Disable all ads!
GOG
Disable all ads!

Latest Infinity Engine Modding News Headlines:

Disable all ads!

Latest Active Threads on Boards o' Magick:

78 guests are currently browsing the forums


G3 Welcomes SoD to BG2EE Item Upgrade v1.0.0

Posted on Feb 06, 2020 04:12 by Ancalagon

G3 is pleased to officially welcome SoD to Baldur's Gate 2: Enhanced Edition Item Upgrade, a new mod by @Daeros_Trollkiller.

SoD to BG2EE Item Upgrade is a mod for BG2:EE that imports many more items from Siege of Dragonspear into the game, placing them into thoughtful location in Shadows of Amn. The mod also has an optional component to force importation of the SoD items that a player can normally import into BG2:EE at their normal locations.

Lastly, the mod also gives upgrade recipes to Cromwell and Cespenar to upgrade most of the imported SoD items.



[Discuss] - [Top]

G3: Glam's NPC Pack updates to v3!

Posted on Feb 03, 2020 03:33 by Ancalagon

Gibberlings Three

Remember Vynd, the lovable drow assassin NPC for Baldur's Gate 1? He made some friends. We don't know how it happened either, but they're ready to set aside at least a few of their differences and join your party.

Glam's NPC Pack adds five colourful new characters to Baldur's Gate Enhanced Edition, Tutu, BGT, and EET. Use them standalone with your favourites from the original BG cast, or recruit them all at once; the choice is yours!

Visit the project page, download page, and forums today!


Changes:

  • Un-identified mod-added magical items
  • Cleaned up item descriptions
  • Fixed the flame visual effect during a Flara cutscene
  • Jeff now opens the temple shop correctly in Tutu
  • Fixed a Tutu error when Dave is told to wait at an inn
  • Fixed an issue causing Moidre to disappear when removed from party
  • Tweaked Dave/Thalantyr interjection for compatibility
  • Fixed an interjection that caused the mystery potion merchant not to give both potions


[Discuss] - [Top]

G3/Kerzenburgforum: Ajantis Bg1 Expansion updates to v14!

Posted on Jan 31, 2020 15:22 by Ancalagon

Kerzenburgforum / Gibberlings Three


Ajantis BG1 Expansion Mod

This is a mod for original ("vanilla") BG1(+TotSC), Tutu, Baldur’s Gate Trilogy (BGT), Baldur's Gate Enhanced Edition (BG:EE), and Enhanced Edition Trilogy (EET).

For Tutu, BGT, BG:EE, and EET, the mod adds a friendship track and more romance content for the BG1NPC Project romance for Ajantis. Content-wise, the mod is meant as an addition to the BG1NPC project, but technically it can be installed and played without the BG1NPC project.

For original BG1 (with TotSC), the mod adds a friendship track and the BG1NPC project romance for Ajantis. The original romance was slightly altered to adjust to the restrictions of the BG1 engine, although overall the content stayed the same.

For BG:EE and EET there will be a second install option to use the existent BAM for Ajantis' shield (green dragon on golden back), if BG1NPC is installed.


Version 14 comes with an additional after-Sarevok dialogue which will show for BGT and in the EE in case the Endless Bg1 mod is installed (i.e. the game remains in BG1 after Sarevok's death), a fix for the romance after-Korlasz dialogue in SoD, and a .ini with mod info.

The mod is now also available from GitHub: Download Ajantis BG1 Expansion from the official G3 GitHub Site.

Changes:

+ added after-Sarevok death dialogue which will only trigger if game remains in BG1 (BGT or EE with e.g. Endless BG1 Mod).
+ after Korlasz romance dialogue should trigger correctly
+ added ajantisbg1.ini with mod info
+ added folder libiconv-1.9.2-1-src.7z with iconv licence info


Modpage

Mod Forum

German Discussion Thread at Kerzenburgforum

Download at G3

Download at Kerzenburgforum

Download Ajantis from GitHub.

[Discuss] - [Top]

SHS: Edwin Romance Updates to v2.11!

