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WM: Tangled Oak Isle (AG) v0.91 is up!

Posted on Jul 09, 2020 21:22 by Ancalagon

Once an independent village located on an Isle, the Tangled Oak Isle became the part of Athkatla. As the city grew bigger and bigger, it swallowed the isle, which now can be accessed not only by boats, but also by a bridge. While Isle is by law part of the City of Coin, it kept its identity, mostly because of the isle's villagers and the symbol that unite them: the Tangled Oak that grows between houses on the isle. Also the Cowled Wizards don't seem to be much interested in what was once called Tangled Oak Village and consider those that live there quite insignificant to Athkatla as a whole, that means the islanders are on their own when it comes to solving problems and a serious one has just threatened that quiet place. Will you, the Hero of Baldur's Gate, help in restoring the isle's peace?

The Tangled Oak Isle is part of Athkatlan Grounds mod series. Version 0.91 includes EET compatibility and a Russian translation.



[Discuss] - [Top]

WM: Varshoon updated to v6.4

Posted on Jul 08, 2020 09:03 by Ancalagon

Want to have a non-human ally, but still don't want a god-like NPC? Want to know more about the mysterious and exotic race known as the illithid? Perhaps you should try out Varshoon NPC for BG2(EE). Now, thanks to Austin and his friends who helped to test things, the mod should work even better on both old BG2 and BG2EE. Also, translations should work better (fixed .tra reload).



[Discuss] - [Top]

WM: Petsy NPC v4.0 available

Posted on Jul 08, 2020 09:03 by Ancalagon

Have you ever heard of Petsy Chattertone? A nice and energetic halfling bard you can join? Well, she's quite ready to join you and your group and help people, solve problems, handle puzzles and discuss matters. In exchange, she's expecting a en ear that will listen to her and a friend that will help her handle her personal quest. The mod includes a romance for a male representatives of all short races.

Version 4.0 introduces some great changes, updates and fixes:

  • When Petsy pretends to be someone else, she should use that person's name
  • Better sound installation (LAF HANDLE_AUDIO)
  • Seperate item descriptions for EE
  • Slightly improved EE portrait
  • Added CD_STATE_NOTVALID
  • Added iconv-transcoder
  • TIS+PVRZ files for EE
  • EET Compatibility
  • Added version flag
  • Traification
  • Updated WeiDU

Many of those were implemented with Austin and checked by his friends, some were later checked and improved additionally by the original author.



[Discuss] - [Top]

WM: Tangled Oak Isle (AG) beta available!

Posted on Jul 03, 2020 19:53 by Ancalagon

The beta version of Tangled Oak Isle is now available. Version 0.9 includes full content, further version will only include tech-oriented improvements.

Once an independent village located on an Isle, the Tangled Oak Isle became the part of Athkatla. As the city grew bigger and bigger, it swallowed the isle, which now can be accessed not only by boats, but also by a bridge. While Isle is by law part of the City of Coin, it kept its identity, mostly because of the isle's villagers and the symbol that unite them: the Tangled Oak that grows between houses on the isle. Also the Cowled Wizards don't seem to be much interested in what was once called Tangled Oak Village and consider those that live there quite insignificant to Athkatla as a while, that means the islanders are on their own when it comes to solving problems and a serious one has just threatened that quiet place. Will you, the Hero of Baldur's Gate, help in restoring the isle's peace?

The Tangled Oak Isle is part of Athkatlan Grounds mod series.



[Discuss] - [Top]

SHS: Stuff of the Magi updated to v6 with EE compatibility

Posted on Jul 02, 2020 19:32 by Ancalagon

Spellhold Studios

The Stuff of the Magi mod (from Victor Straffe) has been updated and is now available with macOS and Linux support.

This mod adds a new set of Mage items scattered through the game.

Version 6.0.0 includes v5 (by deratiseur), is BG2, ToB, BGT, BG2:EE and EET compatible, comes with 1PP and ToBEx compatibility, new Italian and Russian translations and many items fixes.

Note: This mod was first released at Sorcerer's Place and has been officially mirrored at Spellhold Studios Resurrection mods section by kevlus.


