Latest Game & Site News Headlines:

Disable all ads!


Katso uudet suomalaiset nettikasinot nyt!

Discover the most exciting magyar casino online experiences by browsing through our list of top-rated Hungarian online casinos.

Find the best online casinos for Finns here: kasinohai.com/nettikasinot – Finland's biggest online casino guide.


Latest Active Threads on Boards o' Magick:

85 guests are currently browsing the forums

The most affordable offer for NZ gamers - visit Casino Deps and gamble with NZ$1 only.

British customers can play slots and other gambling games for only 5 pounds at MinimumDeposits UK (the best source of low-budget offers).

RTP % of slot games, payout rates and speed of casino sites - all this information you can find at FastestPayout.co.uk, a portal created for UK players.

Bij OnlineCasinosSpelen geniet je van een 5 euro deposit casino zonder cruks – snel, eenvoudig en zonder registratie gedoe.

Find your new online casino in the Netherlands.

When you aren't modding the Infinity Engine, we recommend relaxing in Online Casino Buitenland.


Sunderfolk - Review @ GameSpot

Posted on Apr 22, 2025 02:13 by RPGWatch

[​IMG]GameSpot reviewed the co-op RPG Sunderfolk:
[​IMG]

Sunderfolk Review - A Great Tabletop-Inspired Game With Friends

Sunderfolk isn't great if you play it on your own, but the experience with friends is fantastic and memorable.

Sunderfolk feels at its best when you're playing together with friends on the couch during what would have otherwise been an uneventful weekend afternoon. The game embodies two of my favorite aspects of tabletop RPGs: strategic teamwork and memorable anecdotes. It does struggle to be fun when you're playing solo, but that feels like it's clearly the wrong way to play the tabletop-inspired, turn-based tactical RPG, which really only comes together when different minds are working together to coordinate their respective perks and customized deck of card-based abilities to strategically accomplish the task at hand.

[...]

Moments like that were amplified while playing Sunderfolk with my partner and friends on the couch, and that's clearly the way the game was meant to be played. It can be played solo, but that dampens the excitement of the experience, much like trying to play a TTRPG on your own. The various playable heroes and their distinct card decks of abilities are built to appeal to cooperative play, and brainstorming new ideas and experimenting with new builds with your friends is just as fun as seeing your well-laid plans work out. Sunderfolk does a great job of emulating the experience of playing a tactical-focused tabletop game with your friends, where the moments you most remember were the ones you and your fellow players made together, not the tale that the Game Master tells.

Score: 8/10

[Discuss] - [Top]

South Africans love to play online casino games. We've found onlinecasino-southafrica.co.za a good resource to finding the top 10 of SA casino sites.


RPGFan - RPGs coming this Week

Posted on Apr 21, 2025 20:13 by RPGWatch

[​IMG]RPGFan presents some upcoming RPGs:
[​IMG]

RPGs Coming This Week, 4/20/25

We've arrived at what many (in my circles, at least) consider their most anticipated single-player RPG of the year, as well as the latest (and hopefully not the last) from adventure game outfit Too Kyo Games. Plus, a wealth of smaller - but never lesser - releases. So, join us as we kick off this supersized edition of RPGs Coming This Week!

P.S. There are rumors of a certain Elder Scrolls remaster making a splash this week. We won't get into it here, but it certainly deserves mention.

[...]

[Discuss] - [Top]

Make sure to find out more about playing at the top online casinos, video slots, and betting sites offered at inkedin, and how users can bet safely and securely!