Posted on Jan 31, 2020 15:22 by Ancalagon

SpellholdStudios


Edwin Romance

This is a Weidu mod for Baldur's Gate, Shadows of Amn, that allows the player to carry out a romantic relationship with Edwin Odesseiron, that insulting Thayvian wizard wearing red.

An additional optional component for the romance is a new epilogue for romanced and redeemed Viconia, of a less tragic kind than the original one. Note that this will in no way affect the Edwin romance in itself, so if you prefer Viconia's original epilogue, simply bypass this component upon installation.

This package includes the entire Edwin Romance (SoA+ToB), and is compatible with BGII, BGT, BGII:EE, and EET!


The Edwin Romance mod updates to v2.11 with bugfix.es


Read the Readme

Visit the Forum (currently down)

Download at SHS (currently down)

Download from official GitHub Mirror at SpellholdStudios


Changes:

- PID flirts should not end abruptly but switch to PC's set dialogue as intended.

- Removed the timer check from the LT trigger block (is already checked in initiation script block; morning after dialogues should not check timer).

- Journal entries of Edwin's quest will be removed correctly (moved entries into game.tra and bundled them under one title for EE.)

- compatibility with Ascension 2.0.8 (old comp code removed as it was no longer necessary).

[Discuss] - [Top]

G3: Jastey's SoD Tweakpack updates to v3!

Posted on Jan 25, 2020 02:13 by Ancalagon

Gibberlings Three


Jastey's SoD TweakPack

This tweak pack is mainly meant for the SoD part of BG:EE (except for the last component which introduces Imoen's SoD portrait into BGII).
It deals with some tweaks that I found useful for my own game.

Version 3 comes with a new component: "Adjust PC's Starting XP at Beginning of SoD" by subtledoctor! Thank you very much, subtledoctor for contributing the component!

Also, it now uses inconv for text transformation between original and EEs.


Components:

  1. Ending Independent on PC Replies
  2. Do Not Miss NPC-PC Dialogues
  3. Skip Korlasz's Dungeon
  4. More Dialogue Choices & Prevent Dead Ends
  5. Use Imoen's BG1 and SoD Portrait for BGII in EET&BGT
  6. Restore scripted Abduction Scene Fight
  7. Adjust PC's Starting XP at Beginning of SoD, by subtledoctor


Visit the Modpage

Visit the Forum

Download at G3

Download at GitHub

[Discuss] - [Top]

Imoen 4 Ever updates to v3 with bugfixes!

Posted on Jan 25, 2020 02:13 by Ancalagon

Gibberlings Three / Kerzenburgforum


Imoen 4 Ever


Imoen 4 Ever aims at making Imoen a steady companion throughout the whole BG-Saga. Imoen-related story content is being considered, therefore Imoen will be out of party temporarily to reflect the most crucial original game events. This mod makes her rejoin the party after such incidents, so that she can be seen as an actual travel companion in SoD (not finished yet) and BGII. Note: The SoD part is not finished yet.

Version 3 comes with bugfixes for the EET: Imoen's dialogue in SoD would get stuck and the scenery dialogues in Korlasz's dungeon would not show.


Changes:

-added note to readme about Imoen in ID not being the same as outside like in the original games (BGII+BGII:EE only)
-(EET) fixed bug in EET where Imoen's dialogue would hang in Korlasz's crypt
-Imoen's scenery comments in Korlasz' crypt should trigger correctly
-added imoen_forever.ini with mod info
-removed more instances to references of Imoen being kidnapped: fence standing next to temple of Ilmater, High merchant Logan of Trademeet, Samuel Thunderburp (owner of Five Flagons).
-added folder libiconv-1.9.2-1-src.7z with iconv licence info



Mod Page

Forum

German Discussion Thread at Kerzenburgforum

Download

[Discuss] - [Top]

G3: BG1NPC updates to v24.1: compatibility with BG:EE...

Posted on Jan 18, 2020 13:12 by Ancalagon

Gibberlings Three


BG1NPC Project


Version 24.1 incorprates all changes from v24 beta with regard to compatibility with the BG:EE 2.5 patch changes, changed portrait choices, and changes in mod components, plus fixes for the BGT install problem, more bugfixes, and a Russian version by Aerie Team & Arcanecoast Team!


