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Witcher 3 - Gets Cross Saves with Switch

Posted on Feb 19, 2020 02:42 by RPGWatch

[​IMG]Windows Central reports that The Witcher 3 is getting cross saves with Switch.

[​IMG]

CD Projekt Red has released a new update for the Nintendo Switch version of The Witcher 3: Wild Hunt, allowing players to take their PC saves on the go with cross-save support. Currently, cross-save support is not available for the other console versions of The Witcher 3: Wild Hunt.

This update also added new graphical options for the game on Nintendo Switch, so while you'll likely be taking your save over to a different platform with worse technical specs, you'll still be able customize some of the graphics to your liking.

[...]

[Discuss] - [Top]

Bethesda Softworks - Dishonored on GOG and Games up to...

Posted on Feb 19, 2020 02:42 by RPGWatch

[​IMG]GOG has announced that Bethesda Softworks games are up to 75% off on GOG. The sale coincides with the release of the Dishonored series and two Wolfenstein games to GOG.

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Series like The Elder Scrolls, Fallout, Quake - Bethesda Softworks has them all. Latest Special Sale on GOG.COM is dedicated to games published by the famous studio, with cult titles up to 75% off. Let's see some of the best deals:

Fallout: New Vegas Ultimate Edition (-70%) is an RPG in which every decision counts. Use your strength and guile to make yourself a name in a post-apo metropolis

Quake 4 (-70%) is an FPS game in which you take the war into the alien world, using a whole arsenal of weapons and the aid of elite marine squad.

The Elder Scrolls IV: Oblivion - Game of the Year Edition Deluxe (-70%) is a fantasy RPG title with the vast world to explore and around 100 hours of freeform gameplay.

Today we also added the Dishonored series (up to -75%) and two Wolfenstein games (-70%) to our DRM-free catalog. Enjoy!

Special Sale featuring Bethesda games will last on GOG.COM until 24th February 2020, 2 PM UTC.

[Discuss] - [Top]

Empire of Sin - Delayed to Fall 2020

Posted on Feb 18, 2020 20:42 by RPGWatch

[​IMG]The Empire of Sin Twitter account has announced that the release date is being pushed back to Fall 2020.

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Extra! Extra! Read all about it! We have an update regarding the release of Empire of Sin:

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[Discuss] - [Top]

Outward - The Soroboreans DLC This Spring

Posted on Feb 18, 2020 14:33 by RPGWatch

[​IMG]@Gematsu New DLC for Outward called The Soroboreans will launch this Spring.

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Outward downloadable content pack "The Soroboreans" will launch this spring, publisher Deep Silver and developer Nine Dots Studio announced.

Here is an overview of the downloadable content, via Deep Silver:

[...]

[Discuss] - [Top]

Corruption 2029 - Released

Posted on Feb 18, 2020 08:32 by RPGWatch

[​IMG]Corruption 2029 has been released on the Epic Game Store.

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CORRUPTION 2029

Set in a dystopian America in the not-so distant future. CORRUPTION 2029 is a new tactical strategy game from The Bearded Ladies, creators of 'Mutant Year Zero: Road to Eden'. Using your supreme tactical abilities, command a squad of heavily augmented 'units' deep into enemy territory to discover the cause of the CORRUPTION. CORRUPTION 2029 is a hardcore tactical game that should test the mettle of even the most experienced tactical gamers.

[Discuss] - [Top]

General News - The Most Anticipated RPGs of 2020

Posted on Feb 18, 2020 08:32 by RPGWatch

[​IMG]GamePressure share their list of the most anticipated RPGs of 2020.

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Dark Envoy

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  1. Genre: RPG
  2. Release date: 2020
  3. Platforms: PC, PS4, XONE
  4. Developer: Event Horizon
I have a feeling that Dark Envoy may turn out to be one of the biggest surprises of this year. Or maybe I'm just being seduced by every trailer with Blues Saraceno music?

Dark Envoy was announced as an ambitious, complex video game, which draws inspiration from Mass Effect, and above all from the Divinity: Original Sin series. This means that we'll get a powerful tactical RPG with turn-based combat, a great world to explore, and complex relationships between heroes. The main protagonists are two siblings who are repairing their parents' ship to embark on a great expedition.

