Which god will you choose to champion in Midgard to race against time and stop Loki? Will you choose to align with the mighty Thor and call forth the power of his lightning hammer? Or will you pledge your allegiance to the dark Hel to cast a wave of ice spikes to impale your foes? Perhaps summoning a swarm of ravens blessed by Odin to attack and antagonize enemies on the battlefield suits you best? Watch the trailer and decide which deity you will choose when RUNE II releases on November 12, 2019.
Iron Danger has been previewed by Wccftech who comment on the game's time travel mechanic.
"A game without an end-state?" I hear you ask. I asked the same question and it doesn't seem that there isn't an end-state. This isn't to say you won't die. You're going to die a lot. It's more the fact that as soon as Kipuna or one of your characters dies, everything stops. I like to believe that Kipuna can't fathom losing someone she values so highly, nor does she want to die herself, so stopping time and letting you go back is her defence mechanism.
It's this mechanism that interests me so much about Iron Danger. Combat, in games, has always been a puzzle of sorts. Only now it's more in line with that of a puzzle game than anything else of its kind. At any point, the games turns, dictated by a bar at the bottom of the screen, is measured by heartbeats and you can go back a maximum of ten heartbeats. Fortunately, you know exactly what's going to happen and where the enemies are moving, letting you pre-empt them.
IndianNoob has reviewed the action RPG Din's Legacy:
Din's Legacy Review (PC) :: Pure Chaos
I'm glad we live in a time where there's relatively no shortage of ARPGs. Dial the clock back 10 years and you had a lot fewer options. You'd be hard-pressed to find people talking about anything other than Diablo; maybe Sacred or Torchlight here and there. Nowadays, you have some really good alternatives such as Path of Exile, Grim Dawn and Torchlight 2 headlining the genre. One can also head over to steam to find a plethora of indie ventures guaranteeing ample amounts of hack, slash and loot. Din's Legacy is one such indie ARPG that grabbed my attention last year while it was in early access. Fast forward to 2019 and I couldn't pass up on the offer to review Din's Legacy. With the prospect of acquiring loot, loot and more loot, I ventured into Din's Legacy blind. Here's me explaining if you should do the same.
Din's Legacy is a very unique, deep and unforgiving experience. It's hard to find an ARPG that offers the level of nuanced gameplay Din's Legacy does. That being said, it's hard to recommend Din's Legacy for the general ARPG playerbase. The level of randomness in the world and the clunkiness in the gameplay might be enough to turn players away from Din's Legacy. It's made with a particular niche in mind and thus can be hard to appreciate for people unfamiliar with Soldak games. But It's never too late to join them, especially since there's a free demo you can try to make up your mind (better than this review ever will). Everything said and done, I had a good time with Din's Legacy. Then again, I'm a sucker for RPGs that are rough around the edges.
Encased will be releasing onto Steam Early Access and a GOG release will also follow according to the latest update.
The time has come. The Early Access version of Encased is almost ready, and the Dome will soon be open to everyone. On September 26th, you can begin exploring the enigma that is the Dome!
Those who pledged their support on Kickstarter, or otherwise pre-ordered the game, will receive their keys via email during the Early Access launch. Over the next few days we will send out a questionnaire where you may choose your platform, Steam or GOG.
Now we will answer the biggest question posed by community: "What can we expect in Early Access?"
Early Access will include a section of the game's main plot relating the events leading up to and during the Incident.
After the prologue, you will have access to some parts of the open world, where you can explore and discover how life under the Dome changed after the disaster.
Portions of the desert beneath the Dome will be obscured as anomalous zones, and temporarily inaccessible. But don't worry, regular content updates will gradually open up new sectors of the Dome for you to explore.
The open world has a life of its own. Traveling through the desert, you'll meet wandering traders, bandits, wild animals, the Forefathers' machines and anomaly mazes. Sometimes you'll encounter unique events leading to a quest or acquainting you with one of the Dome's factions.
The Early Access release will include about 40 weapons. In addition, Encased lets players craft their own weapons, which can lead to more than 100 deadly devices in total!
You will also find new side quests, characters, secrets, locations, items, weapons and armor, new animations, improved sounds and music, item crafting, etc.
Right now and until the start of Early Access, we will continue to polish and improve the game. None of the feedback you sent escaped our notice. We've fixed tons of bugs, changed some small mechanics, and improved what you told us needing improving (but nothing too crazy, we can't add a Godzilla-sized Cheburashka or anything like that).
As a reminder, you can directly report any errors you find in the game by using the "Feedback" button in the interface. You can also message us in Discord .
The Dome awaits, your patience will soon be rewarded! Join your fellow Encased players on Steam or GOG!
