This mod replaces the in-game worldmap with a large, new worldmap. It is used especially for the Megamodification (BGT, TDD, SOS, CtB, TS, DSotSC, NTotSC, SoBH, Drizzt Saga...) or partial installations of the Megamodification. It also includes a full set of coloured map icons.
The new version 11.0.0 comes with new UI component, new icons set and the other fixes, by Weigo, p_zombie, abalabokhin and Roberciiik!
New component for worldmap UI
Dragonspear UI design
Worldmap UI automatically scale with the scale_ui option
Added new icons to BPBGTMAP.BAM file
BPBGTMAP.BAM v1 and v2 has the same number of icons
EET and BP-BGT-Worldmap has the same icon sequence (Modder's notes)
Added under bp-bgt-worldmap\docs a small modders tutorial (Modder's Notes)
Added river to the map image to better fit SoD original map
Added new areas (Soubar and Lyrar's Hold) for Shadows over Soubar modification
Added new areas (7 locations from Icewind Dale) for Region of Terror modification
A mod for Siege of Dragonspear in a BGEE or EET setting.
Authored by jastey with one component from Lauriel's Themed Tweaks mod, RtD opens up roleplaying by allowing the player to discuss and reveal what they learn about Caelar Argent and her crusade with allies in the coalition and other NPCs throughout the campaign.
Version v1.0 comes with more improvements.
- Scrypool Scene with Hephernaan will no longer lead to hints about fiend master. PC can tell officers about "Umbral Accord" instead.
- Scrypool Scene will no longer lead to conclusion that Hephrnaan is betraying Caelar.
- Sir Deggernaut will have appropriate scripts in camps.
- Added extra reply option to Daeros dialogue to learn about fiend master. Hearing about "dark creature in mirror" will no longer lead to this knowledge directly.
- Variable "C#RtD_HephernaanVisual" has value of 2: "PC knows that Hephernaan [who is Caelar's advisor] is working with Umbral Accord"; added "C#RtD_CoalHephernaanVisual" accordingly; updated readme and docs with description.
- Updated links in sodrtd.ini.
berelinde's Keldorn Romance introduces a romance for the original BioWare NPC Keldorn.
It is compatible with all BGII games: original BGII, BGII:EE, BGT, and EET.
He's loyal. He's brave. He's... single? Life is an uncertain thing, and changes come when we least expect them.
This mod offers a chance to romance Athkatla's newest... and most reluctant... bachelor. All relationships take work, and this one takes more than most, but the rewards are great, for those patient enough to endure the trials.
This romance is not for everyone. It is certainly not a romance for the hasty. When it begins, Keldorn is grieving after the collapse of his 20-year marriage, and it takes him a long, long time to recover. It deals with mature themes, the real consequences of rejection and recovery, and some players may not want to go through all that, no matter how devoted the would-be love interest becomes in Throne of Bhaal. It is also very, very long, with 35+ talks in Shadows of Amn, though the talks are spaced more closely together to compensate for this.
To begin the Keldorn Romance, you must allow Keldorn and Maria to reconcile. He will only consider himself free if his marriage to Maria is legally ended, and imprisoning Maria will only separate them, not divorce them. Also, Maria's incarceration might present childcare issues that would be impossible to overcome.
The mod also features a quest for all PCs, romanced or not, though that, too, requires a reconcilliation between Keldorn and Maria.
Version 8.1 comes with an improvement for installation on Linux.
-Changed blackslashes to slashes in the tp2 (fix Linux install issues).
Almateria's Restoration Project (ARP) has been well known and gathered popularity for years now. It started as a restoration of unused sounds, but then it become much more than that. Today it includes many components that bring back items, characters, encounters, dialogues and many many other things! It is a great option for those who are fishing for unfinished business-kind of content as well those who enjoy seeing new bits here and there. Note that the mod affects both Shadows of Amn and Throne of Bhaal content.
Version 10.0 comes with a Spanish translation, by Memnoch!
Solaufein's Rescue - Jasteys Solaufein NPC Mod for BGII
With this modification the game character Solaufein, drow fighter from Ust Natha, is extended to a joinable NPC. Before he can join, Solaufein has to be freed from drider chambers. This starting quest can be played independently to whether he should then join the group or not. (This is not Weimer's Solaufein NPC mod.) The mod is compatible with original BG2 (with ToB), BGT, BGII:EE, and EET.
Solaufein can also follow as a '7th party member' in case your group already consists of 6 persons. More details about this - and the quirks that go along with it - please refer to readme.
