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Curious Expedition 2 - Gameplay @ The Scarlet Seeker
Classic turn-based tactical RPG combat with adjustable difficulty and a unique action point system that let you make the most of every turn.
A rich story full of colorful characters and multiple story paths and endings.
Engage with your allies personally through visual novel-like story skits. Gain their trust and unlock their personal stories as you grow closer.
Create custom units, choose their colors/costume/voices, import your own custom portrait artwork for them, and lead them to victory alongside the main cast.
Dispatch teams of allies to take on missions across the Grand Continent, manage regions and materials to improve your weapons, or just play cards against your squadmates when you need a break from the battlefield.
The main loop of Eden's Last Sunrise is based on light time management. As the commander of the Cradle Project, you will establish control across the Grand Continent, gathering resources and support while training your troops and managing their gear, classes, skills, and trust in you.
Dispatch missions occur at the start of each week, where you will cleverly send your troops to handle certain situations depending on their personal strengths and abilities. As the week progresses, you will be given options for how to spend your time: taking on battles as they appear, training skills for groups of allies directly, socializing with your new friends, or even just exploring the world on your own and see what you come across!
Be wise with how you spend your time, though, because the next Major Operation is always right around the corner...
I thought this month we could do something a little different, so instead of giving you the usual written update, I created a few video devlogs going into detail on various subjects of the project's development. In particular, the videos focus on the following topics:
You can watch them right here or head over to the RatTower Youtube channel, which I plan to use more regularly in the future,
I will probably adapt the format a bit for coming updates. So instead of releasing several videos at once, I might upload material more frequently. Either way, I hope you will enjoy these videos and I will keep you posted!
Marvel's Midnight Suns is the ultimate crossover event combining the rich story, character relationships, customization and progression of an RPG with the tactical strategy and combat mechanics of a revolutionary new card-based tactics game. Set in the darker side of the Marvel Universe, you will forge unbreakable bonds with legendary Marvel Super Heroes and dangerous supernatural warriors in the fight against the world's greatest threat yet...the demonic forces of Lilith and the elder god Chthon.
Your Marvel Adventure
You are the Hunter, the first fully-customizable original hero in the Marvel Universe. Personalize your appearance, choose your reactions to situations, and build friendships with Marvel legends spanning The Avengers, X-Men, Runaways, and more. Decide who to take with you on missions, which missions to embark on, and a host of other options to make this a unique experience.
Fight and Think like a Super Hero
From the creators of the critically-acclaimed tactical XCOM series comes an engaging and deeply customizable card-based battle system that rewards clever thinking with Super Hero flair. Deploy a squad of Super Heroes on tactical turn-based missions to thwart the forces of evil. Use your environment, move around the battlefield lining up the perfect shot or combo, and then launch devastating hero abilities to gain the advantage in each epic encounter. The combat leverages the best elements from tactical games and card-based combat in a truly unique and thrilling experience.
Live Among the Legends
Spend time exploring what Super Heroes do in their off hours. Explore The Abbey-your very own mystical secret base-to discover powerful hidden items and secrets to aid you in the conflict against Lilith and her minions. Befriend and get to really know some of your favorite Marvel heroes as you interact with them in ways beyond the comics or the films.
The DevDiary is a place where we can discuss specifics about the game, share some insights about the development process, and offer perspective on what game-shaping decisions we make and why. We'll do our best to talk about cool, interesting topics, of which we'd love to hear your feedback! Hearing your suggestions will help us make the best game we can, and also understand what our fans care about.
It was really hard for us to keep silent for so long, since there is a lot we want to share about Jagged Alliance 3. It may go without saying, but thank you for all the love and patience, we really appreciate it!
Jagged Alliance 3: Our Vision
Hello and welcome to the first DevDiary of Jagged Alliance 3 in which we will present our vision for Jagged Alliance 3 !
Since many of us in the dev team are lifelong Jagged Alliance fans it is easy for us to assume that many readers of this article will also be intimately familiar with JA1 and JA2, however we will try to avoid this trap and present the information in a way that is accessible to newcomers as well. Overall, our goal is not only to introduce you to our game, but also to the principles that led us through the years-long development journey. We don't plan to focus on details just yet, there will be time enough for this in upcoming DevDiaries down the road.
