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WM: Quayle BG2 v6.0 is up!

Posted on Apr 05, 2020 03:12 by Ancalagon

Are you tired of Aerie? Would you like to try out some other cleric/mage? Or maybe you'd like to team up with the SMARTEST of gnomes? If so, then try out Quayle BG2 NPC. Enjoy his new mini-quest. If you lose Aerie in the main fight, Quayle becomes available. Decide who to save... thus who to work with.

New version includes:
-Many rewritten lines and talks
-Banters between Quayle and EE NPCs
-Additional proofreading by jmaeq
-New portrait to match BG2 style
-Updated .cre file - SoA
-Updated .cre file - ToB

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WM: Southern Edge v2.32 is available

Posted on Apr 03, 2020 02:52 by Ancalagon

Southern Edge is a new district for our favourite BG2 city - Athkatla - available from the very start, once you talk to Gaelan and hear his offer. So if you're interested in quest mods with new areas, items and... some minor returning characters, then this mod should catch your interest.

Version 2.32 fixes compatibility issues with Imoen 4 Ever mod.

Forum

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WM: Skie - The Cost of One Girl's Soul v3.2 available

Posted on Apr 02, 2020 02:42 by Ancalagon

Skie: The Cost of One Girl's Soul gives the player a chance to continue the Skie's plot from Siege of Dragonspear in Baldur's Gate 2: Enhanced Edition. Mod introduces a medium-length quest, a returning companion and some SoD-inspired items. It is for you to decide which of those three components you want to include in your setup.

Version 3.2 introduces three new SoA interjections for the returning NPC and a portrait update.

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Version v2.1-20200401 of Near Infinity released

Posted on Apr 01, 2020 14:32 by Ancalagon

Near Infinity (or short: NI) is an open source cross-platform browser and editor, based on Java, for resources of Infinity Engine games.

A new version is available after a long wait, which provides a great number of new features, various improvements and many bugfixes. The full changelog can be found here.

You can grab the latest release from the download link below.

Links:



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SHS: Isra NPC for BG2 updated to v3.1

Posted on Mar 30, 2020 14:12 by Ancalagon

Spellhold Studios


Isrea NPC for BG2 has been updated and is now available for Mac Os X and Linux games (in the same package). v3.1 is ToB, BGT, BG2:EE and EET compatible.


Visit the Mod Forum

Download the Mod from Spellhold Studios

Read the Readme

Download the Mod from SHS official GitHub Mirror


Change log:

- Added isra_bg2.ini metadata file to support AL|EN's "Project Infinity".
- Replaced `AUTHOR` keyword with `SUPPORT`.
- Added missing `REQUIRE_PREDICATE` process to avoid installing the mod in inaccurate games.
- Added components `DESIGNATED` numbers and "isra_npc_for_bg2" and "isra_npc_for_bg2_crossmod_content" `LABELS`.
- Externalized tp2 code into main_component.tpa and isra_bg2_crossmod.tpa libraries for more comfortable readability and maintenance.
- Commented code as much as possible.
- Replaced `GAME_IS` conditions with variables checks to speed up install time.
- Added missing `HANDLE_CHARSETS` function to convert string entries for EE games (to prepare for possible translations).
- Removed redundant `IF_FILE_EXISTS` conditions in isra_bg2_crossmod.tpa.

- ToB: Summoning Isra via fate spirit will be deactivated if Isra was in the party during ToB transition.
- rh#isr.baf: Fixed wrong strref entry (was missing in rh#isr.tra).
- rh#quest.d and rh#quest.tra: Integrated BWP Fixpack tokens typo fix (replaced <PRO_BOYGIRL> with <PRO_GIRLBOY> at entry @150).

- Fixed Isra portraits in EE games.

