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Kingdoms of Amalur: Re-Reckoning - New Patch

Posted on Jun 28, 2022 19:22 by RPGWatch

[​IMG]A new patch for Kingdoms of Amalur: Re-Reckoning:

[​IMG]

A new patch is launched on all platforms today

The changelog is as follows:
  • When cheating Maisie in the Lucky Charm side quest, the 'all sidequests' achievement wouldn't unlock. Fixed the unlock in this case
  • Maisie Calhoun now quest essential during the quest
  • Aurora borealis in the crownhold would not be on/off correctly after sleeping
  • Fix for Dolan Hardy could die during the quest, blocking the quest
  • Godric Payne could have two permits
  • Fix for in the A Preordained Encounter side quest the objective does not update when the hero
  • steals Lyenna's necklace from Dramil Frink
  • Fix for in the Of Life and Death side quest if the key from Roadside Shack is looted before receiving
  • the "Search the abandoned house" objective the quest progress will be blocked
  • Fix for The Preordained from False Prophets side quest can kill quest-related NPCs
  • Fix for In the Preparations side quest the SFX of the quest is being played in a loop upon delivering Ale
  • Fix for Playing Crownhold side quest - Michaela Vogel cannot be convinced to attend the concert until speaking with other citizens first
  • Fix for In the Crucible main quest the Hope of the Fatesworn Greaves are not received after closing the Chaos Dungeon from Decayed Estate
  • Fix for Of Life and Death Quest The quest-related NPC disappears when attempting to approach him in The Westroad
  • Fix for The title might crash upon going back to the "Press Any Button" screen and briefly selecting the "Manual" option before loading a Fatesworn DLC Save-File
  • Fix for The quest will not be set as "Failed" if the Hero is killing the quest-related NPC
  • Quality of Life fixes for the Sagecrafting screen
  • Position of one of the boggart 'levers' corrected so it can be interacted with
  • Fix for players who could lose all their alchemy recipes during "Outcast's Revenge" (including imperfect retroactive fix for bugged savegames)
  • Several cosmetic fixes


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Harvestella - Announced for November 4

Posted on Jun 28, 2022 19:22 by RPGWatch

[​IMG]The life sim RPG Harvestella will be released on November 4:

[​IMG]

HARVESTELLA - Announce Trailer


Introducing a brand-new fantasy x life simulation RPG from Square Enix! Through the changing seasons, explore an imaginative world, tend your crops, make new friends, face enemies in dynamic combat, and unravel the mystery of the season of death, Quietus.
HARVESTELLA is set to launch for Nintendo Switch and Steam on November 4th, 2022


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Weird West - Review

Posted on Jun 28, 2022 19:22 by RPGWatch

[​IMG]Bart's Gaming Corner checked out Weird West:

[​IMG]

Weird West - Review (Excellent and Dark Action RPG)



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Disgaea 6 - Release Day

Posted on Jun 28, 2022 19:22 by RPGWatch

[​IMG]The Strategy RPG Disgaea 6 will be released today:

[​IMG]

Disgaea 6 Complete - Launch Trailer (PS5, PS4, PC)


Jump into the fray with Zed, and command your units to destroy the God of Destruction! Disgaea 6 Complete is one HL of an adventure!

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Gordian Quest - First Look @ TBL

Posted on Jun 27, 2022 19:13 by RPGWatch

[​IMG]The Turn Based Lovers checked out the card based RPG Gordian Quest:

[​IMG]

Gordian Quest | Single-Player Deckbuilding Tactics RPG | Roguelite Mode Gameplay First Look



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Hero-U - Review @ Wizard Worm

Posted on Jun 27, 2022 19:13 by RPGWatch

[​IMG]Wizard Worm reviewed Hero-U: Rogue to Redemption:

[​IMG]

Hero-U: Rogue to Redemption Review - Quest for Glory is Back! (Point & Click RPG)



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Fallout 4: London - Announcement Trailer

Posted on Jun 27, 2022 19:13 by RPGWatch

[​IMG]The Fallout London team released an extended trailer for their upcoming Fallout 4 mod to support the Fallout For Hope Initiative:

[​IMG]

Fallout London - Official Announcement Trailer Extended Mastercut


This video and announcement was put together to support the Fallout For Hope Initiative, this is the extended master cut version, showing all shots in their entirety with some small additions dotted about not seen in the version found on the official channel. This has been uploaded here for the team and your enjoyment, with no ads and as a nod to the hard work the team has put in over the past few years.

