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Of Ash and Steel - Review @ TSA

Posted on Jan 19, 2026 20:02 by RPGWatch

[​IMG]TSA reviewed Of Ash and Steel:
[​IMG]

Of Ash and Steel Review - I can't believe it's not Gothic...

Of all the depressing studio closures of the past few years (and there have been far too many) one that hit me particularly hard was that of Piranha Bytes, the legendary pioneers of the Eurojank RPG. Famous for creating the hugely influential Gothic series, as well as Risen and Elex, all of their games shared a unique feel that garnered a loyal fanbase. While the settings were different, each title featured unforgiving combat and a sense of openness that made many other RPGs feel claustrophobically restrained. A remake of the first Gothic game is still in the works but there is clearly a gap in the market for RPGs that share the DNA of Piranha Bytes' canon. Of Ash and Steel is one of the first games to aim at filling this niche, and it certainly succeeds in that aim, although this isn't always a good thing.

[...]

Summary
It's a bit of a cop out to say that this is a game for fans of the genre, but it is entirely appropriate with Eurojank. If you've ever played and enjoyed a Piranha Bytes game, then Of Ash and Steel is easy to recommend, especially given the patches and improvements since release. It's also a good entry point for newcomers to the subgenre, though you will still need to tolerate some teething problems. If the game gets its teeth into you then it'll become your new obsession. For others, however, they'll bounce off the game and go back to more polished and forgiving titles.

Score: 7/10

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Timothy Cain - Spaghetti Code

Posted on Jan 19, 2026 20:02 by RPGWatch

[​IMG]Tim talks about spaghetti code:
[​IMG]

Spaghetti Code



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RPG General News - Weekly RPG News

Posted on Jan 19, 2026 14:02 by RPGWatch

[​IMG]Some weekly RPG news:

RPGamer: Round-Up: January 11 - January 18

RPGFan: RPGs Coming This Week, 1/18/26

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Elengard: Ascension - Early Access Release

Posted on Jan 19, 2026 14:02 by RPGWatch

[​IMG]Elengard: Ascension will be released into Early Access today:
[​IMG]

Elengard Ascension - Official trailer


Embark on an epic adventure to rise to power in this new Real-Time-With-Pause medieval fantasy RPG that combines action and strategy mechanics. Fight a lot, explore, choose how you fight, configure your abilities, create powerful builds and combos. Awaken your true power!

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Phantom Brigade - Review

Posted on Jan 19, 2026 14:02 by RPGWatch

[​IMG]Mortismal Gaming reviewed Phantom Brigade version 2.0:
[​IMG]

Phantom Brigade - Review After 100%



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No Rest for the Wicked - 1 Million Copies sold

Posted on Jan 18, 2026 19:42 by RPGWatch

[​IMG]Gematsu reports that the Early Access version of No Rest for the Wicked already sold 1 million copies.

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Dragon Quest VII - Overview

Posted on Jan 18, 2026 19:42 by RPGWatch

[​IMG]Gematsu checked out DRAGON QUEST VII Reimagined:
[​IMG]

Dragon Quest VII Reimagined details vocations, vicious monsters

Formidable foes lie in wait.

Square Enix has released new information and screenshots for Dragon Quest VII Reimagined introducing the game's variety of vocations and vicious monsters.

Get the details below:

Master a Wide Variety of Vocations and Discover Your Favorite Party Composition!

In Dragon Quest VII Reimagined, the protagonist and party members can be assigned vocations, enabling them to learn new spells and abilities as their proficiency levels increase. New to the game are starter vocations that are unique to each character, as well as beginner vocations and both intermediate and advanced vocations that are unlocked when certain criteria are met. With the "moonlighting" feature, you can mix and match vocations to discover your favorite party composition!

-The protagonist and party members all begin with a unique starter vocation, but this can be changed later.

[...]

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Code Vein II - Zenon Gryfgote Trailer

Posted on Jan 18, 2026 19:42 by RPGWatch

[​IMG]A new character trailer for Code Vein II:
[​IMG]

CODE VEIN II - Zenon Gryfgote Character Trailer



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Solasta II - Dev Update #20

Posted on Jan 18, 2026 19:42 by RPGWatch

[​IMG]Dev update #20 for Solasta II:
[​IMG]

Dev Update #20 - The Year of Adventure is Upon Us!

2026 is the start of your glorious journey, adventurer!

Warm greetings friends!

We hope this cold festive season has treated you well, for its harsh wind fell some of us for a bit. But let that not be an obstacle to our work, for Tactical Adventures is back at the office and firing on all cylinders to get our Early Access out on March 12th as recently announced! And just like most of you... we can't wait for the day to come!

