completing your collection of five games released by Paradox Interactive: Age of Wonders: Planetfall (-33%), Imperator: Rome (-33%), Surviving Mars (-66%), BATTLETECH (-66%), and Stellaris (-75%).
Finally, discover this year's best indie games thanks to the 2019 Indie Gems Bundle. It features an additional 25% discount when you own or buy at least five titles from a list that includes: Bloodstained: Ritual of the Night (-25%), Dawn of Man (-25%), Deliver us the Moon (-20%), Foundation (-20%), Stygian: Reign of the Old Ones (-20%), Indivisible (-20%), Pathway (-40%), Druidstone: The Secret of the Menhir Forest (-60%), and more.
That's not all! Freshly released, huge action-RPG GreedFall is now available on GOG.COM, DRM-free and 25% off until December 26th, 2 PM UTC!
With over 2500 gaming deals during the Winter Sale, everyone will find titles that will bring even more joy this holiday season. Titles like: Diablo + Hellfire (-15%), Jupiter Hell (-20%), Rebel Cops (-25%), My Friend Pedro (-30%), Mutant Year Zero: Road to Eden (-50%), Project Warlock (-50%), Darksiders III (-66%), Outward (-60%), Disney Classic Games: Aladdin and The Lion King (-65%), The Witcher 3: Wild Hunt - Game of the Year Edition (-70%), Hard West (-90%), and more are yours to enjoy.
By popular demand, we're also bringing back the GOG Connect feature. It allows you to claim DRM-free copies of selected games that you already own on Steam. The first wave of games includes DUSK, Age of Wonders: Planetfall, Through the Ages, and Galaxy Trucker.
The Winter Sale runs until January 2nd, 2020, at 2 PM UTC.
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