Read the Readme (Fran├žais)
Visit the Mod Forum
SHS Download Center
SHS official GitHub alternate download center


Change log:

  • Added stuffofthemagi.ini metadata file to support AL|EN's "Project Infinity".
  • Renamed Setup-StuffofTheMagi.tp2 -> stuffofthemagi.tp2 to support AL|EN's "Project Infinity".
  • Replaced `AUTHOR` keyword with `SUPPORT`.
  • Fixed a typo in `HANDLE_CHARSETS` function (replaced infer_charset with infer_charsets).
  • Added missing `REQUIRE_PREDICATE` process to avoid installing the mod in inaccurate games.
  • Added components `DESIGNATED` numbers and "sotm_new_items_in_cre_equipment", "sotm_new_items_in_cre_inventory","sotm_original_items_in_cre_equipment" and "sotm_original_items_in_cre_inventory" `LABELS`.
  • Replaced `READLN` actions with `SUBCOMPONENTS` to support AL|EN's "Project Infinity".
  • Externalized tp2 code into "sotm_items.tpa" library for more comfortable readability and maintenance.
  • Added "always.tpa" library.
  • Added native EET, 1PP and ToBEx compatibility.
  • Commented code as much as possible.
  • Fixed wrong ACTION.IDS patching.
  • Fixed an installation issue preventing the player wearing whole Stuff of the Magi set to gain an extra bonus if Option 2 ("Use original, overpowered items") was selected.
  • Does not compile anymore wzrdlich.baf twice.
  • wzrdlich.cre: moved RNDTREnn items from quick item slots to inventory.
  • Provided a portrait to Erevain Berask├ína.
  • Hard-coded items inventory and headers icons in .itm files to avoid writing them in installation process.
  • Added 1PP compatibility to harmonize colors item with EE games and classical 1PP modded games.
  • Added Break Sanctuary flag whenever relevant for EE games.
  • Added Detectable Spells variables whenever relevant.
  • Appended tooltip.2da whenever relevant (wzrdboot, wzrdhelm and wzrdstaf).
  • Fixed too many items to be described here (read this for details).
  • Updated strings.tra files for compatibility with GW_UPDATE_ITM_DESCRIPTION_TO_EE WeiDU function requirements which automatically removes usability restrictions for EE games.
  • Split setup.tra file into separate thematic files for more comfortable readability.
  • Added foreign languages WeiDU prompts whenever possible.
  • Added Italian translation (by ilot).
  • Added Russian translation (by the BiG World Textpack Russian project).
  • Updated and renamed readme files to "sotm-readme-%LANGUAGE%.txt", then moved them into new "readme" folder.
  • Reorganized mod architecture tree: created "lib" and "readme" folders, renamed "script" and "language" folders to "baf" and "lang" folders.
  • Removed useless or unused files: wzrdlic2.baf, wzrdlichold.cre and wzrdbag.itm.
  • Included Linux and Mac Os X versions in the same package (thanks AL|EN's Infinity Auto Packager tool!).
  • Added archive libiconv-1.9.2-1-src.7z with iconv licence info.
  • Updated WeiDU installer to v246.
  • Uploaded mod to official Spellhold Studios GitHub mirror account.


[Discuss] - [Top]

SHS: Ruad Item Upgrade updated to v29 with EE compatibility

Posted on Jun 30, 2020 19:12 by Ancalagon

Spellhold Studios

The Ruad Ro'fhessa Item Upgrade mod (from Moonfroot) has been updated and is now available with macOS and Linux support.

This mod adds Ruad, a new smith in Waukeen's Promenade, who improves items as well as forges some quite new ones.

Version 29.0.0 includes v28 (by deratiseur), is BG2, ToB, BGT, BG2:EE and EET compatible, comes with 1PP and ToBEx compatibility, and many items fixes.

Note: This mod was first released at Clan DLAN and has been officially mirrored at Spellhold Studios Clan DLAN mirror by Immortality.


Read the Readme
Visit the Mod Forum
SHS Download Center
SHS official GitHub alternate download center


Change log:

  • Added ruad.ini metadata file to support AL|EN's "Project Infinity".
  • Renamed Setup-Ruad.tp2 -> ruad.tp2 to support AL|EN's "Project Infinity".
  • Replaced `AUTHOR` keyword with `SUPPORT`.
  • Fixed a typo in `HANDLE_CHARSETS` function (replaced infer_charset with infer_charsets).
  • Added missing `REQUIRE_PREDICATE` process to avoid installing the mod in inaccurate games (replaced old `ACTION_IF NOT FILE_EXISTS "Data/25Dialog.bif"` process).
  • Added components `DESIGNATED` numbers and "ruad_soa" and "ruad_tob" `LABELS`.
  • Added "always.tpa" library.
  • Externalized tp2 code into "ruad_soa.tpa" and "ruad_tob.tpa" libraries for more comfortable readability and maintenance.
  • Added native EET, 1PP and ToBEx compatibility.
  • Commented code as much as possible.
  • Fixed too many items to be describes here (read this for details).
  • Converted inventory BAMs to EE: This feature attempts to modify traditional inventory BAMs so that both the large and small icons are utilized by the EE games. The inventory BAM must have two sequences, the first containing the "large" inventory icon frame and the second containing the "small" inventory icon frame to be processed. Inventory icon BAMs in the bam folder that meet these requirements are patched and saved back to the override folder.
  • Inventory item icons: fixed wrong transparency index (pure green [0.255.0] replaces old turquoise - a pretty annoying BAMWorkshop leftover.
  • Dialog and script files: added Chapters compatibility with EET (variables %bg2_chapter_n% are evaluated to set continuity chapter numbers).
  • ruad.d: removed DestroyAllEquipment() action whenever possible.
  • Included BWP Fixpack Luca Piol's typo fix for ruad.d: replaced wrong misc6s item (Chunk of Illithium Alloy) with misc6w (Wooden Stake) to create Wooden Stake (u#blun03.itm).
  • Provided a Ruad portrait for EE game.
  • Second component (#10): removed `AT_INTERACTIVE_EXIT` command and added a require main component process, otherwise mod will crash the game if first component is not installed.
  • Added foreign languages WeiDU prompts whenever possible.
  • Updated .tra files for compatibility with GW_UPDATE_ITM_DESCRIPTION_TO_EE WeiDU function requirements which automatically removes usability restrictions for EE games.
  • Renamed "titles" and "setup" .tra files to more accurate "setup" and "items" .tra files.
  • Updated items.tra files for compatibility with GW_UPDATE_ITM_DESCRIPTION_TO_EE WeiDU function requirements which automatically removes usability restrictions for EE games. And fixed restriction flags whenever relevant.
  • Updated and renamed readme file to "ruad-readme-english.txt", then moved it into new "readme" folder.
  • Renamed "american" language folder to "english".
  • Removed unused files.
  • Included Linux and Mac Os X versions in the same package (thanks AL|EN's Infinity Auto Packager tool!).
  • Added archive libiconv-1.9.2-1-src.7z with iconv licence info.
  • Uploaded mod to official Spellhold Studios GitHub mirror account.


[Discuss] - [Top]

SHS: Bolsa updated to v6.0.0 with EE compatibility

Posted on Jun 26, 2020 18:32 by Ancalagon

Spellhold Studios

The Bolsa mod for BG2 (from Alexa and Mhoram) has been updated and is now available with macOS and Linux support.

This mod adds Bolsa, a new merchant who sells several containers and bags for objects that will not appear in your inventory, ammunition belts and a very useful Staff of the Magi, besides common objects.

Version 6.0.0 includes v5 (by deratiseur), is BG2, ToB, BGT, BG2:EE and EET compatible, and provides 1PP compatibility.

Note: This mod was first released at Clan DLAN and has been officially mirrored at Spellhold Studios Clan DLAN mirror by Immortality.


Read the Readme
Visit the Mod Forum
SHS Download Center
SHS official GitHub alternate download center


Change log:

  • Added bolsa.ini metadata file to support AL|EN's "Project Infinity".
  • Replaced `AUTHOR` keyword with `SUPPORT`.
  • Fixed a typo in `HANDLE_CHARSETS` function (replaced infer_charset with infer_charsets)
  • Added missing `REQUIRE_PREDICATE` process to avoid installing the mod in inaccurate games.
  • Added component `DESIGNATED` number and "bolsa" `LABEL`.
  • Added native EET compatibility.
  • Fixed wrong and inaccurate ACTION.IDS patching.
  • Fixed a bug creating Bolsa in Adventurer's Mart (AR0702) instead of the Five Flagons Inn 2nd Floor (AR0511).
  • Staff of Magus (mhconti.itm):
    • Added 1PP compatibility with EE games and classical 1PP modded games: Added Glowing staff animation (and colors) and harmonized colors item.
    • Fixed wrong Speed Factor (1 - was 4) and weight (4 - was 3).
    • Modified opcode #20 (Invisibility) resistance: set to 3 Dispel/Bypass resistance.
    • Added missing opcodes for a full Immunity to Charm effects: op#296 Protection from Specific Animation (SPNWCHRM), op#267 (protection from string = 8364 Dominated - 14780 Dire charmed - 1476 14672 Charmed). Fixed opcode #142 (Display Special Effect Icon) = replaced wrong parameter2 28 (Protection from Magic) with 52 (Mind Shield).
    • Restored missing Protection from evil equipped effects and added DS values (117 PROTECTION_FROM_EVIL).
    • Fireball-Lightning Bolt ability: added Break Sanctuary flag for EE games.
    • Spell trap ability: replaced with STAF11.spl.
    • Appended tooltip.2da: added a new column if needed, and a new strref.
  • Fixed wrong Speed Factor (1 - was 4) and weight (4 - was 3).
  • Added foreign languages WeiDU prompts whenever possible.
  • Updated .tra files for compatibility with GW_UPDATE_ITM_DESCRIPTION_TO_EE WeiDU function requirements which automatically removes usability restrictions for EE games.
  • Updated and renamed readme files to "bolsa-readme-%LANGUAGE%.txt", then moved them into new "readme" folder.
  • Reorganized mod architecture tree: created folders to sort files according to their types.
  • Included Linux and Mac Os X versions in the same package (thanks AL|EN's Infinity Auto Packager tool!).
  • Added archive libiconv-1.9.2-1-src.7z with iconv licence info.
  • Uploaded mod to official Spellhold Studios GitHub mirror account.


