Gematsu reports on a new dark fantasy action RPG in development called Project M. MMObyte.tv reported on the game being in development earlier this year and has a character picture.
HOUND 13, the South Korean studio behind the mobile game Hundred Soul, has released a prototype gameplay video for Project M, its dark fantasy action RPG in development for console and PC.
Watch the footage below.
Then we have Project M which is going to be an online narrative driven action RPG completely for PC. Yes, no mobile, no cross-platform functionality.
This is built exclusively for PC players and will utilize Unreal Engine 4 to power a large, dark fantasy world. Again, we were given an image to accompany the reveal, and let me tell you, South Korea really knows how to design characters.
On the one hand, she looks like she's all marked up with magical symbols - which leads me to believe she's some type of witch. And the fact that she looks much more Caucasian as opposed to the typical Asian-aesthetic we get out of Korean or Chinese games.
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TechRaptor reports that a next-gen patch for Dying Light is being developed.
Techland has revealed that a Dying Light next-gen patch is in development. Hopefully, that means that you'll be able to play Dying Light 1 on PS5 and Xbox Series X|S sooner rather than later.
We're roughly four months away from the launch of Dying Light 2, a game that has frustrated some players due to the lack of communication from Techland. Techland made an effort to better communicate with its fans since then, and that's not the only good move it's recently made -- Techland has recently announced that a Dying Light next-gen patch is in development.
"We're currently working on a next-gen patch for Dying Light 1 - more details coming in the future[,]" read a tweet from the franchise's official account (via PlayStation Lifestyle).
Techland bringing a nearly seven-year-old game to next-gen shows just how committed it is to ensuring that its games have a long shelf life. This isn't the only cool thing it did for Dying Light, either: a patch with a bunch of brand-new content for Dying Light: Hellraidlaunched yesterday and added a new weapon, new potions, and new challenges for players to overcome.
TechRaptor reports that Vampire The Masquerade: Bloodlines 2 was almost cancelled but was then saved by a convincing pitch. The new developer has still not been announced.
Vampire: The Masquerade - Bloodlines 2 has definitely had a strange road so far. Initially announced to a lot of fanfare, it has since suffered delay after delay after delay, which has led to a lot of wondering and discussion on whether or not the game has quietly been canned. Not so, says, Paradox Interactive CEO Fredrik Wester, as the game was apparently saved by a "convincing" pitch:
"When we lifted the game from the original developer, we had a long review in case we should end the game or run it further," Wester said in an interview with Avanza. "Then we were actually prepared to close the production completely. But we got a 'pitch' that we thought was convincing enough to run. played on and we have very good hopes that it will be a good game that meets the players' expectations."
That was the only bit of news either, as apparently, Hardsuit Labs is no longer the development lead on Vampire: The Masquerade - Bloodlines 2, with a "new studio partner" being brought in to finish the game. As you can tell by the quotes, the developer has not yet been named.
Interestingly, Wester seems determined to see this through until the very end for Bloodlines 2, and its performance will see whether or not Paradox does any other big AAA titles:
Moving on to new hardware seems like the natural order for video game software development, but it's something that many companies are shying away from. BioWare most recently released Mass Effect: Legendary Edition in May. But that collection didn't even get a version native to PlayStation 5 or Xbox Series X. Instead, EA and BioWare released it only for PlayStation 4 and Xbox One and then used the backward compatibility on the PS5 and Xbox Series X/S.
A new video was leaked earlier today, showcasing 25 seconds of brand new gameplay footage from Elden Ring. Now I know this isn't much, but I'm certain that all Elden Ring fans will appreciate it as it can give them a glimpse at the game's visuals and art style. Also, and according to the leaker, this gameplay footage is from the Xbox One version. So yeah, don't expect next-gen visuals from this clip.
Lost Pilgrims Studio sends us a new patch for Vagrus: The Riven Realms, with new content, improvements and many bug fixes.
