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The action RPG Rise of Ronin will be released on March 11:
Rise of the Ronin - Steam version Announcement Trailer
Embark on an epic journey across war-torn 19th-century Japan in this open-world action RPG from Team NINJA, the veteran studio behind Nioh and NINJA GAIDEN.
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Patch 1.1.4 for S.T.A.L.K.E.R. 2: Heart of Chornobyl:
The first update of the year, patch 1.1.4 is already here!
Shader compilation issue, as well as story and performance bugs were addressed.
Attention, stalkers!
The first patch of the year 2025 is ready. We addressed the most critical issues, based on your feedback on Steam and other platforms. Please, continue to share your thoughts, as it helps us make the Zone an even better place.
To cut the story short, here is the list:
Fixed crashes and freeze on shaders compilation
Fixed memory leak occurred at Rostok location
Fixed performance degradation when shooting/aiming on saves with long playtime
Implemented fixes, that should solve the problem causing saves to be lost on Xbox
Fixed a random crash related to UI animations.
A fight with the Shader Compilation was among the hardest for all of us in recent days. Please, if your particular shader compilation issue is still present - let us know via our Tech Support Hub. This is also the best place to report other bugs and "anomalies" that are not supposed to be in the Zone.
CGM reviewed the Darkest Dungeon 2 - Kingdoms DLC:
Darkest Dungeon II Kingdoms DLC (PC) Review
Kingdoms Under Fire
I am not entirely sure why I was not expecting the Darkest Dungeon II Kingdoms DLC. The first Darkest Dungeon had two spectacular add-ons that added depth and challenge to the already formidable base game, so it only makes sense the sequel would follow suit. But after my reviews of both the PC and Switch versions of Darkest Dungeon II, I felt satisfied by the base game, making DLC seem unnecessary.
[...]
Final Thoughts
The Darkest Dungeon II Kingdoms mode shakes up the series' core gameplay in such an interesting and intense way without sacrificing anything that makes the series great.
Ashwick, the third major update, is now live on the public branch! This update brings a wealth of new content, features, and improvements to enrich your adventures.
While I've worked hard to ensure everything is as polished as possible, the scale of this update means there may still be a few lingering bugs - though hopefully nothing game-breaking. That said, the sheer number of changes and fixes far outweighs any minor issues that might be hiding in the shadows. And what better way to uncover them than by sharing the update with everyone? ^^
If you missed the preview post, here's a quick overview of what's new:
First off, the Hollow Prize storyline now has a proper conclusion - no more cliffhanger! You can pick up right where you left off at tile 22,31. Forest tiles now include plenty of new events, and you'll find unique urban events for Friend NPCs. On that note, Friend NPCs can now become Lovers.
NPC interactions have been significantly expanded. You can now spar with them, pick their pockets, or even team up for a heist. If your bond is strong enough, you can recruit them to join your party.
In camp, new interaction options allow you to deepen your connection with companions-connections that might just make the difference between life and death for some of them.
Tails of Iron 2: Whiskers of Winter - Gameplay Overview Trailer
Embark upon a vast, snow-ravaged kingdom in Tails of Iron 2, sequel to the critically acclaimed action-RPG. As Arlo, heir to the Warden of the Wastes, adventure through harsh northern lands, home to giant beasts and ragtag bandits, in an epic quest to overcome an ancient, blood-starved evil.
Hawthorn is a charming co-op sandbox RPG sim video game that is inspired by Victorian-era European fairy tales and the spirit of 80s and 90s adventure stories with anthropomorphic animals. It's been described as "Skyrim meets Stardew Valley" by early playtesters and media outlets when we announced the game in October.
This is particularly exciting because our team at NEARstudios has the experience to bring Hawthorn to life after working at Bethesda Game Studios, BioWare, and Naughty Dog on franchises like Mass Effect, Dragon Age, Elder Scrolls, Fallout, Starfield, The Last of Us, Uncharted, Ultima Online, and many more. Our comfort zone is in building sandbox RPGs with compelling narratives and Hawthorn will benefit from that experience, but we are also looking to create something a little different and experiment a bit along side our growing community.
Thank you all for playing Dragon Age: The Veilguard; we were so happy with the game's stability at launch and hope you have enjoyed our Quality of Life patches since then. With the game being in a stable place, we are moving to monitor for any game-breaking bugs should those occur. Dareth shiral!
Quality of Life Changes:
Recommended levels have been added to side quests that players may receive at significantly lower levels.
