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Titan Outpost - Patch 1.13

Posted on Jan 17, 2020 01:23 by RPGWatch

[​IMG]The SciFi RPG Titan Outpost got several patches over the last few months:

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What is Titan Outpost?

It is a story-driven cRPG with survival, base building and adventure elements set on Titan, the 6th moon of Saturn. It is traditional, true to PnP roots and old-school in some ways, and innovative in others.

How does it work?

The dialogue and negotiation systems, the temperature-based survival aspects, the base construction and the world map all feature gameplay that is either completely unique or a combination of tried-and-true things that have never been tied together before in this way.

At the core is the game's character system. Most RPGs focus on combat and combat related skills, but Titan Outpost is different. Your character sheet contains 'science', 'construction', 'negotiation', 'exploration' and 'hacking' skills, for example. You can gain experience points, level up and increase these skills like in any other RPG, but the way they affect what is happening in the game world is different.

You know how, when you talk to people in an RPG, it is always the same tree-based conversation? You ask a question, and the NPC gives you an answer. In Titan Outpost, you'll feel right at home if you like this sort of thing, but whenever you start negotiating, it becomes more involved. You can interject with leverage, you can change the goal of your conversation, you can select pushy responses or backpedal and you can influence the dialogue in other ways. You can finally cover the flanks in a battle of words instead of always taking it head on with a couple of options.

Getting around on Titan is difficult. The average surface temperature is −179 °C (−290 °F), so you drive around in a heavily insulated rover, and when you absolutely have to traverse anywhere on foot, you do so in a specialized suit. Time is the currency here: Every minute spent outside drains your suit's charge. Limited nutrition, your oxygen supply and other elements combine to provide a tense survival atmosphere.

You can expand the Outpost as you would in a base builder game, with resource management and a top-down interface. Your character skills partly determine how you can go about this. You can be a curious scientist, a savvy entrepreneur, a ruthless ecowarrior, a smooth-talking diplomat, a stoic engineer, an intrepid explorer or anything in between.

What is the setting?

It is hard retro-science fiction. If you're familiar with 'Mohs Scale of Science Fiction Hardness', it means that there is no faster-than-light travel, there is no technology that surpasses our own enough to be considered magic and everything is explained through in-universe physics. Of course, it's still fiction and there is enough leeway for interesting concepts.

What's retro about it? It's based on sci-fi from the 1970's, both visually and thematically. What if the oil crisis was as bad as they thought it was back then? The cold war antagonism has shifted to the Chinese, but the divide is very real. The game is set in 2077, a hundred years after this period. Some of the themes explored in the game are more relevant to us today than they ever were.

Earth is slowly dying and starving for energy, and humanity has turned to the solar system to meet its ever-growing needs. The Moon has been plundered; the Chinese have begun to colonise Mars, and now the world has set its eyes on hydrocarbon-rich Titan, Saturn's sixth moon. Your employers, the International Autonomous Space Association, are desperate to claim it before the Chinese can. On frosty Titan, this war will be very cold indeed.

Harvest the moon's abundant hydrocarbon resources and uncover its mysteries. Explore the orange moon, visit lakes of methane and establish a mining operation. The extremely cold climate will be your biggest enemy. Or will it?

So there is no violence in the game?

There is no combat system, but that doesn't mean there is no violence. Exploring the ethics of a new frontier in extremely harsh conditions without any sort of physical violence would be disingenuous.

Should I be interested in Titan Outpost?

If you want to try something new, by all means. If you like RPGs because of the combat? Probably not, although you might be surprised that waging battle without physical violence can be engaging, too.

In bullet points:
  • A hard science fiction setting inspired by Robert Heinlein, Arthur C. Clarke, Isaac Asimov and Stanislaw Lem.
  • An open-ended structure in which your choices define not only the course of the plot, but the fate of the world.
  • A rich character-creation system, in which you define your character's attributes and develop his or her skills and gear over the course of the game.
  • A robust base-building system, in which you must manage your crew, resources, and facilities to survive the harsh environment and your political rivals.
  • Multiple approaches to the game's challenges: dialogue; crafting; exploration; trade; and violence are all viable ways to win.
  • A rich and reactive story full of mysteries, twists, and memorable characters.
  • You can join two major factions, and choose to ally yourself with three independent organisations.
  • 33 quests, a lot of them with multiple sub-quests. They're called missions to fit the theme, but we all know what they are.
  • Continuous spherical world map lets you explore the entire moon with over 40 unique locations.
  • Multiple quest solutions and non-binary outcomes.
  • Discrete time system, where every passing second determines unfolding events and the persistent game world continues while your character sleeps.
  • Logistical elements , think original Dune adventure meets the strategic layer of X-com.
  • -Full soundtrack, fully voiced dialogue.
  • Realistic orbital system of Saturn for your astronomical pleasure.