Ever since the first pitch document we wrote we were certain about one thing - there was a particular feeling from Jagged Alliance 1 and 2 that made them special and we wanted to recapture it in our sequel - a unique combination of simulative turn-based combat, colorful characters, strategic management and the exploration of an open RPG-inspired sandbox world. A true sequel should rely on all of these pillars in order to recapture the charm of the first two games, so let's visit each of these points in turn.
To recap all of the information above, here are the pillars of Jagged Alliance 3, as our team sees them:
Deep turn-based combat that takes a realistic approach and allows a fine level of control
A large cast of quirky and unique mercenaries
Strategic gameplay on the satellite view map
A vast handcrafted open world to explore and shape with your decisions
We hope this article answered some of your questions about our vision for Jagged Alliance 3 and planted the seeds for many future DevDiaries! What aspect of the game excites you and resonates with you the most? What would you like to read about next?
Moving to wrap up UX design, rolling lessons-learned from alpha into game, adding storylines and missions quickly now
Another month! The last quarter of the year always goes by in a flash. During November, we've had a special focus on wrapping up the UX design process, implementing lessons we've learned throughout the alpha process and adding new storyline content to the game.
There are always way too many dev milestones to list them all here, but let's check in on a few!
UX Design Goes Safehouse
The UX design phase is beginning to truly wind down as our implementation phase is rapidly ramping up. We have a huge amount of UI work to do to make the game as beautiful and flowy as the designs but it is going to be very worth it. Most recently, the UX design time has been focused on the Safehouse and here are some of the latest drafted wireframes (not the visual design, just design of elements, spacing, organization, flow -- that is, this is not intended to be beautiful at this stage).
Cleaning out your safehouse for expanded operation
Shopping and comparing weapons
It's just Business with Origami Joe, an underworld contact
Planning your next heist
A plan comes together - paying bribes, calling in favors, running legwork and more
The game is growing daily and is a voracious beast for more content. Storylines, recruits, and new maps are coming online as fast as we can handle them. We're very excited to be passing through some major milestones and assembling the most complicated story and heist content yet this month.
November saw the addition of a new "Deaddrop" storyline from your Gun Runner and if the month had another day or two left in it, November would also see the "Carnivore" storyline about a corrupt cop (the update is in final tweaks and testing now...). The "Undercutter" storyline can proc with a friendly Gun Runner who pitches you a hard to beat one-time deal to acquire a powerful E-Rifle weapon (more below).
These new storylines are also seeing your squad's Face coming into their own as a powerful player in the strategy and story layer. The team's Face now appears prominently in your Roster, can access their Training and cannot multi-class. The Face is your team's negotiator, fixer and voice on the comms during missions. Their special skill tree is dedicated to the strategy layer and has no tactical abilities on it. In this new storyline, you'll have the option to use your Street-focused "Razor Bargain" ability to force the best deal even if it cuts a bit too deep. The new "Carnivore" storyline will introduce and see the first use of Milsec-focused "Hardliner" ability.
E-Rifles and IO-Chargers
One of the latest storylines added introduces the first chance to get your hands on an E-Rifle. This hi-tech class of weapons are mid-ranged armor melters with limited full auto capability (3 shots) and a penchant for Pure Damage and killing drones. However, E-Rifles have a limited number of reloads on a mission (all stages of the mission, not just one) so carrying one is a known trade-off and puts a lot of weight on your other weapon to work in more situations than not.
Tagging along with this new type of limited-ammo weapon, the new IO-Chargers went up for sale at your local Gun Runner which shakes up the item meta for Cyberswords and anyone planning to carry E-Rifles. The IO-Charger is a mobile battery unit capable of filling the current ammo bar of your weapon. For a blade with an IO-Batt, this completely recharges the blade and enables you to use another round of Talents which rely on these critical charges. For an E-Rifle or any other reload-limited weapon, the IO-Charger will refill the current ammo bar only. If you have 2/3 reloads for the E-Rifle, you can empty the first magazine and then reload it with IO-Charge to stay at 2/3 reloads.
