The original ROGUE is now available on Steam at a 15% discount.
In the early 1980s, a computer game emerged that changed the world of fantasy gaming forever. Randomly generated rooms meant that each journey into the infamous Dungeons of Doom was unique. The potent combination of random generation with perma-death proved to be intoxicating, and the game was so influential it spawned an entire genre: "Rogue-likes".
Now you too can experience the thrill of dungeon crawling for the fabled Amulet of Yendor in the original ASCII adventure.
Battle dozens of unique and powerful enemies.
Gather armor, weapons, food and other items to help you on your quest.
Scour rooms for secret hidden doors and traps.
Discover strange magical spells and potions, which have different wonderous effects every time you play the game.
Survive through 26 randomly generated levels, each more tricky and dangerous than the last, to find the Amulet, then escape... if you can!
How long has it been?
How many lifetimes have passed since I began my sojourn through this maze of underground passageways, of damp, dimly lit chambers? How long have I been alone, the only human among a menacing crew of hideous subterranean beasts, stumbling over forlorn reminders that others have passed this way before me... never to return!
Long before I forgot the warmth of the noonday sun or the refreshing coolness of the evening breeze, I forgot my name. Call me what you will. I am the Rogue.
For Rogue aficionados, you may wish to know that this particular version is Epyx Rogue v1.49 for the IBM PC.
Contrary to most other reviews RPG Site is not convinced by Trails of Cold Steel IV:
The Legend of Heroes: Trails of Cold Steel IV Review
This review will mention spoilers from The Legend of Heroes: Trails of Cold Steel III
Despite how much I enjoyed The Legend of Heroes: Trails of Cold Steel III, longtime readers probably noticed that the game was absent from last year's RPG of the Year results, and those that bothered to listen to the deliberations probably know why. If you haven't, you should - as always, when we decide which games are the site's favorite RPGs of the year, simply reading the list and a few summaries don't do any of the games, winner or not, any justice - but for brevity, Cold Steel III had a major cliffhanger. Of course, it was never going to be a standalone experience - I said as much in my review - but even more so than usual I didn't feel comfortable giving it a blanket recommendation until after The Legend of Heroes: Trails of Cold Steel IV released, to see if the Cold Steel story as a whole could live up to its lofty expectations.
A year later, I've finished Cold Steel IV - spent 108 hours seeing the fairy tale through to its end. 108 hours, plus the countless hours that I'd poured into previous games in the series. 200 hours between CSIII and IV alone, sure, but also the 200 hours of Trails in the Sky, 150+ hours of Zero no Kiseki/Ao no Kiseki, and 100+ from the first two Trails of Cold Steels. I've invested nearly 800 hours into Falcom's behemoth of a story, and I'll be the first to acknowledge that my experience with the series comes with a significant amount of baggage. I've known these characters for hundreds of hours, I'm invested in the world of Zemuria and the heroes that fight to protect it. Although the title lacks the moniker in the west, when Cold Steel IV came out in Japan, it featured the subtitle "The End of Saga". While the game is nowhere near the conclusion of the series as a whole, it exists as the culmination of not just Cold Steel, but the "Phantasmal Blaze Plan" - a concept that has been part of the series' story since Trails in the Sky - the 3rd, in 2007.
'Solasta: Crown of The Magister' Preview: A Strong Start
If social distancing has your D&D gatherings on hold, "Solasta" should be on your wishlist. The game recently launched in Early Access on Steam, under the title "Solasta: Crown of the Magister." The RPG is an ongoing project from Tactical Adventures, with combat based on the 5e ruleset.
You don't have to have prior knowledge of D&D to enjoy the game, and you can pick up the gameplay mechanics rather quickly. Many tactical games have borrowed from D&D in the past, so if you enjoy the genre, it shouldn't take you long to get a basic understanding of how combat and actions in Solasta play out. You will undoubtedly have a few stumbling blocks right out of the gate, but the game offers a lot of help and explanation along the way. Players will find familiar UI elements like spell and weapon slots, armor ratings, enchantments, positive and negative charms, a combat grid, turn-based gameplay, and a bit of randomized chaos.
Wizards of the Coast granted Tactical Adventures a license to use the Dungeons & Dragons SRD 5.1 content and rules in "Solasta: Crown of the Magister," so experienced players shouldn't have any trouble diving into the more advanced mechanics.
The game's official description reads, "Solasta is a team-based adventure game where each character plays a critical role in the campaign and can be a hero. The dynamic and mysterious world features elements of verticality, allowing players to use their surroundings as an element of strategy. Players can position ranged characters on high vantage points or send their thief down into shafts and caverns to scope out what lies ahead. In Solasta, light is a tool to explore the depths and hallows of dungeons or can be used as a weapon against the creatures of the dark, but if players aren't careful, it will give away the party's position to nasty creatures bent on their demise."
Solasta: Crown of the Magister, which is currently in Early Access, has been reviewed by WolfheartFPS.
