If you've played a fair amount of RPGs you probably have abused quick-saving at least a few times in your life. Saving between every move, making sure everything is perfect, or reloading to just a few seconds prior when something goes wrong. It's a little exploit-y but we accept it as part of playing hard RPGs. Well, what if I told you Iron Danger is a game built around that exact principle? With challenges balanced around your ability to rewind and without the annoying load times. No exploits here! Just good old perfectionist fun.
I feel like in many ways we've entered an era of meta-design, where entire games are built around challenging or redefining tried-and-true mechanics. I see Iron Danger falling into that legacy and, in such context, I think it's a game that is easier to appreciate for veteran players of the genre. I don't mean to say that this game is inaccessible to newer gamers. Certainly, the low-stakes nature of it can accommodate them quite well. However, if you are a lover of RPG games such as Divinity: Original Sin 2, and are a frequent abuser of the quick-save button like me, you'll find Iron Danger quite fun and refreshing.
Critics praise this impressive but bloated reimagining of the iconic RPG
It wouldn't be a stretch to say Final Fantasy 7 Remake is one of the most anticipated releases of all time.
Since the 2005 PS3 tech demo -- ten years before this remake was officially announced -- fans have longed to explore a modern take on Midgar. The overhauled edition of Square Enix's iconic 23-year-old RPG finally arrives this week, assuming you aren't in an area that has already received copies.
Can any game live up to decades' worth of expectations? Final Fantasy 7 Remake's Metacritic score of 87 suggests so, with critics agreeing it delivers on the childhood memories so many fans cling to.
"With smart (and surprising) additions to a classic world and its inhabitants, Final Fantasy 7 Remake artfully appeals to nostalgia without being bound by it," writes Joe Juba in Game Informer's 8.75 review.
Video Games Chronicle's Jon Bailes adds in his five-star critique: "What's here, right now, is a partial re-formed classic, updated and expanded in every direction, at times to the point of over-inflation, but with extraordinary ambition and care that we can't help but love it."
In her Eurogamer review, which awards a Recommended rating, Aoife Wilson assures that Final Fantasy 7 Remake does justice to the original, describing the experience as "emotional -- even if the remake makes a few missteps along the way."
Saints Row: The Third is being remastered and will come out with the new console generation.
We are excited to announce that Saints Row: The Third Remastered will come to Xbox One, PlayStation 4 and PC on 22 May 2020. A much-requested addition to the Saints Row lineup, we can't wait to bring that special brand of Saints mayhem to your current generation consoles.
Expertly handled by Spearsoft, the remaster has transformed Steelport's environments, character models and visual effects, along with injecting enhanced graphics and incorporating a new lighting engine to really make the streets of the beloved city shine.
Saints Row: The Third Remastered will include all DLC, remastered of course, that came with the original release of the game 9 years ago, so players will get the full, enhanced, package.
Steelport is your city, these are your rules
- take the Saints further than ever before.
Pre-order now at saintsrow.com ---
The Full Package, Remastered - With enhanced graphics, improved lighting, reworked environments, and visual effects, Steelport and The Third Street Saints have never looked so good.
City of Sin - Disrupt and dismantle the Syndicate stranglehold on weapons, cybercrime, and criminal rackets. Discover the secrets of Steelport, where there is action on every street corner, for better or, more likely, worse.
Weapons of Crass Destruction - It's one thing to defeat your enemies. It's another to humiliate them. Hover jets, human cannonball cars and outrageous melee weapons are all part of the fun.
Crazy Character Customisation - Create the most outlandish characters ever seen, from washed-up celebrities to maskless ninja pirates. Inside every sinner, there is a Saint. Who will you become?
Over The Top Co-op - Fly solo or play online with a homie. Give freefall skydiving a try, landing in your partner's flaming pickup as you make a desperate run toward a heavily armed Syndicate base. Steelport is always more fun with a friend.
All DLC included - All three expansion mission packs and more than 30 pieces of DLC from the original version.
On KickstarterGamedec has raised over 200% of what they asked and with that comes two new stretch goals. For the second one you can vote, as it is a choice of an extra virtual world that is either a post-apocalyptic or a Call of Cthulhu world.
The first one is at 115k - Additional Languages - French and Spanish!
For those who asked us many times and for the communities alongside the rest of the languages already announced - we are listening! So if you want those two languages to be added - help us reach this goal, and we will make it happen!
The second stretch goal we're announcing is a Completely New Virtualium.
Let us explain why we are announcing it early.
When we sat down during this stretch goal discussion, we decided to make good on our promise of what this Kickstarter is all about - it's about YOU helping us to shape the game we all want to play. It's about community-driven development.
