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Troubleshooter: Abandoned Children - Crimson Crow DLC

Posted on Sep 24, 2022 16:23 by RPGWatch

[​IMG]Some updates for tactical RPG Troubleshooter: Abandoned Children. The devs prepare the rollout of the Crimson Crow DLC:

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[Notice] Contents Update and System Maintenance

Hello everyone, this is Troubleshooter development team.

This update contains many pre-updates for the "Crimson Crow" DLC update that is currently in production. Pre-updates mainly include the addition of new masteries and modifications to existing masteries.

The development team tried to minimize the impact of these changes on the existing game experience, but we think there will be many shortcomings in these changes nonetheless. Please feel free to comment on these changes to the development team through the community. We will do our best to deliver a better gaming experience, taking into account the balance of the game's future content.

[...]

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Asterigos: Curse of the Stars - Review

Posted on Sep 24, 2022 16:23 by RPGWatch

[​IMG]Wizard Worm checked out the Action RPG Asterigos: Curse of the Stars:

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Asterigos: Curse of the Stars Review - Mystery of Aphes


Welcome to my Asterigos: Curse of the Stars Review. Discover the long forgotten secrets and hidden paths in this high fantasy world, featuring exhilarating battle encounters, interconnected maps full of places to explore, and an immersive story where every choice matters. I hope you will like it.

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Alaloth - Roadmap

Posted on Sep 24, 2022 16:23 by RPGWatch

[​IMG]Here's the current roadmap of Alaloth: Champions of the Four Kingdoms:

[​IMG]

We've just updated our plan for the next 90 days. Check it out!

Hello Champions

It has been a while since we've published our first development roadmap and it is time to update it! As we announced last week, we have done with mouse & keyboard and tested the new features for a while. We had a bit of regression on the way but it was pretty normal, considering that we had to rework the UI entirely. We don't expect major bugs but in case, poke us as usual and we'll try to fix everything at the speed of light.

In general, we have to say that we have been faster than what we've originally predicted and of course even if we have decided to stick with the original plan we've drafted, lot of new ideas have been discussed by the team, following your feed and new inputs from new partners willing to jump in and help us with the development. The result is that the contents that we are going to put in will be way more than the originally predicted ones and we hope this would be just one more proof of the effort we are putting in our work, to make Alaloth the great game we've always had in mind.

We spent some time data at hand in the last month, checking other games available on the market as well and putting together a few numbers. We can say that Alaloth is currently the biggest RPG game on the market in terms of contents, considering the size of the world, the number of locations and NPC we have and so on. Proud of this! Let's go with some more info for you all!

[...]

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Armed Fantasia - Funded together with Penny Blood

Posted on Sep 24, 2022 10:22 by RPGWatch

[​IMG]The J-RPGs Armed Fantasia and Penny Blood have been funded on Kickstarter with 6 days to go:

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Armed Fantasia: To the End of the Wilderness


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Penny Blood



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Morrowind - Official Nvidia RTX Remix Overview

Posted on Sep 24, 2022 04:12 by RPGWatch

[​IMG]IGN reports on the official Nvidia RTX Remix available for classic games like Morrowind.

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NVIDIA RTX Remix is an easy way for modders to create RTX Remasters of classic games. Watch the tool in action as we capture and remaster The Elder Scrolls III: Morrowind. We can't wait to see what classic RTX remasters you'll make next!

[...]


During their presentation for the Nvidia 4090, Omniverse was presented and we got a glimpse into Portal being auto-enhanced with Nvidia RTX Remix AI. We decided to ccapture the original Portal to see how it compares. Here are the results of Portal vs Portal RTX Remix.

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The DioField Chronicle - Review

Posted on Sep 23, 2022 22:02 by RPGWatch

[​IMG]Exputer has reviewed The DioField Chronicle:

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This Is eXputer's Review Of The The DioField Chronicle.

This DioField Chronicle Review covers one of the latest additions to the increasingly popular genre of 'Fictional Countries In A Fantasy World Fighting for Dominance.' And if that definition brings up a number of franchises to mind, rest assured that you're not alone.

It is evident from the very first glance that this title is inspired by a number of extremely popular games of the past. And when I say this, I mean this in terms of both the narrative and the gameplay. Think Final Fantasy Tactics, Vlakyria Chronicles, XCOM, and even the record-shattering series that is Fire Emblem.

