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Capes - Review @ CGM

Posted on May 24, 2024 22:42 by RPGWatch

[​IMG]A Capes review on CGM:


Capes (PC) Review

Not All Heroes

Capes caught my eye pretty immediately because it's been quite a while since I've played a good turn-based strategy game. Actually, that's not entirely true, Nexus 5 was a quite good turn-based strategy game, but I guess I was looking for a good turn-based strategy like Fire Emblem - maybe we need a name for that subgenre...Emblemlikes?


As such, the battles feel very unenthusiastic and lack the excitement and tension you would expect from something like this. I get that the whole vibe of the game is the cyberpunk dystopian future, but when your gameplay is slow and methodical, and you're ALSO adding superheroes into the mix, you need upbeat, exciting music to keep the player invested.

Like I said, Capes isn't a bad game it's just, ironically, not one that realizes its full potential. Its foundation is solid enough, and fans of Emblemlikes will probably have a good time with this, but without the backing of distinct audio and visual presentation, it gets lost in the sea of more distinct RTS games.

Score: 7/10

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Kingdom Come: Deliverance II - Making of

Posted on May 24, 2024 22:42 by RPGWatch

[​IMG]A making of trailer for Kingdom Come: Deliverance II:


Kingdom Come: Deliverance II - Making of: Announce Trailer

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Dark Envoy - Director's Cut Review

Posted on May 24, 2024 22:42 by RPGWatch

[​IMG]COG reviewed the Director's Cut of Dark Envoy:



Dark Envoy Director's Cut Review

I didn't play 2023's Dark Envoy, which is surprising because I try out the vast majority of action RPGs. So, unfortunately, I can't speak to whatever changes or improvements appear in the new director's cut release. All I can do is evaluate the game now, and assume it's the best possible version. With that said, let's get started.

Hybrid Action
Developed by Tower of Time's Event Horizon, Dark Envoy is a cross between a third-person action RPG and a traditional CRPG, where players can pause the action and make tactical decisions. In Dark Envoy, the "Tactical Mode" is especially useful as the party grows from two to a more complex grouping. It's particularly important as AI party members tend to have poor decision-making skills and battlefield awareness on their own. Going into Tactical Mode to move characters, select spells and ready-range weapons is an interesting blend-in with more action-focused mechanics. The downside is that the screen soon becomes a chaotic mess that's difficult to parse or control.


Dark Envoy isn't without its strengths. The class system and skill trees lend themselves to interesting character builds and adventure party variety. But Director's Cut or not, Dark Envoy simply had too many serious technical issues and minor hiccups. They constantly intruded into whatever fun the game was trying to give me. I'll check back later to see if things improve but for now, Malakai and Kaela are on their own.

Score: 60/100

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Yakuza 0 - Why is the Series so good

Posted on May 24, 2024 22:42 by RPGWatch

[​IMG]Games Horizon takes a look at the Yakuza series:


What Makes Yakuza Games So Good

The Yakuza franchise from Ryu-Ga-Gotoku studios is currently enjoying a much deserved revival in the West. Right from early games like Yakuza 0 and Ishin : Like A Dragon that went under the radar at their original launch; to new releases like Yakuza : Like A Dragon and Like A Dragon : Infinite Wealth now regularly find their place in lists for top games of the year, best RPGs, best open worlds and so on. In fact, the Yakuza games (and by Yakuza games we mean all the numbered titles in the franchise, the Judgment series and Like A Dragon series) collectively work out to some 14 games with an average Metacritic score of 81 - I doubt there would be any other franchise that comes anywhere close to this level of consistently high scores, across so many titles. So, clearly they are doing a lot of things right that are loved by both critics and gamers. Lets look at what makes Yakuza games so good!

The strongest pillar for all Yakuza games is that all of them, without exception, have gripping stories to tell. There are (very) long cut scenes that set up the main plot : in fact, for the first hour and a half or so for the games, you would not have much to do at all with the controller, as the introductory set of cut scenes lay out the story elements quite leisurely but deliberately - akin to watching a movie. Over the next 25-30 hours of gameplay, there are twists, characters that backstab, there are redemption arcs for other characters and everything gets put up with flashy camera angles in dramatic fashion accompanied by suitably grand music.