Borderlands 3 has been released. The Windows release of Borderlands 3 will be exclusive to the Epic Games Store for six months.
Borderlands 3 is a loot-driven first-person shooter. Players, either playing alone or in parties up to four people, make a character from one of four classes available, and take on various missions given out by non-playable characters (NPCs) and at bounty boards to gain experience, in-game monetary rewards, and reward items. Players can also gain these items by defeating enemies throughout the game.
As the player gains level, they gain skills points to allocate across a skill tree. The game introduces four new playable characters: Amara, a "Siren" who summons ethereal fists; Moze, a young "Gunner" who rides the mecha Iron Bear; Zane, an "Operative" with a variety of gadgets; and FL4K, a robot "Beastmaster" who summons creatures to aid in fights.
Unlike previous Borderlands games where each character had only one unique skill that operates on a cooldown, each character in the new game can unlock three unique skills, though only one (or in Zane's case, two) can be equipped at a time, greatly expanding the number of potential character builds a player can make.
Apparently the development cost for Children of Morta has been covered by the sales of the game. Next to that also a new video is made available showing 11 facts about the game.
Children of Morta, the highly-regarded action RPG following the harrowing journey of a family of heroes, launched on September 3rd and has covered its cost of development after only a few days on the bestseller lists of online game stores like Steam and GOG.com. Following years of hard work and dedication, developer Dead Mage and publisher 11 bit studios could not be more pleased with its success. Coming to Xbox One, PlayStation 4, and Nintendo Switch this October 15th, both teams are looking forward to carrying this success onto consoles. The triumph of Children of Morta proves that strength and perseverance, much like the bonds of the Bergson family, are what it takes to overcome even the mightiest of obstacles.
Along with this news of their success, 11 bit studios have continued their tradition of the "11 facts about" videos by creating a brand-new gameplay trailer explaining every bit of the game under the unsurprising title "11 facts about Children of Morta!".
A new video showing, amongst others, Aughra and The Chamberlain has been made available for The Dark Crystal: Age of Resistance Tactics.
First Allies and Adversaries Revealed in The Dark Crystal: Age of Resistance Tactics
En Masse Entertainment Shares In-Game Portrayal of Aughra, Deet, and the Chamberlain for Highly Anticipated Tactical RPG Based on the Netflix Series
SEATTLE - September 12, 2019 - En Masse Entertainment, a player-focused publisher dedicated to delivering great games and service, today released a new trailer highlighting the authentic translation of key characters in The Dark Crystal: Age of Resistance Tactics, the multiplatform strategy RPG developed by BonusXP and in collaboration with Netflix. The Dark Crystal: Age of Resistance Tactics will launch in late 2019 for Nintendo Switch™, the PlayStation®4 entertainment system, Xbox One family of devices including the Xbox One X, and PC/Mac.
The new trailer features a close look at how the team is faithfully recreating major characters including the Chamberlain, the calculating Skeksis, Aughra, the wise and ancient embodiment of Thra, and Deet, an unassuming caretaker of animals who is key to the Gelflings' hopes for rebellion, showing off each character in action. The Dark Crystal: Age of Resistance debuted on August 30, 2019 exclusively on Netflix.
About The Dark Crystal: Age of Resistance Tactics
The expanded world of Thra in The Dark Crystal: Age of Resistance Tactics contains diverse territories, each offering the ability to learn more about the Gelfling clans and their histories. In turn-based combat, players lead the Gelfling resistance by using guile, planning, and cunning. Units can be customized for specific fights with gear, upgradeable abilities, and an expansive job system. Dynamic events on the battlefield, which can create opportunities or put the Gelflings at a disadvantage, may necessitate rapid changes in strategy to keep players on their toes. Thus, battles are highly replayable, and after completing the game players can also challenge a New Game+ mode with more difficult versions of the battles.
Fans are finally be able to re-visit the fantasy world of Thra in The Dark Crystal: Age of Resistance following its worldwide debut on August 30, 2019. The Dark Crystal: Age of Resistance Tactics will arrive on game platforms later in 2019.
Published by En Masse Entertainment and developed by BonusXP, The Dark Crystal: Age of Resistance Tactics will release for Nintendo Switch™, PS4™ system, Xbox One, and PC/Mac. The title has not yet been rated by PEGI.
In an update for Colony Ship, user interface changes are discussed.
