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The Outer Worlds - Gameplay Video from TGS

Posted on Sep 18, 2019 02:22 by RPGWatch

[​IMG]Some gameplay video of The Outer Worlds from TGS.

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[Discuss] - [Top]

LoA: The Forgotten Crown - Review @ RPG Codex

Posted on Sep 18, 2019 02:22 by RPGWatch

[​IMG]The RPG Codex has reviewed Legends of Amberland: The Forgotten Crown:

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RPG Codex Review: Legends of Amberland

Legends of Amberland: The Forgotten Crown is a computer roleplaying game inspired primarily by Might & Magic. When making reference to that venerable series of open-world dungeon crawlers, one must draw a distinction between the earlier titles and the later ones. Midway through the franchise, beginning with Might & Magic VI: The Mandate of Heaven in 1998, the series reduced the number of characters in the party while introducing a hybrid real-time combat system alongside traditional turn-based combat. While retaining first person exploration, it switched to allow free movement in a fully realized 3D world (not including Might & Magic X: Legacy, which was more of an experimental throwback).

The original Might & Magic and its four sequels were step-based and played on a grid. Party sizes ranged from six to eight, including hirelings who could be recruited into the party and functioned like normal party members. Conforming to the oldest of old school principles, they initially had no automap, thereby necessitating orientation via hand drawn maps on graph paper. The first two games were considered to have the most hardcore combat of the series, with tactical back and front row formations and restricted saving. It was the Might & Magic III engine that first presented a more inviting approach, boasting bright friendly colors and even cartoonish imagery, producing a more comfortable experience for the player.

That is where The Forgotten Crown fits in, with its seven character party, 100% turn-based combat, and arrangement of tile-based outdoor maps and dungeons. It's a game very much in the style of Might & Magic III through V.

[...]

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Greedfall - Video Review

Posted on Sep 17, 2019 20:13 by RPGWatch

[​IMG]Click4Gameplay reviewed Greefall after finishing the game:

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GreedFall - Review After 40+ Hours


My final thoughts about the game.

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Unworthy Life - Indiegogo Campaign Started

Posted on Sep 17, 2019 14:12 by RPGWatch

[​IMG]The Indiegogo campaign for Unworthy Life has started and they are asking for $10K.

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Unworthy Life is a story driven 3D action RPG with 15 - 20 hours of gameplay. The game is 80% complete and will release on PC and console in approximately 12 months time (September 2020).

Unworthy Life has many levels and environments which include two open world areas to explore. Players will engage in combat, hacking and physics puzzles as well as upgrading their robot with modular parts and learning or developing new abilities through a skills tree system.

It will be usually be possible to tackle the same situation in several different ways. Our protagonist robot Ul155e5 is a canvas that we hope you can use to play and navigate the story of Unworthy Life in your own preferred way.

We the team behind Unworthy Life have been working on this game for about four years. Our goal as a small team has always been to push the limits of what can be achieved by independent designers on a first game. We also wished to take our skills (mathematics, coding, physics, design) earned from a background in mechanical engineering and apply it to the development of an exciting and modern PC and console game inspired by the 80s science fiction films we grew up with as well as more recent Sci-fi/RPG games we came to love as adults.

We could given enough time probably finish the game and make Unworthy Life into something we really want to play and that we will personally love. However, this has never been about us. We want to make a game that many people will play and love. By backing this campaign you help us get some much needed hardware to smoothly finish the development of this game in 4K resolution, pay for bespoke professional music, allow us to pay talented voice actors and provide the first little bit of money towards the studio support we need to release this game for consoles.

Features:
  • Over 15 hours of gameplay.
  • 15 levels including 2 open world levels.
  • Customisable modular robot protagonist.
  • RPG elements including levelling, unique equipment, exploration, decision making, alternative paths.
  • Hacking minigames
  • Physics puzzles.
  • Secret locations.
  • Fully 3D gaming in 4K resolution


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Space Wreck - Fallout Inspired Space Game

Posted on Sep 17, 2019 14:12 by RPGWatch

[​IMG]News about Space Wreck, a game set in space and that is inspired by the original Fallout games (Fallout, Fallout 2, Fallout: New Vegas): The game is set in space 20 years post a major conflict over asteroid mining. A passenger shuttle is damaged after a pirate attack and you are chosen to to find replacement parts on a nearby derelict space ship.

