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WM: Tangled Oak Isle (AG) v2.20 is now available

Posted on Feb 26, 2021 19:13 by Ancalagon

Once an independent village located on an Isle, the Tangled Oak Isle became the part of Athkatla. As the city grew bigger and bigger, it swallowed the isle, which now can be accessed not only by boats, but also by a bridge. While Isle is by law part of the City of Coin, it kept its identity, mostly because of the isle's villagers and the symbol that unite them: the Tangled Oak that grows between houses on the isle. Also the Cowled Wizards don't seem to be much interested in what was once called Tangled Oak Village and consider those that live there quite insignificant to Athkatla as a whole, that means the islanders are on their own when it comes to solving problems and a serious one has just threatened that quiet place. Will you, the Hero of Baldur's Gate, help in restoring the isle's peace?

Version 2.2 includes the Polish translation by Memory, proofread by Roberciiik.

Links:



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WM: Shades of the Sword Coast v.BETA4 is here

Posted on Feb 25, 2021 19:02 by Ancalagon

Shades of the Sword Coast is a mod that adds new quests and enhances existing areas. The first game from the Baldur's Gate series includes many areas that introduce some empty places. This creates a chance for new stories to appear. That is the main purpose of this mod: to add new stories, new characters, new items, and many new chances for your party to show what they are capable of.

New in this version:

  • Added a new quest: "Infesting Light"
  • Added a new quest: "The Melting Man"
  • Added a new quest: "Ormyrrs' Peak"
  • Added a new quest: "Doggy Life, Doggy Death"
  • Added a new encounter: "Shandraha"
  • Added 2 new worldmap areas [Ormyrrs' Peak and Mountain Graveyard; access them from a new travel region in the bottom of the Gnoll Stronhold area]
  • Added some new items to perfume merchant's wares
  • Added 4 new cursed items to the main campaign
  • Added a new merchant to Firewine Bridge [appears only during the night]
  • Added a new character with an unusual offer at the Carnival
  • Added three craftable artifacts to the game [during the main campaign]
  • Added fog to few selected areas [both added by mod and original]
  • Added new creatures to existing areas: wererat, werebadger, snake, pirate, otyugh, minotaur, goblins, bugbear, beholder
  • Improved encounter: "Rovo, the Unlikely Hero" and renamed it to "The Echoed Cry" [you may now find out where the kobold got his sword from]
  • Improved quest: "The Parted Lovers of Ulgoth's Beard" [clarified perfume merchant's involvement in the quest]
  • Slightly lowered the number of enemies in "Stronghold and its Shadow" quest
  • Added an in-game not how to handle Bentley-Eldoth and SotSC conflict introduced BG1 NPC Project [if you want to take a quest from Bentley or report something, take Eldoth away from Bentley: for example move Eldoth upstairs and then talk to Bentley again]

The mod requires BGEE to work properly, preferably with Siege of Dragonspear installed.



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SHS: Hubelpot the Vegetable Merchant NPC mod updated to...

Posted on Feb 22, 2021 06:32 by Ancalagon

Spellhold Studios

The Hubelpot the Vegetable Merchant NPC mod (from BobTokyo and SConrad) has been updated.

This mod adds the Vegetable Merchant Hubelpot Thistledown to the game. He is a joinable druid-NPC. You can find him in Enge's fruit and vegetable shop in Waukeen's Promenade. Hubelpot is by default a Totemic Druid, and his two optional kits have been re-enabled: the Village Druid for those who want something a bit different, and the Vegetable Farmer for those who want a powerful kit with high comic relief value. Hubelpot features around 30 banters (He interacts with every Bioware NPC) and one quest with an unusual reward.

Version 2.1.0 comes with a Russian translation (by Austin) and restored content.



Read the Readme
Visit the Mod Forum
SHS Download Center
SHS official GitHub alternate download center


Change log:

  • Added hubelpot.ini metadata file (including Dynamic Install Syntax) to support AL|EN's "Project Infinity".
  • Added Minsc, Nalia and Sarevok banters written by Bookwyrme, but never included into the mod.
  • sc#hubquest.d: fixed a bug preventing Fanny Adams to initiate dialog and from completing Hubelpot's quest.
  • Added Russian translation (by Austin).