For anyone carrying a blade (Cybersword or not!) or an E-Rifle, an IO-Charger is very likely to be a requirement in your limited item carry.
Alpha Lessons: Downed becomes Bleeding Out
We've learned so much over the 11 months of the alpha and are constantly reapplying that learning back to systems, features and content in the game. In November we had time to come back to an important system - what happens when one of your characters takes a deadly hit. Previously in the Alpha, this would knock you into a "Downed" state that required healing before you could take action again (you could heal yourself). We heard a lot from the alpha player about the reasons this wasn't fun and were excited to roll out the new Bleeding Out rules this month. If you take a hit that would potentially kill you (reaching 0 HP), you get a surge of HP (up to 30% of your total) but also a nasty debuff, naturally called Bleeding Out. As soon as you receive any healing, Bleeding Out is purged.
Bleeding Out costs you 20 HP a Turn and will kill you if you are not healed - it is only a matter of Turns. The debuff also slaps you with a -2 AP and -2 MP penalty but most importantly allows you to take any action or use any Talent. You can run, shoot, Overwatch or throw a grenade. Our mercs go down fighting, thank you very much. Fun!
But consider healing yourself quickly or calling an ally for help -- if you take another wound that brings you to 0 HP while you are Bleeding Out, you roll your Death Save and are likely to die (see your chosen Difficulty here).
Creative Surveys Deadline
We have set a deadline for the completion of the creative reward surveys. We will be sending a private Kickstarter update next to be sure everyone sees this.
Throughout 2022, we have sent out Google Forms surveys to collect information for your Kickstarter rewards. Depending on your backer tier, you will have received naming surveys, recruitable character surveys, and/or Ally, Villain, and Heist surveys. If you have not received a survey, you believe you should have, please message us here, email firstname.lastname@example.org or reach out to Liviana on Discord so we can make sure you get them.
We want to do everything we can to make sure that your characters and stories are integrated into the main story beats of CKF as much as possible. To ensure this can occur, we will be closing all of these surveys at the end of the year 2022. If you have not yet filled them out, please do so before the end of the year. If you have any questions about how to fill out the surveys, did not receive your surveys via email, or need clarification on what we are looking for, please email email@example.com or contact Liviana on Discord.
This deadline does not include Encode Your Legend reward which has not yet been started and is slated for 2023.
Reward and Stretch Goal Progress
For completeness, we include the progress bar infographic in each and every update. If you have any questions about rewards or stretch goals, check out the graphic or reach out to us. We're continuing to work on Digital Artbook Assembly.
The Action RPG Curse of Eternity will be released today:
Curse of Eternity
Brutal Combat - Engage in stamina-based combat where you have to dodge, swing, shoot, and cast at the right time, or you'll get your face stabbed clean off.
Epic Boss Fights - Overcome adversity and face off against Midrhada's Guardians - beings of great power that have fed on the life force of the Cursed for 100 years.
Play to your Strengths - Begin the game with a misfit that strikes your fancy (Gladiator, Assassin, or Mage), then spice up your build with your favorite arrangement of weapons, proficiencies, skills, and spells. Your base class is just a starting point.
Explore the last Remnants of Humanity - On your journey through our handcrafted world you'll find monsters, traps, puzzles, locks, keys, secrets, vistas, and more!
Your journey is your own; you must venture out and find your path without quest markers or compass blips.
Choices and consequences are permanent; progress is saved automatically.
Our world seamlessly loads from one area to the next to keep you fully immersed.
Defeat horrors, collect loot, and grow stronger as you move from one challenge to the next.
Varying weapons and skills make up a unique play experience with several combos for you to try.
This World Burns.
Nearly all who still survive are magically enslaved by the demigoddess, Midrhada. Whether it is luck, strength of will, or some blessing of the Gods, you've managed to resist the Curse for now.
The only way to achieve true freedom is to dethrone Midrhada. You must travel to every edge of the Viridian Empire, find her guardians, and slay them in order to cleave a path to the Empress herself. You'll face countless enemies and beings of incredible power. Your tortuous path is laid with traps and obscured by tests of skill and wit. Can you defeat Midrhada and overcome this Curse of Eternity?
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