The second, optional mod component offers the possibility to give the game Solaufein in Ust Natha the mod's portrait. If you want to see this in the game, this component has to be installed after Weimer's Solaufein.
The third, optional component is for BGII and BGT: If the main component of Infinity Animations is installed, this component will install and use the drider animations for the mod.
Without this component, all driders in the mod will be displayed as drow. There is no loss in gameplay, other than it won't look as nice.
For BGII:EE and EET the animations will be included and used automatically.
The forth, optional component enables to install the alternative portrait for Solaufein.
The fifth, optional component adds a reply option to Adalon's dialogue for elf PCs that will set the race by which Solaufein recognizes the PC as drow. Only install (and chose) this reply option if Solaufein should address your PC as a fellow drow.
Version 4.0 comes with an Italian translation by Alessandro Rampini and several minor fixes!
- Italian version added, by Alessandro Rampini.
- Banter should not end abruptly when Solaufein is in 7th party member mode.
- Fixed item reference for Adamantine Dust (DWDUST).
- Elhan should not know Solaufein's name.
- There should be no empty weapon proficiency slots upon levelling up (fix by JohnBob).
- Magic resistance should be capped at 80% (fix by JohnBob).
- Removed empty song reference from script.
- Updated fl#add_kit_ee.tpa.
- Changed backslashes to slashes in the tp2.
This is the BGT/EET version of the original mod for BG1 - Tales of the Sword Coast. New spells, items, 5 major quests, new areas, and 7 (silent) NPCs are available to your party. Most NPCs have quests. Quests include rescuing a child from vampires, saving a town from a dragon, and searching for missing people.
The new version 4.2 comes with several minor fixes and improved compatibility, by Graion Dilach!
- better spell compatibility against SoD/EET, SR and IWDification
- fix primary character levels overwriting secondary classes
- fix Slythe weaponry
- substitute a TDD monster reference with vanilla one in the More encounters component
- add Project Infinity label support
- typo corrections
SHS welcomes the BG1 NPCs for SoA & ToB Mod and with it its AddOn Smiling Imp's Cross Banter Mod. We are happy to give the mods a new home at SHS!
BG1 NPCs for SoA & ToB adds the majority of the NPCs from Baldur's Gate one into Shadows of Amn along with new items, quests, banters, and a city area. It is broken down into different components so that you can mix and match with other mods.
Smiling Imp's Cross Banter Mod adds dialogue between Smiling Imp’s NPCs and other NPCs (Silver Star, Varshoon, Biddekelorak, Yasraena, Saerileth, Tsujatha, Horace, Kindrek, NPCs from "The Beaurin Legacy" mod etc.). The new version v1.6 comes with a readme and one added sound reference for Montaron.
Both mods are compatible with BG2, BGT, BG2:EE and EET.
Would you like to have a non-human ally, but you don't want a god-like NPC? Do you want to know more about the mysterious and exotic race known as the illithid? Will you risk placing your trust in a creature that is a monster only concerned with gathering knowledge? If you are willing to take this risk - let Varshoon join your party.
The new version includes:
- New portrait
- Epilogue Fix
- Improved EET compatibility
New version of "Shades of the Sword Coast" is now available!
The mod introduces many new quests, encounters, items, shops, areas and graphics into Baldur's Gate EE and Siege of Dragonspear. So, if you're looking for new adventures, you want to investigate new areas, solve new puzzles and win new battles, download the mod and have fun!
New in this version:
- Fixed a few typos
- Added 8 new item description bams
- Restored unique icons for Ormyrrs' Peak and Mountain Cemetery that were lost upon EET conversion (thanks for restoration help, Graion!)
- Revealed Mountain Cemetery from the start of the game (grayed out until reached) to give a hint there is a new area there
- Added German translation by Morywen, proofread by Acifer
The final release is here! Day 5 of Winter Releases brings you an update of Bristlelick!
The mod adds a new NPC – a Gnoll Bruiser, a former bandit, who worked for Garclax, a gnoll you may also encounter in the original game during the investigation of the Bandit Camp. Bristlelick is a frontline warrior of neutral character. He enjoys battle, and a fine meal, and seeks vengeance for the death of his trusted companion, Bull-Tall.
What's new in this version? The mod should be now compatible with EET (thanks to Graion Dilach)! Furthermore, XP adjustment was added to his initial joining, so it should be a treat for those that postpone their journey to the Bandit Camp. Download Forums Winter Releases 2022 thread
And with that release comes the end of Winter Releases! But worry not! That doesn't mean there will be no new updates soon! Until new updates are here, enjoy your Holidays, stay safe and have some hot chocolate!
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