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Skitia's Nalia At Last: A Romance Mod For Throne of...

Posted on Sep 26, 2022 20:52 by Ancalagon

Nalia At Last is a romance mod for Throne of Bhaal. The beta is basically a complete release, but may still have some bugs and writing that need to be polished out.

The Beta includes:

  • Friendship Track
  • Standalone Romance Track
  • De'Arnise/Arnel's Nalia Romance Track
  • Player and NPC initiated Flirts
  • New Interjects to match the style of the Bioware romance NPCs


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G3: Unfinished Business for Icewind Dale v10 Released

Posted on Sep 26, 2022 08:42 by Ancalagon

The Gibberlings Three

Like its predecessors for Baldur's Gate and Baldur's Gate II, Unfinished Business for Icewind Dale aims to restore content and quests that were omitted from the game as shipped. The additional content in this mod is based on what I can piece together from various game resources and from talking with former developer JE Sawyer on the Obsidian forums. Later, through my work with Beamdog, I was able to secure some of the original quest design notes and further refine the restorations. Version 10 features a new component for the Vale of Shadows--credit for spotting and restoring this goes to Graion Dilach.

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SHS: Almateria's Restoration Project v9 with Russian and...

Posted on Sep 25, 2022 20:32 by Ancalagon

Spellhold Studios

Almateria's Restoration Project

The Restoration Project is a mod for Baldur's Gate aiming to restore literally all unused sounds, as well as some minor cut characters or locations. In recent iterations it evolved into the younger, brasher sidekick of Unfinished Business.

Version 9 comes with a Russian and Czech translation and some bug fixes, and support for Project Infinity.


- Added a Russian translation by Austin &
- Added Czech translation by Radim "Edvin" Klímek.
- Component "Better Item Import": Malaaq should be in the Air Elemental plane, not the library; the cambion should not drop a 2nd Sword of Chaos.
- Corrected text format for oBG2.
- Added English text to language versions were lines were missing.
- Unified setup.tra for all OS.
- Add folder libiconv-1.9.2-1-src.7z for licence info.
- Removed leftover files (DS_Store, utf8.mrk, backup folder).
- Added .ini file with metadata and globally unique LABELs to support Project Infinity.

Read the Readme

Mod Page and Download

Mod Forum

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Kerzenburgforum: Adalon's Blood updates to v15 with...

Posted on Sep 24, 2022 20:23 by Ancalagon


Adalon's Blood

Author: Gandalf the White

Coding and co-author: jastey

Adalon's Blood Modification is for Baldur's Gate II (BG2, BGT, BGII:EE, EET). It enables the player to ask Adalon for somewhat of her blood to end the 'skinner' murders in the Bridge District without having to kill her. This is mainly aimed at good aligned characters who want to finish the quest in a good way: to discover and eradicate the clients of the skinner and cleanse the armor in a temple.
Nevertheless, evil characters with CHAR of 18 or higher may also attempt to convince Adalon to sacrifice some of her blood. There is a 25% chance of success for them in deceiving the silver dragon.


+ New answer option with Fael inserted which allows a good character to accept the silver dragon blood-quest without having to play evil
+ Answer option with Adalon inserted which allows the PC to ask for some of her blood
+ Fight with the Aboleth in Usth Natha (after returning of Adalon's eggs)
+ Added option to hand over the human skin armor to a temple.

Version 15 comes with a Czech translation and support for Project Infinity. Thank you Radim "Edvin" Klímek for the translation!


-added czech translation, by Radim "Edvin" Klímek
-added metadata ini to support Project Infinity
-switched text format handling to HANDLE_CHARSETS + inconv.exe
-updated readmes / links

Mod Page and Download

Modthread at Kerzenburgforum (German)

Mod Thread at BeamDog's

Direct Download at GitHub

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G3: Framed Mod Version 1.13 now available!

