Whalenought Studios and Modern Wolf released the promised patch for Mechajammer on Steam & GOG.
Mechajammer | V1.01 Patch Notes
Bug fixes, balance updates, and other improvements in the new 1.01 Update.
Hot on the heels of Friday's hotfix (and a look at the Road Ahead in terms of upcoming updates), today we're rolling out V1.01 of Mechajammer, bringing with it a big ol' list of fixes and improvements to the game.
Many of these issues have been surfaced (and subsequently fixed!) off the back of your reports and suggestions, so a hefty thank you to those of you taking the time share feedback. Below the patch notes, you'll see names from key members of the community who have helped us with this endeavour. We hope you enjoy basking in the limelight of the Patch Notes as a reward.
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ELEX II Hands-On Preview - Spread Your Technological Wings
Piranha Bytes is a development studio that requires no introduction, especially to fans of role-playing games, as it is the studio behind the Gothic and Risen series. Back in 2017, the studio branched out from its two series with ELEX, an open-world role-playing game that did worldbuilding and role-playing right, but not much else, as the gameplay wasn't particularly inspired. A few years later, and with more experience under their belt, Piranha Bytes is ready to bring players back in the world of Magalan with ELEX II, a game that stays true to the studio's roots but that also tries to move the series' experience further.
To be completely honest, ELEX II doesn't feel very different from the original, although the many tweaks made to the open-world formula make the experience feel considerably smoother. Jax's new adventure to save Magalan from yet another threat coming from outer space, however, still feels markedly "Eurojank": animations, while smoother, are definitely not on par with modern AAA productions, and the presentation, while improved on multiple fronts, still screams low-budget at every turn. But this isn't inherently bad, as ELEX II, like many similar titles out there, is not without its charms.
Thymesia - A Bloodborne-Like Action RPG Coming Next Year (2022)
Thymesia is a Soulslike Action RPG that gives the player the freedom to execute multiple, swift attacks against brutal enemies, much like in Bloodborne. You won't be able to block attacks either so you'll instead survive by dodging and parrying heavy attacks. However, the game differentiates itself in terms of how chaotic encounters feel, which is reminiscent of the Devil May Cry franchise.
Pathfinder: Wrath of the Righteous received a new update.
A new patch 1.1.4d is here! We fixed an issue with Arueshalae's romance ending, and hopefully a lot of Commanders will be much happier now; we've made some fixes to the way touch attack works in the turn-based mode, and also made it so that the negative effects will be displayed first on your characters' portraits.
The project was first slated to release on PC later this month on December 21st, but the team has now announced that it has been delayed to January 21st, 2022. The Nightfall announced the delay through a new development update video.
Interestingly, back in June of this year, the fan-made sequel was announced to be released exactly one month before the highly-anticipated Elden Ring. With Elden Ring delayed by one month to February 25th, the Nightfall project has now also been delayed by one month.
For those unaware of this exciting upcoming Dark Souls mod, Nightfall will offer a new story, new characters and bosses, a new world map (built mostly from the existing pieces), and much more. It's basically a brand new Souls game built using the Dark Souls engine and assets. In addition, the fan-made sequel's combat will be faster-paced, against a mixture of familiar and unfamiliar foes, with brand new voiced NPCs and side-quests. Nightfall also takes many cues from the design of The Legend of Zelda: Majora's Mask.
Dark Souls Nightfall now releases on January 21, 2022 - one month before FromSoftware's Elden Ring.
10 Promising Tactics RPGs & Strategy Games 2021-2022 | KAEOI#31
Choosing the best upcoming turn-based RPGs & Strategy games it's never easy anyway even this week, Keep An Eye on It it's full of interesting Turn-Based Tactics RPGs & Strategy Games which I can't wait to show you and learn what you think about them.
Planescape Torment review: the GOAT of RPGs? Does it compare with Baldur's Gate 2 and Icewind Dale
Planescape Torment juggles with some of humanities biggest questions, especially those that revolve around transcendence and spiritual rebirth. As a story telling piece it is a masterpiece. But is it the greatest video game of all time? Even the best RPG of all time? How does it compare to some other D&D titles like Baldur's Gate and Icewind Dale?
ScreenRant reports that BioWare has released two short stories, and speculates on a future announcement.
Dragon Age Day Teases New Game News & Unveils Two Short Stories
In celebration of Dragon Age Day 2021, series developer Bioware expands the franchise's world while teasing announcements about its next installment.
In honor of this year's Dragon Age Day, creator BioWare released two original short stories and teased some upcoming news about Dragon Age 4. The annual fan celebration of the fantasy role-playing series is held on December 4, with BioWare officially joining in on the festivities in 2019. With the franchise's last installment launching back in 2014, many fans are eager for updates on Dragon Age 4's development.