Timothy Cain - Real-Time Fallout

Posted on Apr 21, 2025 20:13 by RPGWatch

[​IMG]Tim talks about a fictional real-time Fallout:
[​IMG]

Real-Time Fallout



[Discuss] - [Top]

The Hundred Line: Last Defense Academy - Review

Posted on Apr 21, 2025 20:13 by RPGWatch

[​IMG]Noisy Pixel reviewed the adventure RPG The Hundred Line: Last Defense Academy:
[​IMG]

The Hundred Line: Last Defense Academy Review - 100 Endings, Brutal Strategy, and Pure Chaos


Welcome to my deep-dive review of The Hundred Line: Last Defense Academy, the latest wild ride from TooKyo Games and MediaVision. Is this massive blend of life-sim, SRPG, and narrative experiment worth 133 hours of your life? With over 100 endings, brutal choices, and an unforgettable cast, I break down what makes this game a bold gamble-and whether it pays off.

[Discuss] - [Top]

Mandragora - Gameplay

Posted on Apr 21, 2025 20:13 by RPGWatch

[​IMG]Splattercatgaming checked out Mandragora: Whispers of the Witch Tree:
[​IMG]

A Gorgeous Heretic Hunting Fantasy RPG - Mandragora



[Discuss] - [Top]

Chains of Freedom - Preview @ Mortismal Gaming

Posted on Apr 21, 2025 20:13 by RPGWatch

[​IMG]Mortismal Gaming checked out Chains of Freedom:
[​IMG]

Check Out: Chains of Freedom



[Discuss] - [Top]

Guard Break - Preview

Posted on Apr 20, 2025 13:53 by RPGWatch

[​IMG]The Turn Based Lovers checked out the indie J-RPG Guard Break:
[​IMG]

Guard Break Opens Playtest, Channels the Soul of Classic 3D JRPGs

Sudden Kebab Studios has officially launched a Steam playtest for Guard Break, their upcoming indie RPG that pays direct homage to the golden age of late '90s 3D JRPGs. Featuring a rich fantasy world, a party of diverse protagonists, and fast-paced turn-based battles, Guard Break aims to deliver a focused 10-12 hour narrative campaign with zero filler and plenty of nostalgic flair.

Set in the Kingdom of Arcadia, the story unfolds as a weakening monarchy faces a growing threat from a terrorist group known as Chimera. Players will command a rotating cast of Arcadian agents, each bringing distinct weapons, skills, and personal storylines. Guard Break combat mechanic encourages targeting of enemy weaknesses, while visible field encounters and a branching relationship system add depth without bogging things down.

The open playtest-now live on Steam-offers roughly the first hour of the game, giving early players a chance to shape the experience with feedback on pacing and mechanics. Guard Break has no official release date yet. Below is an overview, screens and trailer.


[...]

[Discuss] - [Top]

Wartales - The Huntsman

Posted on Apr 20, 2025 13:53 by RPGWatch

[​IMG]Learn more about the new Wartales Huntsman profession:
[​IMG]

New Profession: The Huntsman

Wartales' latest DLC will offer a story-driven experience in which you will get the opportunity to track down one of the most dangerous creatures of the world: The Beast.

In order to immerse your mercenaries into a proper hunt step by step in a new region, our team had to come up with a dedicated gameplay experience.

Additionally, and thanks to your extensive feedback received during our latest survey in early January, we identified that the new animal unit we introduced had a difficult time finding a good spot among your mercenaries.

This is where the new Huntsman profession comes in: there is an opportunity for us to strengthen an aspect of the Wartales experience. It makes sense for this DLC, and because the new profession will be available to all, it will offer new opportunities to those of you who want to rely on animals.

Where can we learn it?
You can discover the Huntsman job by interacting with new elements in the worldmap that have a glowing red paw above them. These are traces left by animals. You can also learn it in The Beast Hunt DLC where the Master Trappers will teach you all about hunting The Beast.

How does it work?
While wandering in the regions of Wartales, players will come across traces such as paw marks, animal remains, destroyed camps and many others...

Your band of mercenaries will then follow those clues, to ultimately lead to a fight against animals.

During those fights, your party will face dangerous and powerful versions of already existing animals from Wartales.