But while it borrows from a lot of these, the end product is fairly unique, and I'm not sure that it will appeal to everyone. So with this review, we intend to give you a better idea of what this game is and help you decide if you should invest time and money into a full-priced $60 title.

[...]

The DioField Chronicle is going to be a polarising game because while it does make use of a number of really solid ideas, it has little to no unique aspects to speak of. The core combat is really fun, and the slew of abilities, summons, and tactics you can utilize give a much-needed depth to your battles. The maps where encounters take place are also really beautifully created in the style of dioramas, making you feel like a general overlooking a model battlefield.

But if you're here for the story, then don't hold your breath. None of the main characters are relatable or unique, and they act like they never really belong in a scene. There's also a surprising lack of detail in everything from the character models to the interior of your HQ.

All in all, this is a solid RPG that should keep you occupied for a few weeks, after which you'll probably never think about it again.

The Good
  • Great Core Combat.
  • Selection Of Fun Skills And Summons.
  • Mission Structure.
  • Diorama-Style Arenas.
The Bad
  • Boring Story.
  • Bland Characters.
  • Lack Of Detail Outside Arenas.
The DioField Chronicle Verdict - 3/5

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The Legend of Heroes: Trails from Zero - Review @...

Posted on Sep 23, 2022 22:02 by RPGWatch

[​IMG]Gamesasylum reviewed The Legend of Heroes: Trails from Zero:

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The Legend of Heroes: Trails from Zero review

Nihon Falcom Corporation celebrated its 40th anniversary last year, making the Japanese developer one of the longest-running in the business to date.

Unlike its peers, Falcom has avoided many recent industry trends: It has retained its independence from mergers and acquisitions, it has staunchly decided to develop its own game engine rather than adopt a third-party solution like Unreal Engine, and it still makes games primarily for Japan in an increasingly global market.

Falcom marches to the beat of its own drum, then, and you can see some of that character in its long-running, most popular series of role-playing games: The Kiseki series, known as "Trails" outside of Japan. Gentle evolution on top of a solid foundation is the recipe behind such steady success, and this latest release, Trails from Zero, is no exception.

[...]

While Trails from Zero is, predictably, another high-quality release in a long-running series of RPGs, it is clearly not devoid of surprises. With this older game, Falcom has delivered a tighter, less formulaic adventure when compared with its newer, shinier descendants, its unique and interesting setting putting a refreshing spin on the tried and tested.

Score: 8/10

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Absolute Tactics: Daughters of Mercy - Review

Posted on Sep 23, 2022 22:02 by RPGWatch

[​IMG]IGC reviewed Absolute Tactics: Daughters of Mercy:

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Absolute Tactics: Daughters of Mercy Review

Absolute Tactics: Daughters of Mercy is a tactical role-playing game from Curious Fate and Akupara Games. The game features a vibrant art style and some truly gorgeous artwork but does the gameplay itself stack up with the eye-catching visuals?

[...]

Final Verdict
Overall, Absolute Tactics: Daughters of Mercy is a great tactical role-playing game and one that will certainly scratch any itch you might have. The only downside is the camera control and UI being sub-optimal for the type of game it is. Other titles in the genre have perfected this and Absolute Tactics: Daughters of Mercy should try to mimic that in future updates. If Curious Fate and Akupara Games can update this title to refine these issues, the game will excel. We recommend giving Absolute Tactics: Daughters of Mercy a try if you enjoy strategy-based tactical games since it does a lot right despite being rough around the edges.

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Soulstice - Preview @ C4G

Posted on Sep 23, 2022 22:02 by RPGWatch

[​IMG]Click4Gameplay checked out the action RPG Soulstice:

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Soulstice - Features Preview & Gameplay



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Solasta - Inner Strength DLC releases November 14

Posted on Sep 23, 2022 03:42 by RPGWatch

[​IMG]A new DLC for Solasta will be released on November 14:

[​IMG]

Monk, Bard, Warlock & Dragonborn - Inner Strength DLC releases November 14th!

Hey there folks!

Mark your calendars because we're here with a date for the next DLC! With the Monk, Bard & Warlock joining the party, we've finally completed the full SRD class lineup in Solasta. To think we originally planned to release the game with only 4 - Fighter, Rogue, Cleric, Wizard - and now we're up to 12... All of this is only possible thanks to your support! But that's not all there is, the long awaited Dragonborns also make their appearance in this new DLC. Inner Strength, coming up November 14th - don't miss it!

