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Expeditions: Rome - Reviews Roundup

Posted on Jan 18, 2022 23:13 by RPGWatch

[​IMG]Embargo has been lifted and reviews on Expeditions: Rome are incoming.

RPGamer: 4.0

[​IMG]

For those looking for an engaging historical RPG, Expeditions: Rome is an easy recommendation. The options for tailoring the difficulty allows players to focus on their preferred elements and make it challenging, welcoming, and rewarding depending on what players want. While the game's interpretation of Rome may simplify the issues of the time, Expeditions: Rome successfully uses its setting to create a very enjoyable role-playing experience.

Pros: Entertaining gameplay loop with flexible challenge options. Interesting story and choices. Enjoyable historical references.
Cons: Strategic cleanup can get a bit dry. Waiting for enemy turns can get annoying on larger maps.

GameGrin: 10

[​IMG]

Expeditions: Rome is astounding in every area I was presented with. Constantly I felt like there were tons of things for me to explore and pay attention to, and truly simulates how I picture leading an entire war campaign.

RockPaperShotgun:

[​IMG]

Despite a bit of a subdued opening hour, Expeditions: Rome is a gripping, ambitious historical CRPG that shines in its writing, its art direction, and most of all in the design of its turn-based combat encounters.

TechRaptor: 9.0

[​IMG]

It's easy to poke holes in other aspects of Expeditions: Rome, but they make up minor issues in comparison to the overall package. Ultimately, Expeditions: Rome is a great tactical RPG that is well worth your time. It has plenty of intricate mechanics to satisfy the tactical fans out there along with tons of tactical variety in its missions. Throw in a story that really lets you feel like a Roman citizen, despite how predictable it may become, and you have a solid entry into the Expedition series. Expedition: Rome is deserving of a triumph of its own right.

Pros: Strong Tactical Battles and Mission Variety. Great Mix of Historical Accuracy and Alternate History. Tons of Mechanics Without Being Overwhelming. Large Scale Warfare, Sieges, and Roleplay Choices.
Cons: Narrative is Secondary to the Mechanics. Lots of Downtime between Battles.

And for the video format (both have timestamps in the video description):

Fextralife: 8.1

[​IMG]

Expeditions: Rome Review & Gameplay Impressions - An Enthralling Experience of Ancient Rome

PartyElite:

[​IMG]

EXPEDITIONS: ROME | Historical Tactical RPG Gameplay & Details - New Strategy Game 2022

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Noclip - Hotline Miami

Posted on Jan 18, 2022 23:13 by RPGWatch

[​IMG]Noclip interviewed Dennaton Games about Hotline Miami.

[​IMG]

Hotline Miami Creators Break Down its Design & Legacy


We talk to Dennaton Games about the design and legacy of Hotline Miami.


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Nobody Saves the World - Reviews Roundup

Posted on Jan 18, 2022 23:13 by RPGWatch

[​IMG]Here are a few reviews, on top of those already mentioned by the developer.

Wccf Tech: 8.5

[​IMG]

Nobody Saves the World is a lively, funny, and original take on the well-trodden Diablo-style action RPG that's held back only slightly by a few sticky structural issues. Nobody Saves the World won't completely change your world, but it should brighten it a bit.

Pros: Vibrant visuals and world. Solid core hack 'n' slash action. Wonderfully wacky array of classes. Ability swapping adds extra layer. Hummable soundtrack. 2-player co-op.
Cons: Progression sometimes frustrates. No local multiplayer.

COG: 55

[​IMG]

Nobody Saves the World was a bit of a disappointment for me. Coming from the Canadian developer Drinkbox Studios, I was excited for this title after playing their fantastic Guacamelee series. As they do with each of their projects, Nobody Saves the World is a new genre for the studio, a dungeon-crawler RPG. At a glance, the game is fantastic, possessing the developer's fantastic art style and fun attitude. It even comes with some interesting original ideas. So what's the problem? Nothing major really. But if there aren't great lows, there aren't great highs either, just kind of a resounding meh. Personally, I think I know why this game was so boring for me: they made an awful dungeon crawler.

The Good: Cartoonish art style works well. Smooth gameplay. CO-OP!
The Bad: Boring dungeons. Shallow RPG. Grind, grind, grind, grind, grind, gri.... Humour like beating a dead horse. A story that doesn't care about itself

RPG Fan: 85

[​IMG]

Nobody Saves the World provides a large toybox and an enjoyable world in which to play with it. The Forms at the center of its gameplay feel significantly different from one another and are all exciting to use once you get a handle on them. Thanks to the shareable abilities, you can also experiment with endless combinations of moves. The main story makes for a satisfying and entertaining 20-ish hours with some challenges still left over to complete. At the end of the day, everybody is somebody, even if you're Nobody.