The world itself also looks promising as it mixes the arcane-punk style (a combination of magic and technology) with a spaghetti western. The world is dominated by people who have brought old races to the brink of extinction due to their new technology. The reality presented in such a way creates a great opportunity for good scriptwriters to show off. We will visit vast lands, cities and dungeons (the latter are randomly generated), discover their secrets and take part in battles with powerful opponents. Our tactical skills and abilities will decide whether we end up victorious. We'll embark on this journey alone or, like in Divinity, in cooperation mode.

The Event Horizon has developed quite a successful Tower of Time, so we can remain calm about the quality of this Dark Envoy.

[Discuss] - [Top]

Warlander - Release date announcement trailer

Posted on Feb 18, 2020 08:32 by RPGWatch

[​IMG]Warlander will be released February 26th.

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Play as a resurrected hero on the road of vengeance. Every path you explore in the procedurally generated world is different, full of dangers and opportunities alike. Aim precisely and slice through the flesh of your enemies in a unique take on stamina-based combat! Progress by becoming stronger and more skillful, either by chopping your way across the battlefield or by using abilities to turn the environment into a deadly weapon. Sacrifice enemies to appease the ancient god and get access to powers based on ancient druidic magic. If you die - you will be returned to life - at the cost of your progress and experience. You live to fight another day, over and over again... so that eternally hungry deity may receive offerings in blood!

Slicing beings on February 26, 2020!

[Discuss] - [Top]

Pathfinder: Wrath of the Righteous - Spanish Localization

Posted on Feb 18, 2020 02:32 by RPGWatch

[​IMG]A new race and Spanish localization are the next stretch goals for the Pathfinder: Wrath of the Righteous Kickstarter:

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The Next Stretch Goal: A Rocking Race and Spanish Localization

23 archetypes are marching into Wrath of the Righteous! Thanks to your support, they will successfully reach their destination and increase the number of options (and rerolls).

Our next stretch goal will be 2-in-1! A new race and a Spanish localization.

New Race - Oread

Presenting oreads-descendants of outsiders from the Elemental Plane of Earth. Oreads are solidly built, their skin is colored in stony shades of black, white, brown, and gray. They have crystalline spikes for hair and eyes like glowing gemstones. Stoic and patient, they are unmovable like mountains, yet unstoppable like an avalanche when propelled into action.

[...]

[Discuss] - [Top]

Glorious Companions - Dev Interview @ Turn Based Lovers

Posted on Feb 18, 2020 02:32 by RPGWatch

[​IMG]The Turn Based Lovers have interviewed the devs of Glorious Companions:

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10 Turns Interview with Glorious Companions Developers

Have you ever thought about how hard life was during the medieval age? Diseases, famines, poor hygiene and a lot of violence: in other words, nothing really pleasant. Now, if this is true, the question is: why videogames and videogamers are so attracted by this historical period?​

In truth, I don't have a real answer but I can't stop asking myself this question.
I can just assume that the presence of so much violence and the validity of the law of the strongest were the ideal soil for the birth of heroes and legends. And everybody knows that where there are heroes and legends there are also a lot of videogames!​

Anyway, if the medieval age doesn't seem to you tough enough, try to think how hard could be living in a medieval fantasy world, with dragons, orcs and all those horrible monsters.​

Glorious Companions is set exactly in a world like this, a harsh world full of people (and monsters) who live only to kill you. You are wondering what can you do in response?​

It's simple, fight for your own life!​

1st TURN) Someone defined your game as an interesting blend of Mount & Blade and Heroes Of Might & Magic. I've also found many similarities with Battle Brothers. Now tell me, what differentiates Glorious Companions from these games? In other words, which are the original ideas behind your game?

We get compared to Battle Brothers a lot and I agree that both games are in a pretty similar vein, though contrary to what some people think, we started the development of Glorious Companions long before we've heard about BB. To be more precise the first iteration of GC came to life as far as back in 2009.

Anyway, to answer your question:
First of all, our game features races and classes. Games like Battle Brothers and Mount & Blade has a medieval setting that doesn't allow them to work much in terms of unit variety. In this regard, we are more similar to Heroes Of Might & Magic, but our units are much more customizable and you get to level them up, train them and equip them as you please.

