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Honkai: Star Rail - Version 2.6 released

Posted on Oct 23, 2024 08:22 by RPGWatch

[​IMG]Honkai: Star Rail Version 2.6 is now live:
[​IMG]

Rappa Trailer - "No Dazzle, No Break" | Honkai: Star Rail



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Kingdom Come: Deliverance II - Weapons and Combat Mechanics

Posted on Oct 23, 2024 08:22 by RPGWatch

[​IMG]Learn more about weapons and combat mechanics in Kingdom Come: Deliverance II:
[​IMG]

Kingdom Come: Deliverance II - Weapons and combat mechanics

New combat techniques are out there just waiting to be discovered.

Unlike many action RPGs that rely on simplified combat systems, Kingdom Come: Deliverance II continues the first game's tradition of placing weapon mastery entirely in the player's hands. It is your mastery of a weapon's specialised techniques that determines your success - or failure - in combat, rather than an unseen roll of the dice!

That success comes from delicately teasing out each opponent's weaknesses, and mastering an intricate world of parries and ripostes. With sword in hand, it's a case of carefully angling your swings and pulling together combos to bring your targets down with ruthless precision. 

Each fighting style in Kingdom Come: Deliverance II provides you with the freedom to make Henry's journey your own. If you favour brute force over delicate flourishes, it's enough to master the axe or the mace and see out the journey in a frenzy of heavy-handed destruction - deeply satisfying in its own right, if a little blunt. 

If you wish to go deeper into the intricacies of Kingdom Come: Deliverance II's combat system, however, there's a world of finessed swordsmanship to master. New combat techniques are out there just waiting to be discovered, giving you the opportunity to advance your mastery and achieve the status of a true legend.

As with the first game - and its commitment to historical accuracy - the sequel returns with weapons typical of the Bohemian age - the sword, the axe, the mace, the bow. These are the common tools of combat that will serve you well whether raiding a bandit camp, surviving a skirmish, or ripping a rider from horseback with the business end of a halberd.

New to Kingdom Come: Deliverance II, however, are the crossbows. Building on the first game's arsenal of bows and arrows, these immensely powerful weapons offer yet another opportunity for ranged devastation.

This was also a time in history where primitive firearms were making their slow transition from novelty status to a reliably deadly force, one poised to change the course of warfare forever. With one well-aimed shot you'll be able to topple your target, the horse they ride on, and perhaps even the rider behind them.

As with all weapons in Kingdom Come: Deliverance II though, you'll need to carefully maintain your firearm to prevent a catastrophic break on the battlefield. A sword that breaks is gone for good, but a poorly maintained firearm that fails will not just take your offensive power away from you, it'll also explode in your hands and cause a self-inflicted injury.

As well as broadening the scope of weapons available in Kingdom Come: Deliverance II, blunt and edged weapons have been made more distinct in both look and feel, deepening the immersion offered in each case. Combat animations have also been improved across the board, thanks to a diverse roster of motion capture actors selected for their suitability to wield each weapon type.

If you prefer to take a more hands-on approach to dispatching your opponents, you'll be able to immerse yourself in the blocks and counter-attacks of a ruthlessly raw hand-to-hand combat system. Meaty, intuitive locks, grips and throws can now be employed, allowing you to grapple your opponents into submission in ways never before seen in action RPGs.

This deepened melee combat provides another opportunity for the tactically-minded too. Enter combat unarmed and you'll have the chance to deftly disarm your opponent. With your opponent exposed, will you break them into submission with your bare hands, or dispatch them with a swiftly-drawn sword of your own?

As with all things in Kingdom Come: Deliverance II, combat is deeply immersive, historically accurate and designed to give you the freedom to achieve victory your way - and through the dedication and mastery you yourself bring to the adventure.

