We at Nightdive hope you had a great holiday season! Now for some news.
PC pre-orders will open near the end of February on Steam, GOG, and the Epic Game Store. This will be accompanied by the release of our final demo which will include the medical level, cyberspace level, full dismemberment, all newly recorded voice lines, and a ton of additional features and polish. We will still improve on the experience as we get closer to launch so please check it out and share your feedback with us on Discord. The feedback we've received for the previous demos has been invaluable to us and we greatly appreciate you taking the time to share your thoughts. Console versions of the demo will come later.
We'd also like to announce that anyone who pre-orders System Shock remake will receive System Shock 2: Enhanced Edition for free and ALL Kickstarter/Backerkit backers who backed at the $30 level or higher will also be receiving SS2:EE for free. It's our intention to release both System Shock remake and SS2:EE around the same time. SS2:EE has evolved into more than what we were intending. This will be a complete source port to our KEX engine. All the character and weapons models are being remade, and we've received permission from the Shock community to include many of the mods that have become standard for many Shock 2 veterans.
Vurt's Space Textures, Flora, Hi-res Water, Organics/Goo
Eurogamer reports that the spiritual successor of Jade Empire has been cancelled:
Cancelled BioWare project Revolver shown in concept art
A near-future successor to Jade Empire.
Previously-unseen concept art from cancelled BioWare project Revolver has been posted online by artist Matt Rhodes.
Revolver, a spiritual successor to Jade Empire, was never officially announced. Bits and pieces about it surfaced over the years, before BioWare finally went into detail on the game in its recent 25th anniversary book.
Set in the near-future, the project was designed to spread BioWare's trademark narrative and character-driven efforts across a more open-world and action-heavy setting. Huh, sounds familiar.
Let's take a look - and click through each gallery for more:
Oblivions Quests and Environments Remastered + PREVIEW | SKYBLIVION Development Diary Ep 2
Remastering Oblivion is no easy feat, Today we are showcasing the work that goes into remastering environments and quests for the Skyblivion project. Thank you all for your support and sharing our work. It means the world to us.
IGN India reviewed the Early Access title Everspace 2:
Everspace 2 - Review
Space to grow.
Roguelikes might be enjoying their moment in the sun in recent years (just ask Hades, our Game of the Year for 2020), but Everspace 2 shows that procedural generation isn't the only way forward. The original Everspace is a cool space fighter roguelike, but the sequel has changed course toward a more traditional action-RPG style, and its series of missions across an open region of space feel a lot more in the vein of Freelancer or Rebel Galaxy Outlaw as a result. But it holds onto its free movement system, which makes its combat stand out from other space shooters in style. There's already a fair amount of it to explore at its early access launch, and it keeps things interesting by mixing in some puzzle-solving to break up the flashy dogfights.
Wake up, Hakuowlo. It's time to face the world again.
You come to in bed, gravely injured, attended by a girl with twitching furry ears and a lush, bushy tail. In time you come to lead the villagers, to whom you owe your name and your life. When the local nobles threaten them, you threaten the nobility right back...
Are you a farmer? A scholar? A traitor? A beast? You've forgotten your past, but has it forgotten you? Command your comrades and fight to defend your family, and discover the secrets of this world-and your own lost history!
The first game in the hit Japanese tactics-RPG visual novel series Utawarerumono joins its sequels back on PC!
Ocean's Heart is an action RPG featuring detailed pixel art with a heavy focus on exploration. In a lively world teeming with secrets and mysteries, Tilia sets out in search of her missing father. Follow the trail through the ruins of a flooded kingdom, shape the future of the current world, or keep your head down and focus on your own mission in this epic retro-inspired adventure!
Explore a detailed and beautiful world, brimming with secrets hidden in misty forests, isolated mountain peaks, or saltwater marshes. Every area is filled with unique and meaningful sidequests, ancient mysteries, and dangers.
Battle fearsome monsters and wield various weapons and ancient magic to defeat or outmaneuver them. Search for special materials to upgrade your weapons until you're demolishing monsters who once put up a fierce fight.
Gather various items throughout the world to craft potions, upgrade weapons, and expand your ever-growing arsenal.
Retro-inspired action RPG with modern trimmings.
A lively and gorgeously pixeled world full of secrets free to explore at your own pace.
Menacing enemies and tense boss fights that'll keep you on your toes.
An exciting array of weapons, spells, and abilities. Experiment to find your favorites for every situation and foe.
Unique, character-driven sidequests with heartwarming or twisted stories that expand upon the world's lore.
Foraging and crafting elements to increase your chances of survival in a nasty fight.