Bottom line: A shapeshifting hero and silly atmosphere make this a world worth saving.

Pros: Many Forms that feel different from each other, a plethora of abilities encourages experimentation, fun writing lifts the story.

Cons: Enemies can get stuck sometimes, standard plot.

Destructoid: 8.5

[​IMG]

I was a bit skeptical about Nobody Saves the World pulling off everything it tried to do, but it won me over very quickly. While the main questline lacks some meat on the bones at times, a lot of people will barely notice it as they unlock new transformations and start to mix and match old ones.

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Microsoft Games - Will buy Activision Blizzard

Posted on Jan 18, 2022 17:12 by RPGWatch

[​IMG]Microsoft plans to acquire Activision Blizzard for $68.7 billion:

[​IMG]

Welcoming the Incredible Teams and Legendary Franchises of Activision Blizzard to Microsoft Gaming

Creators of Call of Duty, Warcraft, Candy Crush, Tony Hawk, Diablo, Overwatch, Spyro, Hearthstone, Guitar Hero, Crash Bandicoot, StarCraft and more join Team Xbox

As a team, we are on a mission to extend the joy and community of gaming to everyone on the planet. We all know that gaming is the most vibrant and dynamic form of entertainment worldwide and we've experienced the power of social connection and friendship that gaming makes possible.

As we pursue that mission, it is incredibly exciting to announce that Microsoft has agreed to acquire Activision Blizzard.

Over many decades, the studios and teams that make up Activision Blizzard have earned vast wellsprings of joy and respect from billions of people all over the world. We are incredibly excited to have the chance to work with the amazing, talented, dedicated people across Activision Publishing, Blizzard Entertainment, Beenox, Demonware, Digital Legends, High Moon Studios, Infinity Ward, King, Major League Gaming, Radical Entertainment, Raven Software, Sledgehammer Games, Toys for Bob, Treyarch and every team across Activision Blizzard.

Until this transaction closes, Activision Blizzard and Microsoft Gaming will continue to operate independently. Once the deal is complete, the Activision Blizzard business will report to me as CEO, Microsoft Gaming.

Upon close, we will offer as many Activision Blizzard games as we can within Xbox Game Pass and PC Game Pass, both new titles and games from Activision Blizzard's incredible catalog. We also announced today that Game Pass now has more than 25 million subscribers. As always, we look forward to continuing to add more value and more great games to Game Pass.

[...]

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Nobody Saves the World - Released

Posted on Jan 18, 2022 17:12 by RPGWatch

[​IMG]The Hack'n'Slash RPG Nobody Saves the World has been released:

[​IMG]

Nobody Saves the World - Launch Trailer



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Turn Based Lovers - 15 Tactics RPGs inspired by Final...

Posted on Jan 17, 2022 22:53 by RPGWatch

[​IMG]The Turn based Lovers assembled a list of games in the tradition of Final Fantasy Tactics:

[​IMG]

15 Tactics RPGs inspired by Final Fantasy Tactics

  • 0:00 Intro
  • 1:08 Voidspire Tactics
  • 2:17 Alvora Tactics
  • 3:10 Children of Zodiarcs
  • 4:06 Sword Legacy: Omen
  • 5:09 Fell Seal: Arbiter's Mark
  • 6:06 Tactics V: Obsidian Brigade
  • 7:02 The Dark Crystal: Age of Resistance Tactics
  • 7:46 Horizon's Gate
  • 8:45 Grand Guilds
  • 9:43 Troubleshooter: Abandoned Children
  • 10:45 Wintermoor Tactics Club
  • 11:45 Fae Tactics
  • 12:45 Tenderfoot Tactics
  • 13:35 Unsung Story
  • 14:36 Live by the Sword: Tactics
  • 15:10 Outro


[Discuss] - [Top]

Spell Master: The Saga - Release: February 17

Posted on Jan 17, 2022 22:53 by RPGWatch

[​IMG]The open world fantasy RPG Spell Master: The Saga will be released on February 17:

[​IMG]

Spell Master: The Saga

SpellMaster: The Saga is an open world role-playing game set in an epic fantasy universe filled with magic, monsters and mysteries. Take the role of an ambitious wizard who is looking for a way to improve and share his powerful knowledge. In the ruins of a forgotten land, where monsters prowl and robbers hide in the shadows, you will build your own Magic Academy, where you can develop your magic skills, create and manage new faculties and train powerful wizards.

Embark on an amazing adventure in the world of Allyon, explore unknown lands, ancient temples, caves and tombs. Search for ancient artifacts, create new spells, finish countless quests and most importantly - gather a group of faithful magicians like yourself and bring peace to the world of Allyon once again!

Become a legend and the savior of this cursed world - a true Spellmaster about whom the bards will write songs for centuries to come!