Wishlist the DLC on Steam to receive a notification when it comes out!

Inner Strength DLC Content

This DLC unlocks three new Classes (for a total of 9 new subclasses, plus 3 additional ones if you own Lost Valley) and one new Ancestry.
  • The Warlock Class, with its 4 subclasses: The Fiend (SRD), The Hive (Solasta), The Timekeeper (Community), The Tree (Lost Valley)
  • The Bard Class, with its 4 subclasses: College of Lore (SRD), College of Hope (Solasta), College of Heroism (Community), College of Tradition (Lost Valley)
  • The Monk Class, with its 4 subclasses: Way of the Open Hand (SRD), Way of Survival (Solasta), Way of Light (Community), Way of Freedom (Lost Valley)
  • The Dragonborn Ancestry
Free Content Update For Everyone
  • Three new Backgrounds: The Ascetic, The Artist & The Occultist (note: these new backgrounds do not have a background quest in the Crown of the Magister campaign)
  • 17 new feats to give our martial classes some more love!
  • Gamepad support on PC is finally here <3
  • Boss monsters are coming to the Dungeon Maker. Use them at your own risk and peril!


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Gloomhaven - New DLC available

Posted on Sep 23, 2022 03:42 by RPGWatch

[​IMG]The new DLC Solo Scenarios: Mercenary Challenges for Gloomhaven are now available:

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SOLO SCENARIOS: MERCENARY CHALLENGES DLC NOW AVAILABLE

The second Gloomhaven DLC is the definition of a challenge.

Every mercenary has a demon to face or a story to tell.
Let this be the moment you discover those tales and face these challenges.
See what they saw, do what they did, and fight what they fought.
Alone. In the dark. Will they be able to overcome these trials?


YOUR END HAS COME - OUR SECOND AND MOST DIFFICULT DLC IS NOW AVAILABLE

Head over to Gloomhaven's "Solo Scenarios: Mercenary Challenges DLC" page to see if you have the mettle to face these overwhelmingly difficult battles. Best of luck, mercenary!

FACE YOUR EXPECTED DOOM IN THIS NEW DLC

Here it is, mercenaries!
Below you can find a quick summary of what you can expect to find in this DLC:
  • You will quickly discern that this DLC will be a considerably harder experience than you know of.
    If you haven't already, you'll have to git gud.
  • 17 new amazingly brutal scenarios, each built to challenge Mercenaries from the campaign.
  • Every mercenary will have a specific mission they will need to complete on their own.
  • The unique mission to each mercenary will explore their specific backstory and narrative.
    17 new items, each usable by only one specific Mercenary.
  • Items & scenarios were reworked and rebalanced by Isaac Childres himself to fit the digital version.
  • Feedback was collected over many years by Isaac, resulting in buffs, nerfs and outright changes to many items.
  • New unique enemies and challenges.
  • To be able to spectate or play the Solo Scenarios: Mercenary Challenges content in multiplayer co-op, every player has to own the DLC.
IMPORTANT INFORMATION
  • You can only gain access to the DLC missions at Level 5 in the Story Campaign.
  • When a mercenary reaches Level 5, they are able to undertake their own Solo mission.
  • Alternatively, you can gain access to the DLC unique rewards in the Guildmaster Mode when completing the 2nd Story mission for each mercenary.
  • You only gain access to the items if you complete the missions, these items cannot be sold or bought by other characters.
  • The mercenary has to attempt the missions on their own and if they are successful, they are awarded their specific Solo item. This item cannot be sold or bought by other characters, and any later mercenaries of the same class must also complete this mission to unlock it.
  • You can play these missions online in a Multiplayer game, but your co-op companions will be in spectator mode, watching you hopelessly try to survive.
  • You can also play these missions offline. Then, to import the fruit of your hard labor to any game, it will be automatic if you're the host, and if you are not the host and join a game, the host has the option to import any Gold, XP and Item you gained in the Solo Scenarios.
Note - DLC enabled save games cannot be reverted to non-DLC games.

[...]

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Archaelund - Development Update #5

Posted on Sep 22, 2022 21:42 by RPGWatch

[​IMG]A new development update for Archaelund:

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Development Update #5, and soundtrack premiered by Orchestra!

We're adding more and more content to the game. Also, Archaelund's OST played live by orchestra in Atlanta!

Bringing the world to life...

Since most of the game "systems" are already in place and working, my current development focus is content. Quests, characters, items, encounters, little secrets found here and there... in sum, what you call a game.

