Non-RPG General News - The State of Singleplayer Games
Posted: May 21, 2019, 09:12 pm by RPGWatch
An article about the current state of single player games on PC Gamer:
The state of singleplayer games in 2019 so far
In 2017, we worried singleplayer games were dying. 2019 tells a different story.
There have been a few moments of panic over singleplayer games across the last several years, but a lot of this discussion emerged back when EA cancelled Visceral's Star Wars game, which coincided with the closure of the studio in 2017.
EA didn't say anything about singleplayer games specifically, but the reason given at the time was that the company was "listening to the feedback about what and how they want to play, and closely tracking fundamental shifts in the marketplace". EA's Blake Jorgensen later suggested, according to this GameSpot article, that the game wouldn't sell enough copies to justify itself.
Other factors have led to a sense that singleplayer games are in trouble: BioWare making a disappointing co-op game in Anthem instead of the singleplayer RPGs it's known for, for example. Black Ops 4 was the first Call of Duty game not to feature a campaign. GTA 5's possible singleplayer DLC was mothballed in the face of more content for the successful online component, the demands of porting the game to more formats, and making Red Dead Redemption 2. Jedi Fallen Order was marketed on being a singleplayer-only game with no loot boxes, which felt like an admission that EA had gone too far in the other direction.
Titan Shield - Released on Steam
Posted: May 21, 2019, 03:02 pm by RPGWatch
Titan Shield has been released on Steam and is described as a turn-based combat tactical game where you lead your party into the depths of the Titan's hold to deal with its owner.
Titan Shield is the game about bashing, slashing, shooting and casting powerful spells - solo or as a party group. There is no place for gossip or long dialogs here. You have to rely on combat skills and tactic management to fight your way through for the Titan`s head.
The way to your goal is not that easy as it seems. About 16 h of gameplay to make it.
8 playable classes to choose from, each with its unique set of skills.
Character customisation for each member of your party with different attributes, weapon styles and skills builds.
Uncommon system of gear upgrade - allows to create powerful weapons with a chosen effect.
Choice of difficulty level for each run - that includes size of tyour party and starting resourses.
A Plague Tale: Innocence - QandA and Video Review
Posted: May 21, 2019, 08:53 am by RPGWatch
@starnews A Q&A interview with Asobo Studios about A Plague Tale: Innocence. Additionally Rob Cram has reviewed the game.
Star News: The game is gorgeous, and it's done with an in-house engine. Why did you decide to go that way versus bringing in a middleware engine and do you feel it was easier/harder in the long run to do it that way?
Renard: I'm not a programmer but it was certain we were going to use our technology. We have a very strong team of engineers upgrading the engine based on the needs for each game we do. In the case of Plague, the visual rendering was one of the priority and the engine made a huge leap forward from the beginning to the end of the production, as you can easily see on screen. It's just a tradition in the company to keep pushing the engine forward. I can't say it's always the easier way, but it's a long term investment.
Star News: Though it's not what I'd call an action-heavy title, Amicia gains quite the arsenal of abilities via alchemy. While things like sparking/extinguishing flames and knocking out enemies made the list, were there skills you wanted to put in that you had to leave on the drawing board? If so, what were they and why did they get cut?
Renard: Everything we did was based on what Amicia was able to do as a 15 y.o. noble girl facing the reality of a dying world. We knew she wasn't going to fight with a sword for example, and it helped a lot narrow the possibilities.
We did cut one alchemical ammo that eventually wasn't useful in the gameplay, but nothing big. A Plague tale is not a big game, so we had to take the right decisions and limit wandering around too much (which we did anyway but hey, it happens everywhere).
Between the Stars is a space action game with RPG growth and real time combat that places you at the helm of an interstellar cruiser. Your mission will be to protect the civilized world from the Children of the Sun, a faction that dominates border planets in the known universe. In order to undertake your mission you must cross the galaxy, face new challenges at each warp jump, and make difficult decisions that affect your ship, crew and the world that surrounds you while upgrading your ship's equipment and fighting in battles to survive.
Fight in intense space battles in real time.
Use special abilities on your ship in the right moment to mark the difference on the battlefield.
Unlock, upgrade, personalize and buy different playable ships and their systems in order to conquer the galaxy.
Create a captain and develop them throughout the adventure. Level them up and acquire different attributes depending on your decisions.
Explore the stellar map and its events generated in a procedural universe.
Visit space stations and planets across different sectors that make up the galaxy.
Hire and upgrade your crew in order to face the dangers of the universe. Ensure their safety and cover your casualties, as well as level them up.
Hundreds of text based events that will pit your capacity as well as your crews against countless dangers.
Craft, salvage, and investigate new weaponry in order to augment your offensive capabilities.
Decisions made in one event could change the evolution of the entire playthrough.
Enjoy a standard difficulty mode or play with permadeath on for a challenge.
