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More Details on How the Strategy Layer of MENACE Works, and It Looks Awesome
MENACE Strategy Layer Overview
I have to admit, I've been somewhat dismissive of Overhype Studios' new strategy title-you know, the creators of Battle Brothers. No specific reason, really-just the lack of details and proper gameplay sequences until now. But that's changed. Straight from their Steam page comes a detailed devlog packed with information and screenshots about how the game's Strategy Layer will work. After reading and seeing it, they've got my full attention.
Let's be clear: everything you're about to see is still a work in progress. That said, it gives a solid glimpse into the game's UI and overall direction, and I must say, it's impressive. Let's dive into everything they've revealed so far:
The Starmap acts as your primary hub, offering a visual representation of the star system where MENACE unfolds. Here, you'll navigate between planetary bodies, track faction ownership, and respond to requests for aid-ranging from tackling rogue pirates to containing alien infestations. Your choices in assisting or neglecting local factions will influence their loyalty, shaping alliances or sowing discord as you progress.
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Stalker 2 is a miracle game, and deserves its flowers more than any of the other big budget behemoth games that launched in 2024
Nothing has made me happier than seeing this game, by this team, do well.
Looking back at 2024, there have obviously been a lot of fantastic games. No doubt about it - it's been a great year for pretty much anyone who loves turning on their PC, console, or phone and just throwing dozens of hours to the wind. But there is only one game that has truly astounded me this year. Not only on its own merit (a huge open world packed with mystery, secrets, and perilous dangers) but for the context outside of the game, too. Stalker 2 is a miracle game, and it deserves its flowers.
Yes, it is still an imperfect thing, filled with bugs. It was worse still on launch, and, brother, if I could sit you down and chat to you about the version of the game press played in the week prior to its launch. Still, it shines despite such faults. I typically have little patience for such problems. Yes, I played it for a review and would have marched through its issues regardless, but bugs and crashes didn't siphon my wanderlust. Not one bit.
SpellForce: Conquest of Eo gets "Origins" Update with Free Content & Features
Vienna, Austria, December 18th, 2024: Christmas is all about origin stories and giving gifts, right? The team at Owned by Gravity has embraced both traditions by delivering a special treat for SpellForce: Conquest of Eo players: a free content update - Patch 1.9 "Origins" - available today!
This update introduces six unique origins that allow you to shape your conquest right from the start. Will you march as "The Invader" or stand firm as "Defender of the Mountain"? Each origin offers a fresh way to begin your journey and brings its own twist to the game's story.
But that's not all! A bunch of frequently requested features have also made it into this patch. Most notably, SpellForce: Conquest of Eo now includes true auto-resolve for battles, letting you conquer faster than ever. Prefer to fight it out yourself? You can now play battles at an accelerated speed and even restart them if things didn't go your way.
So, whether you're new to the game or a seasoned conqueror, Patch 1.9 offers new strategies, new stories, and a smoother conquest experience. Time to make Eo yours!
As we near closer and closer to the end of the 2024, everyone at Titan Roc is going to be taking some time off, to get some much needed rest.
We've had another incredible year with the development of Vahrin's Call, and you'll all be pleased to know that the end is now on the Horizon.
As always, we want to thank each and every one of you for your constant support and patience, as we work tirelessly to push Vahrin's Call over the finish line.
To have such an enthusiastic and passionate community backing us, even before our game has released, is nothing short of amazing. We are immensely grateful and feel incredibly lucky to have so many of you that have stuck with us for all these years.
With that being said, everyone on the Titan Roc team would like to wish you all a Merry Christmas and a Happy New Year! Make sure to relax over the holidays, spend lots of time with your loved ones and prepare to come back strong in January.
We've got a very busy year ahead of us and we can't wait to show you all what we've got in store.
Patch 1.2 for Drova - Forsaken Kin has been released:
The Insane Patch 1.2 is here!
A new difficulty and many more things await!
Greetings, travellers of the Otherworld!
The year is coming to an end, and looking back it definitely was the best year for our studio since its foundation. Drova's release was a great experience and the following months after were a huge source of joy. It's been extremely motivating for us to read all of your feedback and thoughts about Drova and we're looking forward to a future of developing games together with you, our community.
But now it's finally time! We've been hard at work for the past two weeks to be able to now present to you our second major Content Patch.
We proudly present to you Version 1.2, the "Insane Patch". We're very excited (and slightly nervous) to see your reactions to the additions and changes!
As usual, we've prepared an Update Video for you as well. The spoken language is German (as usual) but English subs are available.
Project Tamriel, a TES III: Morrowind mod collective, is proud to announce Abecean Shores, the first release of Project Cyrodiil!
Featuring a playable area half the size of Vvardenfell, the Abecean Shores release will bring you on a journey through the sunny fields of the Strident Coast, the blue waters of the Abecean Sea, and the jungles of Dasek Marsh. From the bustling port city of Anvil to the depths of the sea, there are plenty of people to meet, mysteries to explore, and treasures to find.
This expansion to the Morrowind game world features over 160 quests, including questlines for the Cyrodiil Mages, Thieves, and Fighters Guilds and multiple questlines each for two new factions: the Kingdom of Anvil and the Itinerant Priests. You'll also encounter people and things never seen before in TESIII, including Imga, trade goods from the lands of Hammerfell, Valenwood, and Summerset Isles, and a huge selection of new armor, clothing, weapons, and books.
Caves of Qud ('CoQ' henceforth) is an open-world roguelike RPG made by Freehold Games, and was released on December 5, 2024 after fifteen years of development. The only other release from this studio is a game called Sproggiwood from 2014, but Caves of Qud seems to have been their primary focus. As a roguelike in the traditional sense, this game features a top-down perspective, simultaneous turn-based action, deep mechanics, a great deal of player agency, procedural generation, and minimal graphics. I love traditional roguelikes like ADOM, and have been playing the EA version of CoQ for several years, so I have been looking forward to its full release for a long time.
[...]
SUMMARY
This game is very good. I love Codex favorites like Underrail and Age of Decadence, but in my eyes Caves of Qud is a better game in many ways (though they are not directly comparable, especially Age of Decadence which features a branching plotline very centrally). If you do not play this game because you are offended by the devs for one reason or another, you are losing out on playing one of the best RPGs of the last few decades.
This game offers a wide range of character builds and gameplay options in a highly detailed and unique Gamma-World-esque setting. The learning curve is lower than similarly complex roguelikes due to a well designed UI and a tutorial. A range of game settings are available, from a traditional roguelike experience with permadeath through a normal RPG experience with saving and loading to a more exploration-based experience. The game may be difficult for people new to roguelikes of this sort, but may be a bit too easy for some experienced roguelike or tactical RPG players. The graphics are adequate and the soundtrack is excellent. Caves of Qud should appeal to fans of ADOM or Fallout (1/2).
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