[Discuss] - [Top]

SHS: Neera Expansion for BG:EE updated to v1.2.0

Posted on Jun 23, 2020 05:52 by Ancalagon

Spellhold Studios

The Neera Expansion modfor BG:EE (from K'aeloree) has been updated and is now available with macOS and Linux support.

This mod adds a series of dialogues to the lovely elven wild mage Neera, in an effort to help flesh her out and give the game a little more content for those who've played through it a half-million times. For the romantically inclined, it also adds a number of flirts that you can initiate if you force-talk her.

Two tweak components make Neera and Rasaad same-sex romanceable.

Version 1.2.0 is comes with a Russian translation by Austin and support for future translations.


Read the Readme
Visit the Mod Forum
SHS Download Center
SHS official GitHub alternate download center


Change log:

  • Added neera.ini metadata file to support AL|EN's "Project Infinity".
  • Replaced `AUTHOR` keyword with `SUPPORT`.
  • Added missing `REQUIRE_PREDICATE` process to avoid installing the mod in inaccurate games.
  • Added components `DESIGNATED` numbers and "neera_expansion", "neera_expansion_talks_900", "neera_expansion_talks_1800", "neera_expansion_talks_3600", "neera_expansion_talks_5400", "neera_expansion_talks_7200", "neera_romanceable_by_women" and "rasaad_romanceable_by_men" `LABELS`.
  • Replaced old-school `DECOMPILE_DLG_TO_D` plus `COMPILE_D_TO_DLG` and destructive `REPLACE_SAY` processes with more accurate `DECOMPILE_AND_PATCH` command and WeiDU homemade "gw_dlg_functions.tpa" library which dynamically modifies response transitions without overwriting dialog.tlk. Moreover, the two "Game romance tweaks" components work now in foreign languages!
  • Replaced old-school `DECOMPILE_BCS_TO_BAF` plus `COMPILE_BAF_TO_BCS` process with more accurate `DECOMPILE_AND_PATCH` command.
  • Added Russian translation (Thanks Austin).
  • Traified mod.
  • Fixed typos in English .tra files.
  • Updated and renamed readme file to "neera-expansion-readme-english.html", then moved it into new "readme" folder.
  • Reorganized mod architecture tree: created folders to sort files according to their types.
  • Included Linux and Mac Os X versions in the same package (thanks AL|EN's Infinity Auto Packager tool!).
  • Updated WeiDU installer to v246.
  • Uploaded mod to official Spellhold Studios GitHub mirror account.


[Discuss] - [Top]

SHS: Rupert the Dye Merchant updated to v3.0.0

Posted on Jun 18, 2020 17:02 by Ancalagon

Spellhold Studios

Rupert the Dye merchant has been updated and is now available with macOS and Linux support.

This mod adds a new merchant who sells various dyes and new outfits. Dyes work like potions. These can be used by anyone, and will permanently change the user's colours as specified by the particular dye: there are separate options for major and minor colours, leather (belts/boots/straps), armour, decorative items (like belt buckles/amulets) and hair.

Version 3.0.0 is BG2, ToB, BG Tutu, BGT, BG:EE, SoD, BG2:EE and EET compatible, and includes new French and Russian translations, as well as a restored German translation.