Moreover, because our game is grounded in a fantasy setting, we get to go pretty wild in terms of unit abilities and their design. In Glorious Companions each race has their own resource and magic rules. Additionally, each unit has its own skill tree and they'll only get to equip a limited number of abilities at a time. There's your basic active abilities, passive abilities as well as what we call Master Abilities and Captain Calls. It gives us a whole new facet of gameplay that the other games don't have. Another thing is that our combat system works really well in a multiplayer environment, and it is in fact the real origin for the game itself. Initially, we planned to make a PC wargaming multiplayer game, but we decided to work on a single-player experience first to gain some footing in the genre.​

Fun fact: We got our own internal multiplayer league where everyone gets to play a BO3
on Friday. You won't believe how feisty it gets, haha.​

[...]

[Discuss] - [Top]

Broken Roads - Colin McComb joins as Creative Lead

Posted on Feb 17, 2020 02:02 by RPGWatch

[​IMG]Player2 reports that Broken Roads have hired Colin McComb as their Creative Lead.

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RPG Legend Lends His Talents to Broken Roads

While wandering among the indie titles at PAX last year my attention was drawn to Broken Roads, an isometric RPG set in a post-apocalyptic Western Australia. While the small slice of the game on show looked gorgeous, the prospects of the 360-degree morality system and its effects on the gameplay had me hankering to see more. Now the team at Dop Bear Bytes has gotten even stronger with the addition of Colin McComb as the Creative Lead.

[...]

[Discuss] - [Top]

Archetype Entertainment - Drew Karpyshyn Joins the Studio

Posted on Feb 17, 2020 02:02 by RPGWatch

[​IMG]Drew Karpyshyn talked about the reasons he is joining Archetype Entertainment on his personal blog.

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Archetype Entertainment

Posted on February 11, 2020 by Drew Karpyshyn
[​IMG]

Wow. It's been a loooong time since I updated this page. The past couple years have been busy for me; I worked on a number of different projects. Some, like the Odyssey of the Dragonlords RPG campaign, were wildly successful. Other projects, like my work as a writer for the interactive narrative mobile app Storyscape, didn't pan out.

Unfortunately, Storyscape was cancelled after only a year. I was lucky enough to have my series - Edge of Extinction - get published before the app went dark, but it sucks knowing it's gone now. A lot of talented people were involved in my project and the other Storyscape titles (Titanic, X-Files, Life 2.0, Eternal City), and I thought we had something with real potential. But sometimes the video game industry is a harsh and unforgiving environment. (Maybe that's what inspired me to write Edge of Extinction?) If you want to get a sense of what we were doing and how it resonated with fans you can check out the Storyscape Reddit... but it might make you long for what was lost.

Fortunately for me, I have another gig now. I'm proud to announce that I'm the lead writer for Archetype Entertainment!Founded by James Ohlen - the creative genius behind BioWare hits like Baldur's Gate, KOTOR and Dragon Age - Archetype is a new video game studio under the Wizards of the Coast umbrella... and I haven't been this excited to work on a project in a long, long time! (Side note: I've always enjoyed working with WotC; they even published my first novel!)

I've been in the video game industry for twenty years now. When I started at BioWare, everything was fresh and exciting. It was a dream job - talented people working together to create epic games like Baldur's Gate, KOTOR, Mass Effect and Dragon Age. But as we grew and became more successful, things changed. We became more corporate. We were less able to make what we loved, and the teams were pushed to create games based on market research rather than our creative instincts and passions. My dream job became just a job, and I lost the enthusiasm and excitement I once had.

But with Archetype, my passion has been rekindled. The feel in the studio reminds me of my early days at BioWare; I can feel the magic in the air. And even though I can't get too deep into the specifics of what we're working on yet, we're already generating plenty of excitement in the industry.

I know we have big shoes to fill. With BioWare, I was part of a legacy that will endure forever. We created some of the most beloved CRPGs of the past two decades. But I truly believe at Archetype we have the talent and the opportunity to do something just as amazing!

This journey is only beginning, and I know it will be long and challenging. But for the first time in a long time, I can't wait to travel down this path again!

[Discuss] - [Top]

Pathfinder: Wrath of the Righteous - An Interview and...

Posted on Feb 17, 2020 02:02 by RPGWatch

[​IMG]Fextralife interviewed the devs of Pathfinder: Wrath of the Righteous additionally Owlcat shows what goes into texturing character models.

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In this video, we'll be covering the interview we did with Owlcat Games Creative Director Alexander Mishulin about their upcoming game Pathfinder: Wrath of the Righteous.