This is, no doubt, my favorite part of developing a role-playing game. It is the reason why I am making Archaelund: to tell stories. It is also the hardest part, especially in an open-world game in which things can be done in any order (or not at all!), and when quests are designed to have multiple outcomes, with consequences for the party's choices. I've been writing down many of these quests for years, and now it's the time to implement them into the game!

Development status, and Early Access goals

I'll give a breakdown of what we have, and what is enough to release the Early Access.

The world of Archaelund is divided in outdoor square "sectors", each of them large enough to include multiple locations such as villages, towns, ruins, bandit camps, or entrances to dungeons. Some will be more civilized and include human settlements, others will be wildlands, and typically there will be a number of dungeons accessible from them.

The first of such "sectors" is about 90% ready for the Early Access. It includes a town and many other special locations, lots of NPCs to talk to, a dozen quests and quite a few surprises. Currently it takes ten to twelve hours to create your party and go through that content, although it's hard to estimate the playing time given the open nature of the game.

There are currently another 3 accessible sectors which you can walk around, but the content in them is still only outlined.

We intend to release the EA with three sectors, and at least a dozen dungeons, although these goals may be revised. All these early sectors include towns or villages, which makes them pretty dense in terms of content. After Early Access release we plan to keep adding sectors to the game map, with a goal of 21 sectors when we reach version 1.0.

Archaelund: The Orchestral Suite performed by live orchestra!

This evening (19:30 EST) the Georgia Tech orchestra will perform a selection of themes from the Archaelund OST as the opening of the concert. If you happen to be in Atlanta, you can attend this free event at the Ferst Center in Georgia Tech university campus. Otherwise, you can follow it live on youtube!



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Songs of Conquest - Battlegrounds Mode

Posted on Sep 22, 2022 21:42 by RPGWatch

[​IMG]The Battleground mode for Songs of Conquest is now available:

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To Battle!

Greetings Wielders! We are proud to be back with our first big update for the fall. The biggest news we bring you is the Battlegrounds mode!

In this game mode - accessible directly from the main menu - you can jump straight into a battle without having to set up an Adventure game. Just pick an army created by us or create one yourself in the Army Creator and start battling in Quickplay. With the Army Creator, you can build an army based on predefined Wielders and the troops of your choice. Start battling against random opponents online, tackle the AI, or invite a friend to a match - see you in the Battlegrounds!

[...]

We are also releasing a new map called Bad Neighbors. No need to play nicely, this one is all about victory, no matter the cost! The campaigns have also gotten an "Easy" setting, so you can make it all the way to the end without breaking too much of a sweat!

The hot seat mode is also now much more clearly communicated and easily accessible from the Multiplayer section of the Main menu.

[...]

As for gameplay changes, there are a few ones of extra noteworthiness! Dead Wielders now count towards the total number of Wielders the player can have, and Wielders can no longer be disbanded. However: Dead Wielders can always be revived, even if it brings the total number of living Wielders above the current limit. Disband and Wielder limits weren't working as we intended and hopefully, these changes will remedy that!

Of course, we have been doing a lot of small and big bug fixes, but if you want to go into the nitty-gritty details of those, I suggest you check out the latest changelog as this is supposed to be a lighthearted and easy to grasp update, not a tech log!

[...]

To celebrate the release we are inviting YOU to play against us, the developers, between 19:00 to 20:00 CET (That's 12PM to 1PM CST for you Americans!) each day from the 22nd of September to the 26th of September. And not only that, to bring more people into the fringe, we have decided to celebrate the Battlegrounds release with a sale during the same time. So grab your friends who haven't got the game yet and tell them that now is a great time! (The sale starts at 10AM Pacific Time / 7PM CET/CEST) - So the same time as you can challenge the developers in the Battlegrounds!

As of a few days back we are working on a new sprint where we primarily optimize the game performance, explore and implement UI-scaling and improve the simultaneous multiplayer turns experience. Work has also started on a general balance pass across the board.

Expect more updates to follow around every fourth week up until our next vacation period around Christmas. Until then, we hope to see you all in the Battlegrounds!

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Absolute Tactics: Daughters of Mercy - Review

Posted on Sep 22, 2022 15:32 by RPGWatch

[​IMG]SilverSeraphym checked out the tactical RPG Absolute Tactics: Daughters of Mercy:

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The Break Down: Absolute Tactics: Daughters of Mercy



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