[Discuss] - [Top]

Battle Brothers - A Prophecy Fulfilled

Posted on Jan 17, 2020 01:23 by RPGWatch

[​IMG]Battle Brothers may soon have another expansion according to the latest blog post.

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A Prophecy Fulfilled

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Where the sun reigns eternal, burned to cinders and reborn from ash, fire shall lead the way once again.

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Read all about it in next week's announcement!


[Discuss] - [Top]

Cyberpunk 2077 - Release delayed

Posted on Jan 17, 2020 01:23 by RPGWatch

[​IMG]Cyberpunk 2077 will be released on September 17.

[Discuss] - [Top]

The Alliance Alive HD Remaster - Released

Posted on Jan 16, 2020 19:22 by RPGWatch

[​IMG]The J-RPG The Alliance Alive HD Remastered has been released today:

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The Alliance Alive HD Remastered

The Alliance Alive HD Remastered marks the glorious rebirth of the acclaimed RPG brought to you by FURYU Corporation. Uniting the talents of writer Yoshitaka Murayama, designer Kyouji Koizumi, art director Masayo Asano, and composer Masashi Hamauzu, this epic adventure comes to life with innovative gameplay on a backdrop of vibrant visuals and a classic tale. Players can develop their party's skills through combat-based character progression, immerse themselves in the game's lush world via dynamic vehicle-centric exploration, and form alliances with various guilds and factions. Venture further into the world to discover new vehicles to traverse in, magic to wield, places to visit, and more to experience!

STORY

Humanity has been shattered and enslaved by Daemons invading from another realm. The Dark Current, a cataclysmic event caused by the Daemons' emergence, has decimated the population and divided the land into separate regions, leaving the survivors to be subjugated by Daemonic overlords.

A thousand years have passed since that fateful event, and mankind will remain silent no longer.

To reclaim their homes and free their people, an unlikely fellowship of heroes will band together to spark a fiery revolution. They must form alliances with the remnants of the resistance throughout the world to make a united stand against the legions of Daemons. If they fail, humanity as they know it will remain forever stifled by the darkness...

KEY FEATURES
  • A Vivid World: From lava-covered wastes to snowy mountains, the numerous themed realms around the world offer their own unique experiences and challenges. Navigate each diverse environment by utilizing a variety of different vehicles, including ships, rideable beasts, and flying machines.
  • Forged in Battle: The ferocity and strife of combat can draw forth your inner reserves of power. Build up determination to enter a state of Ignition, which allows you to execute devastating critical attacks. Repeated use of weapons and Ignition attacks also has the chance to "awaken" a new skill for your characters mid-battle.
  • Stand Together: You cannot challenge the Daemons alone. Form alliances with Guilds and factions to mobilize the strength of warriors and scholars all across the land to confront terrifying foes. Allying with Guilds also grants you the ability to call upon them to aid you in battle, among many useful other perks. You're going to need every last bit of help you can get.


[Discuss] - [Top]

Conglomerate 451 - Review @Any Button Gaming

Posted on Jan 16, 2020 07:03 by RPGWatch

[​IMG]Conglomerate 451 has been reviewed by Any Button Gaming who found it enjoyable enough for genre fans.

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The core of Conglomerate 451 is it's strategic, turn-based 'dungeon' crawling combat tied with it's X-COM-esque squad mechanics. For those interested, it runs on the Unity engine. Players can bring no more than 3 agents to each engagement, therefore strategic harmony is not only helpful, but essential. Bringing the right agents with the right abilities can make or break a missions probability of success. Some abilities can recharge shields, heal, reduce the "pain" stat, raise defense, initiative, etc.. Offensive abilities can leave debuffs, and do different damage types such as radiation or electric. From piercing, to mark debuffs, there's just too much to mention here.

