Latest Game & Site News Headlines:

Disable all ads!


Katso uudet suomalaiset nettikasinot nyt!

Discover the most exciting magyar casino online experiences by browsing through our list of top-rated Hungarian online casinos.

Find the best online casinos for Finns here: kasinohai.com/nettikasinot – Finland's biggest online casino guide.


Latest Active Threads on Boards o' Magick:

473 guests are currently browsing the forums

The most affordable offer for NZ gamers - visit Casino Deps and gamble with NZ$1 only.

British customers can play slots and other gambling games for only 5 pounds at MinimumDeposits UK (the best source of low-budget offers).

RTP % of slot games, payout rates and speed of casino sites - all this information you can find at FastestPayout.co.uk, a portal created for UK players.

Bij OnlineCasinosSpelen geniet je van een 5 euro deposit casino zonder cruks – snel, eenvoudig en zonder registratie gedoe.

Find your new online casino in the Netherlands.

When you aren't modding the Infinity Engine, we recommend relaxing in Online Casino Buitenland.

If you are in Japan and looking for recommended online casinos, check Online Casino Osusume for high quality gambling sites!


Dark Deity 2 - Launch on March 24

Posted on Mar 02, 2025 10:53 by RPGWatch

[​IMG]The Strategy RPG Dark Deity 2 will be released on March 24:
[​IMG]

Dark Deity 2 Official Release Date Trailer


Dark Deity 2 is a Strategy RPG featuring a rich story, an endlessly customizable party, and engaging tactical combat spanning a 30 hour campaign with huge replayability.

[Discuss] - [Top]

South Africans love to play online casino games. We've found onlinecasino-southafrica.co.za a good resource to finding the top 10 of SA casino sites.



Make sure to find out more about playing at the top online casinos, video slots, and betting sites offered at inkedin, and how users can bet safely and securely!


Kingdom Come: Deliverance II - Review

Posted on Mar 02, 2025 10:53 by RPGWatch

[​IMG]Skill Up reviewed Kingdom Come: Deliverance II:
[​IMG]

I *very* strongly recommend: Kingdom Come Deliverance II (Review)



[Discuss] - [Top]

RPG Crawler - RPG News Roundup

Posted on Mar 02, 2025 10:53 by RPGWatch

[​IMG]Like every week the RPG Crawler sums up the computer and tabletop RPG news:
[​IMG]

CRPG News Roundup (3-1-2025)


[​IMG]

TTRPG News Roundup (3-1-2025)



[Discuss] - [Top]

Sacred Fire - Winter Update

Posted on Mar 01, 2025 22:52 by RPGWatch

[​IMG]The full version of Sacred Fire will be released in late summer this year:
[​IMG]

Winter Update

Act 3 Testing, New Scenes, and Build Update

Hello everyone,

With the end of winter approaching, we're ready to roll out another short development update - along with a 33% discount!

First things first, we know that some of you have been asking about a release month for 1.0. While we're still waiting for Act 3 testing to be complete to make a better estimate, we can already tell you that we're aiming for a late summer release this year.

Today's update marks an important milestone for us, as the testing build has been updated with the rescue mission scenes you can see in the intro cinematic.

[...]

[Discuss] - [Top]

Non-RPG General News - Dust Raiders

Posted on Mar 01, 2025 22:52 by RPGWatch

[​IMG]The Turn Based Lovers checked out the strategy game Dust Raiders:
[​IMG]

Dust Raiders - A Post-Apocalyptic Survival RPG From Steam Next Fest

Imagine a world where endless sand dunes stretch to the horizon, resources are scarce, and your only lifeline is a heavily armed convoy. This is Dust Raiders, an intriguing mix of strategy, RPG, and survival, developed by Vixa Games and published by Games Operators. While it's not a traditional turn-based game, its tactical mechanics make it worth checking out for survival and tactical game fans.

Unlike roguelites Dust Raiders follows a light story-driven sand-box structure closer to Battle Brothers. The game begins with your refinery being destroyed by a ruthless gang, forcing you to embark on a quest for revenge while struggling to survive in the wasteland. Early missions serve as a tutorial but also help immerse you in the harsh, lawless world.

[...]