Game features:
  • Various fighting styles in a detailed combat system.
  • Build and rule your very own Magic Academy that will serve as your base of operations and fortress in one.
  • Train ambitious young students and recruit famous wizards who will help you in your countless adventures.
  • An open and diverse world full of mysteries and populated by incredible creatures and characters with unique personalities and goals.
  • Different magic schools that can be combined to match any gameplay style.
  • Dynamic Day / Night cycle that directly affects the gameplay.
  • Your choices matter: the decisions you make have consequences in the game world.
  • Many quests with different ways of completing that lead to different results.


[Discuss] - [Top]

Genshin Impact - Behind the Scenes Video

Posted on Jan 17, 2022 22:53 by RPGWatch

[​IMG]Gaming Bolt reports a video on the creation of Yun Jin.

[​IMG]

Genshin Impact - Behind the Scenes Video Details Yun Jin's Creation

The new 4-star character was recently added in update 2.4. Her look and performances are very heavily tied to the art of Chinese Opera.

It's been a few weeks now since Yun Jin, the latest 4-star character, arrived in miHoYo's Genshin Impact. However, the developer has released a new behind the scenes video detailing her development. Check it out below.

As the director of the Yun-Han Opera Troupe, Yun Jin's performances are based on Chinese Opera. Her character is one that honors the tradition and embodies it to the fullest extent while seeking new experiences and trends to immerse herself in. Design-wise, she also posed some challenges for the team, particularly when it came to her headdress, but the developer worked around this and took time to get her look right.

The reception behind Yun Jin has been fairly positive and some are looking at her addition as a great way to expose today's generation to the art of Chinese Opera. [...]



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General News - Never Mourn Trailer

Posted on Jan 17, 2022 22:53 by RPGWatch

[​IMG]Primal Seed released a trailer of Never Mourn, an indie souls-like action RPG.

[​IMG]

NEVER MOURN - Teaser Trailer (2022)


Never Mourn is a third-person fast-paced Action-RPG with rogue-lite mechanics.

During the game, the players will embody Irea, a powerful battle necromancer fighting against all odds in order to revive her child.

In addition to being able to create her own army by reviving her enemies' corpses, Irea can use destructive short-range spells and defensive abilities.

Attacked by endless waves of enemies, the players will have to be creative, skilled and good at decision making in order to overcome all the obstacles on their roads. Thanks to the rogue-lite mechanics, each run will feel different and will encourage the player's creativity

[Discuss] - [Top]

Expeditions: Rome - Demo Update

Posted on Jan 17, 2022 22:53 by RPGWatch

[​IMG]The demo of Expeditions: Rome received a new update. Note that the saved games can be used to continue the campaign in the full release without having to restart from scratch.

[​IMG]

Expeditions: Rome Demo Update

Updates and Changes
  • Several new character portraits have been added when creating a new character.
  • The skin tones of the character portraits now change to more accurately match the skin of the character created.
  • The recruitable centurions/praetorians now use a more varied set of portraits, and the skin and hair colours of their 3D models were adjusted accordingly.
  • The game will now auto-save every time you enter the worldmap. Additionally, several auto-saves have been added to specific quests.
  • A walk modifier key option has been added in the control settings.
  • The camera pan controls can now be rebound in the control settings.
  • User feedback has been added when an enemy target takes reduced damage due to the target's Armor.
  • A new game option has been added to allow for music to play/mute when the game does not have window focus (I.E. Alt-Tabbing out of the game)
  • A new game option has been added to enable/disable controller input.
  • [...]


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Expeditions: Rome - DevDiary #16 - Sieges

Posted on Jan 17, 2022 16:43 by RPGWatch

[​IMG]Logic Artists posted a last diary entry about sieges.

[​IMG]

DevDiary 16 - Sieges

Ave! It's release week! In a mere four days (count them!), Expeditions: Rome will be released to the world in all its glory, and you will finally be able to continue your demo playthrough into the full game. Will you manage to save Cotta from the clutches of Mithridates? Will Archelaus prove to be a useful hostage if you left him alive? Will Julius Calidus ever drop the act and admit to very clearly being a woman? You'll find out soon!

Today's subject is one we've been deliberately saving for last, since it concerns our most impressive set-pieces. One of the main challenges we've always had in the Expeditions series has been how to represent the full scale of the war that you usually end up causing or escalating throughout the story. The squad-scale turn-based combat system that we're so proud of is all about micromanaging individual people and isn't designed for full-scale warfare.

[​IMG]

[...]

To find out more about how sieges were designed and maybe even catch a preview of how it looks in action, please join us on the THQ Nordic Twitch channel this Wednesday, January 19 at 1:00 PM Eastern / 6:00 PM GMT at http://twitch.tv/thqnordic for our DevStream, where Senior Producer Brad Logston will host Creative Director Jonas Wæver and Combat Designer Hans Emil Hoppe Rauer. Any questions you post as comments on this diary will be answered on the stream.