Sunless Skies - Free Story Expansion Vagabond
Posted: May 20, 2019, 02:52 pm by RPGWatch
PC Gamer reports that Sunless Skies will be getting a free story expansion called Vagabond.
Sunless Skies' Vagabond update, which adds a new officer, new locations, and a new chunk of story, will be out on June 12, Failbetter Games has announced.
Your new officer is the Amiable Vagabond, who will take you to meet the skylarks, a "community of ragged wanderers who rove the heavens". You're trying to help them find the Sugarspun Garden, "a place surely too good to be true...".
Elder Scrolls Online - Elsweyr Interview
Posted: May 20, 2019, 02:52 pm by RPGWatch
AusGamers interviewed the Rich Lambert, Creative Director at Zenimax Online Studios, about Elsweyr for The Elder Scrolls Online.
Alongside dragons and getting to see the homeland de los gatos, Elsewyr is also introducing a new playable class - the Necromancer. Something that, no matter the fantasy setting, fans always seem to be asking for. In the world of The Elder Scrolls, Necromancy has been a major presence throughout the history of Tamriel. "Necromancy is a really big thing in Elder Scrolls lore," Rich confirms. "It's kind of the precursor to the Mages Guild. The Mages Guild was started because there was infighting in the Psijic Order, around whether Necromancy was good or bad. One of the Daedric Lords is all about Necromancy. It's something we've always wanted to do and something that our players have always wanted us to do. Even during the initial beta, they were asking, 'Where's the Necromancer class?'"
The Executioner - Coming to Steam July 17th
Posted: May 20, 2019, 02:52 pm by RPGWatch
TheGG reports that The Executioner is coming to Steam July 17th. The game is described as a dark RPG about a torturer.
13 MAY 2019 - Lesser Evil Games today announce that the first chapter of their dark RPG "The Executioner", which thrusts players into the shoes of a torturer, will be released via Steam on July 17th.
Fusing a unique blend of medieval storytelling, sanity management, and the brutal moral conundrums only an executioner could face - this harrowing tale of a man who tortures people for a living will challenge you to face the monster that lives inside of all of us. The decisions are yours, and so are the consequences.
As shown in the new teaser trailer, the predominantly text-based adventure promises a dark and unsettling atmosphere in a world filled with moral ambiguity.
The Executioner will be a multipart epic adventure into the cruel and unforgiving political sphere of medieval times. Starting with Chapter One, this brutal tale will follow the newly appointed Royal Executioner on a journey to retain his sanity in the darkest of times.
ColonyShip-4: Survivors - Early Access June
Posted: May 20, 2019, 02:42 am by RPGWatch
ColonyShip-4: Survivors is a turn-based science fiction RPG where you must establish a base of operations on an alien planet and find a way home. The game will release onto Steam Early Access this June.
Instead of finding an uninhabited planet to survey and begin colonization on, CS4 experienced catastrophic system failure and crashed on a strange planet. Now crashed on an alien planet, you will have to secure a base of operations, search for crew, confront unknown enemies, and survive long enough to find a way home.
Turn-Based Tactical Action
RPG-style character progression
Weapon and Equipment Research and Customization
Challenging Enemy AI
AI Battlefield Commander considers the whole battle when reacting to your actions
Black Geyser - New Video
Posted: May 19, 2019, 02:32 pm by RPGWatch
A new update on Black Geyser: Couriers of Darkness. The video focuses on dialog and story aspects.
New gameplay video is live!
For this update, we want to address more specific dates relating to our delays, while at the same time giving our backers a much better idea of what to expect. For this gameplay video, we will be focusing on the dialogue and story aspects of Black Geyser, and the systems throughout the game by which players will be able to influence their surroundings while interacting with NPCs. All of the footage you will see in this video is part of the Black Geyser Backer Beta; backers who have pledged for a tier that includes this reward will be able to play through the same sequence of events that we choose in the video, as well as a lot of content before and after what you will see here. The options that go unselected are things our beta backers can choose in the Beta, as they are possible routes in the conversation and may lead to very different results than those you see in this quest.
The Cult of Zoria quest presented here ties in directly to the main story quest of the game. Your character has been hired by a mysterious figure in Isilbright (the capital city of the kingdom of Isilmerald) to flush out the cult dedicated to the worship of Zoria, Demigoddess of Night. Strange things have been happening in the countryside west of Isilbright, along with the disappearances of important political and religious figures. It's up to you to root out the truth and discover what the demigoddess' recent resurgence of followers might mean. But in the course of your investigation you find other adventurers, sent before you to investigate the same happenings. Will you help them, or claim the glory for yourself alone? Can you discover what the cultists are up to before it's too late?
Just as a reminder, for a short while longer our late backing is still available. If you are interested in what you see in this update and want to be a first-time backer, visit our Backer portal here. If you are an existing backer who has not yet pledged for a tier including the rewards which grant you access to our Backer Beta, you still have a chance to upgrade your pledge on BackerKit; follow the link in your email that we sent you after you first pledged to access our pledge manager, and update it to a higher tier if you want to join the beta!