[Discuss] - [Top]

BWL: ToB-Tourist mod update!

Posted on Feb 19, 2021 17:53 by Ancalagon

The Black Wyrm's Lair

ToB-Tourist Mod
(Author: nullset & Roberciiik)


ToB-Tourist is a small modification that allows you to go back to the Shadow Of Amn areas from Throne of Bhaal areas. Mod introduces a book you can buy in Lazarus Librarus' Arcana Archives that will help you to travel across Amn.

Version 2 includes:

- Backward compatibility with classic BG2 (and BGT).
- Polish translations (thanks to morgan).
- Updated item's description to be more aligned to the game world.
- Changed mod directory name to ToB-Tourist
- Uploaded project to Github.


Download ToB-Tourist mod

Download ToB-Tourist from Github

Read the Readme

Visit the Forum

[Discuss] - [Top]

BWL: Rjali NPC Mod Update!

Posted on Feb 18, 2021 05:42 by Ancalagon

The Black Wyrm's Lair

Rjali NPC Mod
(Author: nullset)

Rjali NPC MOD is a romance add-on for the game Baldur's Gate II Extended Edition.


The mod incorporates multiple romances and adds interaction between the various romanced women. Everybody knows what is going on! Rjali takes into account romances with Aerie, Jaheira, Viconia, Neera etc. It is not necessary to install the Tweaks Anthology Romance Cheats with option multiple romance allowed. Rjali is VERY multiple romance oriented, and attends to these little details herself. Install all other romance mods before this mod. Rjali makes changes!

Rjali is an amorous cleric/thief who will not leave your side. She will accept your other amours as long as you take good care of her. Primary interests: romance and the search for the perfect taco.
She has a full romance with the PC, player/NPC-initiated flirts, banters with other NPCs, a number of interjections, character reactions and other scenery dialogue. Adult content.


You run into an old *friend* from the Sword Coast. Jini the Djinni (from Jini Romance mod) has taken up residence in Sigil where you meet her once again. You are left with the fallout from PST and, with the proper attitude and preparation, one or more of Annah, Grace, and Ravel might be induced to accompany you on your travels. And, yes, romance IS in the cards.

After the game is over but before credits roll, you have the opportunity to enjoy the fruits of your enormous victory by visiting your keep and wandering around seeing the sights, chatting with people, and visiting Sigil. This gives you the power to terminate the game at your own whim. There are treats in store for you. In order to terminate the game once you are in the expansion section post-game, talk with Rjali outside the gates of the de'Arnise Keep which will trigger THE END!

Version 12 comes with EET-compatibility, Russian translation and minor fixes!

Download Rjali NPC Mod

Read the Readme

Visit the Forum

[Discuss] - [Top]

WM: ForgeIt and FindIt are now available in Polish

Posted on Feb 13, 2021 04:23 by Ancalagon

Are you looking for new items for your new IWDEE run? Are you fond of finding artifact pieces and putting them back together to unleash their true power? And do you play your IWDEE in Polish? If yes, then this update is something for you. Both IWDEE item mods released at Weasel Mods are now available in Polish. All thanks to norQ. Enjoy!



[Discuss] - [Top]

SHS: Hubelpot the Vegetable Merchant NPC mod updated to...

Posted on Feb 10, 2021 15:52 by Ancalagon

Spellhold Studios

The Hubelpot the Vegetable Merchant NPC mod (from BobTokyo and SConrad) has been updated and is now available with macOS and Linux support.

This mod adds the Vegetable Merchant Hubelpot Thistledown to the game. He is a joinable druid-NPC. You can find him in Enge's fruit and vegetable shop in Waukeen's Promenade. Hubelpot is by default a Totemic Druid, and his two optional kits have been re-enabled: the Village Druid for those who want something a bit different, and the Vegetable Farmer for those who want a powerful kit with high comic relief value. Hubelpot features around 30 banters (He interacts with every Bioware NPC except Sarevok) and one quest with an unusual reward.

