But it's another, almost equally interesting example of this process that's the real subject of our interest today: the case of the real-time grid-based dungeon crawler. After the release of Sir-Tech's turn-based dungeon crawl Wizardry in 1981, it wasn't hard to imagine what the ideal next step would be: a smooth-scrolling first-person 3D environment running in real time. Yet that was a tall order indeed for the hardware of the time - even for the next generation of 16-bit hardware that began to arrive in the mid-1980s, as exemplified by the Atari ST and the Commodore Amiga. So, when a tiny developer known as FTL decided the time had come to advance the state of the art over Wizardry, they compromised by going to real time but holding onto a discrete grid of locations inside the dungeon of Dungeon Master.
THQ Nordic today announced the acquisition of the intellectual property "Outcast" from the three original creators of the game.
Outcast is an action-adventure video game originally developed by Belgian developer Appeal and was first released by Infogrames for PC in 1999. Outcast has been critically acclaimed and named the "Adventure Game of the Year" by GameSpot in 1999. Since 2015, the original creators of the game have revived Appeal Studios, to work on remasters, remakes and new games based on the Outcast universe.
Age of Fear is a long-running series of fantasy turn-based strategy games. Loved by fans for its tabletop wargame battle system and in-depth RPG customization.
Age of Fear: The Free World serves as a COMPLETELY FREE introduction to the series' tried-and-true gameplay, focusing on non-linear exploration and combat in an Open World style. Choose your faction (Undead Legion, Human Kingdom or Greenskins Horde), build a unique army and embark on countless exciting quests awaiting you throughout the realm! (scroll down for a list of features)
In my time with Kenshi, I've crossed swamps so vast that I haven't dared return. I've been beaten shitless by a pack of goats that were intended to feed my rabble of listless nomads. I've been a shopkeeper and a thief, a lone wanderer and a slave, and I've been an entire community of people working together to-one day-erect our own city in the wasteland. One day.
None of these events were part of questlines. There's no such regimentation in Kenshi, no tangible sense of scripted behaviour, just a ragged web of vicious systems so myriad that they sometimes tangle and fumble and descend into absurdity. But there is a cold order to Kenshi too, a formidable degree of depth that's as impressive as it is stubborn.
The early going can be cruel; basic survival plans can be easily derailed by a city guard who plants drugs on you then demands money you don't have, or by finding yourself deep in a region inhabited by vicious alien giraffes. It can all get a bit grindy too; it takes a long time before you can handle yourself in a fight, a long time to grow food, and a long time to get around. Even though Kenshi is capable of conjuring great scenarios to break up these anaemic stretches, it doesn't lessen the slog.
But after around 30 hours, I still feel like I've so much to uncover. I've still got to expand from a dustbowl community to a fortress; to send an expedition of battle-hardened warriors out into distant wilds while back at the township artisans and workers rake in profits thanks to the clockwork-like regimen I created. Kenshi is huge, amoral, and opaque enough that I'll be deciphering it it for a very long time.
Score: 84/100 - Work through the presentational ugliness and technical awkwardness, and you'll find an experience of frightening depth.
General News - Alien Blackout Revealed
Posted: Jan 08, 2019, 06:42 am by RPGWatch
@Polygon The Alien Blackout game has been revealed for the first time and is a mobile game.
A new Alien game is coming to mobile. Survival horror game Alien: Blackout will star Amanda Ripley, daughter of Ellen Ripley and the protagonist of 2014's Alien: Isolation, when it comes to Android and iOS devices on Jan. 24.
Kingmaker - 10 Mods for Pathfinder: Kingmaker
Posted: Jan 08, 2019, 12:33 am by RPGWatch
Here are ten useful mods for Pathfinder: Kingmaker from Twinfinite.
2. Respecialization Mod - Respec Your Character
Have you ever spent hours and hours creating a character only to realize that shortly after you start using the character that you aren't satisfied with them? We've all been there and sadly, in most games, you're stuck without that character unless you're okay with starting over. This Respecialization mod allows Pathfinder: Kingmaker players to completely respec their characters without having to restart the game. You can change everything you'd ever want: gender, race, portrait, appearance, alignment, voice and of course, the name.
Mass Effect 3 - Project Variety Mod
Posted: Jan 08, 2019, 12:33 am by RPGWatch
@DSOGamingThe Project Variety mod for Mass Effect 3 is available and does as it suggests - adds variety. You will have to own all the DLC to make use of this mod.
Modder 'Scottina123' has released a massive new overhaul mod for Mass Effect 3, called Project Variety. Project Variety aims to fix everything the modder found annoying about the game. As such, everything - from the Citadel's population, to the weapons the Shepard and company uses during the cutscenes and much much more - has been modified in order to make Mass Effect 3 feel more unique than it was before.
"Between The Stars" is with no doubt a game project to follow at least, and for a demo it's shows that there is something substantial to be had.
The fact that it's not free-roaming may deter people, as may the speed of everything. However, if the project is successfully funded (which it was), then there is no reason these things can't be fixed, especially as there seems to be the basis of a strong story.
Funcom has released their Conan Exiles - Seekers of the Dawn Pack DLC pack for Windows, with an Xbox One and PS4 becoming available coming soon. The fourth DLC release for Conan Exiles adds Yamatai themed weapons, buildings, armour and pet skins.
