The number one comment whenever I look up the community posts of Anshar Studios' Gamedec is, "please don't be like Cyberpunk 2077". Well, it's not like one has anything to do with the other. Aside from the common cyberpunk setting, Gamedec is nothing like Cyberpunk 2077. One is an open-world action game with RPG elements, and the other is a focused detective RPG without a combat system. So people mistaking Gamedec to be a traditional open-world combat-heavy cyberpunk can stop reading right now. Now, with that out of my system, let's talk (spoiler-free) about Gamedec.
Gamedec is a short but highly enjoyable detective RPG with unique locations to explore, crimes to solve and a shitload of lore to absorb. The choice-driven story, along with the chance to explore meta digital worlds makes Gamedec a must-buy. If you've played the demo, then you'll get a few more hours of that exact experience with the full release.
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News and information about what the game will provide players over time...
Particularly wish to welcome all new players and hope they have a great game!
What to expect from Avalom?
In addition to what has already been presented, Avalom will undergo constant monthly updates with extra content based on events that players will decide the actions of the world that affect their region, economy, army and challenges. All of this will be decided through achievements on the steam which players have decided to help finish or not. Depending on the occasion and event players can favor for it to happen and thus extra content will be added bringing benefits such as new sets of armor, items, boss, dungeon and so on.
There has been an improvement in HUD and placements;
Pixpil and Chucklefish have released Eastward. Admit it, we are spoiled at the moment.
All Aboard... Eastward is OUT NOW!
*BING BONG* Weeeeelcome aboard the Eastward Express! This is a multi-stop hype train that will take you all the way to the edges of our known universe. For your safety we would ask you to keep your arms and legs inside the carriage at all times, and please keep your belongings on your person, including any snacks, kitchen utensils, and Earth Born paraphernalia. Any unattended items will be devoured by the miasma. We hope you have a pleasant journey *BING BONG*
We are incredibly excited to finally share Pixpil's Eastward with the world!
Out now on PC and Nintendo Switch, you can join Sam and John's adventure through a society on the brink of collapse, filled with delightful towns, strange creatures and even stranger people! The population may be declining, but the world has never been more alive and in need of your help...
Check out the new Cinematic Launch trailer - including a teaser of our future collaboration with our friends at iam8bit on some physical products we know you've been asking for... More specific news on that soon!
Iron Gate releasesHearth & Home for Valheim today.
Update: Hearth & Home arrives!
Where the grass grows underfoot,
And the sky is blue overhead.
There will always be a
Hearth & Home.
(Spoilers ahead! If you want to discover the rest of the content yourself, you might not want to read this post just yet.)
Another month has passed since we spoke to you last, and what a month it's been. First of all, the feedback from our cinematic trailer was incredible, and it has been great to see so many excited comments ahead of the update!
But now the wait is finally over, Vikings - Hearth & Home releases today. We're incredibly excited to bring our first major update to you all, as well as a new video to show off some new gameplay!
Shiro Games share their view of the two next months in Q&A#10.
Wartales Q&A #10: The Future of Wartales
Welcome to this weeks Wartales Q&A!
Today, we take a brief look at what to expect over the next couple of months as we speed towards Early Access release later this year and wind down this round of Q&As as we turn our focus to the rapidly approaching closed beta...
As it's the last Q&A for a while, is there anything you want to say to the community?
"First of all, the whole team would like to thank you for all your feedback, your attendance and reception to our Q&As and your warmth and vivacity on the Discord. We are delighted with the reception you have given to Wartales and we have the ambition to make this game a reference in the genre. We know how important the community and players are to this endeavour and are delighted to see that you are already helping us to grow and mature Wartales. We genuinely cannot thank and appreciate you all enough"
What have you been doing since the release of the demo ?
"Well, a lot has changed but don't worry, not the essence of Wartales! We've taken your feedback into account and fixed a lot of the issues and areas that saw some negativity while also expanding on gameplay and features that we thought were secondary that resonated with you all. Over the weeks, the whole team has been working hard and you can be assured that we are not behind on the features we wanted to develop for the beginning of early access, there is some absolutely incredible stuff coming to the EA build that we genuinely cannot wait to see your reaction to.
We've added a lot of different content that we've talked about in previous diaries, namely the tombs of the ancients (dungeon crawler), the arenas (complex challenge with a small team), the rat invasions (how far will you go to burn the most nests?), Paths (echoes of the way you play), new elites, new units, new animals, new skills, talents, professions, items and so on. Enough to keep you on the edge of your seat for several dozen hours!"
Owlcat is organizing The Last Azlanti Streamer Challenge, a streaming competition that starts on September 20th. Details are given in the reddit post.
It's two weeks since the beginning of your journey into the World Wound, and we hope you're having a great adventure!
Today we've got something interesting for you: meet our big event of the autumn - The Last Azlanti Challenge!
Starting from 20th of September, streamers and videogame bloggers who love Pathfinder will engage in a fierce competition of live playthroughs in Last Azlanti mode! In this mode, all decisions are final and losing the main character means losing the game!