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Dragon Quest III - Gameplay Clip

Posted on Oct 23, 2024 08:22 by RPGWatch

[​IMG]A new gameplay clip for Dragon Quest III:
[​IMG]

Dragon Quest 3 HD-2D Remake - Exclusive 'Theddon' Gameplay Clip



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Mortismal Gaming - Gaming Predictions

Posted on Oct 23, 2024 08:22 by RPGWatch

[​IMG]Mortismal Gaming talks about his gaming predictions for this year:
[​IMG]

How My 2024 Gaming Predictions Panned Out



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Metal Slug Tactics - Release Date: November 5

Posted on Oct 23, 2024 02:22 by RPGWatch

[​IMG]Metal Slug Tactics will be released on November 5:
[​IMG]

Metal Slug Tactics - Official Release Date Trailer



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Crimson Desert - No Platform Limitations

Posted on Oct 23, 2024 02:22 by RPGWatch

[​IMG]Tech4Gamers reports that Crimson Desert will be released on all platforms.

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Wandering Sword - Update on October 25

Posted on Oct 23, 2024 02:22 by RPGWatch

[​IMG]Wandering Sword will get a big update this Friday:
[​IMG]

Step into The Echoes of Ash and Dust: Our Biggest Update Yet!

Coming to you this October 25th!

Greetings Swordsmen!

We're happy to announce that our latest update : The Echoes of Ash and Dust, will go live on October 25th!

To celebrate this big update, we're excited to share that from October 25th to November 8th, Wandering Sword will be available at 15% off, our biggest discount yet! Now is the perfect time to gather your friends and finally embark on your Wuxia adventure!

During this time, other exciting titles from Spiral Up Games will also be on sale, feel free to check them out here! Spiral Up Games Sale!

Here's a Sneak Peek of What's Coming!

A Brand New Storyline
Hidden truths are uncovered, and new dangers are rising. How will Yu Wen Yi react, and what paths will the Jianghu heroes take? Are you up for the challenge?

Steam Achievements Are Here: Complete at Your Own Pace
You've been asking for it, and it's finally here! We're thrilled to announce that Steam achievements are now live for Wandering Sword! Your feedback has been heard, and we can't wait for you to start unlocking them. With this update, achievements can be completed across all your saves. There's no need to restart your gameplay. Once you load your game after the update, any eligible achievements will unlock automatically. Whether you're chasing 100% completion or just enjoying the journey, the choice is yours!

Additional Difficulty Quirks
Custom quirks and inheritance options are being added, giving you control over the challenges ahead. No matter how tough the journey, new adventures await.

In-Game Gifts
To thank you for your support over the past year, we've prepared a special gift. After the update, you can visit the left side of Master Jiang's home to open an anniversary chest. A very special gift awaits you!

That's all for today's update! Thank you so much for your continued support. If Wandering Sword has left an impression on you, we'd really appreciate it if you could leave a review on Steam. Sharing the game on your social media or recommending it to a friend who might enjoy it would also mean a lot to us!

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New Arc Line - Demo Update

Posted on Oct 23, 2024 02:22 by RPGWatch

[​IMG]The demo of New Arc Line got an update:
[​IMG]

New Arc Line Demo Update is Live!

Greetings to both Technologists and Magicians!

We are tremendously excited by the interest you've shown in the New Arc Line Demo, which is currently available during Steam Next Fest, until October 21.

We are closely watching both our Discord server and Steam discussions for all your feedback, and thanks to you, we've been able to implement an update to the demo version - so please keep all the comments and constructive criticism coming, it is truly invaluable for the further development of the game!

The update fixes the issue with lagging dialogues many of you have reported, and we've managed to improve the overall optimization; thus the game should run smoother for you now, although that will of course vary based on your individual PCs. Rest assured, we will keep working on improving the optimization before we launch the game.

We hope to see you in the demo soon!

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Fallout 4 - Vault 13 Mod suspended

Posted on Oct 23, 2024 02:22 by RPGWatch

[​IMG]PC Gamer reports that the development of the Vault 13 mod has been stopped.