In honor of Dragon Age Day 2021, BioWare has released two unique short stories while also hinting at further details about the game. Last year, the developer created four short stories taking place within the massive fantasy world of Dragon Age, and this year two more adventures follow suit. The first tale, Won't Know When, sees two Grey Warden monster hunters resting in-between encounters with the dreaded Darkspawn. The Eternal Flame, meanwhile, tells the tale of two necromancers who must give peace to a wailing spirit. Alongside these world-building tales, the Dragon Age team also teased news about the franchise's next installment will be revealed in 2022.
The Adventure RPG Wytchwood will be released on December 9:
Wytchwood is a crafting adventure game set in an expressive land of gothic fables and fairytales. As the mysterious old witch of the woods, you will explore a strange countryside, collect magical ingredients, brew sorcerous enchantments, and pass your twisted judgement upon a capricious cast of characters and creatures.
After all, how will they ever learn if you don't teach them the moral of the story?
Lovingly rendered storybook art style
Gather, collect, grow and craft bizarre ingredients: Toxic toadstools, eye of newt and bottled fear.
Research and concoct devious spells and sorceries. Turn the greedy into frogs! Trick the wicked with cunning curses!
Explore an allegorical world of tall tales, uncovering colourful personas and fantastical narratives.
Use your wit and guile to solve puzzles and best the strange monsters of the forest.
Siralim Ultimate is a monster-catching, dungeon-crawling RPG with a ridiculous amount of depth. Summon over 1200 different creatures and travel through randomly generated dungeons to acquire resources, new creatures, and loot.
If you're looking to compare Siralim Ultimate to other games, you might think of it as Pokemon meets Diablo, or more accurately, Dragon Warrior Monsters meets Path of Exile.
Siralim Ultimate is a really, really, really big game. For that reason, this store description is extremely detailed to help you get a grip on exactly what you can expect from the game. If you're not up to read it all, though, here's a quick rundown of some of the main features:
1200+ creatures to collect
Fuse your creatures together - the offspring inherits its parents' stats, traits, and even the way they look!
Wartales review (early access): an ambitious and gritty RPG with real promise
"Play against type," Sin Vega advised in her well good piece on getting the most out of strategy games. I'm sorry Sin. I failed. Tactical RPG Wartales gave me the opportunity to promote a wild boar to the captain of my troupe of wandering mercenaries. I did not. Instead, I fell back into stale, boring habits like "entrusting the lives of my comrades to someone with ambitions outside of 'moar acorns plz'." Not a moment goes by that I don't wistfully consider what might have been.
I'd recruited that boar in the first place by knocking it out and tying it up with a length of rope I found on a dead bandit. Wartales did not inform me this was a possibility until the moment it happened. The game bristles with texture like this; lovely emergent gemstones that form when small details from different systems bear down on each other. Don't worry too much about all that, though. Most of your day to day worries in Wartales are about where the next bag o'coin or leg o'lamb is coming from, and whether you can get your favourite archer healed up before that nasty shiv wound contracts everyone's least favourite plague: the plague.
It's for this reason I decided to start the game again after a good chunk. To try more thievery, to play a bit less cautiously. Promote a boar or two. And it's here that I discovered just how excited I was to start again, to really clinch an optimal first few hours. Wartales nails the restart, and not all games can claim that. I could point to the depth of systems or an approach to design that trusts the player enough to let them discover things themselves. These are both true to some extent. But I think the most useful thing to impart about Wartales is that it just has, well, a certain special something. Maybe there's some cool sounding French for that that I'm forgetting. The fact that it's far from finished has me very interested indeed. Moar acorns, please.
RPG Site reviewedRuined King: A League of Legends Story:
Ruined King: A League of Legends Story Review
I am squarely in one of (I imagine) two very distinct camps of players when it comes to playing Ruined King: A League of Legends Story after it was shadow dropped unexpected. That is, there's one group of players that are League of Legends veterans who are eager to engage with the IP in new avenues such as this, alongside another who instead sees it as a sort of gateway to the franchise while having little prior exposure to League itself.
Admittedly, I am a League of Legends neophyte.
I've picked up a few details over the years through general osmosis. I've seen fanart of characters like Jinx and Lux. I know what a Yordle is, kind of. I know the layout of League's main map and the general objective. But I've never played a League game and likely never will. However, I am a fan of RPGs (clearly) and have enjoyed some of Airship Syndicate's previous work such as Battle Chasers: Nightwar.
When Ruined King was the first title announced under the Riot Forge publishing label two years ago and was slated to be developed by Airship Syndicate, I was immediately interested despite my lack of League knowledge. A turn-based RPG from a developer who had succeeded in the framework before was enough to get me on board, and I was always tangentially interested in learning more about League of Legends anyway. In a way, this seemed like a perfect opportunity.
Despite being woefully ignorant of most things about League of Legends going in, I found myself at no real disadvantage when it came to enjoying most aspects of Ruined King. A distinct and deep combat system with a unique mechanical hook, interesting puzzles and stylish art, and a well-defined cast of characters and setting were enough to get me invested in an IP I had largely ignored up until this point. Despite some issues with a lack of polish, Ruined King deserves a look-in for any fan of RPGs, independent of how familiar they are with the source material.
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