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Songs of Conquest - Interview

Posted on May 24, 2024 16:32 by RPGWatch

[​IMG]Insider Gaming interviewed Lavapotion Studios about Songs of Conquest:


INTERVIEW: Songs of Conquest Full Release With Lavapotion Talking Development, Features, & Updates

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W40K: Inquisitor-Martyr - Hierophant Class DLC

Posted on May 24, 2024 16:32 by RPGWatch

[​IMG]A new Class DLC for Warhammer 40,000: Inquisitor - Martyr called Hierophant:


Warhammer 40,000: Inquisitor - Martyr - Official Hierophant Class DLC Trailer

Meet the Hierophant class in this latest Warhammer 40,000: Inquisitor - Martyr trailer. Check it out to see new features with the Heirophant class, like the new Retinue combat feature, new mechanics like Aura System and Command Skills, and more. The Heirophant Class DLC for Warhammer 40,000: Inquisitor - Martyr will be available on October 17, 2024. Additionally, the Offline Mode for Warhammer 40,000: Inquisitor - Martyr is available now. The Offline Mode is now added as a separate game mode, alongside the currently available online mode, as an optional feature.

By playing this class, you will assume the role of an Inquisitor who can call in multiple acolytes to form a squad. You will have to use your faith and authority to inspire your acolytes to carry out the Emperor's will, manage them like a true leader, and teach the Imperium's truth to all the heretics in the Caligari sector.

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Rogue Trader - Void Shadows DLC Teaser Trailer

Posted on May 24, 2024 16:32 by RPGWatch

[​IMG]A teaser trailer for the Void Shadows DLC:


Void Shadows DLC Teaser and Date

Lord Captain!

Urgent report from Warhammer Skulls 2024! The whole of the Koronus Expanse is abuzz - encrypted transmissions report that the release date of the first DLC for Warhammer 40,000: Rogue Trader has been uncovered. The Void Shadows DLC will reveal itself on August 8!

Brace yourself, Lord Captain! New adventures await you in the Koronus Expanse - thrilling, bewildering, ominous. Engage with the sinister representatives of an ancient Death Cult, and with their aid, uncover the menacing secrets concealed in the darkest corners of your voidship.

Welcome a new companion into your retinue - Kibellah, a skilled Death Cult Assassin. As you get to know her, you may begin to take a different view of your faith in the Emperor.


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Enotria: The Last Song - Demo available

Posted on May 24, 2024 04:22 by RPGWatch

[​IMG]A demo for Enotria: The Last Song:


Your Legend - Your Way in the Demo

The Enotria: The Last Song demo experience starts in Quinta, the City of Actors. As the Mask of Change, players will face the Authors, formidable foes that created the Canovaccio, a twisted eternal play that keeps the world in an unnatural stasis. The demo will have 4 distinct weapon classes, each with a variety of unique weapons and 6 unique masks to discover that bring with them devastating new playstyles and distinctive passive abilities. Augment different playstyles by choosing from over 20 spells and 30 perks to make your Mask of Change build your own.

Share your feedback:

Anyone can share their feedback on our Discord server or the DEMO SURVEY.

Note: Please update your graphics driver to the latest version.

Full Game Features:

Become the Mask of Change: Don the Mask of your fallen foes to assume their roles and enable new ways of playing. Collect over 30 Masks and swap between up to 3 customizable loadouts at any time. Each loadout allows you to try out a new playstyle without the burden of a respec.

Path of Innovators: Expand your playstyle options through a unique pool of talents in the Path of Innovators. 68 unlockable skills and over 150 million different build combinations comprise the unique system that makes theory-crafting and altering your playstyle full of boundless possibilities.

Alter Reality: Channel the power of Ardore to dynamically alter reality. Swap strategically between environmental states to solve puzzles, reveal secrets, traverse a decaying world and gain a strategic edge in battles.

Awaken Your Potential: Chain kills and swap between Masks to alter the boons you receive to best match your opponent. Utilize over 120 different weapons, 8 weapon classes, 45 spells, and 8 parry modifiers to break your enemies and enable a devastating riposte attack to gain the mighty Awakened buff.

Summer Souls: Enotria is a beautiful sun-lit land inspired by Italian nature, that hides dark secrets behind its bright facades. It's up to you to unravel the mysteries of this stunning world.


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Achilles: Legends Untold - Roadmap

Posted on May 24, 2024 04:22 by RPGWatch

[​IMG]A new roadmap for Achilles: Legends Untold:


Our Roadmap for 2024!

Check out our plans for this year's game development

Greetings, Warriors of Ancient Greece!

Today, we're excited to share a glimpse into the future of Achilles: Legends Untold with our upcoming roadmap details. As we continue our journey through the world of ancient myths and fierce battles, your feedback has been invaluable.