The game has the following features that in the opinion of the developer are important for an RPG:
  • Role playing
  • Multiple solutions
  • Choice & Consequence
  • Optional but unlimited violence
  • Non-linear world
There is a Steam page and early access is scheduled for February 28, next year.

[Discuss] - [Top]

Rebel Cops - Release Day

Posted on Sep 17, 2019 08:03 by RPGWatch

[​IMG]The turn-based strategy game Rebel Cops will be released today:

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Rebel Cops

Rebel Cops is a spin-off game from This Is the Police, which exclusively features the series' turn-based tactical operations. Lead a rag-tag squad of cops in rebellion against their town's new criminal power, and see how long you can hold out when you're constantly short on supplies, and a single shot can cost a cop his life.


You're not exactly the police, but you're the only ones on the side of justice

Viktor Zuev, a sadistic crime boss new on the scene, has quickly taken the town of Ripton by the throat. The community's leaders and even the local police have surrendered to his will. A master of intimidation and blackmail, Zuev has seized every major business in town, all of which he now controls as his own private fiefdom. But an outlaw band of renegade cops refuse to bow. With little hope of success, they fight on -- for justice, and the soul of their town.

Gunfights are thrilling, but stealth is key

You're fighting a guerilla war, out-manned and out-gunned. Use concealment and cover, approach the enemy quietly, and take them down before they can raise the alarm. You have at your disposal an arsenal of non-lethal weapons and equipment, as well as special tactical perks, which you can unlock as you upgrade your rebels. True, sometimes violence seems inevitable, but when the time comes, don't hesitate: neither you nor the criminals have health bars. When someone is shot, they'll bleed out quickly, and getting a bullet in the head means instant death.

Explore, scavenge, and watch your back

Rebel Cops features not only compact operations where you need to fight for every inch of ground, but also large open locations to explore -- the sandbox levels. Search each room, crack open safes and vaults, try to get into inaccessible areas -- and grab everything that looks useful. Stay together and proceed with caution, or accept the risks, fan out, and try to explore every corner.

Take the high road, or the low road

Zuev's mercilessness is the key to his power. Can you defeat him without playing by his rules? Will you answer the needs of the desperate townspeople, even if it means putting the whole operation at risk? Will you spare civilian guards who are only doing their jobs? Some say that in war, you have to do whatever it takes to survive, but remember: reputation is more valuable than money. Bad blood on the street can easily put your good name in the mud. Merchants will refuse to do business with you, and even some of your own people might turn their backs on you.

[Discuss] - [Top]

Ni no Kuni - Releasing September 20th

Posted on Sep 17, 2019 02:02 by RPGWatch

[​IMG]@DSOGaming Ni No Kuni: Wrath of the White Witch will release September 20th on Steam.

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The first Ni no Kuni game finally comes to the PC and will release on September 20th. And today, Bandai Namco released the launch trailer for Ni no Kuni: Wrath of the White Witch Remastered.

As the publisher has noted, this remaster retains the same dynamic fight system combining real-time action and turn-based tactical elements. Moreover, it features the dozens of locations and hundreds of creatures that comprise the vast universe of Ni no Kuni.

[...]



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Divinity: Original Sin II - Cross-save compatibility Story

Posted on Sep 17, 2019 02:02 by RPGWatch

[​IMG]An update for Divinity: Original Sin II tells the story of cross-save compatibility between Steam and Switch.

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Science and magic hash it out in the second issue of the Larian Gazette. We've got headlines, if you've got time.

First up, Divinity: Original Sin 2, our critically acclaimed RPG, is now released on Switch to another round of awards and praise. The reception has been very good with Gamespot hailing it as one of the best games on Switch with a 10/10 score, and USgamer is calling it "a masterpiece of role-playing, wherever you go."

Divinity: Original Sin 2 launched on the Nintendo Switch with the completely unique feature that allows players to share their Steam save files between PC and their Switch, seamlessly and as often as they like.