Changelog of v24 and v24.1 and more description here.


Read the Readme

Project Page

Mod Forum

Download BG1NPC at G3

Download at G3 GitHub Mirror

[Discuss] - [Top]

G3: Yoshimo's Remorse v2.0 is now available

Posted on Jan 14, 2020 00:32 by Ancalagon

New update for Yoshimo's Remorse! Version 2.0 now includes a Russian translation.

Was the event at the Asylum truly the ending to Yoshimo's adventures with the Bhaalspawn? Is there simply no way to redeem himself?
Yoshimo's Remorse is a mod for BG2:ToB that makes Yoshimo a playable character in Throne of Bhaal. However, he is not what you expect him to be... Prepare yourself for new adventures and talks with the infamous bounty hunter, a tormented soul that was left with nothing but regrets. Listen to him as this may be his last chance to find peace.



[Discuss] - [Top]

SHS: DSotSC updates to 3.10 with native EET compatibility!

Posted on Jan 08, 2020 11:32 by Ancalagon

Spellhold Studios


Dark Side of the Sword Coast for BGT/EET


This is the BGT/EET version of the original mod for BG1 - Tales of the Sword Coast. New spells, items, 5 major quests, new areas, and 7 (silent) NPCs are available to your party. Most NPCs have quests. Quests include rescuing a child from vampires, saving a town from a dragon, and searching for missing people.


The new version 3.1 comes with additional native EET compatibility, restructured install structure, nerfed items, and a lot of bugfixes and improvements by k4thos!

Due to the changed item stats the language versions need to be updated. So far, the mod comes with English, Spanish, and Italian version (the last by ilot).

As an extra bonus, the mod is now available from SpellholdStudio's Official GitHub Mirror.


Read the Readme

Download at SHS

[Discuss] - [Top]

SHS: Worldmap Mod and AddOns Update!

Posted on Jan 08, 2020 11:32 by Ancalagon

Spellhold Studios


BP-BGT-Worldmap Mod


This mod replaces the ingame worldmap with a large, new worldmap. It is used especially for the Megamodification (BGT, TDD, SOS, CtB, TS, DSotSC, NTotSC, SoBH, Drizzt Saga...) or partial installations of the Megamodification.

The mod is also compatible with BG:EE, BGII:EE, and EET.

It also includes a full set of coloured map icons. The mod offers the choice between two different worldmap sizes: large and huge. Either of these two worldmaps can be used for BG1, BG2 and ToB. Alternatively, a smaller, specially prepared worldmap can be used for ToB. The mod also offers optional, alternative travel times and area visibility. Lastly, the mod includes a savegame converter, which allows old saved games to be updated to include the new map(s). (The worldmap data is also stored in the savegame files. If you want to install this worldmap, run the savegame converter and you don't have to start a new game.)


Version 10.2.4 fixes wrongly (or not at all) named DSotSC areas on the worldmap and adjusts the area visibility from NTotSC to the ones in the mod.

Note: for this version, you also need the updated Language AddOns v9.0.0.


The mod is also available from SHS's official GitHub mirror.

Download from SHS Download Site.


Changelog:

- corrected area names for DSotSC areas (areas should be named correctly and should all have names on the worldmap).
- corrected area visibility for ntotsc (areas should have the same visibility on worldmap as in original mod).
- added changelog.txt file.
- renamed folder to "bp-bgt-worldmap".
- moved setup-bp-bgt-worldmap.tp2 inside mod folder.
- added bp-bgt-worldmap.ini with mod info meta data.

[Discuss] - [Top]

Kerzenburgforum: Brage's Redemption - Brage NPC Mod for BG

Posted on Jan 07, 2020 23:22 by Ancalagon

Kerzenburgforum


Brage's Redemption - Brage NPC Mod for BG1

Author: jastey
Portrait Artist: Acifer
Languages: English, German

Brage's Redemption is a Quest Mod for BG1 and an NPC Mod for the whole Baldur's Gate Epic. It is natively compatible with BG:EE, SoD, BGII, BGT, BGII:EE, EET. No Tutu.


