RPGWatch never did a book review before, but here is their first one. RPGWatch's Corwin went through Bitmap Books' CRPG book and remembered a lot of things from the past and learned some things as well. It is not a very long review, but it describes very well why Corwin liked the book.
Nostalgia can be a wonderful thing and I've been around long enough for it to really take hold. I remember when there were only mainframes and punch cards; I remember seeing Pong when it first took the world by storm; I remember buying an Intellivision and playing two simplistic DnD games for hours; I remember being excited when I bought a Commodore 64 and played 'Bard's Tale', 'Phantasie', 'Might and Magic' and 'Ultima'. I remember buying my first IBM clone PC and being extremely annoyed when it wouldn't play the first PC game I'd ever bought 'Quest For Glory' because it needed a '286' to run. (Who reads the fine print on the back of a box?) I remember having to upgrade to a '386' a '486' and a Pentium (complete with assorted memory managers) just so I could play the latest game in the Ultima series. Ah, the joys of nostalgia.
RockPaperShotgun share a gameplay video of a whole mission from Paranoia: Happiness is Mandatory.
This Paranoia: Happiness Is Mandatory gameplay takes you through one whole mission of the upcoming RPG, as Friend Computer sends you into the depths of Alpha Complex to fight an evil vending machine. Yes, it's quite odd. So, enjoy this Paranoia gameplay walkthrough and impressions. Oh, and thanks to Logitech G and the G432 7.1 Surround Sound gaming headset for sponsoring this video. Check out the tech behind the G432 over on the Logitech G site:
Hands-on: The Surge 2 is shaping up to be a fluid and fun sci-fi RPG
It's been a little over a year since we got a good look at action RPG The Surge 2 at E3 2018. In that time, developer Deck13 has been toiling away on the game, prepping for its September release. While last year's demo was strictly hands-off, I recently had the chance to take a stab at a hands-on version that explores the early parts of the game, and I have to say, it was quite entertaining. And difficult. Damn, this game is hard!
The first thing you do in The Surge 2 is create your character. You've got your standard facial features, hair, and clothing options to choose from, so you can make your character your own and decide the look that's right for you.
Once you've decided on a look, it's time to get to business. You start The Surge 2 in a prison. Your sole purpose - at least at this time - is to escape. After watching a quick cutscene, I immediately encountered a couple large enemy drones. They were quick to attack, which caught me off guard. On top of that, despite appearing as lowly grunt enemies, they still dealt a considerably amount of damage to my character. Thankfully, a handful of quick swings is all it took to take down these robotic baddies.
This Month in Assassin's Creed - August 2019 Update
This month we're excited to announce the release of Title Update 1.5.0, Story Creator Mode news, an all-new Lost Tale of Greece, the Ikaros character pack, and content updates for Assassin's Creed® Rebellion!
Without further ado, let's jump right in!
THE LOST TALES OF GREECE
An all-new Lost Tale of Greece, Old Flames Burn Brighter will be released in August.
Old Flames Burn Brighter
Your heart beats a little faster when you receive a note from someone you knew back on Kephallonia. Someone you thought you'd never see again. And it's more than just a note, it's an invitation! Take a horseback ride down memory lane as you reconnect with an old friend.
Old Flames Burn Brighter will be available on August 6 and is free to all Assassin's Creed® Odyssey players.
To access all the Lost Tales of Greece, you need to reach Chapter 5 in the main path of Assassin's Creed Odyssey.
You can review the previously released Lost Tales of Greece in our July Monthly Update.
We haven't reached the end of the Lost Tales just yet. We'll see you in September for the next one.
TITLE UPDATE 1.5.0
Later this month, we'll be deploying Title Update 1.5.0 and, along with addressing some in-game obstacles, the patch will prepare the game for the upcoming release of the Discovery Tour: Ancient Greece.
Stay tuned, we'll share more details about Discovery Tour: Ancient Greece in our September Update!
Story Creator Mode
It's been a whole two months since we released Story Creator Mode, the new feature for playing Stories lovingly crafted by your fellow community members, or for creating your own! Since the launch, we've introduced several updates including Elite NPCs, new NPC behaviors, objective grouping, generic NPC creation, and many more quality-of-life improvements.
And we didn't stop there! In August we will add even more features to the Story Creator Mode, including:
Inventory Starter/Objective: This will allow you to start a new quest using quest items as a condition. Same goes for the objective.
Patrol Behaviour: You asked, we listened. Patrol behaviour is coming!
Story Creator Mode Website Update: We're excited to announce that we'll be updating the website to allow you to:
Save Stories for later
Create and share playlists
Psst, we're also looking into adding dialogues between more than two characters. If our internal testing phase is successful, we'll aim to deploy this feature before the end of the month.
We are incredibly grateful for your continued feedback and support, keep it coming!
We have been hard at work these past few years and recently a lot of that work has fallen into place, finally shaping up to what we can call a proper video game.
We are super excited to see all our hard work pay off, more importantly though we are excited to show those who have supported us all this time what it has been for. It's been a long ride but we are finally at a point where the end is almost in sight.
We still need help with the project though, mostly in the 3D and coding departments but concept artists, CK modders and texture artists are always a welcome sight.