We discussed two possible world additions, a classic isometric RPG vibe of a post-apocalyptic reality, and a perfect detective setting of H.P Lovecraft's Cthulu lore. We let you choose which one is the best fit for Gamedecverse!
Post-apocalyptic Virtualium is just the place for those who want to test their skill and grit. Never-ending desert scorched by the merciless sun, smell of blood-soaked into the sand. But people come here for something else. An unceasing orchestra of death, created by roaring engines, torn metal and snapped bones.
Welcome to the death race, where the winner is one, and the dead are aplenty. Nothing is against the rules, and everything is on the table. As long as there is no one to doubt your story. Yet... there is one and only one haven here. It shields from the scorching sun and bloodthirsty competitors alike. The Pit Stop, or... The Pits, if you like. No killing, no fighting... and the machines? Holy and untouchable.
If someone were to break this delicate truce and tamper with wheels of another, it would unleash hell on earth (or what's left of it). And people suspect someone did. Wanna check it out, Gamedec?
"This place has only three exits, sir: Madness, and Death."
- Rene Daumal
They say there is a virtualium that can make one mad. That somewhere in the small port town every shadow hides a whisper and every whisper knows a secret. If you look at a window - there will always be a pair of eyes looking right back at you. If you look at the lighthouse - you're sane mind will be blinded. The Old Ones claimed that town years ago, guarding secrets that might shake the very fabric of time and space. Or at least so they say - no one achieved that while keeping their mind intact. And when you fall into the warm embrace of insanity - you lose. You wake up in the realium, and all that you've seen is like a distant nightmare, fleeting from your memory. Your decisions are yours again. But you go back there, time after time.
Now the best ones - those who get closest to the truth - don't wake up as themselves anymore. They belong to the Abyss. Broken.
Would you try going there, Gamedec, sir? Knowing you'll have only one chance at solving this case and still, it might cost you your mind?
IndianNoob reviewed the text heavy RPG Maker game The Pale City.
A world where children aren't born but crawl up from the deep, dark depths. A city whose surface is made up of millennia of dead matter. A realm where fire can be conjured from air and water can be transformed into life. A reality where God exists but cannot answer any of our prayers. A vast underworld where indescribable monstrosities lurk. If you think these are descriptions of a new Clive Barker novella, you'd be wrong. These are just snippets from The Pale City, a story-driven RPG that launched in Steam on the 20th of March and on which I've been sitting for the past few weeks. So, here's my review of The Pale City
It's hard to judge a game like The Pale City by placing it on the scale same scale as other bigger games. To properly enjoy the game, the player must be familiar with the caveats of RPG Maker games. Most of the game's drawbacks can be attributed to budgetary constraints or the platform in general. Fortunately, The Pale City is priced very reasonably at $7.99/₹ 299. At that price, you're getting approximately 10 hours of quality writing with a decent story backed by a unique setting and good world-building. For people wanting to spend these lockdown days playing something thoughtful, The Pale City is a decent choice as long as they don't mind the generic combat. For others on the fence, keep the game in your wishlist and wait for a sale.
Cellar Door Games announced Rogue Legacy 2 is currently in development via Twitter today. Rogue Legacy has been considered one of the stronger indie titles in the roguelike genre, with Twinfinite coining it one of the best modern side-scrolling titles and well worth your money.
Serin Fate is an RPG inspired by Stardew Valley available in Steam Early Access.
The Serin Fate stone has turned you into a Witch. Now it's time to learn some Magic, tidy up your apprentice hut, and find a few battle-worthy Familiars. With your new spells, a couple copper, and some unique friends, can you brave the land? It will be dangerous. With trouble brewing at Chimera Castle, and Monsters roaming the land, you may want to stay in-doors at night...
Serin Fate is an RPG inspired by some of the classics, Pokemon, Harvest Moon (& Stardew Valley), Runescape, and Chrono Trigger.
A developer post on the Steam forums announces a delay to Early Access for Xenonauts 2.
Early Access Release Date / Delay
I hate to bring bad news but unfortunately we're going to have to delay the Early Access launch of the game for a while longer. We're making good progress on the game but in it's current state I feel like we're not ready for Early Access yet.
There are two reasons for this - the first is that I don't want to disappoint people who are clearly keen to play the game by serving up something sub-standard, and the second is that I'm concerned we'll get a bit of a battering in the Steam reviews and potentially have to carry those negative reviews for the entire lifetime of Xenonauts 2 (even if we later fix all those issues).
We're not quite sure how long this delay will be for right now. There's not actually that many big features we still have to implement so it could be as short as six weeks if everything goes smoothly - but that rarely happens with a game this complex, so I'm estimating around three months.