A New Build is OUT - Patch 1.01 - Codename: Outpost
We've been trying to catch up since the launch last Tuesday and get on top of some of the bugs that many of you reported while also rounding out the missing Outpost and Wealth victory path ending parts. Although some bugs are still being hunted, the latter two are now being added to Vagrus.
This means that you can now build your own outpost out in the wasteland (one specific spot for now, room for expansion later), and upgrade it bit by bit so that in the end it yields you profit from time to time if managed properly. It is important to know that no new UI or feature comes with the outpost, since Vagrus is not a game that involves building stuff - the outpost is instead presented in Event format like it was envisioned from the beginning (and similar to other victory paths). Once completed, the outpost can be used for vagri with the Wealth ambition to win the game (but can be completed with all vagri). It's super expensive to do that, mind you, giving you a nice endgame goal and challenge.
Along with this comes a list of bug fixes and adjustments. Thank you for highlighting these! Your help in identifying and squashing issues is priceless.
Code 351 posted on Twitter that Project Haven has been selected as finalist for the Nordic Game Discovery Contest Season V. Details in an Indie DB article.
Project Haven shoots its way to huge recognition
Project Haven is a deep, squad-based tactical game set in "the last city of Earth, Haven". Players get to experience cutting-edge technology that meets old-school design in this story-driven game of urban squad tactics, playable solo or cooperatively across a massive 45+ mission campaign.
As the Nordic Game Discovery Contest Season V tour comes closer to the finish line, a new finalist for the NGDC Grand Finals at NG21 Autumn this November was chosen in Portugal.
The NGDC online qualifier during GameDev Camp in Lisbon featured three selected contestants: Art house murder mystery Who Killed Mr. White from Notagamestudio, 3D puzzle stealth side-scroller Tamed: The Unseen Show from PopCoin Studios and Project Haven from developer Code Three Fifty One. All three studios are from Portugal.
Although the first two put up a good fight, it was Code Three Fifty One with Project Haven that took the victory and earned a seat in the NGDC Season V Grand Finals this fall.
Dark Crystal Games share their plans for the future months.
Dear subscribers! The latest issue of the post-apocalyptic CRONUS Weekly is once again on your screens. Can anyone hear us?
This week, we'll be telling players what they can expect in the coming months. Short for time? In that case, here's a little road map of the Encased train.
Employees: the scariest day of the year, Halloween, is coming. The world of Encased won't be spared either. Employees will soon have to fight - to the death - with horrible creatures straight from your nightmares.
Defeat new enemies and receive a unique currency, which can be exchanged for new equipment and artifacts from a special merchant. We'll tell and show you more next week.
New Year Update
New Year's Eve is the time for gifts and holiday festivities. Our team is also preparing a present for you. In December you can expect new random encounters on Ursula, as well as new content that'll bring even more life under the Dome.
We're also always listening to what players want. Tell us what you'd like to see in the upcoming updates! We'll choose the most popular wishes and try to add them.
Much of the second patch is still under the veil of secrecy, but we can tell you about some things now. In the second patch there will be a new game mode: Arena. There you will be able to hone your combat skills, try new weapons, team combinations and different builds.
More information will be revealed closer to the patch release. We hope you'll enjoy it
VG247 give their first impressions of Dungeons Encounters.
Dungeon Encounters is interesting, deep, and probably the most mechanically rich Square Enix game in years
What are the most important aspects of a role-playing game? Is it the characters, the story? The artistic vision of a believable yet fantastical world? Or is it the mechanics? Hiroyuki Ito definitely thinks it's the latter.
It's brilliant. My worry, though, is that the stripped-back nature of this game might put some off. Certainly I don't exactly get an air of confidence from Square Enix about the game - a skim of my inbox reveals a grand total of two press releases about it. In fairness, it was announced and released just two weeks apart - but I also got four Guardians of the Galaxy press alerts in the same period. VG247 received no offer of review code, even on release day. This made me worried it might be a bit crap - you know how publishers will sometimes hide games - but in fact, the hype machine is just dormant for what might be Square Enix's best game of the year, probably because it isn't loud and brash with sexy graphics and lavish cutscenes. That makes me a bit sad. This is the sort of game that, were it indie, an indie specialist publisher would make a huge deal of; they'd know it was something special.