Our exterior world map is nearing its final stages of development meaning its close to being completed. Creatures, flora, weapons, armors and 3D assets in general are being implemented and produced at a rapid pace and as a result the world is starting to feel alive. The world is now inhabited by wild animals walking about and monsters trying to kill you at every corner.
Quests have also made some great progress though a lot of debugging still needs to be done to make everything work as smoothly as possible.
If you are simply a fan of the project and you want to help please share our video where you can, you might just reach someone that will help us finish this monster of a project sooner.
PC Gamer reports that the System Shock 2 devs focus on mods and multiplayer features right now:
System Shock 2 Enhanced Edition devs are focused on multiplayer and mods
Nightdive CEO Stephen Kick said he wants to deliver a 'more modern' multiplayer experience.
Nightdive Studios announced last week that it's working on an enhanced version of System Shock 2, which came as a shock to me because I thought it had been announced months ago. Apparently I confused it with one of the other System Shocks currently in the works-either the remake of the original, which Nightdive is also working on, or System Shock 3, being developed by Otherside Entertainment. There's a whole lot of Shocking going on.
But System Shock 2 Enhanced Edition is something else entirely, and I'm very excited that it's happening because the original is a spectacularly good game but also very dated: The character models were pretty ugly when it was new and 20 years under the bridge hasn't made it any prettier. Hopefully Nightdive will be able to give it an appropriate facelift, but studio CEO Stephen Kick told GamesRadar today that it's actually putting its focus on the game's multiplayer.
I'm posting a work in progress video today that shows the salvaging portion of the crafting system which is nearly complete. I still have a bit of work to do on the UI and balancing. The video also shows the first completed ship interior for the boarding system. More details below.
Crafting requires components and the salvaging system lets you mark items in your inventory, stash and cargo hold for disassembly. As you disassemble items, you will gather crafting components and the finishing items you will need to craft equipment for your ships and crew.
You can salvage items anywhere. That is, you do not need to travel to a salvaging station to break items into component parts. Initially, I was going to tie salvaging to a static salvaging station that would be on your ship and space stations. I felt it would be a lot more useful if you could do this at any time, clearing inventory of excess equipment and vendor junk items. Crafting material storage is infinite so you won't need to worry about max inventory for these items.
Equipment - When disassembling equipment, you will gain salvaging experience, component parts, finishing items and progress towards learning a locked crafting schematic for that item type (based on the quality of the item).
Junk items - Junk items generate finishing materials. These will be used in the finishing stage of crafting to assign stats, weapon min/max damage values, and other bonuses to equipment. In general, crafting an item can result in a finished item with bonuses and stats that are better than any item you can buy or find in the game.
I'll be starting on the crafting portion of the system next now that I can generate crafting components. This will take a while and I hope you all enjoy the system when it's finished.
Ship interiors are being worked on. These interiors will be used for a number of purposes:
Boarding: Disable a ship and enter through the airlock. Various doors to be hacked, hostile enemies defending their ships and objects that need to be repaired - not to mention loot and the ability to sell these ships for profit.
Missions: There will be a number of missions that may pop up as a communication from a disabled ship, rescues and a few other scenarios that will require entering other ships.
Your home: Ships will serve as a place to store goods, interact with the crew and craft items.
That's all I have for now. Thanks as always for supporting Stellar Tactics!
Morrus asked the devs of Solasta: Crown of the Magister some questions:
A Chat With 'Solasta' 5E Video Game Developers
What can you tell us about the world in which this game takes place?
We will be giving more information on the world fairly soon (we plan to introduce our lore during our Kickstarter). We cannot reveal too much, as we want discovering the world of Solasta to be part of the final experience. That being said, Solasta is a High Fantasy universe where players will find most of their favorite playable races, with one notable caveat: they may behave / interact differently than you think, as an ancient cataclysm forged Solasta to its current state.
You might also be interested to know that one of writer is Graeme Davis, one of the original author of Warhammer Fantasy Roleplay back in 1986 - and that he won the Best Writing ENnies at Gen Con this year!
You mention some character types such as a Darkweaver Rogue and a Mountaineer Fighter. Which 5E classes and races can we expect to see in the game?
We would like to include the races and classes found in the System Reference Document of the OGL - though we may not be able to include all of them for our first game. Note however that the SRD only details one subrace per race and one archetype per class, so we will be adding more of those according to our own lore - hence the Darkweaver & Mountaineer. currently we have 4 races / Classes available on our Website: Human / Dwarf / Elf / Halfling, and Fighter / Cleric / Wizard / Rogue. More will be added through Kickstarter.
RPG Site has listed the RPG release dates of 2020:
The RPGs of 2020: Every RPG and their release dates
If you are looking for last year's RPG list, click here.
2019 had some big RPG releases in big franchises like Kingdom Hearts III and Fire Emblem: Three Houses. Here we list the upcoming RPGs we expect to see in 2020. Many have not been dated yet, but this listing will often be updated up to and through 2020.
Now - we know - defining what exactly is an 'RPG' is can be a little tricky. While some of the games below may not best be labeled as an 'RPG', we wanted to include games that have evident role-playing elements. We allow for a little bit of wiggle room.
Let us also note: our list only includes games with confirmed English versions set to release in 2020 and will be updated regularly throughout the year. Games that do not have confirmed English localizations or have not yet been announced with 2020 release plans will not be included.
Find the list below. Feel free to let us know in the comments if you see any omissions or mistakes!
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