As usual, different proficiency levels are available for this new profession:
  • Novice: The troop earns more loot after a battle against a group of animals
  • Apprentice: Animals in the troop earn more experience
  • Journeyman: Reduces animals' daily food consumption
  • Master: Has a chance to find loot when examining a trace
Huntsman earn XP by:
  • Capturing animals
  • Using the Hunting Gear
  • Examining traces
But the most interesting aspect for any dedicated Wartales player is that those events are a great opportunity to capture more dangerous animals than the ones you have crossed paths with so far. We named them "Fierce Animals" and we hope that they will offer more diversity in terms of group composition and tactics.

Fierce Animals will boast a better health pool, stronger attacking power as well as the ability to equip two different accessories.

[...]

[Discuss] - [Top]

Those Who Rule - Review @ RPGFan

Posted on Apr 20, 2025 13:53 by RPGWatch

[​IMG]RPGFan reviewed Those Who Rule:
[​IMG]

Those Who Rule Review

Can there ever be enough turn-based SRPGs in the mould of Fire Emblem? Is it still possible to be excited about wars of political gamesmanship and the marshaling of the accompanying squads? For indie developer Eldin Turulja, the answer would be a resounding positive. This militaristic SRPG binds a complex and demanding combat system around a gritty, well-told story. Those Who Rule won't move the needle in terms of originality too much, and there are quibbles with its UI and general level of management depth, but this is a solo labor of love that questions what the right to rule means and what responsibilities those with that right might bear.

[...]

From the beginning of the game, I wanted to complete Those Who Rule to learn the fate of the Rangers and engage with more of the tough battles and varied objectives. There was enough to keep me going in discovering new characters, unlocking new classes, and contemplating new map effects or strategies. The interplay of the combat design and the importance of positioning and managing aggro is deeply satisfying. That said, the fiddly UI and rather limited management options do take away from the experience. Some may also be turned off by the relatively basic enemy variety: there are no lions and tigers and bears here. But I can't deny the game has a lot of heart and soul. For those who have a soft spot for political drama between warring nations nestled around a challenging turn-based combat system, it might pay to be king for a day.

Score: 79/100

[Discuss] - [Top]

Swordhaven: Iron Conspiracy - May Update

Posted on Apr 20, 2025 13:53 by RPGWatch

[​IMG]Swordhaven: Iron Conspiracy will get a new update in May:
[​IMG]

Announcement: May Update

Greetings, friends!

The next content update for Swordhaven is scheduled for May, and we're not wasting any time working on it. Today, we'd like to share some information on what you can expect.

New locations

The upcoming update will feature several new locations, the most important of which are the Gate Quarter of Swordhaven and the Sewers - a sprawling dungeon filled with monsters, puzzles, treasures, and loopy loners who have found solace underground.

Several mini-bosses will also be added, not to mention a completely new monster type - a foul jelly beast that doesn't seem too strong... until you notice it can strip you of most of your armour points with its acidic spit attack!

Along with all this new content, we'll also introduce unique distinctions, new achievements, a pair of legendary weapons, fresh monster loot, and weapon techniques - one of which relies on a non-martial skill to work.

[...]

[Discuss] - [Top]

Stoneshard - New Roadmap

Posted on Apr 20, 2025 07:42 by RPGWatch

[​IMG]A new roadmap for Stoneshard:
[​IMG]

Devlog: New Roadmap

Hello everyone!

Today, we are excited to present the updated 2025 Roadmap for Stoneshard. But before diving into the details, we'd like to take a brief look back at the development of "Rags to Riches".

"Rags to Riches" was a major success for our team. That update brought the highest number of players since the game's Early Access launch, received a wealth of positive feedback, and showed a significant increase in engagement compared to previous releases. We are incredibly grateful for this warm reception and hope that future content will continue to meet your expectations.

However, as many of you may remember, the development of "Rags to Riches" proved to be long and arduous. While the complexity of the new features played a major role in it, we also had to devote significant effort to extensive reworks of many existing systems to ensure the seamless integration of all the planned content.