The Gazette is pleased to report that it has obtained footage of what can only be referred to as a very daring and epic heist, one that saw the worlds of magic and science collide! That's right, dear readers, Larian broke into Valve to make the unimaginable possible!

Watch as Baldur's Gate 3 and Divinity: Original Sin 2 Creative Director Swen Vinke stealthily (he thinks) infiltrates the home of Portal, Index, and of course, your entire collection of PC games. See things you weren't supposed to see, and some things you wish you never had!


You heard it here first! Divinity: Original Sin 2 - Definitive Edition will be the first game featuring cross-save compatibility between Switch and Steam. That means you can store your saves on the Cloud when playing at home and continue your adventure on the road on Switch. As one source within Larian indicated, "It took some true heroes at Valve and Nintendo to make this happen. And let's not forget our partner Blitworks who made work very hard to make this port possible. A hearty thanks to everyone!."

If you aren't familiar with Divinity: Original Sin 2, it was Kickstarted in 2015 and thanks to the support of 45k backers, it began a fantastic journey across PC, Xbox One, and PlayStation 4 before finally landing on the Switch in 2019 on September 4th. (For the complete history of Divinity: Original Sin 2, go here)


Gift Bag 2

In a show of embarrassing excess, Larian also released a brand new Gift Bag on all platforms, in celebration of the Switch release.

Gift Bag 2: Song of Nature contains six new additions to D:OS2 on all platforms that will help to enrich your adventures in Rivellon:

Crafter's Kit: Plenty of new recipes and unique items to craft!

Endless Runner: Find a new icon in your Hotbar to toggle sprint on and off. Sprint increases the movement speed of your party.

Animal Empathy: Allows all player characters to talk to animals without having to spend a talent point. Changes Pet Pal talent to grant maximum positive attitude in all conversations with animals.

Fort Joy Magic Mirror: Manifests a Magic Mirror in the Arena of Fort Joy, along with a new Character Creation level. This allows you to respec before moving on to the next act of the game.

8 Action Points: Increases the base maximum Action Points of hero characters to 8.

Herb Gardens: Plant your own herb garden! Take any herb and combine it with a bucket to create a seedling. Then place your seedling in the ground and watch it grow.

All Gift Bag content is automatically enabled, but to play with modifications you'll have to manually apply each one to your game. You can do this via the in-game Larian Modifications menu--find it when you start a game or load your save game. But be warned! If you choose to play with modifications, achievements will be turned off.

Divinity Dice Set

The Divinity: Original Sin 2 Dice Set proved to be a popular item at PAX West, selling out on the second day. Made with excellence by the Q-Workshop team, these dice are a distractingly attractive addition to tabletop games. Their worldwide release will be coming soon-- beware Larian's socials for this sin against tabletop austerity.

Larian Gazette

For more breaking news and behind the scenes stories about everything Larian, make sure you sign up for the Larian Gazette at baldursgate3.game.

A word from the Larian Team:

"You've helped us make two amazing games already, and your reactions and feedback as we post updates will be as valuable as ever. We will not be doing any more Kickstarter updates so signing up for the newsletter is the definitive way to stay posted."

Make sure to follow Larian on social media, and click Youtube's notification bell, to make sure you never miss exclusive coverage of the excess of shenanigans to come.

Finally, please make sure you wishlist the game here: https://store.steampowered.com/app/1086940/Baldurs_Gate_III/

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RPGWatch @ Gamescom - King’s Bounty II Preview

Posted on Sep 16, 2019 13:42 by RPGWatch

[​IMG]RPGWatch got to play King's Bounty II for an hour or so at Gamescom and they found it to be different from its predecessors, but not always for the better.

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With some anticipation I was going to spent some hands-on time with King's Bounty II at the 1C booth and it turned out to be an experience that didn't completely match my anticipation, but it was well worth the hour I spent on the game.
There is no escaping comparing King's Bounty II with its predecessor and from what I've learned while playing the game, King's Bounty II has several of the elements that its predecessor have, or at least the elements I've tried, but it changes the way how these elements come to you.