If people understand the game is still quite rough and are still keen to buy it before the Early Access launch, we're looking at a third party service called Xsolla that would allow you to access our Closed Beta builds immediately and then get a Steam key as soon as the Early Access launch does happen. I know this isn't the ideal solution but hopefully it'll be better than nothing.
Apologies once again for the delay; I know it sucks that we keep moving the release date back and we're working as hard as we can to get everything ready for you guys!
TheGG reports that 3rd-person survival adventure game Windbound is coming to PC and Console August 28th.
Reading, 3rd April 2020 | Deep Silver has announced new indie IP "Windbound" will be available digitally on the PlayStation®4 computer entertainment system, Xbox One, the all-in-one games and entertainment system from Microsoft, Nintendo Switch™ and PC on 28th August.
Created by Australian developer 5 Lives Studios, Windbound is a beautiful rogue-like 3rd-person survival adventure, fueled by hunting, exploration and crafting.
The player assumes the role of Kara who has been shipwrecked on an unknown land and must learn to adapt and survive, while solving the mysteries of a series of forgotten islands.
Windbound takes the survival genre in a new direction, focusing on nomadic hunting and exploration, together with custom boat building and an immersive tactile sailing experience. The game provides endless replayability options thanks to the procedural world, dynamic wildlife and modular boat crafting.
Trails of Cold Steel IV - Announcement Trailer (PS4, Nintendo Switch, PC)
The end of a saga approaches with Trails of Cold Steel IV! With the nation on the brink of war and their greatest light now missing, heroes from far and wide must stand together in the face of emerging threats. The fight for a brighter future will be decided here!
Coming first to PS4 in Fall 2020, NSW and PC in 2021.
The results for our RPG Codex's Top Non-RPG PC games voting are out!
We had 203 codexers voting on 1,092 different games! It's a small number of people for such large number of entries, so I kept only the Top 200 visible on the result sheet visible, as bellow that games have 10 points or less, so 2 votes could already rank it.
Getting started, here's the RPG Codex's Top 50 Non-RPG PC games:
Regions of Ruin is an adventure/RPG game that is currently free to keep until 7 Apr @ 6:00pm. There is only a limited number available through.
Ever wonder what would happen if Kingdom met a broad, skill based open world RPG? Welcome to Regions of Ruin.
Regions of Ruin is a 2D side-scrolling RPG with town-building where you are introduced to an open world that progressively challenges your hero and settlement the further you delve into the vast continent.
You will discover a foreboding land ravaged by hundreds of years of hardship. Where, kingdoms have risen and fallen, settlements have been laid to waste and overrun by warring groups, and great mysteries lay hidden and waiting to be unearthed - assuming you can defeat their jealous guardians.
Main Features include:
Styled combat system with stats and levelling
Skill tree to focus your fighting style
Extensive loot and rare items to discover
Forge your own equipment or smelt it for resources
Open world exploration with a hand crafted environment, no randomized maps or levels, everything you see has been made with care
Customised town building and expansion
Rescue and recruit dwarves for your township (save them from extinction!)
Send workers to harvest resources from explored regions
Dev Diary #6 focuses on The Soroboreans which is an upcoming DLC for Outward.
Guillaume Boucher-Vidal, CEO at Nine Dots Studio takes you through some of the fresh and exciting new content in the latest OUTWARD Dev Diary!
You have battled your way through the landscape, dedicated yourself to your favourite faction and died countless times. Allow yourself to be immersed in Aurai once again and see what's coming in the new, hard hitting DLC for OUTWARD, "The Soroboreans".
You do remember where you left your backpack, right?
The latest dev diary for Skullstone explains the level design going into the game.
At one point, it became apparent that a script can also be used to set a particular property of an object and not only for operating on states. In this way, we attach texts to the signs on the wall and we configure altars (you will see what they are in the game).
What about if we wanted to define a more sophisticated behavior? What if we need to store some data and run a sequence of events? Memory cells are needed and we have them. Each of the two-state objects can be such a memory unit that can accept 0 or 1 value. We hide them in some inaccessible place so the player does not need to see them. Those strikethrough cells are such "memory objects". They have no special logic to them nor interaction, they cannot even be seen! They simply remember the state and can be addressed. A suitable sequence of state-transfer instructions that conditionally lock the state (change of the state is locked if a particular state occurs in another object) has given us the door, which we can open and close only a few times before they are lock for good. Nice trap, isn't it? Especially, if there is a pack of bloodthirsty creatures waiting behind the door.
Some time ago we recorded a video in which we presented our solutions. I think it will be a nice addition to the above article.
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