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Top 10 Incredible Hard-core RPGs You Need To Be Playing NOW
00:00 Top 10 Incredible Hard-core RPGs You Need To Be Playing NOW
00:23 Path of Exile 2
01:23 Dragon's Dogma 2
02:28 The First Berserker: Khazan
03:23 Warhammer 40K: Rogue Trader
04:18 AI Limit
05:06 Black Myth: Wukong
06:01 Dragon Quest III HD-2D Remake
07:03 Clair Obscur: Expedition 33
08:12 Elden Ring: Shadow of the Erdtree
09:11 Kingdom Come Deliverance 2
Lost Hellden: Everything We Know So Far About Artisan Studios' Hand-Painted JRPG
Today I'm back with another information-roundup article, much like the one I put together last week for Threads of Time. I always have fun digging up details on promising titles so that we can get the fullest possible picture of a project; its story, gameplay, release window, and any other facts worth knowing.
This week's focus is Lost Hellden, a game I've been following closely ever since its announcement in February 2024.
I have been following Lost Hellden ever since Artisan Studios revealed it in February 2024, and every new trailer, interview, or tweet has only deepened my curiosity. Below, you'll find the most comprehensive and up-to-date rundown I can compile, drawn from official press materials.
My goal is to provide you with a single, bookmark-worthy article that can evolve alongside the project.
Lost Hellden is marketed as a hand-painted action-JRPG that fuses real-time combat with tactical pauses. Artisan Studios touts an in-house graphical pipeline, Deep 2D, that layers traditional 2-D artwork onto 3-D geometry, complete with dynamic lights, shadows, and weather.
From a distance, the game looks like a living watercolor, but the camera can zoom, tilt, and pan like a modern 3-D title. The result is not quite Octopath Traveler's diorama look nor Vanillaware's flat parallax; it's something in between, and it pops off the screen in 4K footage.
Well, here we are at the end of June. I'm close, but not quite there. A few things that had to be done took way longer than expected (thanks Azimuth!).
Let's get into it a bit. There are new enemies:
[...]
Azimuth - in space! Buff your ships shield regeneration, armor regeneration and weapon damage. Damage over time to enemy combat shields, disable enemy turrets temporarily and damage enemy reserve shields and armor. Azimuth is very powerful and you will need it - these new enemy ships are tough.
[...]
Chapter 3 will end the Stellar Tactics story with a clean wrap on events that have transpired from the start on the Dauntless, all the way through the final confrontation.
I need more time to pull everything together and tighten things up. The best I can say for the chapter 3 release is...Soon™. If you want details on where I'm at with various tasks, check out the pinned roadmap on the forums.
Our 9th major update, titled "Hamor," is now live for everyone. We covered the main features in the last two development journals, which you can find below if you missed them.
We're now 11 months into Early Access, and it's safe to say that every core feature and region is in. This actually happened a bit ahead of schedule, though I always plan with a pessimistic timeline to avoid overpromising and underdelivering.
Which leads to the question many of you are probably thinking about. What about 1.0?
And what comes after?
You probably already know the answer. 1.0 will come when it is ready.
Whether that ends up being in 3 months or 5, or more, let me clarify something. Version numbers can be misleading. 1.0 sounds final, but in game development, that's rarely the case. A game is done when its creators decide it is done, and that depends on vision, time, and resources. Ok, that is not entirely true. Many times it depends on external factors outside your control, like your bosses. But in this case, it is just me, and I sincerely hope 1.0 is just another beginning, but that's not something I can promise right now.
We'll of course talk more about what's next in the coming weeks.
So let's focus on the present.
With the roadmap complete, the focus now is on going beyond it. The foundation is strong. What remains is tuning, polishing, and expanding on what's already there. That includes refining balance, improving and clarifying systems, adding more qol and tutorials, and more stories and events.
Just as important is your own feedback. Now's a great time to jump in. Play, explore, and tell me what works for you and what doesn't. Do you feel the game is ready to graduate Early Access? If not what do you think is missing?
I'm here, and I'm listening. Whether it's modding support, feature ideas, or tweaks you think belong in 1.0, I want to hear them. Your input has already shaped the game, and it will keep doing so. As for the rest of the summer, I'll be taking it easy with the updates. You can expect the engines to run at full steam again come September.
In the meantime, you can find all the detailed changes and fixes in the patch notes below.
Revelations Update Dev Diary I - Changing Morale into Determination
The first dev diary dedicated to Dustgrave's next Major Update!
Hello adventurers!
Ever since we released version 0.6, we've been focused on Dustgrave's next big milestone: the Revelations Update. Today, we'd like to share some key highlights of what we are working on:
World Map Rework: a more compact, richer, and detailed map designed to make exploration more engaging and rewarding.
Settlement Simulation Overhaul: new simulation mechanics to better represent settlement prosperity and better simulate their development.
Expanded Dynamic Narrative: new dynamic quest structures to ensure greater variety and deeper storytelling.
Character Progression Revamp: New class specializations and hundreds of additional talents, providing more depth and build diversity for your heroes.
Determination: we are removing Morale and turning it into Determination, to make fights more varied and interesting.
[...]
Revelations Update Preview 2 - Reworking Classes
Learn how we're adding Class specializations to the game, and more than 150 new Talents to choose from!
Today we're back with another Dev Diary, highlighting the substantial improvements we're making to Classes and character progression in the upcoming Revelations Update.
Your feedback on Dustgrave's combat system has been overwhelmingly positive, yet many of you have asked for deeper progression options and more varied character builds. We heard you, and have completely reimagined our approach to Classes and character's progression.
Over 150 New Talents!
We've expanded Talents dramatically, introducing more than 150 new options for you to explore as your characters level up. Previously, Talents mostly offered simple Attribute boosts or Class-related bonuses. Now, you'll find a wide array of choices ranging from powerful equipment-based bonuses to unique Class-specific selections that can complement your build.
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