We'll also be streaming throughout launch day, January 20th, on the same channel, so feel free to drop by! Many of the development team will be jumping into the stream as Brad plays through different sections of the game.

Until then, Valete!

[Discuss] - [Top]

Rise of the Third Power - Release on February 10

Posted on Jan 16, 2022 22:23 by RPGWatch

[​IMG]The RPG Rise of the Third Power will be released on February 10:

[​IMG]

Rise of the Third Power releasing on February 10th!

Don't forget to wishlist!

Hello everyone! For those of you just now learning about us, we're Stegosoft Games, we specialize in roleplaying games, and we are positively brimming with excitement to tell you that Rise of the Third Power has gone gold! We'll be releasing on February 10th, 2022. It has been a wild ride, but we are so proud of the game we made together. Can't wait to share it with you all! Check out our publisher's announcement here!

Made with love,
Stegosoft Games

[Discuss] - [Top]

Hogwarts Legacy - More rumours

Posted on Jan 16, 2022 22:23 by RPGWatch

[​IMG]It's VGC's turn to post rumors about the release date of Hogwarts Legacy, this time it's less optimistic. And since it's a quiet day, why not.

[​IMG]

Hogwarts Legacy 'may not launch until 2023', it's claimed

JOURNALIST'S SOURCES INDICATE A SLIP FOR THE WARNER TITLE

Hogwarts Legacy, the upcoming Harry Potter RPG, may not launch until 2023, according to a journalist.

Speaking on his Sacred Symbols+ podcast (paywalled on Patreon, transcribed by VGC), Colin Moriarty when his co-host brought the game up in discussion said, "I'm hearing behind the scenes that game is not coming out this year, and that it's in some sort of trouble."

While Moriarty didn't elaborate, the game hasn't been publicly shown in some time, and currently has no release date beyond 2022.

Late last year, Rachel Wakely, Warner Bros. general manager spoke to Toy World magazine about the Wizarding World IP, in which she referred to "two major releases in 2022". The first was the upcoming Fantastic Beasts: The Secrets of Dumbeldore, she said, which releases in the UK on April 8. The second was Hogwarts Legacy.

"From what we've seen, the launch will be well worth the wait and deliver a unique way for fans to interact with the franchise".

This could suggest that the game isn't set to release until after Fantastic Beasts: The Secrets of Dumbeldore.

It was also reported that Hogwarts Legacy, will reportedly add the ability for players to create transgender heroes, following controversy stemming from comments made by series creator J.K. Rowling.

In the 18 months, Rowling has been criticised for making several comments perceived to be transphobic on her Twitter account, which caused many Harry Potter movie actors, including leads Emma Watson and Eddie Redmayne, to publicly voice their support for the transgender community.

According to a Bloomberg report citing anonymous sources at Warner Bros.' Avalanche studio, some members of the game's development have since fought to make the game as inclusive as possible, in response to the author's comments.

[Discuss] - [Top]

Days Gone - First Impressions @ MG

Posted on Jan 16, 2022 16:13 by RPGWatch

[​IMG]Mortismal Gaming shares his first impressions about Days Gone, a post-apocalyptic adventure/action game.

[​IMG]

Days Gone - First Impressions



[Discuss] - [Top]

God of War - Review @ PC Gamer

Posted on Jan 15, 2022 21:52 by RPGWatch

[​IMG]PC Gamer's God of War review:

[​IMG]

God of War PC review

The best version of a fantastic game.

God of War is a PC game. That still felt weird to say as I wrapped up my second playthrough over the holidays. Not far above it on my Steam library sits another game that is "of War" for a different master-Gears 5. Just a few years ago, these two tentpole series existing on the same device was impossible. Now they share a virtual shelf.

Sony's latest angry dad game is evidence that the PC is the ultimate videogame unifier, and a great reminder of how the platform can bring out the best in games. I've killed my way across Midgard at 30 fps on a PS4 and 4K on PS5, but I don't think I can go back to either after 24 hours of buttery smooth monster chopping at 90+ fps. This is a damn good port, at least on my higher-end PC.

[...]

I was one of those people that scoffed at Dad of War when it was announced. I thought we were getting The Last of Us with an axe, but instead, we got a fully-fledged RPG with tiered loot and skill trees expertly weaved into a story about power, violence, and bad parents. It's an impressive departure from the edgy slaughter fest that this series used to be and a necessary change if it was going to come back at all. The mountain of money, talent, and time it took to reboot this 2000s relic into something worth existing today is evident in every moment. Four years later, God of War is still a triumph.

Score: 90/100

[Discuss] - [Top]

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