As you probably know, we're waiting for the missing animations (the once long list has been reduced to two-handed weapons and grenades), portraits (8 NPC portraits to go), and armor (all vests, boots and leggings, helmets, goggles, and gas masks are done; waiting for the jackets and coats, which will be done after all animations are in). While we're waiting, we made some changes and improvements.
removed all caps from the textbox, added a corresponding skill and level to the weapon slots, the character level, plus replaced words like DMG and AMMO with icons to reduce clutter, added a reaction chance, resized the overhead portraits.
replaced the disco floor with the movement range but if you prefer the grid you can bring it back via Options.
still working on the firing range as we need to show both the effective and maximum ranges
added proper cursors for all occasions (pointer, examine, target, interact, open, climb, etc)
replaced the old targeting info with a new one (blue - critical, green - hit, yellow - graze, red - miss; pressing ALT gives you a full breakdown of each value)
replaced the old overhead icons with new ones (the eye shows the effect of your cover, its effect on the enemy's THC; the shield shows the enemy's cover, its effect on your THC)
@PC GamerPine is a open world adventure where animals have goals and lives.
As of today it's available in a limited beta via Kartridge, which is webgame portal/moblie publisher Kongregate's storefront. For $20 you get into the beta and also get the full game when it comes out, at which point it will cost $25 and also be available on Steam.
A new update for Copper Dreams talks about the Beta coming this September as well as what to expect.
We're eager to show all this off in a video update but want to fine tune some combat visuals first, and figure we'd do it all at once for you guys.
Optimization improvements have been a focus. The game now cleanly runs on this junker laptop we got that I think they forgot to put a video card in. Hannah took a chunk of the summer up with revising a lot of the older code we've been slowly duct-tapping iterations on for a while now for characters, combat and other heavy systems and we're very satisfied with results. We can get loads of enemies on screen at once without taking a hit, so we've designed some enemies to be weaker so we can instead swarm them as needed.
You know what's not fun? Camera management and seeing how world structures are pieces together. Hannah solved these age-old problems by creating a terrific updated line of sight projection that allows you to see your characters line of sight at any given time, without any 3d-object collapsing (like a roof) or dissolve holes or something. It's uses the character line of sight to clip and dither away geometry that the player can't see, so it's seamless with those visuals. It's real slick, we love it, and now we don't have to worry as much as how overlapping world meshes work. To flex we've also lowered the tilt of the camera.
Characters now have swappable armor pieces to protect individual body parts - head, torso, and individually for arms and legs. Since your character is equipping new armor pieces frequently, as they get shot up and destroyed, we thought it would be worthwhile to show those visual updates on your character. There's a lot of variety there.
Tiles with effects on them have a new generation method where we can fill the screen with them without any cost, we're still tweaking the visuals for them, but you get the idea.
Tile light data is visualized by how dense the hatchlines are, a neat setup we came up with for both dynamic and baked lighting values.
Effect Tiles for the beta include:
roll to not slide while moving
noise when moving through
noise when moving through
single tiles that continue to drip for 10 steps and can be tracked by NPCs
noise when moving through
single tiles that continue to drip for 10 steps and can be tracked by NPCs
Venturebeat has reviewed the upcoming Borderlands 3:
Borderlands 3 review - Fun action, but some yucks are too yucky
Borderlands came out 10 years ago, and in some ways, it helped spur a new genre of shooters. Gearbox Software combined the fast action of a Doom or a Duke Nukem with the loot and role-playing game progression of Diablo, and we can trace the roots of Destiny, The Division 2, and Warframe to Borderlands.
And while I see the appeal of these MMO looter-shooters, I prefer playing by myself, in a world full of quests with a more cohesive narrative and a slower pace. Borderlands 3 delivers this, improving its RPG progression and gunplay along the way to its September 13 release on PC, PlayStation 4, and Xbox One. And considering that the Borderlands series sold 5 million copies between publisher Take Two Interactive's May and August earnings periods (and sold 41 million copies overall), a demand exists for this take on shooters.
Above: Blowing up this brainy badguy with a mech is a blast.
Image Credit: GamesBeat
When I started Borderlands 3, I expected to find some nice advancements on previous games. Gearbox has been making this series for years now, and it's nailed the formula while advancing it with each new release, creating deeper, more interconnected systems and progression.
But since Borderlands hit the scene in 2009, we've had a new genre of online shooters that ape the loot-collecting of Gearbox's franchise and older games like Diablo. And many of them do this well. Borderlands 3 reminds us that the market still exists for slower-paced single-player games with lots of loot and a variety of combat styles. Gearbox nails this.
I just wish the studio had advanced its humor and encounter design as much as class progression and weapon variety. If you enjoy lootin'-and-shootin', check out Borderlands 3. But go in knowing that you're going to cringe at some of the jokes and feel fatigue every now and then.
Claptrap's ass can only plug so many holes, after all.
(Buying via our links helps support the site -- thank you!)
Place is a project run entirely by fans and for fans. Maintaining
Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!
Has Sorcerer's Place been useful? If you'd like to show your appreciation
for our hard work on the site, and help us pay the bills the site generates
every month, please consider helping support SP.