Description

Brage is the captain of the Nashkel guard and went missing after killing his family.

The mod makes Brage a joinable NPC and introduces a quest extention to the Brage quest in the game (BG1). The quest extention to prove his innocence was originally published as the component "Brage's Sword" in the mod bgqe. To gain Brage as a joinable NPC, the PC needs to prove his innocence as well as give him back his real sword. After leaving the temple once after that, Brage can be visited inside the temple of Helm in Nashkel and will offer to join the PC.
The quest to make Brage a joinable NPC can be completed before clearing the Nashkel mines. See the spoiler section in the readme for information.

Note for compatibility: bgqe component "Brage's Sword" and Brage's Redemption are compatible if bgqe component "Brage's Sword" is installed first. If you want to use bg1npc Project, install component "Brage's Sword" from bgqe first and Brage's Redemption as an NPC mod later.

As a second, optional component, the mod's portrait and soundset can be assigned to the original game Brage, as well. This will not change his very first line if met while he is still under the influence of the curse.


German Discussion Thread at Kerzenburgforum

Modpage at Kerzenburgforum

Download at GitHub

[Discuss] - [Top]

SHS: Djinni Companion v2.8 available with French...

Posted on Jan 04, 2020 22:52 by Ancalagon

Spellhold Studios

Afaaq, the Djinni Companion

Afaaq, the Djinni Companion is a mod for BG2, BGT, BG2:EE, EET and IWD:EE. It features the djinni Afaaq, a unique travelling companion who joins the party as your "seventh party member" and provides interesting dialogs, lots of quests and several new areas or area expansions.

Version 2.8 adds French translation to the mod (many thanks to Deratiseur).

You can grab the latest release from the download links below.

Links:



[Discuss] - [Top]

G3 welcomes Grey the Dog NPC Mod for BG1!

Posted on Dec 31, 2019 22:13 by Ancalagon

Happy Holiday Mod Release at Gibberlings Three!


Grey the Dog NPC

Original idea for a dog companion, first kit draft with special abilities, first portrait: Rabain
Everything else: jastey


Grey is a full-fledged joinable NPC, but still a real dog. The only magic on him is his magically enchanted items.
He has sensible interjections (Woof!), NPC banters (mostly NPC dialogues about him with the PC), a click dialogue (PID) if the PC feels like playing fetch or just needs someone to talk to. There are dialogue options that reflect the game story and I'll promise: Grey will always listen to your PC's woes. Grey initiates no dialogues so there is no friendship track and - I am really sorry, but no romance. Not even for Shapeshifters.
In BG1 there are two small quests, both available in BG city. The quests are also available and solvable without Grey in party.
Where appropriate, Grey can be told to "search" for missing persons, in BG1 Brage and farmer Brun's son, in SoD the five missing refugees. This is realized so it doesn't spoil the quests too much, though, so do not expect too much help.

Grey can follow the group as a "7th party member". There are some quirks with this mode and also levelling up needs to be done by letting him join from time to time (please refer to readme), but it works great if you need the slot for another NPC without having to send Grey back home.

Please note: So far, the mod officially contains BG1 content only. Grey should already be fully functional in SoD (but only in English), but BGII content is not done yet.




[Comments: 1] - [Discuss] - [Top]

SHS: Golem Construction for Spellcasters v6.1 available...

Posted on Dec 29, 2019 21:42 by Ancalagon

Spellhold Studios

Golem Construction for Spellcasters

Golem Construction for Spellcasters is a mod for BG:EE, SoD, BG2:EE, EET and IWD:EE. It allows you to build a great variety of different kinds of golems and provides several more golem-related improvements.

Version 6.1 adds Russian translation to the mod. You can grab the latest release from the download links below.

Links:



[Discuss] - [Top]

Check our recent news archives or the entire archives listing.


Amazon.com
Amazon.ca
Amazon.co.uk
Amazon.de
(Buying via our links helps support the site -- thank you!)
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!