It wasn't uncommon for the development of one system to necessitate changes in several others, sometimes to the point of adding new systems altogether. Splitting these changes and additions across multiple updates or postponing them wasn't really an option, as certain core elements like the Caravan, reworked Contracts, Dungeons, the World Map, and numerous smaller but technically crucial features are all deeply interconnected. This quickly turned into a true Gordian knot of conditions and dependencies. Untangling it took a great deal of time, ultimately leading to the substantial delay of that patch compared to previous ones.

Fortunately, now that we have added one of the last truly large and comprehensive systems - the Caravan - we hope to release future updates more regularly. Unlike "Rags to Riches", the remaining mechanics and content follow a fairly modular structure.

To sum it up, we aim for smaller but more frequent patches. Our new Roadmap reflects this change as well, moving away from massive, standalone updates in favor of parallel content development, which will be divided into smaller releases (don't worry - they'll still have names).

Because of this, the "Venom in the Waters" update, which was previously planned as the next major patch, has been postponed. Some of its features have been redistributed into other content blocks, since such a heavily thematic patch would have taken an unreasonably long time to develop.

So, what's next for Stoneshard?

[...]

Full size

The first order of business is Caves. This new location type is designed to add variety to world exploration - unlike usual Dungeons, Caves won't be strictly tied to one faction, will boast more diverse visuals, and can be home to a wide range of enemies and dangers, including unique ones.

It's worth noting that Caves won't be used for Contracts. Instead, they will play a key role in the reworked Task System, which we plan to introduce in one of the future patches.

The rest of the planned features include a new school of spatial magic - Arcanistics, new quests, more Caravan Events, and the elimination of gaps in gear progression that emerged after transitioning to the tier-based system.
We also plan to revamp the Psyche System, reworking both the existing Psyche States and the core mechanic as a whole. Our main goal is to make the entirety of it much more interactive and immersive.

And finally, something many of you have long been waiting for: we are officially beginning work on the Character Creator. We have plenty of ideas and concepts for how this system should function (the recent overhaul of Character Traits should serve as a small teaser for the direction we're taking). Combined with the Trait System, this will be an incredibly complex and resource-intensive task, making it difficult to predict an exact timeline - all we can say is that it will be released once we're certain it's ready.


That's all for now. Once again, we want to thank all of you for your support and trust. Stay tuned, and we'll see you soon in the world of Aldor!

[Discuss] - [Top]

Revenge of the Firstborn - Artificial Intelligence

Posted on Apr 20, 2025 07:42 by RPGWatch

[​IMG]News that Revenge of the Firstborn is using AI:
[​IMG]

A look at Revenge of the Firstborn's AI

This month I thought I'd change things up a bit and talk about one of the backend systems in Revenge of the Firstborn, specifically the AI system. RotFb uses an AI approach called utility AI. In utility AI, each action that an agent can take is given a "utility" score where utility refers to how happy the actor would be if it took the given action.

To determine the action with the highest utility score, the game loops through a series of a couple dozen different potential actions, ranging from ending the NPC's turn, to casting a spell or making an attack. Each action has one or more decision inputs, each of which has a numeric value for when the condition is true and numeric value for when it's false. Those values are then added up to get the final utility score for an action.

Let's take an example of drinking a healing potion. To get the healing potion utility score, the game has several inputs that can raise or lower the final score. They are:
  • Does the NPC have a healing potion in their inventory? Naturally, if they do not, the utility for this action needs to be set to a very low score. Since I know the score for ending the NPC's turn is 0, I give this input a value of -100 to ensure that no matter what other decision inputs modify the action's overall score, it will still be below 0. If the NPC does have a healing potion, the score is unchanged because simply having one in their inventory has no bearing on whether they want to use it.
  • The second-most important input involves evaluating the NPC's health. If they are at full health, this check adds nothing to the score, however if they are below, say, 50% we increase the score so the final score for this utility is higher than the baseline of 0. Let's say this action increase the utility score to 25.
  • For this example, we'll include one last decision input. Is the agent close enough to an enemy that the enemy can make an attack of opportunity on them if they drink a potion? If so, we reduce the score by 10. This would make the action's final score 15, meaning it is less likely to be chosen, but not impossible to be chosen.
Let's say that our hypothetical agent has a potion, is low on health and is not in danger. This would make our Use Potion utility have a final score of 25.

