This Tweak Mod is for the SoD campaign (also with native EET compatibility). It serves two purposes.
For players, this mod aims to make the coalition forces aware of Caelar's and Hephernaan's plans with focus on the actual important aim and danger of the crusade, and give reply options with which the PC can inform the coalition forces about what is going on. For this, all bits and pieces of information the PC can gather along the campaign are tracked and evaluated. Journal entries give an overview on what information the PC already gathered.
All in all, this mod is supposed to connect the dots so the PC is able to tell about all the inside info they gathered as well as have the coalition officers acknowledge and react to the actual danger(s).
For modders, this mod introduces a variable-based tracking system about the different levels of knowledge the PC and the coalition officers gain throughout the campaign, which could be used for own mods, e.g. for fine tuning mod NPCs reactions to the depths of gained information about Caelar, Hephernaan, and the crusade, but also the Hooded Man's appearances. Also, own reaction mods based on any components of Road to Discovery can be developped by whoever wants to, as long as those mods make (components of) RtD a prerequisite and do not include changed content of this mod nor tweak any of RtD original writing.
The mod is modular so every player as well as modder can chose how much changes and content they want to see/use. Install this mod very late after any other mods that might add reply options (but before EET_End on an EET install).
Version 0.2Beta comes with a German version by Shai Hulud. The German translation uses the terminology of the fanmade translation "Deutsche Übersetzung für SoD".
- German version added, by Shai Hulud
- added a paragraph "note to all translators and German players" to readme
- removed the tra handling: no copying to "autotra" folder; no iconv convertion; tra-files are in utf8.
The Crossmod Banter Pack is a collaborative effort to add new interactions between mod NPCs in Shadows of Amn and Throne of Bhaal, written by the original NPC authors working in collaboration. This mod adds material including banters, romance conflicts and interjections. Version 21 features over 40 new banters, primarily thanks to the hard work of Lava.
The mod allows you to acquire a magical artifact called "Magic Store of Vergadain" that provides the means to visit any store you have visited in the past. Getting your hands on this unique artifact involves a small quest of one kind or another. It is available for original BG2, Tutu, BGT, BG:EE, SoD, BG2:EE, EET and IWD:EE.
Version 2.2 provides French translation by Deratiseur.
Heroes, Thieves, and Moneylenders (HTaM) is a mod for BG2 or BG2EE that adds new quests, episodes and characters, several new areas, additional banters and interjections for NPCs from the main game and from some other mods. HTaM is a project from the Russian Arcanecoast Team--specifically Austin, Scheele, Alisia, tipun, and Gorionar--who have been long-time translators of several G3 mods and is available in English and Russian. We're pleased to offer their mod!
This modification introduces Breagar of Clan Bardormar as a joinable NPC into Baldur's Gate 1 and II. Breagar is of lawful good alignment and comes with an own kit: "Dwarven Blacksmith". There are dialogues, creatures, items, and quests added for both BG1 and BGII games.
For BGT and EET, Breagar works as a continuous character all through the trilogy. There are three different ToB endings dependent on the player's choices.
For BG:EE, Tutu, BGII, and BGII:EE, only the according content of the game will be installed.
The mod is compatible but independent on the Worldmap Mod, i.e. the Breagar Mod will work with the Worldmap Mod independent on whether it is installed before or after, but the Worldmap Mod is not needed to see the new area added by Breagar on the games' worldmaps.
Version 11.0.0 comes with a lot of bugfixes and restored sound clips for the Silver Lady.
-corrected interjection into Saemon's dialogue in ToB (should use Breagar's ToB Banter file).
-removed unknown innate spell from ACBre07.cre
-ambient sounds of "ACCEM1.ARE"are should get installed (corrected path in tp2)
-Berronar's axe will no longer be doubled after cutscene (ToB)
-Breagar should not comment on the mines being flooded before it happened.
-Breagar should comment on the Mithril necklace.