[Discuss] - [Top]

Rue Valley - Alpha Test finished

Posted on Mar 01, 2025 22:52 by RPGWatch

[​IMG]The Turn Based Lovers report that the alpha test for Rue Valley has been concluded:
[​IMG]

5000 People Tried The Alpha Version Of Rue Valley, New Isometric Story-Rich RPG From Owlcat Studios Publisher

Probably one of the most promising Isometric RPG, Rue Valley, has officially concluded the alpha test, marking an important milestone for both players and developers. Rue Valley is an upcoming isometric narrative RPG set in a 1970s small town where players control Eugene, a man trapped in a 47-minute time loop.

Developed by Emotion Spark Studio and published by Owlcat Games, the game focuses on deep character interactions, shaping Eugene's personality and choices while uncovering supernatural mysteries. Inspired by Disco Elysium, it emphasizes personality-driven progression over traditional RPG stats, offering multiple story outcomes. With a distinctive comic book-inspired art style, Rue Valley blends psychological depth with immersive storytelling.

[...]

[Discuss] - [Top]

Project Haven - March Development Report

Posted on Mar 01, 2025 22:52 by RPGWatch

[​IMG]A new development report for Project Haven:
[​IMG]

March Development Report

New additions, improvements and more - catch up on Project Haven's latest development progress!

Hello, Steel Dragons!

We know it's been a while since our last update, and we're truly grateful for your patience and dedication to Project Haven. We understand the silence has been frustrating - we've seen your comments and messages, and we genuinely appreciate those who have shared their thoughts and concerns constructively.

As a tiny team, any personal commitments can significantly impact our development timeline. Recently, one of us faced circumstances that required their attention, affecting the team's progress. Despite this, development hasn't halted,-we've been steadily working, albeit at a slower pace, and we're excited to share some meaningful updates with you today.

More Character Models
As you may know we've recently hired a character artist to help us finish the last big ticket item remaining, and it has been progressing well! You'll be seeing a lot more variation of enemies visuals and in gameplay too (more on it below)!

We currently have a good chunk of the high poly models done, but we still need to do the low poly version - which we will start working on them soon. So, stay tuned, we might show off some of the Haven's city new members in the next devlog.

Level Design
We have implemented a series of new mechanics to enhance the levels! Openable hatches, drop ladders, breakable windows and a whole revamped alarm system. As result, the interaction with the levels has expanded quite significantly.

[...]

[Discuss] - [Top]

Assassin's Creed Shadows - Character Progression

Posted on Mar 01, 2025 16:43 by RPGWatch

[​IMG]News about how to build your characters in Assassin's Creed Shadows:
[​IMG]

Assassin's Creed Shadows - Deep Dive Into Progression

Hello everyone!

Assassin's Creed Shadows releases on March 20th and we're excited to show you more of the game in these last few weeks before launch. In case you missed it, preorders are now available and include free access to the upcoming Claws of Awaji expansion, as well as other bonuses.

This week, we're going to show you more on how progression works in the game. We'll be joined by Julien, Associate Game Director on Shadows.

Let's dive into the details.

All footage is from a work-in-progress build. Please note that some of the videos in this article may be compressed, which could affect their quality. Make sure to watch in 4K for the best quality. HUD settings may vary depending on the capture to showcase examples of customizable options.

A NEW PROGRESSION LOOP
"Having two separate characters with unique archetypes in our feudal Japan world pushed us to rethink how we wanted to approach player progression," says Julien. "Our goal was to stay as close as possible to the philosophy of mastery and martial art."

This philosophy is reflected in the way learning new skills depends on gathering Mastery (points) and Knowledge (ranks).

MASTERY
In Shadows, Naoe and Yasuke have multiple Mastery trees to invest in - unique for each of them. These trees are tied to the unique weapons they both carry, as well as their specific archetypes: samurai for Yasuke, shinobi and assassin for Naoe.

Each weapon tree allows you to improve and expand your skills by learning new combos, increasing weapon efficacy, or unlocking deadly abilities. As for the archetype trees, Yasuke can invest in his samurai training to unlock new ways to be versatile in combat, such as switching weapons mid-combo. For Naoe, developing the shinobi or assassin trees unlocks new ways to evolve stealth and assassinate foes.

[...]

[Discuss] - [Top]

MENACE - Dev Diary #11

Posted on Mar 01, 2025 16:43 by RPGWatch

[​IMG]Learn more about the action points of MENACE:
[​IMG]

Dev Diary #11 - Action Points and Attack Calculation

We already talked a lot about specific combat mechanics and stats in MENACE but today we will lay out the basic action point system and combat mechanics. How are attacks modeled, hit chances calculated and casualties accounted? Let's dive in!