We don't have any enemies close by, so the attack utility is low, perhaps 10.

However, the AI actor has a fear effect. The fear effect has a very high utility score because fear supersedes any other actions the agent could take. The Run Away in Fear action has a score of 75.

So, we are left with the following utility scores:
  • Use Healing Potion - 25
  • Attack Enemy - 10
  • Run Away in Fear - 75
Making the clear winner Run Away in Fear. The actor will attempt to find a place that is far away from the source of its fear and run to that location.

The game has several baseline utility action collections - it has one for average intelligence agents, non-intelligent agents (undead) and even a few specific ones such as dragons. This helps give agents different behaviors as appropriate. For instance, average intelligence creatures are smart enough to attempt to flank you in combat, but non-intelligent ones are not. Creatures can also add new actions to the baseline collection. For example, the medusa has an addition action for using its petrifying gaze attack.

The game uses a similar scoring system for what type of an attack an agent should make. For instance, a trip attack gets a higher score if the agent is bigger than its target and it has the Improved Trip feat. Grappling is more likely if the agent is clearly stronger (a very large difference in strength score) and if the target is a spellcaster who would be largely neutralized by being unable to freely move their limbs.

The AI also scores spells in this manner. Each spell the agent knows gets a score based on how many targets it can hit, whether or not there are allies in the area of effect (assuming the creatures cares about its allies) and so on. In order to make the choice of spells a little less predictable, each spell with a utility score within 10% of the highest has an equal chance to be chosen. This gets us one of a few viable spells but also excludes all spells that are clearly not applicable to the current situation.

Hopefully you've found this little peek under the hood of the engine interesting. Keep an eye out for more details in future updates!

[Discuss] - [Top]

SW:TOR - Darth Malgus Teaser

Posted on Apr 20, 2025 07:42 by RPGWatch

[​IMG]A new trailer for Star Wars: The Old Republic:
[​IMG]

Star Wars: The Old Republic - Official Darth Malgus Teaser Trailer



[Discuss] - [Top]

Mandragora - Review

Posted on Apr 20, 2025 07:42 by RPGWatch

[​IMG]GaminBolt reviewed Mandragora: Whispers of the Witch Tree:
[​IMG]

Mandragora Whispers of the Witch Tree Review - The Final Verdict



[Discuss] - [Top]

Phantom Brave: The Lost Hero - Impressions

Posted on Apr 20, 2025 07:42 by RPGWatch

[​IMG]RPG Site checked out Phantom Brave: The Lost Hero:
[​IMG]

Phantom Brave: The Lost Hero PC Port Impressions - Steam Deck Recommended Settings, Switch Comparisons, & More

NIS America will release NIS' Phantom Brave: The Lost Hero on PC (Steam) next week following its debut earlier this year worldwide for PlayStation 5, PlayStation 4, and Nintendo Switch. In our review of the Switch version, Nathan mentioned how the performance detracted from the overall experience. While I enjoyed my time with it on Nintendo Switch, the performance left a lot to be desired. I downloaded the PS5 demo to see how it felt and it was a much better experience there, but I expected more from the port. I was curious to see how the PC version would scale and whether it would offer a great handheld experience. Ahead of its launch, I've been playing the Steam version of Phantom Brave: The Lost Hero on both my Steam Deck and ROG Ally for this PC port feature.

[...]

[Discuss] - [Top]

Betvisa app   Mostbet apk

Check our recent news archives or the entire archives listing.

Are you ready to get the best no deposit bonus? Just take a step into Japanese online casino .com and you will have the great opportunity of your dreams with zero risk!


Amazon.com
Amazon.ca
Amazon.co.uk
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!


Disable all ads!