Version 2.0.0 is ToB, BGT, BG2:EE and EET compatible and comes with many fixes and improvements.



Read the Readme
Visit the Mod Forum
SHS Download Center
SHS official GitHub alternate download center


Change log:


  • Added hubelpot.ini metadata file (including Dynamic Install Syntax) to support AL|EN's "Project Infinity".
  • Renamed Setup-Hubelpot.tp2 -> hubelpot.tp2 and moved it into mod top folder to support AL|EN's "Project Infinity".
  • Replaced `AUTHOR` keyword with `SUPPORT`.
  • Added `VERSION` flag.
  • Added `README` command in tp2.
  • Added `HANDLE_CHARSETS` function to convert string entries for EE games.
  • Added `REQUIRE_PREDICATE` process to avoid installing the mod in inaccurate games.
  • Added components `DESIGNATED` numbers and "hubelpot_npc_totemic_druid", "hubelpot_npc_village_druid", "hubelpot_npc_vegetable_farmer" and "hubelpot_alternate_portrait" `LABELS`.
  • Externalized tp2 code into "main_component.tpa" library for more comfortable readability and maintenance.
  • Commented code as much as possible.
  • Added native BG2:EE and EET compatibility.
  • Rewrote install procedure to use WeiDU's built-in `HANDLE_AUDIO` function.
  • Made the three available kits subcomponents of the main component: Re-enabled the Vegetable Farmer kit (disabled as of version 1.0).
  • Added a brand new optional component to install an alternate portrait from Enkida (thanks Austin!).
  • Converted inventory BAMs to EE: This feature attempts to modify traditional inventory BAMs so that both the large and small icons are utilized by the EE games. The inventory BAM must have two sequences, the first containing the "large" inventory icon frame and the second containing the "small" inventory icon frame to be processed. Inventory icon BAMs in the bam folder that meet these requirements are patched and saved back to the override folder.
  • Fixed bam files: fixed frames coordinates and palettes.
  • Kits:
    • Re-enabled and fixed all optional Druidic kits.
    • `ADD_KIT` process: added missing lower kit strref.
    • Spell and item abilities: fixed wrong opcode settings when accurate (Timing mode: Delay/Permanent replaced with Instant/Permanent until death. Dispel/Resistance: Not dispel/Bypass resistance replaced with Natural/Nonmagical...).
  • Included BWP Fixpack patches:
  • sc#ar0500.baf: Lollorian's fix for double creation of Inspector.
  • sc#ar0530.baf and sc#hubquest.d: Lollorian's GLOBAL variable fixes reported here.
  • bsc#hub.d: included SCConrad fixes to fire dialogs and Edwin banter, plus Austin fixes that 1) solve wrong variable checking preventing right banters with Minsc, Anomen, and Edwin to be fired, 2) fix compatibility with the Edwin Romance mod.
  • Lollorian's assorted CRE fixes.
  • FATESP.dlg: replaced the buggy dialog update process (`REPLACE_TEXTUALLY`) with a more elegant one that actually displays the strref related to Hubelpot Druidic Kit, which solves this annoying bug. Now, Hubelpot recall will be displayed before Imoen.
  • sc#hubquest.d: included Austin fix to resolve the bug when gold could remain in the inventory after the quest (added `TakePartyItem("SC#HuGl")` action).
  • sc#hub25.d: included Austin fix to resolve a dialog bug with Solar in the Pocket plane by renaming SC#Hub25J.d to SC#Hb25J.d.
  • Fixed possible incompatibilities with other mods also patching AR0707 script: included Argent77's fix. Moreover, AR0707.bcs will always be patched in addition to whatever the script of AR0707.are is called.
  • pdialog.2da and interdia.2da: fixed wrong dialogue names (9 characters) that were appended (replaced SC#Hub25D, SC#Hub25J, SC#Hub25P and BSC#Hub25 with SC#Hb25D, SC#Hb25J, SC#Hb25P and BSC#Hb25).
  • No longer overwrites *demmag.cre* (Dracandros), but patches it with WeiDU's built-in `ADD_CRE_ITEM` function, and removes AR0530.bcs patch.
  • Provided Hubelpot portraits for EE games, and fixed classic medium portrait.
  • Appended tooltip.2da whenever relevant.
  • Proofread strrefs (Gwendolyne).
  • Fixed token typos: replaced <LADYLORD> with <PRO_LADYLORD> to fix the bug with incorrect gender reference to `<CHARNAME>` if another NPC started the dialog (Austin).
  • Updated setup.tra file for compatibility with `GW_UPDATE_ITM_DESCRIPTION_TO_EE` WeiDU function requirements which automatically removes usability restrictions for EE games.
  • Mod Traified. Feel free to provide me with translations. I will include them as soon as possible.
  • Updated deprecated modding tools links.
  • Re-formated, updated and renamed readme file to "hubelpot-readme-english.html", then moved it into new "readme" folder.
  • Removed unused files and backup folder.
  • Renamed "sc#hub" top-folder to "hubelpot" and reorganized mod architecture tree: created or renamed folders to sort files according to their types.
  • Lower cased files.
  • Included Linux and Mac Os X versions in the same package (thanks AL|EN's Infinity Auto Packager tool!).
  • Updated OggDec to v1.9.7 and added sox v14.4.1 for Mac.
  • Added archive libiconv-1.9.2-1-src.7z with iconv licence info.
  • Updated WeiDU installer to v247
  • Uploaded mod to official Spellhold Studios GitHub mirror account.