Posted on Sep 24, 2022 08:12 by Ancalagon

Gibberlings Three


The Framed mod provides 2 different versions of Chapter 6 and makes going to Candlekeep a possible side quest not involving the Iron Throne. If Candlekeep is visited before the Iron Throne Building is investigated, Eltan will have a different task for the group to be done in Chapter 6. To experience the new version, a work order will need to be obtained from Bentley (Friendly Arm Inn) or Scar (initial meeting only and only if PC admits to clearing the Nashkel mines) during Chapter 5.

Version 1.13 comes with a revised French translation by JohnBob, and closes an oversight for a possible quest path.


- French translation revised, by JohnBob
- Alternative Chapter 6 should also start if the group returns after entering the Iron Throne Headquarters before going to Candlekeep in chapter 5.
- Updated install order syntax for PI

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G3: Another fine Hell updates to Version Alpha_220923!

Posted on Sep 24, 2022 08:12 by Ancalagon


Another fine Hell,

AfH is a mod for Siege of Dragonspear in a BG:EE or EET setting. The mod is still in development and will have BGII content in later versions, but content for SoD is finished.

This mod introduces a new reason why the PC falls at the end of SoD and has to leave town. For this, events after the slayer-dream-sequence are altered accordingly. The mod does not introduce a new catastrophe or frame work, it just uses what is already happening at Dragonspear basement and gives said events a new focus in people's perception of the PC's power and possible posed threat in combination with their divine heritage.

Version Alpha_220923 comes with a fix and an improvement.


-NPCs should leave and cutscene should play correctly (variable should be set if Imoen is in group, too).
-Items dropped by NPCs upon leaving should be accessible in third floor of palace.

Project Page

Mod Forum


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Themed Tweaks Mod updates to Version 0.3 with French...

Posted on Sep 24, 2022 08:12 by Ancalagon

Themed Tweaks Mod

by Lauriel

Themed Tweaks' main purpose is to augment the role-playing environment throughout the game series. To that end, it tweaks the story in various places.


  • SoD - Give Imoen a special Wand of Magic Missiles for the attack in the palace
  • SoD - Allow PC to give aid to Imoen after the attack in the palace
  • SoD - Ditch tour-guide Corwin Schael
  • SoD - Remove dreams about Irenicus from SoD
  • SoD/BG2EE - Add a little snark
  • SoD - Remove cut scenes that the PC shouldn't be privy to (finished through the first camp)
  • SoD - Stat-based observations and options
  • SoD - Quest: Scouting the Coast Way Crossing
  • BG2EE - Give Imoen innate Magic Missile abilities for BG2 scene
  • BG2EE - Use movie of Irenicus in hell as a dream to restore all Bhaalspawn powers. This component is also offered by the Transitions mod and will be skipped if installed there.

Version 0.3 comes with a small fix and a French version by JohnBob!


- French version added, by JohnBob!
- "Add stat-based observations and options": Info about fallen paladin Dauston should be available if Corwin joins the party at first camp, too.
- Added the ending "txt" to the (not used) "themed_tweaks_v2.tp2" so PI and the automated mod packaging tool don't get confused.



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G3: EndlessBG1 updates to v13!

Posted on Sep 23, 2022 20:03 by Ancalagon

Gibberlings Three

Endless BG1

For the EE games, the main aim of this mod is to provide the possibility to remain in the BG1 "world" after Sarevok is defeated. Original progressing/ending of the game will be done by talking to Duke Belt inside the Palace.
For EET, it also adds the possibility to move on to BGII by skipping SoD completely. This was included because it was easy to add, not because I think it should be skipped. (Also note that there might be mods that expect SoD events to have happened in BGII).

For BGT, the main component of the mod adds some praise for the PC to Duke Belt's dialogue and removes some oversights with regard to references to Sarevok after he died.

There are several optional components that give more flavor to the situation and prepare for the SoD story events in all games. For most additional content I was inspired by how Baldur's Gate city looks in SoD. Three components are for SoD/EET only.