There are three things you never get tired of watching: burning fire, running water, and other people doing their job well. Today we've prepared an extremely sped-up video of our texturing process for character models in Pathfinder: Wrath of the Righteous. It took our artist around 52 hours of work to finish this texture! And you are able to watch the whole process in just 6 minutes.

[Discuss] - [Top]

The Lays of Althas: Sundered Order - Landscape Texture...

Posted on Feb 17, 2020 02:02 by RPGWatch

[​IMG]The Lays of Althas: Sundered Order has a new update about landscape texture improvements.

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Talking to our "Environment Artist" Kevin Eriksen about the new created shaders for the game.

Posted by gsyoung on Feb 12th, 2020

[​IMG]

Hello there, "Kept you waiting huh?" like a certain stealth game, we were missing for a while. Although we never stopped working, as in this year we gear up get even more done. We apologize for being gone so long, there was just a lot of shuffling and reorganizing behind the scene that needed to be done. One of the projects was an overhaul to the shaders used in the game.

[​IMG]

This is just a test map but I got to talk our "Environment Artist" Kevin Eriksen created the shaders he stated "I created the old shader 3 or so years ago, and it just doesn't live up to modern standards of performance and graphical fidelity. This time around I've focused a lot more on the looks and the underlying mechanics, resulting in a far more robust material with more than double the performance gain.

[​IMG]

When also asked a simplified explanation he said If we compare the looks of the landscape to a car, the shader would be the parts under the hood making the car run , So old material = ugly old car that runs bad." Well I guess from the photos our "car" is running like new!

[...]

[Discuss] - [Top]


Solasta - Dev Update #7 - Adventurers clad in pink

Posted on Feb 16, 2020 07:33 by RPGWatch

[​IMG]A new dev update for Solasta: Crown of the Magister shows off the WIP World Map, new face meshes, textures, and cutscenes.

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Hello dear readers!

How are you doing? It's February already, and we're starting to iron out the first few hours of our campaign. Let us share with you some of the new stuff we've added to the game! Also, don't forget that the votes for the next mayor of Caer Cyflen are still going strong! If you haven't already, make sure you do your civic duty and go vote, citizen of Solasta.

World Map - Traveling the Badlands

Back in mid-November 2019, we shared with you a concept art of our World Map - which would be used to go from location to location. For those who may not have seen it or simply don't remember, here is what it looked like:

[​IMG]

Today, we're happy to show you the first iteration of the World Map... in-game! Of course, there are still tons of adjustments and polish we need to do, but it's finally here and it's functional. Next step, implementing random events and encounters!​

[​IMG]

And we're experimenting around with the Day & Night cycle as well!

Say That to my Face!

If you paid attention to all our screenshots so far, you might have noticed (DC 10 Investigation Check) that we're always using Garrad, Violet, Rhuad and Vigdis. And to a lesser extent, Lena and Dek - the two scavengers you met at the entrance of the Ruins of Telema. This was mostly because we didn't make any additional faces yet, as we were mostly focused on creating new monsters, doing research on armor and the like. However, these days will soon be over!

[​IMG]

Here are a few of the upcoming faces for PC and NPCs! And don't worry they won't all be bald, we'll have hair too I promise.

Pink Adventurers, Assemble!

New faces are not the only things we're adding these upcoming days; we're also bringing new armors and clothings onboard! Adventurers will soon be able to select from a new and improved range of armors, as well as remove their protection without going nude. Not that running through the prison tutorial with a nude character wasn't funny the first few times, but we're pretty sure it would a bit of an issue if we were to release the game in that state.

[​IMG]

You might be wondering: "Why are they all pink?" The answer is pretty simple - we still need to add some textures! Not that we dislike the color mind you, but I don't believe adventuring in a shiny pink armor would help with those Stealth checks. Here is an example of what they should look like after we're done adding textures:​

[​IMG]

Working on Cutscenes

Cutscenes have always been an important part of our game, as we want to avoid throwing lengthy block of texts at our players every time they encounter a new NPC. Note that some games out there do the latter very well - we're not saying it's a bad thing per se - however it is not what we're going for. This is why we've been doing a lot of work to improve our cutscenes: tweaking facial expressions, experimenting with more camera angles, looking out for tiny details that would sometimes throw characters into the uncanny valley... We're no AAA studio, but you can be sure that when our community shares negative feedback with us, we'll lend an ear and attempt to fix the issue.

[...]

[Discuss] - [Top]

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