[Discuss] - [Top]

G3 Welcomes Transitions, A Mod by Lauriel

Posted on Feb 08, 2021 15:22 by Ancalagon

G3 is proud to welcome a new mod to the site: Transitions, by Lauriel.

Transitions requires EET, BGEE, SoD, or BG2EE.

It smooths out the transitions between Baldur's Gate campaigns and allows continued play after boss enemies have been defeated. In addition, it adds personal housing, another Bhaalspawn power, quests, and other content.

You can find further details via the links below.



[Discuss] - [Top]

SHS: PST-UB-Reloaded updated to v1.5!

Posted on Feb 07, 2021 15:12 by Ancalagon

Spellhold Studios

PS:T Unfinished Business - Reloaded

This mod is a continuation of Qwinn's original PS:T Unfinished Business (PST-UB), based on version 4.12, that has been completely overhauled and made compatible with Planescape Torment: Enhanced Edition (PST:EE).

This release adds the new component "Restored Tenement of Thugs" specifically for PST:EE, based on content from Qwinn's PS:T Fixpack, as well as several translation updates and Project Infinity support.


Changelog:

  • Added new component "Restored Tenement of Thugs" for PST:EE
  • Converted readmes into html format
  • Updated Spanish translation (thanks SrReddy)
  • Updated Italian translation
  • Updated Brazilian Portuguese translation
  • Added Project Infinity metadata
  • Added WeiDU SUPPORT information
  • Fixed potential display issues with component names in WeiDU.log and Project Infinity


Download: GitHub

Discussion: SHS, Beamdog

Readme

[Discuss] - [Top]

WM: Shades of the Sword Coast v.BETA3 is here!

Posted on Feb 05, 2021 14:45 by Ancalagon

Shades of the Sword Coast is a mod that adds new quests and enhances existing areas. The first game from the Baldur's Gate series includes many areas that introduce some empty places. This creates a chance for new stories to appear. That is the main purpose of this mod: to add new stories, new characters, new items, and many new chances for your party to show what they are capable of.