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Rogue Trader - Grim Darkness Challenge

Posted on Oct 22, 2024 20:13 by RPGWatch

[​IMG]Mortismal Gaming explains the Grim Darkness Challenge:
[​IMG]

Wh40k: Rogue Trader - The Grim Darkness Challenge Run Details



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Wayfinder - Released

Posted on Oct 22, 2024 20:13 by RPGWatch

[​IMG]The action RPG Wayfinder has been released:
[​IMG]

Wayfinder 1.0 Launch Trailer


Become a Wayfinder, and unlock their powers as you choose your path and playstyle while pushing back a hostile force that has overtaken your world. A Co-Op ARPG where you directly shape and customize the endless adventures you go on with friends, because Wayfinders are stronger together.

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Non-RPG General News - Second Sun Gameplay

Posted on Oct 22, 2024 20:13 by RPGWatch

[​IMG]Splattercatgaming checked out the shooter Second Sun:
[​IMG]

Diablo and Doom Collide In An Apocalyptic Magitech RPG - Second Sun



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Romancing SaGa 2: Revenge of the Seven - Overview

Posted on Oct 22, 2024 20:13 by RPGWatch

[​IMG]An overview trailer for Romancing SaGa 2: Revenge of the Seven:
[​IMG]

Romancing SaGa 2: Revenge of the Seven | Overview Launch Trailer


Learn more about character classes at Gematsu

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Dungeons of Hinterberg - New Game+

Posted on Oct 22, 2024 20:13 by RPGWatch

[​IMG]The Gamer Social Club reports that Dungeons of Hinterberg gets a new game mode:
[​IMG]

Dungeons Of Hinterberg Gets Huge Update Adding New Game+

Earlier this year Microbird Games released their debut game Dungeons Of Hinterberg, delighting fans and critics alike with its dungeon crawling-esque gameplay and gorgeous art style. Today the developer announced its first major update to the game bringing a new game+ mode, new achievements and much more.

When I reviewed Dungeons Of Hinterberg back in July, I couldn't help but think it might be a contender for indie game of the year. Released as an Xbox console exclusive and PC it was available day 1 on Xbox Game Pass and had a lot of charm and tons going for it.

With today's new game plus announcement it brings a new element to the game, allowing you to play through the game with your already earned upgrades, relationships, gear and much more to tackle Hinterberg and its dungeons once again. The update also comes with new achievements giving those who like to hunt for more than just new gear a little extra motivation.

But don't just take it from me as Microbird says New Game+ "is to provide players an enhanced second playthrough. You can play through the game from the start, while keeping your last playthrough's inventory, player stats, and most of the perks that you received from relationship level-ups! In addition, you can choose to either keep your past relationships or reset them and build them again from scratch."

[...]

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Starfield - Opinion

Posted on Oct 22, 2024 02:02 by RPGWatch

[​IMG]Bounding into Comics posted an opinion piece about Starfield:
[​IMG]

Opinion: After 'Starfield' Was A Disappointing Disgrace, I Don't Trust Bethesda With 'Elder Scrolls VI'

Bethesda has been the gold standard for open-world RPGs. However, after Starfield and the Shattered Space DLC, I'm not so sure they are anymore. As someone who picked up Elder Scrolls from Oblivion and continued with Skyrim, it is hard to shake the feeling that Bethesda just doesn't have the same spark. With Elder Scrolls VI still stuck in development limbo, questions are starting to arise about whether they can even pull it off anymore.

After the disappointment that Starfield turned out to be, I and many others wonder if it is time to consider what Elder Scrolls could become in the hands of a different studio.

Starfield was an endless void. Not just space-wise, but content-wise. Marketing behind Starfield presented it as a vast, rich, universe worthy of exploration, taking Bethesda's formula to a new level, but it fell painfully flat. (Kind of like No Man's Sky.)

[...]

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