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You know, you could never accuse Obsidian of not putting the effort in. Sure, they have a fairly consistent track record of piggybacking other developer's IPs, but they also have a fairly solid penchant for improving certain aspects of those IPs (Fallout New Vegas, for example). And when they do new things that don't feel necessarily "fresh" (like, say, The Outer Worlds), they usually come off as knowing homage rather than any kind of shameless rip-off. With Avowed, they've kind of combined all their usual powers into one.
[...]
Summary
Despite a few issues, Avowed had me hooked throughout. It's a beautiful, incredibly charming game that does its best to fill a gap where the Elder Scrolls 6 should be.
Tales of Graces f Remastered feels like the end of a long journey. The original Tales of Graces released on the Wii exclusively in Japan, leaving Western RPGamers to wait for it's eventual release on the PS3 as Tales of Graces f, where the game remained until this remastered release. Aside from a scant few quality-of-life adjustments, the game is largely unchanged from the original release. This has its advantages and disadvantages, but at the heart is an enjoyable, if clunky, entry in the Tales series.
Tales of Graces f Remastered opens with main protagonist Asbel Lhant and his brother Hubert as they sneak off to Lhant Hill. There, they discover a girl who has lost her memories, including her name. As such, they decide to name her Sophie and effectively adopt her into the family, much to their father's chagrin. The prologue chapter of the game is admittedly slow going, but it does a good job establishing the core cast of characters. Richard, the prince of the neighboring kingdom, and Asbel make for good equal opposites. Sophie is fun as she slowly begins to adopt the traits of other party members. The Tales series has always been quite effective at characterization and character interactions, and Tales of Graces f Remastered is no exception.
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Ultimately, Tales of Graces f Remastered is a game of peaks and valleys. For some, the combat alone will be enough to carry the experience while they ignore the narrative. For others, the characters will carry an otherwise average and unsatisfying plot. Thankfully, the game gives players as many tools as possible to make their playthrough as accessible as can be, making this an easy starting point for those who haven't played a Tales game and potentially a fun retread for those who played the PS3 release.
A number of fixes today including support for lower end GPUs
Work is continuing toward BETA. Meanwhile a few updates and fixes below.
This is a fairly large update as far as size goes. I had to modify a number of materials to make things work for the lower end GPU changes mentioned below.
UPDATED - On some laptops/PCs where the system GPU does not support the required graphics features (mostly Intel GPUs), the game now displays a message at the main menu explaining that an alternate renderer needs to be used. Selecting "EXIT" configures this alternate renderer and exits the game. The next time the game is launched the new settings are used which should support systems that were crashing when using grenades, certain weapon skills and when entering space. Dynamic shadows, rendered curves and SSAO are not supported by this renderer. However, the game still looks pretty good and runs well.
To be clear, this change will not impact most players using gaming PC's.
Save games are not affected by this change. For best results, use a NVidia or AMD GPU which will provide full support for all graphics functions available in the game.
The Steam overlay is disabled in this mode.
Dynamic shadows are disabled in this mode.
Ambient occlusion is disabled in this mode.
Rendered vertex curves are disabled in this mode.
I'm not sure what the impact will be on the Steam Deck. Officially I do not support the Deck at this time. I plan to do further testing as I get closer to final release.
Update 1.3.2.8 is live, solving the issues with Marazhai's romance, bringing you fixes for a number of desync issues, localization fixes, and adding Turkish localization on consoles and for Void Shadows DLC.
Hey, it's Gio again, and I'm so, so excited to be back for this week in particular! We will, of course, be tackling the latest from powerhouse studios like Obsidian and RGG Studio, but that's far from all of it. From a science-fiction ADV throwback to an immersive sim inspired by the likes of Deus Ex, to say the indie output this week is eclectic would be putting it mildly.
Imagine if Skyrim was good. Now imagine if Skyrim was set in the world of Eora, which Pillars of Eternity introduced us to with its rich, dark history, high fantasy politics, and focus on unique gods. While comparing titles can feel reductive because creative works are much more than their ilk, one can't help but feel the echoes of other first-person action RPGs in Avowed. That said, Avowed is distinctly Obsidian in its storytelling, and this is most certainly the world of Eora. Hylea be praised.
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I've already commented on the outstanding voice acting, but the music is no slouch, either. Pillars of Eternity has one of my favorite soundtracks of any game out there, and while Avowed is a bit different stylistically, notes of Eora resound. No matter where I was, the music matched the environment and accentuated my exploration and conversations. I won't say that this is one of my favorite soundtracks out there, but I'm impressed by the atmosphere supported aurally, not just visually.
By no means a perfect game, Avowed is an easy recommendation for any RPG lover, especially those invested in Eora. Simplicity is the soup served by Obsidian, and, in doing so, Avowed shines pristinely and with outstanding design. A bit more spice wouldn't hurt, but over-seasoning risks ruining any stew. That said, the plot and physical world are anything but simple, and that's where Obsidian has invested its talent. After all, why else are you playing an Obsidian title?
God is dead, killed by a mighty Church that conquered the world with his power. Now, it faces the Apocalypse. Experience it in an RPG beat 'em up as one of its Immortal Hunters. Defy fate, expose the lies of the Cardinals, and find a reborn God before the Khemrids destroy humanity.
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