Starting as a small shark pup you are tasked with surviving the harsh world while eating your way up the ecosystem. To do this you will explore a large and varied open world encountering diverse enemies - both human and wildlife. Find the right resources and you can grow and evolve far beyond what nature intended, allowing the player to become a massive shark, an apex predator of legends. Eat. Explore. Evolve.
BagoGames reviewed Iratus: Lord of the Dead and gave it a 9/10.
This is a game that slowly gets Iratus' undead fingernails into you, and before you know it you'll be up for all hours of the night battling through "just one more room". In a way it's more accessible than Darkest Dungeon because it's very easy to get into. The tutorial is clear, and allows you to work though it at your own pace.
There's never a need to rush in Iratus: Lord of the Dead, and that's what puts it ahead of other dungeon crawling roguelike RPGs in my eyes. Part of what makes it so interesting is the way that the lore of the world is told. You only get snippets here and there, certainly no lengthy cutscenes.
For example, the flavour text for one room early on in the starting area mentions how the miners found in the game are criminals, and general wastes of space. They've dug down deeper than any sane person would, but only because they've been drugged to the point that they aren't aware of what they're doing.
PC Gamer reports on a new trailer for The Waylanders that goes into the story.
The Waylanders is a party-based RPG in the vein of Dragon Age and Pillars of Eternity that tells the tale of the first meeting between the ancient Celts and their gods, the Tuatha de Danaan. Developer Gato Studio showed off the combat system last year (real-time with pause, as it should be) but the story is possibly an even bigger attraction: It's being written by former Telltale designer Emily Grace Buck, Chris Avellone is also on the job (because of course he is), and former Dragon Age creative director Mike Laidlaw is a script consultant.
The studio released a new video today showcasing one of the early-game narrative interludes that will be used to push the story forward: Ith, the King of Brigantia, is about to lead the first delegation to the mythical home of the gods, but his hothead son, Lugaid, threatens to ruins decades of diplomacy with his youthful arrogance. Both characters will be quest-givers in the game, while the third NPC to appear in the video, the druid Amergin, will be available as a companion. The player-character can be seen in there, too-that's their arm in the frame at around the 52-second mark.
The second developer diary for Wasteland 3 has been made available.
Our second Dev Diary is with Brian Fargo and Senior Writer Nathan Long who sit down to explain the setting you'll explore and people you'll meet as you direct the story of Colorado's future. Plus it includes a first reveal of the Patriarch's daughter-Liberty!
Game-Insider report what they have learned about The Ascent's story and gameplay.
Developer Neon Giant's upcoming Xbox Series X game, The Ascent, is set on the planet of Veles in The Ascent Group arcology, a corporate fief in which workers are brought from across the galaxy to live and die for the Ascent Group corporation. This happy state of affairs suddenly goes south when the corporation itself mysteriously shuts down, leaving the workers without direction, security enforcers without paychecks, automated security going haywire and nearby rival corporations and criminal syndicates sharpening their knives for a hostile takeover in the most literal sense.
You, the player, are somehow caught up in these events and are thus tasked with figuring out what exactly happened to the corporation, fending off invaders both corporate and criminal, and maybe, just maybe, somewhere along the way helping the arcology itself become a new and independent polity free of outside corporate influence.
A new update for Pathfinder: Wrath of the Righteous presents a quasi interview with Queen Galfrey.
Interview With the Queen
May 23, 2020
The Absalom Reporter presents its readers with an exclusive interview with Queen Galfrey, ruler of the northern kingdom of Mendev, leader of the crusaders guarding the borders of the Worldwound, and illustrious servant of Iomedae.
Greetings, Your Highness! Thank you for agreeing to this interview.
Greetings to you and your readers. I don't usually have time to converse with bards, chroniclers, or the press, but if this interview attracts even a handful of new recruits to the ranks of the crusaders, then it is my pleasure.
Today you are famed throughout Golarion as one of the leading lights of the church of Iomedae. Many people call you "the Sword of Iomedae." However, some of our readers will be unaware that you started out as a paladin of another deity, Aroden, who was taken from us, to the profound sadness of all his faithful.
That is correct. Sometimes even I am surprised by how young the church of Iomedae is. And by how long we have been without Aroden. The beginning of the last century was a difficult time for me. I had lost my father and my god, I was crowned queen, and then the gates to the plane of chaos burst open right on the borders of my kingdom. Iomedae took up her heavenly post at that time, shouldering the heavy burden of protecting all mortalkind as Aroden did before her. My faith in Iomedae was my salvation. If you will permit me to wax poetic, finding my faith in Iomedae was like drowning in a raging sea and suddenly finding granite beneath my feet, raising me up. That's what my faith in Iomedae means to me.
That leads us to our next question. You are more than one hundred years old, Your Highness. There are few substances on Golarion capable of extending the natural lifespan of any given race. It is assumed that you use one of these substances to prolong your life: the extremely costly and extremely rare sun orchid elixir.
I make no secret of it. The decision was taken by the church of Iomedae. You can ask the leaders of the church for further comment if you wish to know more about the reasons behind the decision. But the long and short of it is that the church feared the disorder that a change in leadership would bring while Mendev was embroiled in a war against the demons. For myself personally, this forced longevity is not a boon, it is a necessity, one that is bound up with my duties as the leader of the crusade.
Your Highness, our next question may seem provocative, but we would be remiss not to ask it. Many of your political opponents see your prolonged life as a power play. Some even go so far as to claim that you are exploiting the situation with the demon invasion to hold onto the throne of Mendev, your youth, and control over the flow of money funding the crusades from wealthy supporters.