Bug Fixes:
Fixed an issue where Rook could only flirt with Lucanis in a specific conversation.
Fixed an issue with the Regrets of The Dread Wolf quest not triggering properly or stopping Rook with an invisible wall in the Crossroads.
Fixed a blocking issue with a puzzle in the Converged City area of the Crossroads.
Fixed an issue with the "Imperium's Resolve" armor causing negative damage instead of the intended zero fire, cold, necrotic, and electric damage.
Fixed excessive clipping on Taash's "Rivain's Legacy" armor.
Fixed an issue that prevented some Rooks from changing the runes on their lyrium dagger.
Fixed an issue with the Medium Armor Mastery skill for Warriors.
Fixed a spot on Rivain's beach where Rook could get stuck in a cycle of drowning, never to be pulled out of the water by
their companions.
Fixed a typo on a note Rook can find in Dock Town.
Fixed an issue that caused photo mode screenshots to be noticeably worse quality when HDR was turned to "On."
Fixed an issue that was causing the photo mode screenshot location to still be shown on screen.
Fixed an issue that caused the fireflies in the opening area of the Crossroads to flicker at an alarming rate on specific settings.
Fixed a lighting issue in one of the conversations with the whole team in the Lighthouse.
Fixed an issue in the Mirror of Transformation that blocked players from zooming in and out with the mouse scroll wheel.
Fixed an issue where the Objective Marker Visibility was not updated when the exploration preset was changed with the other options in the Exploration sub-category.
Wccftech reports that Hogwarts Legacy will get mod support on January 30:
Hogwarts Legacy PC Gets Modding Tool and Built-In Support on January 30
Today, Avalanche Software had a surprise for PC players of Hogwarts Legacy. In just three days, on January 30, the game will be updated to offer built-in support for mods, which will be downloadable directly from the in-game menu.
Moreover, the developers are also releasing the Hogwarts Legacy Creator Kit modding tool, which will be available on the same day via the Epic Games Store. The Hogwarts Legacy Creator Kit will support the creation of new quests, dungeons, and character enhancements such as cosmetics and skins. Mods can then be submitted through the CurseForge platform for in-game release; all these mods will be hosted and curated by CurseForge. A Steam or Epic Games Store account linked to a Warner Bros. Games account is required to access the official Hogwarts Legacy mods. Players can already link their accounts by going to this webpage.
The dungeon crawler Shujinkou will be released on February 13:
Shujinkou - Combat Overview Trailer
Learn one of the world's hardest languages while immersed in this JRPG adventure. Shujinkou is a story-driven, turn-based dungeon crawler that provides players with the opportunity to learn Japanese. Play as Shu, Jin, and Kou as you try to save the world from the Akuma!
An update for Swordhaven: Iron Conspiracy is planned for the end of February:
Announcement: February Update
Greetings, friends!
We hate to keep you waiting for any longer, so here is a post announcing the first big update for Swordhaven, planned to release around the end of February.
In short, most of our work this month and the next revolves around the suggestions you've provided to us on Steam, Discord and other platforms.
Now, let's discuss them in detail. Please note that even if you don't see your suggestion in the list below, it doesn't mean it was ignored. To keep this post (somewhat) concise, we're only mentioning the things we are currently working on, not everything that is planned.
1. Game Balance and Weapon Techniques:
Weapons, from the initial ones you start with to craftable and higher-tier weapons found throughout the world, have received a significant overhaul.
Now weapons in each tier are more in line with one another, hopefully fixing the issue of one weapon choice being more viable than the other, as happened with Martial Arts in the current version.
In last week's Dev Note, we talked about why and how we're working to improve and evolve the story of our game.
To sum it up, we shared the direction we're taking with the narrative to make sure the game's main theme- "human will"-is clear and present in the gameplay. We're introducing a supernatural disaster in the game's world, and the story will focus on how human willpower can overcome it.
Last week, we explained our thought process behind the new narrative direction. Today, we want to give you a sneak peek at the actual story we're developing to bring that vision to life.
Before we dive into the details, we'd like to briefly introduce the "Apocalyptic" setting of the game-the supernatural disaster that's at the heart of it. We can't fully explain everything in a short Dev Note, but we hope that when you see these changes, you'll think, "This is going to make the game so much richer," rather than feeling like it's a completely different game.
A New Mystery - MEMOLITH
The source of the supernatural in the world of REMORE is a massive monolith that holds human memories. The people of Remore call this mysterious object the Memolith.
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