Radical Fish Games have not done themselves justice with their attempts to harbor more coverage of CrossCode. It says a lot that I, an invested games critic who follows the industry closely, more or less completely missed this release back in September. When offered the chance to review CrossCode I didn't initially expect all that much from this SNES inspired action RPG. What I've ended up playing through though should have been an unmistakably potential game of the year for 2018.
CrossCode's plot revolves around Lea, an amnesiac woman who is using hit MMO CrossWorlds to help regain her memory. CrossWorlds is unique as whilst it's an MMO game, it also takes place in the real world. A small moon called Shadoon has been reserved as the physical space for CrossWorlds. Remote players use physical avatars to exist and play CrossWorlds on this moon. The plot behind CrossWorlds is that you have to traverse through several alien temples to recover lost technology but the actual plot of CrossCode instead focuses on our protagonist. I won't go into details here as CrossCode is very plot heavy but long story short, it's a good narrative to get invested in.
Verdict: I'm not sure how this slid under the radar so hard but make no mistake, CrossCode should have been a serious 2018 game of the year candidate. Radical Fish Games have effectively showcased a model development cycle by listening to consumer feedback, interacting with their community and releasing an outstanding title. Minor flaws aside, CrossCode is a special game that is completely worth your time and money. The developers should be proud of what they have made.
Brunhilda, Queen of the Valkyries (aka Helga Bjarnsdottir)
Vitals: 28 year old female Nationality: Icelandic
Helga was part of a traveling circus where she used to perform as a female wrestler and strongwoman. Formerly known as 'The Female Volcano' (a reference to her nordic origin), she once rescued Jackson and his crew during one of their adventures, and later decided that "somebody that cute" could use her protection. Since that day, she has stayed at his side to protect him from harm.
Tall and buxom, Helga has a very impressive physical presence, and tends to run berserk in the heat of battle. She has a secret crush on Jackson and is not too subtle with it. Subtlety is not her strength - strength is her strength.
"That's just my stage name. It's Helga for you, sweetheart."
Boots On The GroundOver the past few months, we've had an opportunity to exhibit Pathway at three different events; specifically, we demonstrated Pathway at Twitch Vancouver (on August 19th), EGX Rezzed (on September 21st) and most recently at Day of the Devs (hosted by Double Fine on November 11th).
Above are images of our booths at EGX Rezzed and Day of the Devs. Also, we have uploaded an excerpt from an interview with Stefan Bachmann - one of the coders on Pathway and a co-founder of Robotality - that was hosted during our exhibit at Twitch Vancouver[twitchvancouver.ca]
These events have been great for both observing the 'new player experience' in Pathway (or for any unreleased title) and for connecting with new fans in general. Also, conventions tend to be filled with other industry professionals and development studios interested in exchanging those oh-so-valuable 'industry trade secrets', and also with some large publishers/distributors who are scouting new games for their platforms.
On RNG...In Pathway and other turn-based games, Random Number Generation (RNG) is used to determine if you will hit your target when you fire on them, but this has led to some player frustrations in other games. At the end of the above interview video clip, Stefan took an opportunity to discuss how we have addressed those RNG frustrations in Pathway:
"[RNG is] something that a lot of people that play XCOM get frustrated with... where you can stand next to a unit and you have a 99% hit chance, you still miss them, right? Super frustrating!
So we try to address this in a way that I think is quite elegant. Which is, basically, if you are exposed and open on the field, you get a guaranteed shot... You got a straight shot? 100% hitchance - no matter what.
But if you're behind cover, that's where RNG comes in. So, as soon as you go behind cover, you got maybe a 50% hit chance or a 75% hit chance. And I feel like that's a really neat twist on that system... it makes 'flanking' an interesting strategy. The game becomes a lot about 'how do you position your units to make sure you can optimize on that guaranteed hit'..."
That's just a snippet of information from this interview so if you want to know more - and also want to see some of the game (still a work-in-progress though!) - then take a look at the 14 minute video above.
PC Gamer - The New Games of 2019
Posted: Jan 06, 2019, 06:12 pm by RPGWatch
List of 2019 games on PC Gamer (RPGs only listed):
The PC games of 2019
Our guide to the best games of 2019.
Ancestors: The Humankind Odyssey
Bloodstained: Ritual of the Night
Blue Omen Operation
Ori and the Will of the Wisps
Praey for the Gods
Tales of Vesperia: Definitive Edition
The Forgotten City
The Outer Worlds
The Surge 2
Werewolf: The Apocalypse
Fallout 4 - Fallout 3 Remake Project resumed
Posted: Jan 06, 2019, 06:12 pm by RPGWatch
PC Gamer reports that the Fallout 3 remake project has started again:
Capital Wasteland, the Fallout 3 remake in Fallout 4, has resumed development
Work was halted last year over concerns about audio rights.
Capital Wasteland is a major mod project that aims to recreate Fallout 3 into the new, prettier, but otherwise not as good (that's right, I said it) Fallout 4. But just a couple of weeks after we looked at it in early 2018, the plug was pulled over concerns about the plan to bring Fallout 3 voice acting and other audio into the project. The modders decided that they didn't want to risk "our connections with many members of the amazing dev team that is Bethesda Game Studios" over a potential legal dust-up, and so they decided to hit the brakes-while leaving the door open to a possible resumption of work.
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