Read the Readme
Visit the Mod Forum
SHS Download Center
SHS official GitHub alternate download center


Change log:

  • Added rupert.ini metadata file to support AL|EN's "Project Infinity".
  • Renamed setup-rupert.tp2 -> rupert.tp2 to support AL|EN's "Project Infinity".
  • Replaced `AUTHOR` keyword with `SUPPORT`.
  • Added `REQUIRE_PREDICATE` process to avoid installing the mod in inaccurate games.
  • Added missing `HANDLE_CHARSETS` function to convert string entries for EE games.
  • Added component `DESIGNATED` number and "rupert_the_dye_merchant" `LABEL`.
  • Added native BG:EE, BG2:EE and EET compatibility.
  • Commented code as much as possible.
  • Rewrote store patching process.
  • Simplified Rupert spawning and script `EXTEND_TOP` process with cross-platforms tutu variables.
  • Converted inventory BAMs to EE: This feature attempts to modify traditional inventory BAMs so that both the large and small icons are utilized by the EE games. The inventory BAM must have two sequences, the first containing the "large" inventory icon frame and the second containing the "small" inventory icon frame to be processed. Inventory icon BAMs in the bam folder that meet these requirements are patched and saved back to the override folder.
  • Included BWP Fixpack patch: fixed wrong header icons.
  • Added foreign languages WeiDU prompts whenever possible.
  • Added French translation (thanks Gwendolyne).
  • Added Russian translation (BWP Russian Textpack team).
  • Restored German translation.
  • Fixed typos in English .tra files.
  • Reformatted, updated and renamed readme file to "rupert-readme-english.html" readme file, then moved it into new "readme" folder.
  • Removed useless "backup" folder
  • Reorganized mod architecture tree: created folders to sort files according to their types.
  • Lower cased files.
  • Included Linux and Mac Os X versions in the same package (thanks AL|EN's Infinity Auto Packager tool!).
  • Added archive libiconv-1.9.2-1-src.7z with iconv licence info.
  • Updated WeiDU installer to v246.
  • Uploaded mod to official Spellhold Studios GitHub mirror account.


[Discuss] - [Top]

SHS: Improved Haer'Dalis' Swords updated to v3.0.0

Posted on Jun 17, 2020 17:02 by Ancalagon

Spellhold Studios

The Improved Haer'Dalis' Swords mod (from Badgert and Kania Blade) has been updated and is now available with macOS and Linux support.

This mod allows you to upgrade Haer'Dalis' swords in the Underdark.

Version 3.0.0 is BG2, ToB, BGT, BG2:EE and EET compatible, with new French and Polish translations, and provides 1PP compatibility.



Read the Readme
Visit the Mod Forum
SHS Download Center
SHS official GitHub alternate download center


Change log:

  • Added swordap.ini metadata file to support AL|EN's "Project Infinity".
  • Renamed setup-swordap.tp2 -> swordap.tp2 to support AL|EN's "Project Infinity".
  • Replaced `AUTHOR` keyword with `SUPPORT`.
  • Added `REQUIRE_PREDICATE` process to avoid installing the mod in inaccurate games.
  • Added missing `HANDLE_CHARSETS` function to convert string entries for EE games.
  • Added component `DESIGNATED` number and "improved_haerdalis_swords" `LABEL`.
  • Added native BG2:EE and EET compatibility.
  • Swords updates:
    • Added 1PP compatibility to harmonize colors item with EE games and classical 1PP modded games.
    • Fixed item descriptions: Set THAC0 bonus to 4 (was 3).
    • Added specific EE games item identified names.
    • Fixed item Speed Factor value : 0 (was 1).
    • Updated descriptions for compatibility with GW_UPDATE_ITM_DESCRIPTION_TO_EE WeiDU function requirements which automatically removes usability restrictions for EE games
    • EE compatibility: added op#319 (Item Usability) to restrict item usability to Tieflings
    • Entropy +4 (news05.itm): added EE compatibility for opponents immune to poison (op#324).
    • Chaos Blade +4 (news06.itm): added F2 Flaming sword (blue) animation (and colors) for EE and classical 1PP modded games.
  • Added foreign languages WeiDU prompts whenever possible.
  • Added French translation (thanks Gwendolyne).
  • Added Polish translation (thanks Cahir).
  • Split "swordap.tra" files into separate thematic files for more comfortable readability.
  • Wrote a new "improved-haerdalis-swords-readme-english.html" readme file, then moved it into new "readme" folder.
  • Removed useless "backup" folder
  • Reorganized mod architecture tree: created folders to sort files according to their types.
  • Included Linux and Mac Os X versions in the same package (thanks AL|EN's Infinity Auto Packager tool!).
  • Added archive libiconv-1.9.2-1-src.7z with iconv licence info.
  • Updated WeiDU installer to v246.
  • Uploaded mod to official Spellhold Studios GitHub mirror account.