Action Points in MENACE
While many turn-based strategy games and franchises have swapped to the popular "2-actions" system, we will stay true to the genre's roots with a classic action point system.

Each entity on the battlefield has a pool of action points, used up by any action a unit can take. The idea behind this is that all actions take a different amount of time, and this system can model that with far more granularity than a 2-action system.

Each unit starts with 100 Action Points (AP) per turn. The available amount is relatively stable but can change under certain circumstances.

For example, when a unit is suppressed, it begins its turn with 30 AP less.

A typical skill use, like firing a squad weapon or throwing a grenade, costs 40 AP.
Heavy special weapons, such as firing a rocket launcher, typically cost 60 AP and cannot be used twice in a turn.
Movement also costs AP, though the number of points needed depends on both the unit's movement type and the surface being traversed.
Moving on a concrete road is much faster than slogging through muddy ground. Wheeled vehicles generally require fewer AP per tile than tracked ones, but certain surfaces may be impassable for them. Vehicles also need AP to turn, unlike infantry.

Careful management of your Action Point economy is essential to overcoming the tactical challenges in MENACE. As the game progresses and units acquire more perks, equipment, and weapons, the decisions about which skill or action to use-and when to use it-become increasingly complex.

[...]

[Discuss] - [Top]

Titan Quest II - Demo Gameplay

Posted on Mar 01, 2025 16:43 by RPGWatch

[​IMG]Learn more about Titan Quest II:
[​IMG]

Titan Quest II | Demo Gameplay Dev Commentary



[Discuss] - [Top]

The Relic: First Guardian - Gameplay Trailer

Posted on Mar 01, 2025 16:43 by RPGWatch

[​IMG]A gameplay trailer for The Relic: First Guardian:
[​IMG]

The Relic: First Guardian - Official Gameplay Trailer | IGN Fan Fest 2025



[Discuss] - [Top]

Moondrift Memory - Announced

Posted on Mar 01, 2025 16:43 by RPGWatch

[​IMG]The isometric Pathfinder RPG Moondrift Memory has been announced - a Kickstarter is planned for March 18:
[​IMG]

Moondrift Memory

Designed as a top-down isometric CRPG, Moondrift Memory is an immersive experience tailored for both die-hard Pathfinder fans and those just beginning their tabletop journey. Players will lead a party of up to four adventurers through the dark, frigid valley of Moondrift, venturing deep into the ruins of a dragon's lair.
This introductory chapter masterfully teaches the core mechanics of Pathfinder Second Edition, covering combat, exploration, downtime, and social encounters - one thrilling moment at a time.

[Discuss] - [Top]

Last Epoch - Tombs of the Erased

Posted on Mar 01, 2025 10:43 by RPGWatch

[​IMG]Last Epoch - Tombs of the Erased launches April 2:
[​IMG]

Last Epoch Season 2 - Tombs of the Erased | Official Trailer


COMING TO ETERRA WEDNESDAY APRIL 2ND, 2025

From deep within Her web, The Weaver calls and the Woven Disciples have answered...will you?

Today, we're excited to share the Last Epoch Season 2 Launch Trailer: Tombs of the Erased.

Bringing a new Faction and new Woven Echoes, Travelers can learn more about the mysterious Weaver, Her influence over Eterra, and perhaps even Her plans for it in Last Epoch's Season 2: Tombs of the Erased update.

While exploring these mysteries, Travelers will face formidable Champion Enemies and Mini-Bosses, earning powerful rewards along the way. Through enhanced Crafting systems, you'll strengthen these treasures as you prepare to confront familiar enemies who have grown even more dangerous in their pursuit to reshape your Fate.

The new Last Epoch Season means a new set of Twitch drops and a brand new "Support-A-Creator" campaign.

[Discuss] - [Top]

Esoteric Ebb - Partnership Announcement

Posted on Mar 01, 2025 10:43 by RPGWatch

[​IMG]Publisher Raw Fury welcomes Esoteric Ebb and its developer, Christoffer Bodegard, to the Raw Fury family:
[​IMG]

Esoteric Ebb | Partnership Announcement



[Discuss] - [Top]

Betvisa app   Mostbet apk

Check our recent news archives or the entire archives listing.

Are you ready to get the best no deposit bonus? Just take a step into Japanese online casino .com and you will have the great opportunity of your dreams with zero risk!


Amazon.com
Amazon.ca
Amazon.co.uk
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!


Disable all ads!