Essentially, players pick a region (procedurally generated tileset) and choose a mission where they are tasked with a specific objective, such as killing a particular target, or finding an item. Most areas are broken up into sections separated by an elevator they must find, confronting or avoiding enemies along the way. There's androids, drones, cyborgs with swords, pink cyberpunk masked crazy ladies and a whole lot more.

With that said it can feel very slow at times, It'd be nice to have an onscreen toggle to accelerate combat speed. It would also be convenient to be able to hover the mouse over a buff or debuff to see a quick description of it's effects. There is also a hacking mechanic to access certain objects or items accompanied by different mini-games, there's a bit of variety here but get a bit tedious after many hours. Additionally there's red stat deductions that, as far as I'm aware are unexplained reducing damage output significantly. This may be a game mechanic which I am yet to understand, but if it is, it isn't explained or elaborated on.

[...]

[Discuss] - [Top]

Pathfinder: Wrath of the Righteous - Interview @PCGamesN

Posted on Jan 16, 2020 00:52 by RPGWatch

[​IMG]PCGamesN talked to Owlcat about Pathfinder: Wrath of the Righteous.

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You mentioned that you're adapting the paths from the tabletop game, but you're also adding new characters and new elements. What's been your approach here?

AM: As with Kingmaker we're taking the adventure path and considering ourselves the game masters for the story. We can't share much more at the moment, but I can say that we are making it playable for characters of any alignment.

The tabletop adventure path is very good-oriented - it assumes most of the characters are good-aligned, some are neutral. We will have both good and evil choices - a full spectrum available to you, with all the consequences. This is a major change to the adventure process and goes more along the direction of classical RPGs.

What are the incentives to make use of your free-form class-building? My issue with such systems has always been that mixing skills from different archetypes often makes an unfocused hybrid that's weak in battle and has no clear identity.

Some players like to role play through the mechanics - they like to create different characters or combinations of characters. Maybe it's not the best in terms of efficiency, but it allows them to role-play their own story better - perhaps by creating a party full of dwarves, or where every character has a pet.

On the other hand, some people like to optimise everything and create a masterful combination of classes and archetypes that destroy enemies even when playing with just one main character without any companions.

[...]

[Discuss] - [Top]

Wasteland 3 - The Road Thus Far

Posted on Jan 16, 2020 00:52 by RPGWatch

[​IMG]Over on the inXile site they talk about the journey of the Wasteland series of games.

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With a Little Help from Our Friends

Going up against a gang of scavengers is best done with some help from the squad, so it was with no small excitement that our squad got some heavy artillery to back it up. In late 2018, Microsoft acquired our studio with the intention of empowering us to do more of what we do, how we want to do it.

Wasteland 3 was already an ambitious project. We're bringing back the things everyone loved: a deeply customizable RPG, brutal ethical choices with meaningful reactions and consequences, and deep tactical combat. On top of that we have big, new features like the customizable (and formidable) Kodiak vehicle, and cinematic conversations-to name a few.

With Microsoft's support comes the gift of time, and it's time we're joyously putting into making Wasteland 3 a more feature-rich and higher quality experience than we ever would have been able to before. One obvious benefit is all the dialogue in the game is fully voiced (over a half a million words), in a first for inXile's games. We're also putting time into often unseen (but critically important) background work with the additional resources we'll have in QA, accessibility testing, and optimization.

[...]

[Discuss] - [Top]

Disco Elysium - The Feature That Almost Sank Production

Posted on Jan 16, 2020 00:52 by RPGWatch

[​IMG]Gamespot interviewed Disco Elysium's lead designer and writer Robert Kurvitz about the thought cabinet.

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In this week's episode of Audio Logs, Disco Elysium's lead designer and writer Robert Kurvitz discusses the hardships ZA/UM underwent to make sure that the game's Thought Cabinet mechanic worked, and talks about the game's unlikely inspiration.