What doesn't make me sad is the fact that after all these years, Square Enix's most talented designer still hasn't lost it. This is as low budget and as simple as games from a mega publisher such as this can come - but eight years after I last asked a Square Enix executive where exactly Ito was hiding, and after some fans were left disappointed that he wasn't on FF16, he's sent this out into the world: a sublime bit of game design that quite possibly could be adapted for a much bigger game in the future.
Dungeon Encounters is something special. I'm only halfway into the game (at least, based on the advertised number of floors), but it's already quietly one of my favourite games of 2021. Don't sleep on it just because it isn't flashy. It's out now on PS4, Switch, and PC.
Owlcat Games has a new patch for Pathfinder: Wrath of the Righteous.
A new patch 1.0.9c has arrived. It's a small patch this time, but something big is coming, stay tuned.
Beware of possible plot spoilers below!
Areelu's insidious plan could not be fulfilled - fixed;
'Where's My Dragon?' quest could get stuck after talking to Early Sunset at the Fleshmarkets - fixed.
Bastion of Justice had a wrong terrain type - fixed;
Fixed a crash in Mage's Tower;
Scrubland by a Bend in the River had a wrong terrain type - fixed.
Bait action could prevent the enemies from taking their turn - fixed;
Fixed the missing units issue when you changed the general of an army.
Classes & Mechanics
Angel and Lich didn't have 10 level spells on 10 level mythic if they merged spellbooks. Fixed, but it requires the summary caster level of merged spellbooks to be at least 28 for these spells to work;
Your character could lose Sneak Attack when changing Mythic Path from Trickster to Gold Dragon - fixed.
Experimental fix for camera behaviour in turn-based mode in places with big difference in elevation;
Pits weren't respecting the player's decision to play in turn-based mode - fixed.
One companion could fill multiple roles during rest - fixed;
Upon changing the language settings, the names of settlements didn't change - fixed.
Kervil the Sparkling Fist could get carried away playing with his weapon, and forget he needs to fight - fixed;
Using Midnight Bolt in some situations still didn't work as it should - fixed.
Soldak Entertainment announced they had a demo for Drox Operative 2.
Anna, Texas, October 14, 2021 - Soldak Entertainment today announced the availability of the Drox Operative 2 demo. Drox Operative 2 is a starship action RPG with warring alien races, fierce space battles, a dynamic, evolving galaxy, and co-op multiplayer for Windows and Linux.
The demo for Drox Operative 2 is only around 810MB, so there's no reason not to give it a try. Go download the demo now from:
Eons ago the Drox crushed and enslaved most of the ancient races and ruled the galaxy through their mighty Operatives. These elite starship captains were trained to accomplish the impossible at whatever cost. Whether employing stealth or brute force, they were always deadly. Using these Operatives, the Drox ruled the galaxy with an iron grip for over 100,000 years. Eventually realizing their Operatives were a threat, they attempted to assassinate all of them. They failed. The following Galactic Civil War was so devastating that the Drox are now extinct. The Drox Operative guild, now fully independent, survived.
Newer races emerged and thrived in the power void ...for a while. Then the ancients returned. The wars were devastating, but with the Drox Operatives on their side, the ancients were beaten back and a truce was established.
Since the devastation, a 4th wave of sentient races are emerging in the galaxy. Unlike previous waves, there are thousands in this one and no one knows anything about them. In the new space race, the ancient, mature, and young races are all scouting, colonizing, and expanding, trying to take over the galaxy through diplomacy, technology, war, and any other means necessary.