As discussed in our previous Kickstarter update, delays were expected due to the combination of external and internal causes. To be brief, we faced more unpredictable bugs than we assumed we would in our initial project plan. After fixing them, we decided to rewrite a part of our Unity-based game engine to make it more robust in order to reduce the risk of similar bugs in the future. This refactor is now complete. Other bugs were completely out of our control (for example, the Unity core engine and editor have their own issues as well, and we have very little influence on those).
Additionally, for several months it looked like our negotiations with the investor who proposed a change in funding milestones might have finished at any moment, but talks only ended a few days ago - with success. The good news is that the game will have all the features that we originally planned for (as well as those promised due to successfully-reached Kickstarter stretch goals), but there will be a delay of 8-9 months in the release of the Backer Beta as well as in the launch of the finished game from the dates we originally planned. Therefore, the Backer Beta is expected to be accessible in November 2019, while the release of the game is expected to be ready by April 2020.
Our next Kickstarter update is planned at the end of June. Stay tuned!
Characters each have their own progression of levels, gear, and abilities. Equipment and abilities can be customized and upgraded in-between missions. Gold buys you shiny new gear, whilst abilities are acquired as you level up. Upgrades may feel minor at first, but they make a big difference. There's a satisfying power curve throughout the story, making you genuinely feel stronger and more capable the more you play.
Gems are the most important part of your customization, however. Gems earned during missions allow you to enhance abilities and equipment. They're a finite resource, and each one is a valuable prize, so where you choose to slot them is critical. They're also shared across your party, so you'll want to be sure to spread them out evenly.
Shane Plays - Matt Barton Interview
Posted: May 19, 2019, 08:23 am by RPGWatch
Shane Plays interviewed Matt Barton about RPGs and talked about their new book release Dungeons & Desktops: The History of Computer Role-Playing Games 2nd Edition.
Shane and Matt Barton of Matt Chat celebrate the release of their book Dungeons & Desktops: The History of Computer Role-Playing Games 2nd Edition by, what else, talking CRPGs as they break down their favorite CRPGs, their biggest disappointments in the genre and their most anticipated upcoming game! Plus: when did Bioware first disappoint Shane, trolleys vs. buggies, how do you say renaissance, and Survivor: Westeros update. (Podcast version has extra content not included in radio broadcast)
An old-school challenge in a crisp and colorful package, Wizardry: Labyrinth of Lost Souls revitalizes the time-honored formula of the original dungeon crawler series with modernized visuals and sound.
Choose each of your six team members' class, race, gender, and moral alignment, then delve into one of several dungeons near the central town hub. Advance with caution - monsters are vicious, deadly, and attack in packs. Plan each expedition carefully, stay focused on your objectives, and know when to retreat to the surface.
In between expeditions, chat with the locals, pick up new quests, pray for guidance at the temple, go bargain-hunting for new/rare equipment, and more. With patience, skill, and careful planning, your party will rise from a gang of paupers to a mighty force.
The magic torches are lit, the monsters are ravenous, and the kingdom is waiting for a new hero. Enter the world of Wizardry: Labyrinth of Lost Souls and experience a classic adventure reborn.
KEY FEATURES Your Party, Your Way
Choose from eight classes and five races to build a six-person team with diverse but complimentary skill sets. Change their classes in mid-adventure to fit your needs, or focus on leveling up their primary class to earn bonus skills for the party's benefit.
So Beautiful and So Dangerous
Tangle with a menagerie of over 100 distinctive monsters, from the traditional to the bizarre, all drawn by famed series illustrator Jun Suemi. The game also features character illustrations by renowned commercial artist Yuki Hayabusa.
Conquer the Dungeons
Every step through the underworld is fraught with danger, and one wrong move can end your adventure. But if you have the grit to withstand what the dungeons throw at you, both you and your party will gain enough experience to stroll through them like you own them.
Wizardry's Rebirth on PC
The PC remaster of this classic originally released for PlayStation 3 features English and Japanese text with the original Japanese voiceovers, high-resolution graphics, and a brand new Turbo Mode to make exploring the game's massive dungeons a breeze. All story DLC is included, and players can download the Growth Fruit DLC for free to give themselves a boost when creating characters.
Phantom Brigade - New Combat System
Posted: May 19, 2019, 08:23 am by RPGWatch
PC Gamer reports that Phantom Brigade has a new combat system that lets you peer into the future.
The timeline is a neat system and extremely helpful for someone like me, who isn't great at strategy games because I lack the ability to really think ahead. It's also worth noting that being able to see into the future in Phantom Brigade is a prediction and not necessarily what will actually happen once bullets start flying. There's friendly fire and even collision turned on for your mechs, so it's possible they may damage each other or get in each others' way if you try to move them through the same space at the same time. Your mech isn't going to be able reach the end of its move action if he bonks directly into your other mech halfway through it.
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