- Mantle of Roses (rh#cloak.itm):
- Fixed item description: added missing weight (3).
- Removed Enchantment value (was 2).
- Added missing opcodes for a full Immunity to Confusion effects: op#296 Protection from Specific Animation (SPCONFUS), op#267 (protection from string = 14782 Confused - 14791 Rigid Thinking), op#169 (Immunity Special Effect Icon = 2 Rigid Thinking, 3 Confused, 47 Chaos).

- Updated setup.tra file for compatibility with GW_UPDATE_ITM_DESCRIPTION_TO_EE WeiDU function requirements which automatically removes usability restrictions for EE games.

- Fixed typos in .tra files.
- Traified rh#isstr.baf and completed isra_bg2.tp2 traification.
- Updated deprecated modding tools links.
- Re-formated, updated and renamed readme file to isra_bg2-readme-english.html and moved it into new readme folder.
- Removed useless files and folders (backup, batch...).
- Reorganized mod architecture tree: created folders to sort files according to their types.
- Updated OggDec to v1.9.7.
- Included Linux and Mac Os X versions in the same package (thanks AL|EN's Infinity Auto Packager tool!).
- Uploaded mod to official Spellhold Studios GitHub mirror account.

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SHS: Isra NPC updated to v3.0

Posted on Mar 30, 2020 14:12 by Ancalagon

Spellhold Studios


Isra NPC has been updated and is now available for Mac Os X and Linux games (in the same package). v5.0 is Tutu, BG3, BG:EE and EET compatible.


Visit the Mod Forum

Download the Mod from Spellhold Studios

Read the Readme

Download the Mod from SHS official GitHub Mirror


Change log:

- Added isra.ini metadata file to support AL|EN's "Project Infinity".
- Renamed setup-isra.tp2 -> isra.tp2 to support AL|EN's "Project Infinity".
- Replaced `AUTHOR` keyword with `SUPPORT`.
- Added missing `REQUIRE_PREDICATE` process to avoid installing the mod in inaccurate games.
- Added components `DESIGNATED` numbers and "isra_npc_for_bg", "isra_valerie_crossmod_content" and "isra_gavin_crossmod_content" `LABELS`.
- Externalized tp2 code into main_component.tpa library for more comfortable readability and maintenance.
- Commented code as much as possible.
- Added Modmerge check for SoD games.
- Replaced `GAME_IS` conditions with variables checks to speed up install time.
- Removed SoA checks as Isra needs BGT or Tutu to be installed.
- Added missing `HANDLE_CHARSETS` function to convert string entries for EE games (to prepare for possible translations).
- Reworked install procedure to use WeiDU's built-in `HANDLE_AUDIO` function.
- Added EET compatibility.
- rh#israj.d and valerie.d: fixed wrong tutu variables that were patching wrong dialog files in BGT games and added a workaround to patch right states according to the games.
- Updated cpmvars files.
- Cleaned up old ids entries patch replaced with more recent BG2 Fixpack one and removed animate.ids patching that was ruining Infinity Animations fixes if installed after IA.
- Simplified area type flagging and Tutu area script assignment patching.
- Fixed Isra portraits in EE games.
- Traified rh#isfix.baf and crossmod banters.
- Updated deprecated modding tools links.
- Re-formated, updated and renamed readme file to isra-readme-english.html and moved it into new readme folder.
- Removed useless files.
- Updated OggDec to v1.9.7 and added sox v14.4.1 for Mac.
- Included Linux and Mac Os X versions in the same package (thanks AL|EN's Infinity Auto Packager tool!).
- Uploaded mod to official Spellhold Studios GitHub mirror account.

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WM: Yvette Romance (CoI) updated to v4.1

Posted on Mar 28, 2020 01:52 by Ancalagon

Yvette Romance is one of the Colours of Infinity mods. It introduces a new romance option for male characters: a priestress of Sune named Yvette. Let her stay by your side and perhaps fate will guide you to something more than friendship, something Sune herself would bless. But be cautious as her past may cast a shadow upon both you and her, testing your relationship.

Thanks to AGKanevchev Yvette Romance now includes a Russian translation.