-Saving Revianel should only give XP once.
-Breagar's Axe should not be on table with Duergar in ID if Tweak to transfer BG1 items into BG2 is installed.
-Hooded dwarf should no longer wait in Trademeet if quest is over.
-Breagar should not complain that the axe is his before he received it from the Silver Lady.
-Breagar should move with the camps in SoD if not in party.
-Breagar will wait near Rayphus in the big Coalition Camp (bd3000.are).
-EET: Breagar should spawn in ID if he did not leave forever before.
-EET/SoD: Breagar will not be present in the kidnapping scene for technical reasons.
-trap on third floor of Astinus' tower can now be disarmed (98%).
-removed invalid spawn references in ARAC06.ARE.
-Fixed misspelled variable for Audhild quest.
-Optimized EET transition.
-Journal entries should be sorted into the quest section (EE).
-Reinserted sound clips for Silver Lady.
-streamlined dialogue syntax in acsilver.de.
-streamlined triggering of dialogues with Imoen about Breagar's hand.
-Fixed crossmod bug with Imoen4Ever.
-Added check so the mod can't be installed after EET_End.
-Changed check for Crossmod with EET_DSotSC to exclude BG:EE-DSotSC (fix install error).
-Fixed install error with Imoen4Ever crossmod (for non-english versions).
-Added install order syntax and globally unique LABELs to support Project Infinity.
Angelo Dosan is the fighter-turned-mage who served as your brother's henchman in Baldur's Gate. You may remember that he sentenced you to death and fought against you in the Undercity, and if you were lucky enough to mine the content, you may remember that he is Shar-Teel's father. Most likely he didn't survive your game, but people in this world seem to have a knack for not staying dead.
In the Angelo NPC Mod, Angelo tracks you down in the Graveyard District to make you an offer you can't refuse (though perhaps you will).
The mod is directly compatible with all BG2 games: BGII, BGT, BGII:EE, and EET.
Version 9 comes with a Russian version by fufel007, several bugfixes by Arcanecoast Team, and support for Project Infinity!
- Added Russian version, by fufel007.
- Corrected Sarevok's scriptname in adang25j.d.
- Traify-d all text lines in adsuu.baf, adangel.baf and adsawara.baf.
- Fixed text format for non-English EE games (setup-angelo-ee.tra).
- Changed tp2 specifications for portrait components so they get deinstalled automaically if main component is not installed.
- Added angelo.ini with meta data and syntax to support Project Infinity.
- Added libiconv-1.9.2-1-src.7z for iconv license info.
One of the things that makes BG2 so enjoyable are the NPCs in your party, and how their background and your character's relationship with them add so much more depth to your own storyline as well as your gaming experience. This mod will add Auren, a joinable NPC with a female/female romance path.
Version 12 comes with a Spanish translation by Magis356 and more support for Project Infinity.
- Added Spanish version by Magis365.
- Added install order syntax and globally unique LABELs to support ALIEN's Project Infinity.
- Changed AUTHOR tag to SUPPORT with link to mod forum.
- Added libiconv-1.9.2-1-src.7z for license info.
The mod itself takes place in the coastal area south of Candlekeep, and involves the lighthouse, the treasure cavern, the sirines dwelling along the beach, and worgs. Also pirates. Everyone loves pirates. At the end of it all you should have either a warm fuzzy feeling in your heart, or a bunch of loot. This quest will especially appeal to druids, though any class can play it without missing any content, dialogue, or equipment.
Explore the southern part of the lighthouse map to start the quest.
The second, optional component "Extended Lighthouse Area" replaces the area with a version without stones in front of the lighthouse entrance and adds doors that actually open. This component is not compatible with Tutu. By White Agnus.
Version 16.2 comes with a revised Polish version by Roberciiik.
- Revised Polish translations, by Roberciiik.
- Traified missing lines from setup.