[Discuss] - [Top]

Graywalkers - Early Access Release

Posted on Jan 16, 2020 00:52 by RPGWatch

[​IMG]The Early Access version of the tactical RPG Graywalkers: Purgatory has been released:

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Graywalkers: Purgatory

Graywalkers: Purgatory is a stylish turn-based strategy RPG set in a supernatural post-apocalyptic world where Heaven and Hell had merged with Earth caused by a event called the Rupture. Inspired by a combination of gameplay from XCom, Jagged Alliance and Fallout, the game generates a unique but familiar experience for the turn-based tactics player.

You play the prophesied leader of The 36 Righteous Ones who are now called Graywalkers. You and the other Graywalkers walk the path between Heaven and Hell and Darkness and Light, each one destined to protect humanity in their own unique way. Your goal is to search for the 35 other Graywalkers and recruit them in your cause to unite Purgatory and lead the fight the reclaim the world from the supernatural invaders that have conquered the rest of the world.

GAMEPLAY
The game currently has 2 modes of gameplay active: Preludes and Mission are the current Modes available. A campaign mode will be following as well.

Mission Mode - You choose missions to go on and these leads to other missions. Some of the missions are stand-alone while the others are mini-campaigns wherein each successful mission will lead to another until the story is resolved.

Preludes - Preludes are like short stories except you play through them as the character highlighted for the specific prelude story. These are stories about the different Graywalkers before they begin their part in the single player campaign.

KEY FEATURES:
Real Time Exploration - When traveling on maps, the movement is real time. Only when combat ensues will it shift to turn-based gameplay

Action Unit Based Turn-Based Combat - play in classic tactical combat where you do actions based on your available Action Units

Recruitable Heroes - find, convince and recruit your heroes from at least 40+ available playable characters, each with their own style, personality, motivation, relationships and history.

Unique RPG System - the game utilizes a unique and original table-top RPG game system that will be coming out soon.

Continuous Addition of Missions - initially, you will get to do at least 7 mission and more will be added monthly until we reach a minimum of 50+ missions

7 Races - There are 7 available character races to experience in the game: Humans, Dhampir, Wolfkin, Nephilim, Cambion, Faechilde and the Hunterborne.

10 Character Paths - There are 10 playable character paths available: Agent, Armsman, Arcanist, Diviner,Martialist, Scout, Soldier, Slayer, Survivor, and Tech

100+ Abilities - Choose from over 100+ different abilities that from different categories: Physical, Mental, Social, Racial, Combat and Supernatural. These abilities give you both passive and active advantages

Hundreds of Items - Discover hundreds of items in the game from Weapons, Armor,Ammo, Consumable Items, Accessories and other types of loot.

Dozens of Threats - Encounter dozens of threats from bandits to mercs, to beasts and monsters, and to all manner of supernatural creatures like Angels, Demons,Vampires, Werewolves, Undead, Spirits and many others.

Explore Purgatory - Explore the dangerous island continent of Purgatory. Travel through scorching deserts, dangerous wastelands, overrun forests, historical city ruins, dark caverns and even into supernatural realms

[Discuss] - [Top]

Wizardry: Labyrinth of Lost Souls - Released

Posted on Jan 16, 2020 00:52 by RPGWatch

[​IMG]The dungeon crawler Wizardry: Labyrinth of Lost Souls has been released:

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Wizardry: Labyrinth of Lost Souls

An old-school challenge in a crisp and colorful package, Wizardry: Labyrinth of Lost Souls revitalizes the time-honored formula of the original dungeon crawler series with modernized visuals and sound.

Choose each of your six team members' class, race, gender, and moral alignment, then delve into one of several dungeons near the central town hub. Advance with caution - monsters are vicious, deadly, and attack in packs. Plan each expedition carefully, stay focused on your objectives, and know when to retreat to the surface.

In between expeditions, chat with the locals, pick up new quests, pray for guidance at the temple, go bargain-hunting for new/rare equipment, and more. With patience, skill, and careful planning, your party will rise from a gang of paupers to a mighty force.

The magic torches are lit, the monsters are ravenous, and the kingdom is waiting for a new hero. Enter the world of Wizardry: Labyrinth of Lost Souls and experience a classic adventure reborn.


KEY FEATURES

Your Party, Your Way
Choose from eight classes and five races to build a six-person team with diverse but complimentary skill sets. Change their classes in mid-adventure to fit your needs, or focus on leveling up their primary class to earn bonus skills for the party's benefit.