This video is an initial review of Solasta: Crown of the Magister's recently released early access. Solasta is a game heavily based on DnD 53 mechanics, and they represent the pen & paper very well! Very excited for this upcoming CRPG by Tactical Adventures.
'Baldur's Gate III' Review: Can Larian Studios Save 'Dungeons & Dragons' From Itself?
Baldur's Gate III, the unexpected sequel to Bioware's CRPG classic Baldur's Gate II, was released in Early Access two weeks ago. The game is, understandably, rough around the edges. It crashes often and is pretty buggy in its current state. I'm certainly not going to knock the game for that, or even go into further detail-these are the kinds of things Larian Studios, the game's developer, is well aware of.
I'm a big fan of RPGs. They're my favorite type of video game by far. I love getting caught in winding dialogue, evolving my character across a lengthy journey, and, on subsequent replays, exploring previously unexplored venues and finding secrets I may have missed. The promise of an exclusive, unique adventure that you craft yourself is enticing. Baldur's Gate III promises a lot coming on the heels of Divinity Original Sin II, Larian's crowning achievement and arguably the best CRPG made to date.
Over the past two weeks, I've played through what the game has to offer in its current state once and am working my way through a second run to see how it stacks up.
So how is Baldur's Gate III? Well, it's hard to appraise entirely the way it is now. There are things that are noticeably missing that I expect to be filled in as time goes on. Larian has already stated the full game won't be released until it's been in Early Access for at least a year, and after that, you won't even be able to import your save from the Early Access version into the final game. That seems to indicate some major changes coming over the coming months.
Baldur's Gate III is understandably rough around the edges, but it's hard to ignore some of the issues with the game's foundation. Still, it's chock full of content even in its early phases and can be tackled with a myriad of playstyles.
Relive the classic fantasy role play experience that spellbound players in 1985. This game was a remastered combination of the three games from the Dunjonquest series (Temple of Apshai, Upper Reaches of Apshai, and Curse of Ra).
Create a character, buy equipment, enter the dungeon and prepare for adventure. Explore and fight your way to hidden treasure and magical items. Gain experience, cure your wounds, recover from fatigue and survive to reach the next level.
All that lies before you cannot be foretold, even by the Oracle. I can tell you that the greatest adventure lies not in the din of sword or shield, or in the rapacious hoard of silver and diamond. Nor in the gleam of distant sunsets, or the firm visage of mailed warriors who guard ancient kingdoms. It lies within. Within Apshai. Within you.
PC Gamer checked out Solasta: Crown of the Magister:
If Baldur's Gate 3 isn't D&D enough for you, Solasta may be the dice-obsessed RPG you're looking for
Solasta does a great job adapting tabletop combat, but there's not much else in its Early Access release.
Most videogame RPGs cite Dungeons & Dragons as their primary inspiration, but few directly adapt its rules. In a world of cooldowns and mana bars, D&D's dice rolls, bonus actions, spell slots, and long rests can feel clunky and restrictive when applied to a videogame. Even Baldur's Gate 3 makes many notable changes to make D&D more user-friendly, while indie RPG Solasta wears the 5e ruleset as a badge of honor, warts and all.
This is a game where combat is on a grid, where every d20 rolls on screen, and where jumping away from enemies is a sometimes-treat rather than a regular part of every meal.
While it may forever lurk in the shadow of Baldur's Gate 3, its crunchy, dice-heavy combat is just what I want in a lean adaptation of the tabletop RPG. Solastsa adapts the 5e rules via the Open Gaming License, which doesn't include the D&D worlds or trademark creatures. We won't be adventuring along the Sword Coast and battling beholders, but we will be creating a custom party of four heroes using five familiar races and six classic D&D classes like Fighter, Rogue, and Cleric.
Before Square Enix was known as the company that only made Final Fantasy and Kingdom Hearts games, they were a very creative developer known as SquareSoft. They used to make so many varied and interesting JRPGs, and would cover a wide range gameplay mechanics like the genre-bending Live A Live or the tactical adventure Treasure Hunter G.
If you were a fan of SquareSoft games in the 90s, there was a good chance you had to resort to playing the fan translations for some of their games. JRPGs traditionally have a lot of text, and the Romancing SaGa games were especially dense due to the multiple playable protagonists and endings. Up until now, you didn't have much choice but to play a fan translation.
SquareSoft before the Enix merger was a behemoth of a RPG developer, and some of their ambitious games would become too costly to localize to the west. The Romancing SaGa games were among some of the casualties. and it wouldn't be until exactly 24 years later Square Enix would finally release an enhanced port of Romancing SaGa 3 to the the whole world.
The Verdict: 7
Open ended and nonlinear JRPG with lots of exploration
Multiple protagonists with unique party members and alternate endings
Huge replay value thanks to new game plus
Kenji Ito's music is electric
Undeniably charming old-school sprites that have a lot of expression and personality
Hideous new UI design and new background art is a mixed bag
The various systems and mechanics are not explained at all and requires a manual to understand how to play
30 frames per second
Butchered boss sprites thanks to laughable animation
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