The Icewind Dale NPCs mod introduces a cast of five new characters to the great frozen wastes of the Forgotten Realms, with all the depth you would expect from PPG companions. The mod will transform the Icewind Dale experience into the story of a single, player-defined protagonist, and
his or her fully-interactive allies.
The mod includes a fighter, ranger, multi-classed thief, paladin, and bard. A fighter can be dual-classed into a cleric or a druid, starting with
level 2. Alternate classes are also available.
Each character comes with a new, original portrait, full voicing, interactions with the PC and each other, and quest commentary
and interjections. Romance is also in the bitterly cold air...
IWD NPC updates to v8! Thanks to Ril for the Polish version and morgan for most of the improvements!
- Polish translation by Ril
- readme call moved to before installation
- mod now uses HANDLE_CHARSETS and ANSI coded text files
- Audio handling for IWDEE and IWD-in-BGII changed to HANDLE_AUDIO
- Language folders moved into subfolder "language"
- added DESIGNATED tags to components
- optional components will only be available if the main component is installed
- Weidu updated to v247
berelinde's Keldorn Romance introduces a romance for the original BioWare NPC Keldorn.
It is compatible with all BGII games: original BGII, BGII:EE, BGT, and EET.
He's loyal. He's brave. He's... single? Life is an uncertain thing, and changes come when we least expect them.
This mod offers a chance to romance Athkatla's newest... and most reluctant... bachelor. All relationships take work, and this one takes more than most, but the rewards are great, for those patient enough to endure the trials.
This romance is not for everyone. It is certainly not a romance for the hasty. When it begins, Keldorn is grieving after the collapse of his 20-year marriage, and it takes him a long, long time to recover. It deals with mature themes, the real consequences of rejection and recovery, and some players may not want to go through all that, no matter how devoted the would-be love interest becomes in Throne of Bhaal. It is also very, very long, with 35+ talks in Shadows of Amn, though the talks are spaced more closely together to compensate for this.
To begin the Keldorn Romance, you must allow Keldorn and Maria to reconcile. He will only consider himself free if his marriage to Maria is legally ended, and imprisoning Maria will only separate them, not divorce them. Also, Maria's incarceration might present childcare issues that would be impossible to overcome.
The mod also features a quest for all PCs, romanced or not, though that, too, requires a reconcilliation between Keldorn and Maria.
Version 8 comes with corrected chapter variables for EET.
-Corrected use of EET compatible global chapter variables.
This large mod adds more than 100 new areas, new as well as changed, more than 400 new creatures, 4 new NPCs with their own tasks, more than 400 new items, more than 20 new stores, more than 30 mini quest and 2 major quests to the game. The player travels to the town of Soubar, where the Bhaalspawn's powers are sorely needed. (ToB, BGT, BG2EE, EET).
Version 1.16 comes with a fixed install for non-English versions, a bugfix, and improved support for Project Infinity.
- Fixed install error for non-English versions: Added needed dlls for iconv.exe.
- Added inn2616.sto in case it is not existent ingame (BGII:EE).
- Added install order syntax and globally unique labelling to .ini to support Project Infinity.
The main goal of IWD2 NPC is to give an IWD2 player the opportunity to play with joinable NPCs that are not silent.
Version 6 comes with a Russian translation and bugfixes by p_zombie.
- Russian version by p_zombie.
- Fixed repeating dialogue in JAEMB.D.
- Removed dublicated line in P#NIKOB.D.
- Removed loop in P#PRACB.D.
- Fixed izdaer/Prachi dialogue mixup in P#RIZDB.D.
- Party.txt moved from IWD2NPC to directories IWD2NPC\English and IWD2NPC\Russian, as it requires translation.
- The IWD2NPC\chr directory has been moved to the IWD2NPC\English and IWD2NPC\Russian directories, as it requires translation.
- Setup-IWD2NPC.TP2 - added Russian language. Further everywhere in the original added /%LANGUAGE%/.
- Weidu version to v246.
- Updated readme (by jastey).
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