Forum (CoI series)

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Weasel Mods: the new modding site

Posted on Mar 26, 2020 13:32 by Ancalagon

I am happy to announce that a new modding site and forums is now open - I present to you Weasel Mods, a new place where all mods by Lava Del'Vortel may be downloaded. Along with this update, I am happy to present two new mod updates: Skie - The Cost of One Girl's Soul (which now includes a new portrait and some fixes) and AG: Southern Edge (which also includes some minor fixes).

Links: www.weaselmods.net (forum), www.downloads.weaselmods.net (download)

I hope you'll enjoy the new place. Thanks to everyone who's been supporting me for years now. That includes both other modders and all the players that gave my mods a chance! Also thanks to Spellhold Studios, Gibberlings Three, Pocket Plane Group and all the other modding websites out there! You rock!

Lava Del'Vortel

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WeiDU.org: Item Upgrade v45 Released

Posted on Mar 23, 2020 00:53 by Ancalagon

The Item Upgrade mod allows Cromwell and Cespenar to upgrade additional items in BGII. One third of them are convenience functions (e.g., they save you ring or boot space), one third of them try to beef up categories of weapons that are "weak by comparison" (e.g., clubs and spears), and one third of them upgrade NPC-specific items.

Version 45 contains a pair of bugfixes--one to allow the alternative Reaching Ring in BG2EE to be used in formulas, and the other to resolve a compatibility issue with SCS (though this will also require a new version from SCS).



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SHS: Ninde NPC updated to v3.0

Posted on Mar 12, 2020 22:52 by Ancalagon

Spellhold Studios


Ninde NPC has been updated and is now available for Mac Os X and Linux games (in the same package). v3.0 is ToB, BGT, BG2:EE and EET compatible.


Read the Readme

SHS Download Center
SHS official GitHub alternate download center


Change log:

- Added ninde.ini metadata file to support AL|EN's "Project Infinity".

- Replaced `AUTHOR` keyword with `SUPPORT`.
- Added component `DESIGNATED` number and "ninde_npc_for_bg2" `LABEL`.
- Externalized tp2 code into main_component.tpa library for more comfortable readability and maintenance.
- Commented code as much as possible.
- Replaced `GAME_IS` conditions with variables checks to speed up install time.
- Added missing `HANDLE_CHARSETS` function to convert string entries for EE games (to prepare for possible translations).
- Added EET compatibility.
- ToB: Summoning Ninde via fate spirit will be deactivated if Ninde was in the party during ToB transition.
- Fixed the "Ninde not appearing in Crooked Crane 1st Floor" bug.
- Fixed typos in .d and .baf files:
- questd.d: Replaced !StateCheck("Korgann",CD_STATE_NOTVALID) with !StateCheck("Korgan",CD_STATE_NOTVALID).
- lk#ni25d.baf and lk#nind.baf: Replaced !StateCheck("Myself",CD_STATE_NOTVALID) with !StateCheck(Myself,CD_STATE_NOTVALID).
- lk#nindj.d: Replaced InParty("Imoen") with InParty("Imoen2").
- Added "Continue()" to the script blocks that are patched via `EXTEND_TOP`.
- Fixed Ninde portraits in EE games.
- Converted inventory BAMs to EE: This feature attempts to modify traditional inventory BAMs so that both the large and small icons are utilized by the EE games. The inventory BAM must have two sequences, the first containing the "large" inventory icon frame and the second containing the "small" inventory icon frame to be processed. Inventory icon BAMs in the bam folder that meet these requirements are patched and saved back to the override folder.
- Ankh of Ascension (lk#nankh.itm):
- Fixed item description: added missing weight (1).
- Added missing opcodes for a full Immunity to Poison: op#173 (Poison Resistance Modifier = 100), op#169 (Immunity Special Effect Icon = 6 Poisoned) and op#267 (Protection from Display Specific String: 14017 Poison - 14662 Poisoned).
- Added missing opcodes for a full Immunity to Disease: op#169 (Immunity Special Effect Icon = 7 Diseased), op#267 (Protection from Display Specific String: 39752 Stricken by a foul disease - 54337 Diseased).
- Added missing opcodes or a full Immunity to Level Drain: op#267 (Protection from Display Specific String: 41495 One Level Drained - 40968 Two Levels Drained - 40969 Three Levels Drained - 40979 Four Levels Drained - 41616 Five Levels Drained) and op#169 (Immunity Special Effect Icon = 59 Energy Drain).
- Added missing DS value: opcode #282 (Script: Scripting State Modifier): parameter1 = 1 - parameter2 = 2 [158 SCRIPTINGSTATE3 aka LEVEL_DRAIN_IMMUNITY].
- EE and ToBEx compatibility: added Item Creature Exclusion (item_use.2da).
- lk#nindp.tra: Replaced "<<placeholder>>" entry with a more accurate one.
- Fixed a typo in lk#nindj.tra causing CTD (replaced "naïve" with "naive", thanks nullset!) and a few others in tra files.
- Traified lk#nicut.baf.
- Updated deprecated modding tools links.
- Re-formated, updated and renamed readme file to ninde-readme-english.html and moved it into new readme folder.
- Removed useless files and folders (backup, executables and bgee).
- Reorganized mod architecture tree: created folders to sort files according to their types.
- Updated OggDec to v1.9.7 and sox to v14.4.1.
- Included Linux and Mac Os X versions in the same package (thanks AL|EN's Infinity Auto Packager tool!).
- Updated WeiDU installer to v246.
- Uploaded mod to official Spellhold Studios GitHub mirror account.