Quirky charm and humor to keep you smiling on your extraordinary adventure!
Development Blog - 1.19.21: Scouting System and what's new for 2021!
Hello everyone! Hope everyone had a good holiday season, a happy New Year, and that 2021 is off to a better foot than 2020 for you! We have certainly kicked off the new year running, and that's what we want to talk about today!
We wanted to touch on our timelines for the year, and our plans for the next few open alphas, as what we're working on now. I want to have a new development diary go out about every 2 weeks, as those are the lengths of the development sprints we are working on in the studio.
First off, with the funding provided by HH, we'll be able to add another programmer to the staff to work on things like UI scripting and data conversion, which will free me up to do a lot more with the AI, optimization, and game mechanics. We hope to announce their addition in early Feburary. Also, AotSS will now have a custom music score, done by Cody Still, who has composed for Hollywood trailers and movies for years and has already composed some amazing music for the game, including the main theme. If you're on our Discord (and if you're not, why not?!) I have posted a preview of the main theme there.
Now for our timelines. We'd like to do our next Closed Alpha II sometime in April, and our Closed Beta in late July. We haven't finalized an EA release yet, but it would be at the earliest in August or September. Of course we'll let you know when that happens!
Next, I wanted to talk about a concept of the game that is getting a polish - Scouting. Specifically, scouting systems and planets. Currently, you can either send a probe to the system that you want more information on as a Project, or a scout Force, and a scout probe will increase the intel level of the system by 25%, while a Force will increase the intel level by the Scouting value of the Force every turn. While it's not a bad system, it had room for improvement. So this is how it's going to work going forward:
Rock Paper Shotgunreports that after patch 1.10 for Horizon Zero Dawn the devs will focus on the sequel Horizon Forbidden West:
Horizon Zero Dawn devs shift focus to sequel after latest PC patch
Horizon Zero Dawn was pretty darn buggy when it came out on PC last year. It was a shame considering it was the first bug PlayStation exclusive to make the jump to PC. But Guerrilla Games have been steadily updating it to fix all sorts of problems, and yesterday the game received its 1.10 patch, adding in a couple more crash fixes and performance improvements.
Notably, this patch marks the start of Guerrilla slowing down on their HZD updates, so they can shift focus to work on the game's sequel, Horizon Forbidden West.
"As our team continues development on our upcoming title Horizon Forbidden West, we are shifting to less frequent updates for Horizon Zero Dawn Complete Edition for PC after this patch. Please note that we will continue to monitor our community spaces as always!" they said.
"We want to thank you all for your continued support and for sending in your crash reports over the past months. The information we received through your reports was invaluable to further investigate and help fix some of the trickier issues that we fixed in Patch 1.10."
AnsharStudios is talking about the origins of Gamedec:
The origins of Gamedec, the video game @ PyrkONline 2020 [Part 1]
Pyrkon is one of the most anticipated fantasy events in Poland. Last year, due to the pandemic, it went full-online as lectures and presentations on various topics. We talked about the origins and the design of Gamedec and if it is hard to transfer the ideas from books to a virtual environment, and how to do it properly.
Dragons are competitive creatures. It is because of this that the four dragons remaining on the continent each claimed a kingdom for themselves. Having branched out and settled in their own kingdoms, the dragons are able to hold dominion over all the lives in a territory untouched by the other dragons. They use their environments almost to exhaustion, corrupting the land against its inhabitants.
Last week we spoke of the Dragons of Black and Gold. They were introduced as the dragons of the realm of humans and the realm of dwarves. The remaining two dragons that we'll discuss today sought other prey...
New worlds for Fallout, old worlds given new life in The Elder Scrolls, and more. These are the mods we can't wait to play.
As we look forward at the upcoming games of 2021 and 2022, we're also keeping in our eye on some of the most ambitious mods coming our way. Created by teams of volunteers, who often spend years working on sprawling projects out of pure passion, mods can transform the games we know and love to give us hundreds more hours of enjoyment. We're dying to get our hands on these expansive and exciting mods.
Place is a project run entirely by fans and for fans. Maintaining
Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!
Has Sorcerer's Place been useful? If you'd like to show your appreciation
for our hard work on the site, and help us pay the bills the site generates
every month, please consider helping support SP.
"*SEE all things. SEE their strength. SEE their WEAKNESS. JUDGE all things. If MERCY has eaten their hearts, they will FALL beneath JUSTICE. Your WILL gives you the RIGHT. Your DISCIPLINE gives you the RIGHT.*" -Vhailor, Planescape: Torment