How will the Lore be elaborated in the game?Atomic Heart lore is developed as much as possible for a game of this genre. There are many different entities in the game variously intertwined with the complex systems and interconnections between each other. Some of the entities, such as the "Kollective" ecosystem affect how the robots interact with each other in-game and during the game, you can study how they work, try different interactions, and see how the system reacts to such actions. Each robot, each creature, and technology in the game has its own aim and purpose. All studies that were carried out at the Complex are described in great detail - each study had its own "initiator" - a scientist or an engineer with their own background, motivation, and social rating. The player often hears the radio broadcast which immerses him in the events of that time, he reads the correspondence of the perished employees. There you can hear the political debates on Polymer Education and so-called "attracting audio clips" (they avoided the concept of advertising), and these audio messages reveal the essence and purpose of the many technologies of the Facility.At the main Exhibition - VDNKh - you may find lots of information about the lore of the game - it is probably the largest narrative-vise dungeon of the game.
About how large is the world planned to be?The world size is not so huge for the modern standard but it is filled with absolutely incredible events. We strive not to spread the thinnest layer of butter over a tremendous piece of bread. We do the opposite - create concentrated pleasure for the player, bring them the experiences that they won't get in other games. In such context size of the world no longer matters
How long will it take to finish the game? (approximately) It will take 20 hours to finish the main story. But in order to properly understand it, most likely you'll need to do it several times.
The 2nd part of the Atomic Heart Q&A is here for you all. This set will contain 19 more questions. We hope that we were able to answer many more of the questions you have been asking to your liking!
Thank you to everyone who participated in asking questions on Discord!
Can you play the game as a shoot and run game? Do you need to conserve ammo like Prey 2017 or will there be a lot of ammo like BioShock?
Atomic Heart in some sense, is a "run n' gun" game. But you must add "if" and "then": "if you shoot then run. Everything is set up in a way that it's not advised to make noise as the Kollectiv network has threat mechanics. The network will harshly react to perpetrators and a loud gunshot is a serious reason to react - by sending a new party of robots to your location. Nevertheless, you will have to shoot as sometimes it's a matter of survival. As for the consequences - you'll handle that later.
Is the game gonna be an immersive sim?
We are not striving to match the genre to the letter and canonically follow it. However, we can say for sure that the game is perceived as a mixture of a hurricane melee combat, shooter, and immersive sim. At least everyone who has played games of this genre and tried Atomic Heart says exactly this
Will we have companions in the game?
There is one companion in the game. But he just keeps talking and talking. No one will help you finish the game, don't get your hopes up. The artificial intelligence in the game, even if it pretends to be a companion, will still try to kill you in the end.
New content for Graywalkers Purgatory will release August 21st. Screenshots at the link.
We wanted to announce that we are moving the release of the new Content Update #1 for Graywalkers Purgatory to August 21, 2020. We felt that we needed to do a bit more testing, balancing and polishing before we get the update in your hands.
Despite the delay though, we are excited to get the game in your hands when it does. The introduction of the Overwatch feature in the game is pretty good and we've even improved it beyond other Overwatch features from other games. Characters can now get abilities that improve their capabilities with regards to overwatch. By default, overwatch triggers when any movement or attack is made by an opponent within range. The new abilities now affect how well you function with or against Overwatch.
Also, we're just polishing and testing the missions we have. We will be including about 10-12 missions with the content update but we have much more ready to follow in the months to come. We are hoping to release 1-2 new missions every month at the minimum after the content update. This brings the mission count to at least 20 missions in the game
In addition, the extra time will allow us to introduce a few more nice small features like an improved Inventory system, highlighting for interactive objects, and some minor improvements that we did not get to mention but have already included.
So we apologize for this delay but we promise it will be worth the wait. Thank you again to all the Graywalkers out there who bought the game and continue to support us.
The latest update for Encased previews what we can expect from the third content patch. Another recent update showed off Crystal Sands, portable computers, and dart guns.
The experiment of CRONUS Corporation comes to an end - life under the Dome is suitable for human habitation. Researchers may still encounter very dangerous cockroaches, but in most cases we have fixed the problem.