My "political opponents" clearly have a low opinion of both my moral rectitude and my intelligence. Amassing power in a country that at any moment could be wiped off the face of Golarion by hordes of demons from the Abyss? I would rightly call a fool anyone who came up with such a scheme. And I say "fool" rather than use more strident language that is beneath the dignity of a monarch.
That is not an outright denial, Your Highness.
You would prefer a more direct answer? Then, of course, I deny it. I am not selfishly holding on to the reins of power, I am not treating the crusade coffers as my own personal bank, and I have no intention of living forever. Whoever is making these wild claims clearly has no understanding of the concept of duty. I, however, do. I have a sacred duty to my people, to my goddess, and to all Golarion.
The other argument that is often put forth in these debates is that Mendev is hosting too many foreign fighters. Volunteers flock here from all across Golarion to fight in the crusade. Crusaders do not answer to the government of Mendev, but to you personally, as the figurehead of the crusade movement and the leader of the paladins of Iomedae.
I must correct you on that point-the troops fighting in the crusade do not all answer to me directly. Far from it, in fact. For instance, the Hellknights are wholly independent and act as an allied force. I merely coordinate the actions of all the crusade troops.
And yet you still wield considerable influence over this massive military force.
Remind me to make your newspaper office my first target when I reveal my true visage and declare myself the tyrannical eternal queen of the entire continent. But that moment has not yet arrived, alas. Until then, I must continue battling the unending hordes of the Abyss. And thank Heaven that across all Golarion there are brave souls who are willing to leave hearth and home to defend our world.
It must take a special kind of person to do that.
Yes. Indeed it does.
Thank you for taking part in this interview, Your Highness.
Conducted exclusively for The Absalom Reporter by Dessi Kiess.
Otherside Entertainment have confirmed that Tencent will be taking the System Shock series forward in a tweet.
1/2 We are happy to announce that Tencent will be taking the #SystemShock franchise forward.2/2 As a smaller Indie studio, it had been challenging for us to carry the project on our own. We believe Tencent's deep capabilities and expertise as a leading game company will bring the franchise to new heights.
inXile have announced that Wasteland 2 is now a Play Anywhere title.
Wasteland 2 is Now Play Anywhere
We're happy to announce we've just updated Wasteland 2: Director's Cut to be a Play Anywhere title on the Microsoft Store and Xbox One platforms, and with Xbox Game Pass.
As a Play Anywhere title, your saves and achievements now live across both Microsoft Store and Xbox One platforms, as well as allowing you to purchase the game once and play on both Xbox One and PC.
If you have yet to play Wasteland 2: Director's Cut and have been looking for a reason to check it out (especially before Wasteland 3's release on August 28!) now is a great time to buy the game on the Xbox One/Microsoft Store OR play it on Xbox Game Pass, and benefit from the added cross-save and cross-platform achievements functionality.
If you're already been playing Wasteland 2: Director's Cut on the Microsoft Store or the Xbox Game Pass app for PC, you'll need to install a new version of the game. Check out this knowledge base article for instructions and details.
A new video for Wasteland 3 titled 'The Story, World, and Characters (Behind the Scenes)'
inXile studio head Brian Fargo and the Wasteland 3 development team introduce you to the story, world, and characters you'll find in the player-choice-driven RPG Wasteland 3, which is due out on August 28 for Xbox One, PC, and PS4.
This one was like a roller coaster for me. Or a Katy Perry song. I was hot and then I was cold. I'd go through a period where I was an absolute yes, and then I'd realize I was an actual no. It's a bit difficult to decide how I felt about Fort Triumph overall. At the end of the day though, I think it has the most to do with who the game was made for. What I'm trying to say is, I'm sure there is a target audience for Fort Triumph, but I am not it.
I don't mind a somewhat simplistic tactical RPG if I get into the story or the world. And this is one of the places where I fear Fort Triumph may not be the game for me. It's got jokes. It's very funny™ is what I'm saying. I'm not friends with any thirteen-year-olds who love Deadpool, but if I was, I might recommend this game to them. It's fast, light, and easy. The game seems somewhat aware of fantasy tropes and isn't quite deconstructing them so much as acknowledging them as they whoosh by.
This kind of writing can be nails on a chalkboard if it is done wrong, and Fort Triumph never gets quite that bad. That makes me think that people who enjoy this kind of lightheartedness will be really charmed. But I had trouble engaging with the flat story. No one really wanted anything, it was just a bunch of fantasy archetypes going through the motions and then wryly observing how they were going through the motions.
So who should be playing Fort Triumph? Young folks, I'd say. The sense of humour and simplicity make it sort of a slog for veterans of the genre. But the flexibility of the terrain system and the breeziness of the writing make me think this would be a great way to introduce someone to this style of game. They can work their way up to those more complicated experiences. For now, they get to live in a world where everything is simple, and magical wind can blow your problems away.
With the last patch for the Tower of Time the name is changing to Tower of Time Final Edition:
Tower of Time Final Edition
Have an itch for fast paced RPG with new approach to combat and party building?
We have done some final polishing work on Tower of Time and we consider it 'Final Edition' now.
Here is the content of the last patch:
Fixed achievements on Linux -- now working properly
Fixed few very small bugs -- e.g. effect of the fountains not visible immediately
Rebalancing of the difficulty -- enemy units, items, skills, battle parameters as number of enemies, spawn frequency, frequency of skills used, etc..
As a result there shouldn't be any spikes in difficulty levels when moving between Tower levels. Still - when you outgrow current difficulty level (by building a real kick-ass party) - we highly recommend increasing difficulty during the game. You can do it anytime outside combat.
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