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Epic Tavern - A reverse-RPG game

Posted on Sep 16, 2019 13:42 by RPGWatch

[​IMG]KnowTechie reports on Epic Tavern which they describe as a reverse RPG game. The game is currently available on Steam Early Access.

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I found that I actually had surprising control over the characters that I ostensibly wasn't in control of. The game sends you on a tutorial quest that is guaranteed to fail eventually, as it's the story catalyst of why things in the world are as bad as they are when the game begins. You do control heroes in combat by telling them what kind of roll to make (e.x. Aggressive or Cautious, among several options).

From there it's all about hedging probabilities. The best way that I can describe the level of control you have is one that goes well with the "sports management meets fantasy" pitch: You're more of a coach on the sidelines making broad suggestions and less of a player making micro choices.

[...]

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Endless Space 2 - Awakening Expansion Released

Posted on Sep 16, 2019 13:42 by RPGWatch

[​IMG]@RockPaperShotgun A new expansion for Endless Space 2 has been released called Awakening.

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Amplitude Studios may be working on a new Civ-ish 4X strategy game retelling human history, the recently-announced Humankind, but they're not out of wild and fanciful sci-fi histories either. Today they released a new Endless Space 2 expansion adding an interesting new faction named the Nakalim. They're a once-great empire who went dormant after their gods were killed and are now trying to secure their galactic position in anticipation of their gods returning. I do appreciate how Amplitude create factions who are more than your usual "they're Klingons - but bugs!" or "they're Borg - but less 90s!" Come meet the Nakalim.


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Shenmue 3 - TGS Trailer

Posted on Sep 16, 2019 13:42 by RPGWatch

[​IMG]@DSOGaming A TGS trailer for Shenmue 3 which shows off the mood.

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Deep Silver has released the Tokyo Game Show 2019 trailer for Shenmue 3. This trailer shows off the visuals and the animations from the game's latest version. The trailer also showcases the game's world, so we strongly suggest watching it if you are fans of the series.

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Rune II - Gods Trailer and Release Date

Posted on Sep 15, 2019 13:22 by RPGWatch

[​IMG]A new trailer for Rune II highlighting the players choice of Gods. The game will release November 12th.

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Pre-order RUNE II today! http://bit.ly/preorderRUNE

Which god will you choose to champion in Midgard to race against time and stop Loki? Will you choose to align with the mighty Thor and call forth the power of his lightning hammer? Or will you pledge your allegiance to the dark Hel to cast a wave of ice spikes to impale your foes? Perhaps summoning a swarm of ravens blessed by Odin to attack and antagonize enemies on the battlefield suits you best? Watch the trailer and decide which deity you will choose when RUNE II releases on November 12, 2019.

[Discuss] - [Top]

Final Fantasy VII - TGS Trailer

Posted on Sep 15, 2019 13:22 by RPGWatch

[​IMG]@Wccftech A new trailer for Final Fantasy VII Remake from TGS.

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A new Final Fantasy VII Remake trailer has been released today, showing more of the upcoming remake launching for PlayStation 4 in early March 2020.

The new trailer, which can be watched below, showcases some new story sequences featuring Aerith, the Turks, and President Shinra as well as more new gameplay, including mini-games.


[...]

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Iron Danger - Preview @Wccftech

Posted on Sep 15, 2019 13:22 by RPGWatch

[​IMG]Iron Danger has been previewed by Wccftech who comment on the game's time travel mechanic.

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"A game without an end-state?" I hear you ask. I asked the same question and it doesn't seem that there isn't an end-state. This isn't to say you won't die. You're going to die a lot. It's more the fact that as soon as Kipuna or one of your characters dies, everything stops. I like to believe that Kipuna can't fathom losing someone she values so highly, nor does she want to die herself, so stopping time and letting you go back is her defence mechanism.

It's this mechanism that interests me so much about Iron Danger. Combat, in games, has always been a puzzle of sorts. Only now it's more in line with that of a puzzle game than anything else of its kind. At any point, the games turns, dictated by a bar at the bottom of the screen, is measured by heartbeats and you can go back a maximum of ten heartbeats. Fortunately, you know exactly what's going to happen and where the enemies are moving, letting you pre-empt them.

[...]

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