Inspired by your insights, we're thrilled to announce significant, optional changes in our upcoming updates, including the much-anticipated "Fates of Moira" and Patch 1.7.

Upcoming Patches

June: Patch 1.4 is just around the corner, and we'll dedicate a separate announcement to it very soon due to its impending release.

August: Patch 1.5 - Fates of Moira. This update will bring transformative changes that allow for deeper engagement and new strategies, shaping the gameplay in exciting new ways.

October: Patch 1.6 introduces a brand-new dungeon, offering fresh challenges and thrilling adventures.

December: Patch 1.7 is currently in the planning phase. We aim to implement significant gameplay mechanics that will be optional but have a profound impact on how you play the game.

These updates reflect our commitment to responding to your feedback and continuously improving the gameplay experience. Each patch is designed to enrich your journey through the game, providing new content and features that enhance your strategic choices and enjoyment.

Stay tuned for more details on Patch 1.4. We appreciate your enthusiasm and support as we forge ahead with these exciting developments.

See you on the battlefield, warriors!

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Capes - Interview

Posted on May 24, 2024 04:22 by RPGWatch

[​IMG]Nintendolife interviewed Spitfire Interactive about X-Men, XCOM and Capes:


Feature: Spitfire Interactive Talks X-Men, XCOM, And "What Age Has To Say To Youth" In 'Capes'

A new (Midnight) Sun rises

We first caught wind of Capes in the hazy days of early 2023. The turn-based superhero tactics set-up sounded like a novel idea, albeit one that we were worried might tread on the toes of one Marvel's Midnight Suns which, remember, we were still expecting to see on Switch.

That Switch port was eventually cancelled, and we Nintendo fans were left with an 'XCOM-meets-X-Men' gap in our game libraries. Almost one year on, Capes is set to fly into that gap.

But a Midnight Suns clone this is not. There's no Spidey, Wolverine or Doctor Strange to be found here. Instead, developer Spitfire Interactive brings together a team of original heroes, a fresh storyline and comic book references a-plenty to provide a new take on the equally new subgenre.

As we approach the game's 29th May release date, we were lucky enough to sit down with two of the creative minds behind Capes, Cade Franklin (Creative Director / Designer) and Morgan Jaffit (Writer) to get into the weeds of what goes into making a game like this in the age of the superhero.

Our conversation covered an Endgame roster-sized list of topics including the team's tactical inspirations, favourite comic books, Switch port challenges and Cade's time on LEGO Masters Australia (yes, really). So, get your super suit on and let's take off.

Nintendo Life (Jim Norman): Let's start with the big question - can you tell me a bit about Capes and why you decided to make it a strategy game?

Morgan Jaffit, Writer: It really came from the passion of our Tech Director, James Scott. James was a big fan of Freedom Force - a pausable strategy game that I had been involved with nearly 24 years ago - and he's also a huge superhero fan so he was keen to build something on that basis.

A two-phase strategy game made a lot of sense for us as a team. Most of us previously worked on Hand of Fate, a game that combines turn-based elements, card play and some live action. On that project, we learned that live-action combat is really hard! It's difficult to deliver and you're competing with the best studios in the world - the God of Wars and the Arkhams. Our preference has always been to pick a place where we think we can have a strong impact.

Turn-based strategy was an excellent opportunity to do that. We felt like we had some things to say in that space to add to the genre and the conversation.

Was this in a pre-Marvel's Midnight Suns world?

Morgan: Yes, it was! Almost every game I have worked on has had some great big competitor moving around at the same time and I think that there's a reason for that. There's a real truth to ideas having 'their time'. Some pressures exist in the environment that lead to similar games.


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Pathfinder: Wrath of the Righteous - A Dance Of Masks...

Posted on May 24, 2024 04:22 by RPGWatch

[​IMG]The DLC A Dance Of Masks comes with new archetypes:

New Archetypes in A Dance of Masks DLC: Part 1

New Archetypes in A Dance of Masks DLC: Part 2

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Starfield - Performance Review @ IGN

Posted on May 24, 2024 04:22 by RPGWatch

[​IMG]IGN checked out the current performance of Starfield:


Starfield May Update: Xbox Series X|S & PC Performance Review

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Elden Ring - Shadow of the Erdtree Story Breakdown

Posted on May 23, 2024 22:13 by RPGWatch

[​IMG]Fextralife checked out the Shadow of the Erdtree story trailer:


Elden Ring Shadow of the Erdtree Story Breakdown - Full Trailer Analysis, Interview Info, and MORE!

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