On August 13 we will release the third and final content patch for the early access of Encased. After that, the next update will be the release version of the game. Big changes are waiting for us, the third patch is the last chance for players to touch the early version of the game, to see how the story begins! Today we will reveal the details of the third content patch. Reworked RPG balance, updated locations, exciting stories and adventures, stealth, non-lethal weapons and new artifacts to study - learn all about this in our new video.
A new update concerning the Alpha test results for Pathfinder: Wrath of the Righteous.
And the results?
You can find all the future steps and changes we will make in this table. Below we will talk about some of them in detail.
We will start with cutscenes. Ready? Take a deep breath. We will make cutscenes skippable. But only if you've already seen them. You will also be able to skip speech bubbles by clicking your mouse button. And even more-now you will get an autosave after a cutscene before the battle. So you won't have to skip/click through it again.
Another thing on the list is improving the appeal of the mythics and notifying when you made your first steps in them. We found out that some openings weren't apparent. To fix this and clearly communicate what mythics you have found, we decided to add a separate page to the mythic interface. And there will also be improvements to the mythic presentations so you will see what it can bring to the table.
Next on our list is the camera. In Pathfinder: Kingmaker camera was static, so there were no issues related to positioning and pivoting it, while in Pathfinder: Wrath of the Righteous you will be able to rotate the camera. We had plans to add a button to return a camera into its default position. After discussing the feedback we decided to add sensitivity sliders, so you can set up the rotation speed of your camera. We are also planning to add a compass - which was one of the most requested features - to make it easier to navigate levels and local maps.
We also received feedback that encounters felt repetitive. The Adventure Path is all about fighting demons and cultists. We came up with a solution, which will allow us to expand a variety of mobs while keeping the integrity of the story. But we might keep it a secret for some time.
This also applies to Random Encounters, which we are checking and tuning, so they will become more interesting and less annoying,
Last but not least is the improvement of the tutorial. While we are working on the new and enhanced tutorial at the start of the game, some people raised concerns that it will be really hard for new players to choose a class and understand how it all works (especially with the number of classes and archetypes in the Pathfinder: Wrath of the Righteous). This is why we decided to add an additional tutorial for character creation.
There are many more changes, but we can't list all of them-it will take a lot of space and time. We are working on a peculiar infographic about the alpha test with some fun and interesting information which we will share tomorrow.
We want to express our gratitude to Alpha Testers for their support and feedback. It will help us to make Pathfinder: Wrath of the Righteous even better!
The next phase of testing - Pre-Beta - will launch closer to September and we are excited for your feedback! Especially on the changes that were made based on your feedback and made it into Pre-beta.
Pre-beta will be available for people with Alpha Access.
CD Projekt RED has released the second episode of the Night City Wire for Cyberpunk 2077. This new episode features new cinematic in-engine and gameplay footage from Cyberpunk 2077, so make sure to watch it.
The second episode of Night City Wire also features the rock band Samurai. Additionally, this episode reveals new details about lifepaths, weapons, and more.
Fae Tactics knows you've played a tactical RPG before. It knows you're going to go all wobbly with nostalgia at a jaunty, stirring soundtrack; at a main theme that evokes Wild Arms and Fire Emblem.
It knows you're going to crack a wide smile at saucer-eyed, headstrong protagonist Peony and her pet companions. It knows that when it introduces, over a series of tutorialised intro stages, at least a dozen interplaying systems - buffs and debuffs, opposing elements, party synergy - you're going to lap it up like the dehydrated genre aficionado you are.
Summary Fae Tactics is a charming, ambitious homage to classic tactical RPG's with plenty of its own ideas, but it never quite add up to greatness. It fails to explain so much of what's going on under-the-hood that victories often feel unearned and defeats often feel arbitrary. The great presentation and some solid core systems means it stays entertaining in small doses, however. I'd still tentatively recommend it to dedicated genre fans.