Version 13 comes with a fix for Winski disappearing too early.


-Winski should not be gone before the PC went for Sarevok in the Undercity Temple.

Visit Modpage

Visit Forum


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G3: Tactics Remix Joins G3!

Posted on Sep 23, 2022 08:02 by Ancalagon

The Gibberlings Three

Tactics, originally from Wes Weimer and a number of other authors, was a mod for the original Baldur's Gate II that added a number of difficult encounters and substantially improved AI for enemies. With Wes's permission morpheus562 has created Tactics Remix, based the original Tactics mod, that adds quite a few optional, but difficult, encounters to BG2:EE and EET aimed to make the game more challenging and rewarding.

A first alpha, v0.1, is available in the download section. You can also learn more about the mod on its project page or readme, or join us on Discord.

[Discuss] - [Top] Under-Represented Items v11 Released

Posted on Sep 20, 2022 07:32 by Ancalagon

Under-Represented Items adds items to Baldur's Gate II from Icewind Dale II. Only certain kinds of items were chosen with the intent to flesh out smaller weapon families.

Version 11 fixes a slew of minor issues found since the previous release.

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G3: Coran's BG Extended Friendship Talks update to v5.2!

Posted on Sep 19, 2022 19:23 by Ancalagon

The Gibberlings Three

Coran's BG Extended Friendship Talks

This mod expands Coran's Friendship talk sequence, adding up to eighteen (18) new banters with the protagonist (and one potential comment by Garrick) for a player character who is not in an active romance with him. If you have The BG1 NPC Project installed, they begin playing after the last regular friendship talk. If the player started and interrupted Coran's The BG1 NPC Project romance, the friendship sequence should initiate after that. If you do not have The BG1 NPC Project installed, they become available immediately.

Version 5.2 changelog:

-English version: Corrected text format errors for EE (all tra files need to be in utf8).


Zip package -

IEMod package -

Mod's Homepage

Discussion Thread at G3

[Discuss] - [Top] Item Upgrade v50 Released

Posted on Sep 19, 2022 07:13 by Ancalagon

The Item Upgrade mod allows Cromwell and Cespenar to upgrade additional items in BGII. One third of them are convenience functions (e.g., they save you ring or boot space), one third of them try to beef up categories of weapons that are "weak by comparison" (e.g., clubs and spears), and one third of them upgrade NPC-specific items.

Version 50 was a fairly thorough review of the items with a particular focus on the EEs. Numerous minor discrepancies were found and fixed.

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WM: Quayle BG2 v7.0 is available

Posted on Sep 08, 2022 05:52 by Ancalagon

This mod introduces Quayle from BG1 as a party joinable NPC in BG2(EE). But only if Aerie fails during the newly added short mission... A mini quest (including a small new area) is provided, where you decide who you prefer to travel with. Know, however, that you won't be able to change your mind as Aerie will need to fall during the quest, if you decide that it is your old friend you'd rather work with.

The mod includes time-triggered and scenery talks for both SoA and ToB, banters, interjections, and new items.

Version 7.0 includes:

  • New portrait
  • Fixed a few typos
  • Fixed Epilogue script
  • Fixed Epilogue portrait
  • Added missing walls to the quest area
  • Added a few player responses in dialogues
  • Added basic PIDs for SoA and ToB
  • Added XP adjustment for EE games
  • Longer time spaces between dialogues
  • Improved quest cutscenes


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Near Infinity updates to v2.3-20220906!

Posted on Sep 06, 2022 17:42 by Ancalagon

Near Infinity v2.3-20220906

Near Infinity is a resource browser and editor for Infinity Engine games, such as Baldur's Gate or Icewind Dale. It is written in Java and available for Windows, macOS and Linux.

This version provides an option to specify a custom home folder for EE games, adds a new check feature, and provides many other improvements and fixes.

More information as well as a detailed Changelog can be found in the respective topics at Spellhold Studios and Beamdog Forums.

Download: GitHub

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