Many big names have dared to step up to the challenge - you'll learn more about them in the coming weeks. Stay tuned to our social media as we reveal our participants and track their progress!
RPGSite reports the announcement of Asterigos, an action-RPG by ACME Gamestudios. The game is planned for release in late Spring 2022, on PC and PS4.
Taiwan-based independent developer Acme Gamestudios has announced Asterigos, an upcoming action RPG drawing thematic and stylistic roots from the real-world Greco-Roman historical periods. The game is slated for a simultaneous PS4 and PC release in late spring 2022, followed by a PS5 version toward the tail end of autumn.
Here's an overview of Asterigos' story, weapons, and features:
Hilda, a brave North_wind Legion warrior, seeks to find her lost father and enters the mythical cursed city. She will come to realize the rise-and fall-of a great city, witness history in the making, and face difficult choices which will shape the entire kingdom's fate.
Exploration - Explore Aphes, the fallen city of the stars. Dive into the truth of history and restore it back to its former glory.
Challenge - The cursed beasts ravage across the realm. Arm with the power of gods to defeat them.
Storytelling - A story told from different perspectives. Hilda's choices will determine the fate and outcome of everyone.
Wccftech has reviewedAragami 2, verdict below with an extra walkthrough of one mission posted by Lince Works.
Aragami 2 Review - Tried-and-True Exterminator
It doesn't matter how well you hide, there's just no escaping the stealth genre these days. In addition to a steady deluge of dedicated stealth games, it seems like every other AAA adventure has the player creeping around at some point. Despite this stealth oversaturation, the indie ninja game Aragami managed to make a bit of a name for itself back in 2016 thanks to its old-school charms and a few clever twists on the standard sneak-and-stab formula.
Five years later, the stealth market is as flooded as ever, and yet, here's Aragami 2 hoping to carry on the original game's surprise success. Does Aragami 2 have what it takes to slice through the competition or are its weaknesses all-too-visible this time? No sneaking around, time to tackle this one head on...
Aragami 2 is another enjoyable sneak 'em up and a solid improvement over its predecessor, but an overfamiliar world and mechanics make it hard to get too excited about the game. Aragami 2 gets the job done cleanly and efficiently, and is worth a shot if you're into old-school stealth, but its memory may quickly fade into the shadowy recesses of your mind.
DSOGaming reports on a delay into February 2022 for Dying Light 2.
Techland has just announced that Dying Light 2 has been delayed until February 2022. The game was originally targeting a December 7th release date. According to the team, the game is complete, and it's currently polishing and optimizing it. Thus, Techland will need some extra time in order to deliver a more polished product.
20% discount, new trailer and first post-release hotfix
Since the release of Encased, we have been actively collecting your feedback and working on fixing bugs - both critical and minor - which are impacting the game experience. An updated version is already available for download. If you've not got the game yet, we have a release discount of 20%. You can find out more about the final version in our newest trailer.
Below is the list of fixes. Some notes may contain small spoilers.
Fatigue recovery increased threefold with all bed types
The frequency of attacks on settlements has been significantly reduced
Corrected the description of the "Dawn" relic
Description of the Atox stimulator has been changed
Added progression for buttstrokes
Fixed being able to equip the Servoshell while in a Servoshell
Quests and Events
Fixed the position of the Maelstrom beacon in the First Settlers Camp
Fixed Influence check in dialogue with Pepper
Fixed completing the "Against All Protocols" quest in case of Monty James' death
Fixed some checks in the "Help me" quest
Fixed some endings
Reworked mechanics of "The Return of Ursula" quest
Using the car in the prologue now does not add Fatigue to the character and cannot cause death from it
The interaction with the Hog loaders has been temporarily changed
Clicking the "Store All" button now does not close the container window
Clicking the "Store All" button is accompanied by a sound event
Esc button correctly closes game windows
Improved the responsiveness of clicking on buttons in the quick access panel on the right side of the screen
Changed time preview in the time skip window
Translation and Voiceover
Added many missing translations Note: already improved but still being worked on is the version for Chinese (Simplified)
Added Fox voiceover in the Russian version of the game
Voiceover bugs fixed; narrator lines added in the English version of the game
Fixed subtitles in the intro cutscene
Fixed greetings and goodbyes for some characters
Changed the "Restless" status effect
Fixed burning skeleton (added name and description - Pyro-Skeleton)
Fixed incorrect behavior of necroids in combat
Bugs and Errors
Fixed infinite loading when exiting to main menu in the Nashville cave
Fixed several types of freezes
Fixed access to shelves in Magellan's library
Fixed access to some objects on the Abandoned Film Set
Fixed the ladder leading from the sewers to the destroyed parking lot in Nashville
Fixed freezing when pickpocketing from a character at Concord station
Fixed problems with game launching on systems with some types of oriental calendars
Changed the appearance of Clara Morgan in the Unknown Place event
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