[Discuss] - [Top]

WM: Varshoon v6.0 now available

Posted on Jun 15, 2020 04:32 by Ancalagon

Want to have a non-human ally, but still don't want a god-like NPC? Want to know more about the mysterious and exotic race known as the illithid? Perhaps you should try out Varshoon NPC for BG2(EE). Now, thanks to Austin, the mod is compatible with EET. Be warned, though: Varshoon's respect isn't something easy to earn.



[Discuss] - [Top]

WM: T'viy v1.1 is up!

Posted on Jun 15, 2020 04:32 by Ancalagon

Looking for some new evil companions with whom you can work with and explore the cold Frozenfar? The mod adds a new, one-weekend companion to Icewind Dale: Enhanced Edition. His name is T'viy. He's a chaotic evil gnome, a little bit insane follower of Urdlen, The Crawler Below.

Version 1.1 includes fixes for his personal weapons and a proper version flag.



[Discuss] - [Top]

SHS: Red Dragon Summoning Spell updated to v2.0.0

Posted on Jun 13, 2020 04:12 by Ancalagon

Spellhold Studios

The Red Dragon Summoning Spell mod has been updated and is now available with macOS and Linux support.

This mod adds a new 9th level spell scroll in Ribald's secret stock of items.

Version 2.0.0 is ToB, BGT, BG2:EE and EET compatible, and provides new French, Russian and Spanish translations.



Read the Readme
Visit the Mod Forum
SHS Download Center
SHS official GitHub alternate download center


Change log:

  • Added dragonsummon.ini metadata file to support AL|EN's "Project Infinity".
  • Renamed Setup-DragonSummon.tp2 -> dragonsummon.tp2 to support AL|EN's "Project Infinity".
  • Replaced `AUTHOR` keyword with `SUPPORT`.
  • Added `REQUIRE_PREDICATE` process to avoid installing the mod in inaccurate games.
  • Added component `DESIGNATED` number and "red_dragon_summoning_spell" `LABEL`.
  • Added missing `HANDLE_CHARSETS` function to convert string entries for EE games.
  • Removed `READLN` action and included into main component the option adding the scroll in Ribald's secret stock of items, to support AL|EN's "Project Infinity".
  • Added native BG2:EE and EET compatibility.
  • Added new spell and scroll icons.
  • Fixed wrong spell level (9 - was 7).
  • Wrote an accurate spell description.
  • Added French translation (thanks Gwendolyne).
  • Added Russian translation (thanks Fess and Austin).
  • Added foreign languages WeiDU prompts whenever possible.
  • Added Spanish translation (thanks Lisandro).
  • Updated and renamed readme file to dragonsummon-readme-english.txt, then moved it into new "readme" folder.
  • Removed useless "backup" folder
  • Reorganized mod architecture tree: created folders to sort files according to their types.
  • Lower cased files.
  • Included Linux and Mac Os X versions in the same package (thanks AL|EN's Infinity Auto Packager tool!).
  • Added archive libiconv-1.9.2-1-src.7z with iconv licence info.
  • Updated WeiDU installer to v246.
  • Uploaded mod to official Spellhold Studios GitHub mirror account.


[Discuss] - [Top]

WM: The White Queen (CoI) v6.7 available

Posted on Jun 12, 2020 03:52 by Ancalagon

Colours of Infinity: The White Queen adds a new area filled with enemies and new items... everything built around a story of the White Queen, Silent Swamps and a quite real feeling of loss. Now, version 6.7 is available. It includes an update of all translations (correction of an item name and its description).



[Discuss] - [Top]

WM: Ooze's Lounge (AG) v2.6 is up

Posted on Jun 12, 2020 03:52 by Ancalagon

Athkatlan Grounds: Ooze's Lounge is a mod that adds a brand new area under Athkatla's Slums. Are you looking for some new enemies to kill? Or perhaps a set of unusual merchants, sharing quite bizarre space, offering intriguing goods? Well, if the answer is yes, you should try this mod out. Version 2.6 includes some items fixes provided by AionZ / Artemius_I.



[Discuss] - [Top]

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