As a Drox Operative it's NOT your job to manage an empire, you are after all the captain of a single starship. It IS your job to pick the winning side and maybe even help them conquer the galaxy if you're being nice, more importantly though is to rake in as many credits as possible, well that and build the deadliest ship in the known universe. Who will you back as an Operative? The ancient, mature, or young races? The pacifist or militaristic races? The xenophile or xenophobe races? The races that value freedom or the races that use slave labor? The strong or the weak? Your actions and inactions will impact trillions of alien lives!
Larian was interviewed by Eurogamer about patch 6 for Baldur's Gate 3.
I saw you talk earlier this year about Baldur's Gate 3 now "aiming" for release in 2022. Oh Swen! I was convinced it would spend a year in Early Access like Divinity: Original Sin 2 did, but no! And it doesn't even sound like you're fully set on 2022 either.
Swen Vincke: Ha ha. So, what do we do - what is our job when making this game? It's really trying to create moment-to-moment gameplay that's really good for you and that's rewarding at every single step. It takes an insane amount of time to do this in a game with so much freedom. And we're trying to really reward you if you're going to go on your evil playthrough, or your good playthrough, or your chaotic playthrough. We're trying to give you something at every single step. And just the creation of that is an exponential effort, unfortunately, and so it takes much more time than we expected, I can tell you that!
There's no way back for us. I mean, we've committed to doing it this way so we're going to do it this way. And, yeah, we just discovered it takes much more time. Doing it cinematically on top of it, with the graphical polish that we're putting on it: it's really - it's tough. It's a lot. It's really a lot. But it's cool - when it pays off then it's cool, so it's worth it, but yeah, it just takes more time. The company also had to grow tremendously to be able to make it, much more than we expected. So that's the price of making this type of gameplay, I guess, so it's not as if we're doing it on purpose, being slower.
I was looking at the game's page on Steam and it's quite astonishing how much support you already seem to have with the game. There are something like 40,000 reviews, and "very positive" ones at that, which is a figure only the biggest games on Steam get. How many people have bought the game?
Swen Vincke: I don't think we announced it, but a lot.
Tomorrow, ROCKFISH Games will stream a live gameplay preview of the upcoming EVERSPACE 2 Khaït Nebula: Stranger Skies content update.
LIVE: Watch the devs play a snippet of the upcoming EVERSPACE 2 Khaït Nebula!
Hey there, pilots!
Your 1st Communications Officer here with an important PSA: The upcoming EVERSPACE 2 Khaït Nebula: Stranger Skies content update is ready for official live gameplay previews on our Twitch and YouTube channel and here on Steam, starting this Friday at 8:00 pm CSET / 2:00 pm EDT / 11:00 am PDT.
In fact, Erik, our beloved Community Ambassador, already gave a little sneak peek during last week's ROCKFISH Games Show:
The Steam exclusive experimental release of the 3rd EVERSPACE 2 content update is scheduled for October 22nd with the official release dropping on Steam and GOG on November 3rd.
Keep it civil on the forums, and see you in space!
Michael and your dedicated ROCKFISH Games Team
It's that time again! For months, strange chanting could be overheard from the offices of the Larian Studios dev team, their mysterious incantations pausing only when one would leave to go accept a food delivery. But today, our team emerged from their darkened tomb. "It is finished," they said in unison, holding up to the sky a large stone tablet into which they had carved the patch notes for our latest update. Looking for those patch notes? You can find them here!
Patch 6: Forging the Arcane is now live and it is our biggest Baldur's Gate 3 patch to date. This new update introduces a playable Sorcerer class, a mysterious new region called Grymforge, lethal new weapon actions, a huge graphical overhaul, newly-added orchestral music to delight your ears, and hours of fresh content to explore - and that's merely a bite-size taste of the 10 pages-worth of improvements and changes made to the game this time around.
You can also expect to find new cinematics throughout the Underdark and Druid Grove, completely updated animations for Githyanki characters, Turkish language support, as well as something for those of you misbehaving sorts who tend to get sent to jail. [...]
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