New in this version:

  • Added one new item to the game [bastard sword]
  • Improved "Cult of the Dargon" quest
  • Improved and fixed "Circles of Interest" reward
  • Improved Firewine Bridge: it's now a wild magic area
  • Fixed "Into the Womanhood" dialogue
  • Fixed "Kobolds Dream Too" dialogue
  • Fixed "Final Rest of Firewine's Soldiers" reward
  • Fixed Piercewing's description
  • Fixed Taerom dialogue
  • Fixed Bone Collector's key

The mod requires BGEE to work properly, preferably with Siege of Dragonspear installed.



[Discuss] - [Top]

WM: All IWDEE quests mods released at WM are now...

Posted on Feb 03, 2021 02:23 by Ancalagon

All IWDEE quests mods released at WM - Tale of Our Lady Dreamless, Below & Below Inn, Terror of the Skineater, Night of the Blinking Dead - are now available in Polish! So if you feel like having a trip to the Frozenfar and you speak Polish, that may be the right time to install IWDEE and download all the mentioned mods! All translations were provided by norQ. Thanks!



[Discuss] - [Top]

SHS: Generalized Biffing updated to v2.5

Posted on Jan 31, 2021 01:42 by Ancalagon

Spellhold Studios


Generalized Biffing has been updated to v2.5 and comes with a Brazilian-Portuguese translation.


Visit the Mod Forum

Download the Mod from Spellhold Studios

Read the Readme

Download the Mod from SHS official GitHub Mirror


Change log:

- Added Dynamic Install Syntax in generalized_biffing.ini metadata file to support AL|EN's "Project Infinity".
- Added Brazilian-Portuguese translation (thanks Felipe).
- Re-format generalized_biffing-readme-english.html with new SHS readme template.

[Discuss] - [Top]

SHS: Ruad Item Upgrade updated to v29.3.0

Posted on Jan 25, 2021 12:43 by Ancalagon

Spellhold Studios

The Ruad Ro'fhessa Item Upgrade mod (from Moonfroot) has been updated and is now available with Italian translation.

This mod adds Ruad, a new smith in Waukeen's Promenade, who improves items as well as forges some quite new ones.

Version 29.3.0 fixes an issuewhen installed with Project Infinity.

Note: This mod was first released at Clan DLAN and has been officially mirrored at Spellhold Studios Clan DLAN mirror by Immortality.


Read the Readme
Visit the Mod Forum
SHS Download Center
SHS official GitHub alternate download center


Change log:

  • Added Dynamic Install Syntax (`After` and `Before` keywords) in ruad.ini metadata file to support AL|EN's "Project Infinity".
  • Fixed WeiDU 'relative command execution' problem (renamed "ruad" sub-folder to "rofhessa").
  • Updated French and German WeiDU prompts, and French translation (by Gwendolyne).
  • Updated WeiDU installer to v247.


[Discuss] - [Top]

Magic Store of Vergadain version 2.0 with new features...

Posted on Jan 25, 2021 00:42 by Ancalagon

Magic Store of Vergadain

The mod allows you to acquire a magical artifact called "Magic Store of Vergadain" that provides the means to visit any store you have visited in the past. Getting your hands on this unique artifact involves a small quest of one kind or another. It is available for original BG2, Tutu, BGT, BG:EE, SoD, BG2:EE, EET and IWD:EE.

This release provides multiple installation options and comes with Russian translation by yota13.

Changes:
- Added new install option: Ghostly Merchant may charge a fee whenever you want to visit a store
- Added special treatment of stores where the original merchant demands a fee for access
- Added Russian translation (thanks yota13)
- Added German readme

Download: GitHub

Discussion: G3, Beamdog

Readme

[Discuss] - [Top]

WM: Quayle BG2 v6.2 is available

Posted on Jan 20, 2021 23:52 by Ancalagon

Are you tired of Aerie? Would you like to try out some other cleric/mage? Or maybe you'd like to team up with the SMARTEST of gnomes? If so, then try out Quayle BG2 NPC. Enjoy his new mini-quest. If you lose Aerie in the main fight, Quayle becomes available. Decide who to save... thus who to work with.

Both changes in this version were provided by Austin.

New version includes:

  • traification
  • EET compatibility

Download
Forum

[Discuss] - [Top]

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