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Techraptor checked out Kingdom Come: Deliverance II:
Kingdom Come: Deliverance II - Preview
Everything I loved about Kingdom Come: Deliverance is back in the sequel, just done in a bigger and better way. More importantly for some, Kingdom Come: Deliverance II is more refined -- easier to get a grip on.
Because Kingdom Come: Deliverance is so crunchy with so much emphasis on trying to be as realistic as possible, it's an easy title to bounce off of. Layer on top of that a combat system that takes some time to get used to, and it can be an even tougher sale.
Thankfully, from the brief time I played with the sequel, a lot of that is much easier to get a grip on and understand right away. The sequel is just as deep with just as many moving pieces as before, just easier to manage this time.
One Year Later, Will Shattered Space Save Starfield?
It has been a year to the day since Starfield was released on Xbox and PC, taking the world by storm but landing a relatively mixed reception after a few days in the open. It was in development for a staggering amount of time, and when it finally hit the market, it wavered in its ability to live up to the hype.
The game is now one year old, and the first major expansion for the title - Shattered Space - will be released at the end of the month. With that in mind, it's a critical time to take a look at the game's performance and determine if anyone is still playing Starfield.
Tactical RPG Guild Saga: Vanished Worlds Arrives In October
Ocelot Technologies proudly announces the upcoming release of Guild Saga: Vanished Worlds, a tactical turn-based RPG arriving on Steam October 10, 2024. Blending classic RPG elements with modern storytelling, the game offers players a chance to shape their own adventure in the vast and dynamic world of Aarde.
Does the rise of 'expandalone' games mean the end for big DLC?
There's been a recent spate of expansions that have been reimagined as full games
Dying Light: The Beast is a new game from Techland that, originally, was destined to be DLC for Dying Light 2.
It's a familiar story. Last year's Assassin's Creed Mirage from Ubisoft was originally conceived as an expansion for Assassin's Creed Valhalla, before becoming its own, shorter standalone game. The most recent Call of Duty, Modern Warfare 3, according to reports, was initially planned as an expansion for Modern Warfare 2 before, again, it was reimagined as a separate game.
The idea of a shorter 'semi-sequels', or 'expandalone' games, is nothing remotely new. It's the idea of taking the work done on a previous title - such as the assets and structure - and building something new out of it. And this approach has led to some truly iconic games, such as The Legend of Zelda: Majora's Mask, Grand Theft Auto: Vice City, Far Cry 3: Blood Dragon and Fallout: New Vegas.
Wccftech checked out Romancing SaGa 2: Revenge of the Seven:
Romancing SaGa 2: Revenge of the Seven Gamescom Hands-On Preview - A Masterful Revival
The SaGa series is far from being the most popular JRPG series ever, but it has managed, over the years, to garner a cult following thanks to its unique features that set it apart from the vast majority of JRPGs, such as unique progression mechanics, and open-ended scenarios closer to traditional role-playing games developed in the West. Despite the lack of widespread recognition and success, the series has continued, and Romancing SaGa 2: Revenge of the Seven could be the breakthrough the series by Akitoshi Kawazu has been seeking since its inception in 1989, thanks to some choice improvements to the formula.
Romancing SaGa 2: Revenge of the Seven is the remake of the second entry in the Romancing subseries series originally released back in 1993 on the Super Nintendo Entertainment System. Developed by Xeen Inc., the same studio behind Trials of Mana, the game shares a lot of its visual identity with the remake of the third entry in the Mana series, with a distinct anime feel that breathes new life into the game's world. As such, the game clicked almost instantly with me when I tried it during Gamescom 2024, being a long-time fan of the series who kinda drifted away from it when the franchise started experimenting with different types of visual styles with games such as Unlimited SaGa.
Path of Exile 2 Gamescom Hands-On Preview - Improvements Aplenty
Over the years, Path of Exile has become a solid action role-playing game, as developer Grinding Gear Games has done everything it could to listen to players' feedback and improve their game as much as possible. Its sequel, Path of Exile 2, seems to be going in a similar direction, addressing the remaining issues that couldn't be addressed in the now-dated original to provide players with a hardcore action role-playing game experience that could potentially rival that of the more popular Diablo series.
During Gamescom 2024, I had the chance to try out the first 30 minutes or so of Path of Exile 2, as well as attend a presentation that showcased some more advanced mechanics and new features, such as a new crossbow weapon type, complete with multiple ammo types that almost turns the experience in a top-down shooter. The mechanical complexity seen in the original was in full show during the presentation, including the extensive skill customization options the series is known for, which, for someone with only passing knowledge of the original, felt almost overwhelming. Still, I appreciated how much control players are given over their characters, and I can't wait to delve deeper into these complex systems.
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