Charming characters and art
Engaging macro-level tactical decisions
Uneven challenge that rarely finds a sweet spot
Unnecessary-feeling focus on minutiae at what feels like the expense of additional satisfying, high-level choices
This JRPG adaptation of the popular anime series is a fun, action-packed adventure that's clearly geared toward fans, but new adopters will have a blast, too.
Video game adaptations of anime series are a dime a dozen. I can name off plenty of Dragon Ball Z, Naruto, and now even My Hero Academia games off the top of my head, and typically they're all frenetic brawlers. It seems that now, however, there are fewer RPGs based on their source material, when sometimes that's the game type that would fit the series best. That's why I was excited to see that Gust, the developer of the Atelier series, had taken point on a JRPG based on the popular anime adventure Fairy Tail.
Fairy Tail is a great example of how good RPGs based on anime series can be, even if you don't know much (or anything at all) about the anime in question. I appreciated its challenging combat, extensive amount of quests and enemies to tackle, and the way it absolutely nailed the anime's aesthetic. I'd love to see other anime series tackled by Gust in the future - possibly a Jojo's Bizarre Adventure game someday. For now, I'm going to go and watch more Fairy Tail since the game has me hooked.
Faithful to the anime series
Colorful, great-looking visuals
Lengthy storyline to complete
Plenty of content to work through
Can be difficult to understand if you're not a fan of the series
Horizon: Zero Dawn (PC) Review - Make the World Better, Before it Ends
Walking a Fine Line
If you have yet to undergo the breathtaking journey that Horizon: Zero Dawn provides, you've been missing out. The story of Aloy and her quest to uncover her mysterious past, while taking place in a brilliant amalgamation of ancient civilizations and future utopias, is unlike anything before it. You'll find Zero Dawn consistently ending up on many critics' "top games of the generation" list. And if you spend any time at all within its world, it isn't hard to see why.
If Guerrilla Games hopes to maintain a grasp on its prospective fanbase's attention, they'll need to put a hefty amount of work into Horizon: Zero Dawn PC. The journey itself is as incredible as ever. And if you've got a computer that can run the damn thing, you're in for the pinnacle of the series. But for everyone else, I'm not altogether convinced that in its current state, spending the extra money on the PC edition is wholly justified. For now, I'd quietly keep my distance and anticipate further updates.
Spellmaster: The Saga has been announced. It is an open world RPG, made by Russian developers, who like the Gothic games a lot. In the game you play a mage who roams the land and builds a magic school to educate followers.
1C Entertainment takes aboard SpellMaster: The Saga, a new open world fantasy RPG
Prague, Czech Republic - August 7, 2020 - 1C Entertainment is proud to announce their collaboration with developer Spellbook Creations on their upcoming project, SpellMaster: The Saga, an open world fantasy RPG where you take the role of a wizard set on founding his own Magic Academy and protect the world of Allyon from the impending catastrophe. The game is currently scheduled to be released via the Steam Early Access program during Q1 2021.
SpellMaster: The Saga is an open world role-playing game set in an epic fantasy universe filled with magic, monsters and mysteries. Take the role of an ambitious wizard who is looking for a way to improve and share his powerful knowledge. In the ruins of a forgotten land, where monsters prowl and robbers hide in the shadows, you will build your own Magic Academy, where you can develop your magic skills, create and manage new faculties and train powerful wizards.
Embark on an amazing adventure in the world of Allyon, explore unknown lands, ancient temples, caves and tombs. Search for ancient artifacts, create new spells, finish countless quests and most importantly - gather a group of faithful magicians like yourself and bring peace to the world of Allyon once again!
SpellMaster: The Saga will be available via Steam Early Access in Q1 2021. Find more information about the development of SpellMaster: The Saga via Steam.
Massive Damage, the indie developers behind Halcyon 6, have learned a lot from their first game, and their new follow-up Star Renegades has the potential to become a new indie classic. Star Renegades is a strategy RPG about an invading force of inter-dimensional robots who are slowly conquering and consuming the multiverse. In our time previewing the game hands-on, we found it to be something that's shaping up to be pretty special. To watch our full preview video of the game, just hit play on the video below.
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