Community Stream #13 - Friday January 16th
Wew! With all the announcements back to back, I just realized our last chill Community Stream was in September - how time flies. It's time to take a little breather and relax around the campfire - yours truly Myzzrym will be here on Friday to answer your questions and show you the game. A little. We wouldn't want to spoil too much before you get to enjoy the game on your own after all!


[...]

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Scourge of the Reptiles - Progress Report

Posted on Jan 18, 2026 13:32 by RPGWatch

[​IMG]A new progress report for Scourge of the Reptiles:
[​IMG]

January 2026 Dev Progress Report

Demo is Done!

It's 2026! As the youtubers say - Let's gooooo! I'm the overworked and underpaid solo dev of Scourge of the Reptiles, here with your monthly update.

Lots of great updates this month. Firstly, the demo is BUILT. You will be able to get your hands on it in the coming months. Its currently undergoing heavy external testing - thanks to my local buddies! - after which it will be subjected to even more testing. You would be amazed at just how many bugs and quirks are found by a single different set of eyes! Everyone plays games in their own way.

In the demo, you do a 5 step selection to create your first main character - and then you are straight into the game play in your home village.

A summary of the demo's contents: you can do two combats, a quest line related to gearing up for the main quest, you can trap a pig in a special event, and you can optionally train up your party and do some shopping. You can do busking, fishing, stealing, trap disarming, undead raising, swimming, practice your stealth ambush and backstab on foes, and try out a potion. Putting on your fur armour and expanding your arsenal is advised - and make sure to grab some companions before your fight! The magic options go from a 3-spell quick start all the way up to about 50 you can train up. That's a small subset of the full selection in the game. The tutorials are short and scattered around the applicable events - skip them if you wish but some are worth learning if you want to get good. You can smash it out in 30 min or take your time for about 60 minutes, doing all that stuff.

The full game, for which I finished the last level in December, still has a bit of content to tidy up (travel maps, companion quests, between act storyboards). So the game is still in Alpha. I suspect it will be in Beta within a month as the testers so far have suggested some pretty cool features that are likely to get built. A Beta is feature and content complete - not quite there yet!

Scourge passed 5000 wishlists recently, and a couple days ago popped up for the first time on the much coveted "Popular Upcoming" list on Steam. That's a big deal for an indie - so celebrations were in order!

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Songs of Conquest - Rise Eternal DLC announced

Posted on Jan 18, 2026 13:32 by RPGWatch

[​IMG]The Turn Based Lovers report that the Songs of Conquest - Rise Eternal DLC is planned for an early spring release:
[​IMG]

Songs of Conquest - Rise Eternal DLC Announced: New Tale, New Wielder, and Free Content Incoming

Lavapotion teases an undead-themed story expansion following Kastus Maal's rise and the fate of the Barony of Loth For Its HoMM-Inspired Strategy RPG.
Looks like Lavapotion doesn't want to stop with its Heroes of Might and Magic-inspired Strategy RPG Songs of Conquest, which has returned from its winter break with exciting news about it.

The studio has shared fresh details about its upcoming DLC, Rise Eternal, the next Tale in the game's expanding universe. While there's still no exact release date, the team promises it won't be long before players can step, or perhaps limp, into the role of Kastus Maal, a scholar-turned-undead Wielder from the Barony of Loth.

Rise Eternal will consist of four interconnected, story-driven maps that follow Kastus's rise from the grave and his pursuit of vengeance against those who destroyed his family.

The Tale picks up after the climactic Battle of Grey Tor, where Kastus fell during the Arleon campaign as Cecilia Stoutheart defeated the Barony of Loth. Now resurrected through his oath to Aurelia, Kastus returns as something far less mortal and far more dangerous.

[...]

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Assassin's Creed Shadows - Overview

Posted on Jan 18, 2026 13:32 by RPGWatch

[​IMG]IGN presents the current version of Assassin's Creed Shadows:
[​IMG]

Assassin's Creed Shadows: Everything Major Added Since Launch



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GOG - Linux is Part of the Strategy

Posted on Jan 18, 2026 13:32 by RPGWatch

[​IMG]PC Gamer reports that GOG is thinking about Linux for their platform.

[Discuss] - [Top]

RPG Crawler - CRPG News Roundup

Posted on Jan 18, 2026 13:32 by RPGWatch

[​IMG]Like every week the RPG Crawler sums up the CRPG news:
[​IMG]

CRPG News Roundup (1-17-2026)



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