[Discuss] - [Top]


SHS: Generalized Biffing updated to v2.3

Posted on Mar 10, 2020 22:32 by Ancalagon

Spellhold Studios


Generalized Biffing has been updated to v2.3 and is now available for Mac Os X and Linux games (in the same package).


Visit the Mod Forum

Download the Mod from Spellhold Studios

Read the Readme

Download the Mod from SHS official GitHub Mirror


Change log:

- Added generalized_biffing.ini metadata file to support AL|EN's "Project Infinity".
- Added `DESIGNATED` numbers and "generalized_biffing_min" and "generalized_biffing_all_files" component `LABELS`.
- Replaced `READLN` actions with `SUBCOMPONENTS` to support AL|EN's "Project Infinity".
- Externalized tp2 code into main_component.tpa library for more comfortable readability and maintenance.
- Included BWP Fixpack (Argent77's BG:EE compatibility patch).
- Added `README` command in tp2.
- Wrote a new generalized_biffing-readme-english.html readme file.
- Removed useless backup folder.
- Updated WeiDU installer to v246.
- Included Linux and Mac Os X versions in the same package (thanks AL|EN's Infinity Auto Packager tool!).
- Uploaded mod to official Spellhold Studios GitHub mirror account.

[Discuss] - [Top]

SHS: Adrian NPC updated to v5.0

Posted on Mar 09, 2020 22:32 by Ancalagon

Spellhold Studios


Adrian NPC has been updated and is now available for Mac Os X and Linux games (in the same package). v5.0 is ToB, BGT, BG2:EE and EET compatible.


Visit the Mod Forum

Download the Mod from Spellhold Studios

Read the Readme

Download the Mod from SHS official GitHub Mirror


Change log:

- Added adrian.ini metadata file to support AL|EN's "Project Infinity".
- Renamed setup-adrian.tp2 -> adrian.tp2 to support AL|EN's "Project Infinity".
- Replaced `AUTHOR` keyword with `SUPPORT`.
- Added components `DESIGNATED` numbers and "adrian_sorcerer", "adrian_cleric_mage", "adrian_mage_thief", "adrian_phaelin_soundset", "adrian_tatterdemalion_soundset" and "adrian_crossmod_content"`LABELS`.
- Grouped classes and soundsets optional components into `SUBCOMPONENTS` to support AL|EN's "Project Infinity".
- Externalized tp2 code into main_component.tpa and adrian_crossmod.tpa libraries for more comfortable readability and maintenance.
- Commented code as much as possible.
- Replaced `GAME_IS` conditions with variables checks to speed up install time.
- Fixed a typo in `HANDLE_CHARSETS` function (replaced infer_charset with infer_charsets).
- Fixed typos in rh#ad25d.baf and rh#adrd.baf: Replaced !StateCheck("Myself",CD_STATE_NOTVALID) with !StateCheck(Myself,CD_STATE_NOTVALID).
- Fixed Adrian portraits in EE games.
- Added untranslated crossmod.tra file in french folder to avoid installation failure.
- Removed redundant soundsets entries (@ 47 and @ 48) in setup.tra file.
- Traified rh#adr.baf and rh#ad25.baf.
- Proofread French translation.
- Updated deprecated modding tools links.
- Re-formated, updated and renamed readme files to adrian-readme-%LANGUAGE%.html and moved them into new readme folder.
- Removed useless files and backup folder.
- Lower cased files.
- Updated OggDec to v1.9.7.
- Included Linux and Mac Os X versions in the same package (thanks AL|EN's Infinity Auto Packager tool!).
- Uploaded mod to official Spellhold Studios GitHub mirror account.

[Discuss] - [Top]

G3 Welcomes The Cowled Menace

Posted on Mar 04, 2020 09:32 by Ancalagon

G3 is proud to introduce The Cowled Menace, a quest mod by @Daxtreme!

Someone has been working in the shadows, manipulating events on the Sword Coast to their advantage.

Unravel the mysteries of the Twisted Rune and investigate the Cowled Wizards in this Enhanced Edition Trilogy mod!

IMPORTANT: This mod requires EET.



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G3: Grey the Dog Updates to v2!

Posted on Mar 01, 2020 21:12 by Ancalagon

Gibberlings Three


Grey the Dog NPC


Original idea for a dog companion, first kit draft with special abilities, first portrait: Rabain
Everything else: jastey


Grey is a full-fledged joinable NPC, but still a real dog. The only magic on him is his magically enchanted items.
He has sensible interjections (Woof!), NPC banters (mostly NPC dialogues about him with the PC), a click dialogue (PID) if the PC feels like playing fetch or just needs someone to talk to. There are dialogue options that reflect the game story and I'll promise: Grey will always listen to your PC's woes. Grey initiates no dialogues so there is no friendship track and - I am really sorry, but no romance. Not even for Shapeshifters.
In BG1 there are two small quests, both available in BG city. The quests are also available and solvable without Grey in party.
Where appropriate, Grey can be told to "search" for missing persons, in BG1 Brage and farmer Brun's son, in SoD the five missing refugees. This is realized so it doesn't spoil the quests too much, though, so do not expect too much help.

Grey can follow the group as a "7th party member". There are some quirks with this mode and also levelling up needs to be done by letting him join from time to time (please refer to readme), but it works great if you need the slot for another NPC without having to send Grey back home.

Please note: So far, the mod officially contains BG1 content only. Grey should already be fully functional in SoD, but BGII content is not finished yet.

v2 comes with some bug fixes.


Changes:

-fixed install of other mods caused by this mod's item because of "read out of bounds" (offset ca (dice size/minimum level) at opcode #12 to "0", was at "-1" for some of Grey's tooth enforcer)
-changed item category from "potion" to "food" for Grey's chew toys
-unified Grey only items to exclude all normal NPC races, only (no classes are excluded. Verr'Sha should not be able to use War Dog's studded leather armor.)
-changed Grey to "Other" (sex/gender in cre file) so he will not be picked for SharTeel's fight if he is the strongest "male" in the group.
-added c#greythedog.ini with mod info
-added folder libiconv-1.9.2-1-src.7z with iconv licence info




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