So Beautiful and So Dangerous
Tangle with a menagerie of over 100 distinctive monsters, from the traditional to the bizarre, all drawn by famed series illustrator Jun Suemi. The game also features character illustrations by renowned commercial artist Yuki Hayabusa.

Conquer the Dungeons
Every step through the underworld is fraught with danger, and one wrong move can end your adventure. But if you have the grit to withstand what the dungeons throw at you, both you and your party will gain enough experience to stroll through them like you own them.

Wizardry's Rebirth on PC
The PC remaster of this classic originally released for PlayStation 3 features English and Japanese text with the original Japanese voiceovers, high-resolution graphics, and a brand new Turbo Mode to make exploring the game's massive dungeons a breeze. All story DLC is included, and players can download the Growth Fruit DLC for free to give themselves a boost when creating characters.

[Discuss] - [Top]

Magic: Legends - Gameplay Trailer

Posted on Jan 15, 2020 00:23 by RPGWatch

[​IMG]A new gameplay trailer for Magic: Legends.

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Check out the first trailer for Magic: Legends, coming to PS4, Xbox and PC in 2020.

[Discuss] - [Top]

General News - Modders Build Harry Potter RPG in Minecraft

Posted on Jan 15, 2020 00:23 by RPGWatch

[​IMG]PC Gamer reports that modders have built a fully fledged Harry Potter RPG in Minecraft.

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Would you like a free Harry Potter-themed RPG built entirely inside Minecraft? Of course you would want that. You-at the very least-would not not want that. Well, a team of "poor students" called The Floo Network have spent the last four or so years making a sprawling Minecraft map that runs as a complete Harry Potter RPG inside vanilla Minecraft. What first started as a the team's decision to spend a couple years making detailed models of various Harry Potter locations inside Minecraft-something you might remember from 2017-has become a massive undertaking that gives us... Minecraft School of Witchcraft and Wizardry. Here's the trailer:


[...]

[Comments: 1] - [Discuss] - [Top]

RPGWatch Feature - Stygian: Reign of the Old Ones Review

Posted on Jan 14, 2020 12:02 by RPGWatch

[​IMG]RPGWatch's Forgottenlor has reviewed Stygian: Reign of the Old Ones, an RPG set in a Lovecraft universe.

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Turned out of my ancestral home by a mob of cultists and gangsters, and with only loyal butler Werner helping me, I wake up from a horrible dream in a seedy tavern in the city of Arkham. That was the beginning of my aristocratic character's journey into Stygian. Stygian is a horror RPG based on the pen and paper RPG Call of Cthulu, which in turn is inspired by the works of horror writer H. P. Lovecraft. In Stygian you don't play a hero, but at best a somewhat capable person who has to survive unimaginable horrors. And in this case survival doesn't only mean not dying, but also not succumbing entirely to madness. As a result, you'll find that having your character run away from battle or taking drugs or drinking alcohol is often preferable to fighting against hopeless odds and using up precious ammunition or spiraling into insanity. Stygian's visuals are drawn out of pulp comics, and this along with its unusual mechanics and setting make it a pretty unique RPG, which stands out against the mass of fantasy, sci-fi, and post-apocalyptic RPGs flooding the market. But Stygian is also a game made on a tight budget, and unfortunately that limits its otherwise excellent potential.

[Discuss] - [Top]

Pathfinder: Wrath of the Righteous - First Look

Posted on Jan 14, 2020 00:02 by RPGWatch

[​IMG]PCGamesN offer a first look at Pathfinder: Wrath of the Righteous by showing some screenshots ahead of the Kickstarter on February 4th at 08:00 PST / 11:00 EST / 16:00 GMT.

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You can see a whole lot of the places you'll visit in the screenshots below. (If the latter chapters of the original Adventure Path are any indication, you can expect things to get a whole lot wilder, too.)

[...]

[Discuss] - [Top]

Encased - Video Review

Posted on Jan 14, 2020 00:02 by RPGWatch

[​IMG]SaintMattyGruden checked out the Sci-Fi RPG Encased:

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ENCASED: A Sci-Fi Post-Apocalyptic RPG REVIEW (Early Access Review)



[Discuss] - [Top]

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