This video features work by most of the team, we can't thank them enough for their continued hard work on the mod. The assets, world space and interiors featured in this video have been masterly crafted by various artists spanning from the level designers, 3D team, 2D team and more. Brought to you in video form by myself with beautifully mastered audio and music by 'Dansky' - Daniel Morrison Neil including songs by Seph Bentos and Kyle Downes.

To those amongst the community, thankyou for your continued support!

Fallout For Hope
Fallout London is holding a panel during one of their events and we hope to see you there and support this absolutely amazing cause.

For those unaware, the Fallout For Hope Initiative was born in 2020 after the Fallout Community mobilised to help individuals in the community struggling through tragedy and hardship. The idea was that if they could help one person, what if a global community of Fallout gamers, streamers and content creators mobilised for one cause. Since it's inception, Fallout For Hope has garnered the support of gamers all over the world for St. Jude and other worthy causes to make a difference in the world.

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The Legend of Heroes: Trails from Zero - Interview @ RPG...

Posted on Jun 26, 2022 12:53 by RPGWatch

[​IMG]RPG Site interviewed Nihon Falcom's president Toshihiro Kondo about the upcoming localization of The Legend of Heroes: Trails from Zero and the whole series:

[​IMG]

Trails from Zero Interview: Toshihiro Kondo on the Crossbell Problem and Beyond

The last time we had a chance to talk with Nihon Falcom's president, Toshihiro Kondo, was back in 2019 - and a lot has changed in the years since, such as with Trails from Zero's localization announcement. Now, with the Crossbell Duology's imminent western release starting in September, we've once again had the chance to ask him about the series' as a whole, with a focus on the upcoming localization.

Unfortunately, our interview this time around was only possible through email correspondence, compared to our in-person interviews with Kondo in the past - we were limited in the scope of the questions we could ask, naturally. If you're interested in some other upcoming Trails titles, feel free to read up about our impressions on Trails into Reverie's Japanese release, as well as our thoughts on the currently Japan-only Kuro no Kiseki/Trails Before the Dawn.

Q. Trails from Zero was the first title in the Trails series which wasn't originally released on PC back in the day. Though we're over a decade away from the original Japanese release, is there anything specifically that stood out when switching to developing the series for a handheld console?

Toshihiro Kondo: At the time, we took the opportunity to review the Trails series and how to adjust it to the PSP market. The results of that were things such as the world setting and art concept being greatly revised. I remember that some people internally who were against the idea and said, "Why would you deliberately change things when the 'Trails in the Sky' games went so well?" In the end, both series fans, as well as newcomers, accepted the changes, so the result of this experience is that we found a special cycle for the series of having new locations and main characters while keeping the same overall world setting and always revising the systems and graphics. I think this title taught us the importance of knowing what can be changed and knowing what to leave alone in a long-running series like this.

Q. While Trails from Zero's Switch and PC versions are being handled by NIS America and PH3, one thing that stood out to me a few months ago was learning that Falcom was behind the Switch port for The Legend of Nayuta: Boundless Trails themselves. Assuming the port is successful, are there any plans for Falcom to branch out to even more platforms on their own terms, like PC or Xbox?

Toshihiro Kondo: I think the number of in-house versions we do will increase, but that isn't to say all titles will be done in-house going forward. I'd like to be flexible in our approach depending on the situation. We have many titles and series, but we don't have that large of a development staff. Furthermore, those members who are in our development staff are mainly focused on creating new titles. In order for as many fans around the world as possible to be able to play our games, it's necessary that we rely on the help of those around us.

[...]

A new trailer:

[​IMG]

The Legend of Heroes: Trails to Azure - Character Trailer



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XEL - Release Date: July 12

Posted on Jun 26, 2022 12:53 by RPGWatch

[​IMG]The Action Adventure XEL will be released on July 12 - a demo is available:

[​IMG]

XEL | Downfall | Release Date Reveal Trailer [PHOTOSENSITIVE WARNING]


XEL is coming to PC July 12th and Nintendo Switch July 14th! Xbox One, Xbox One X/S and PlayStation 4/5 will follow later 2022!

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Black Geyser - Localization Update

Posted on Jun 26, 2022 12:53 by RPGWatch

[​IMG]Black Geyser: Couriers of Darkness got a major update:

[​IMG]

Fresh Update and Localization FAQ!

Here's details on our latest update and key localization questions!

Ho there, adventurers!

Since the release of the game, we have received many questions from you on several topics, including the future translations of the game to various languages.

In this update, we are presenting a FAQ (Frequently Asked Questions) that gives answer to the most frequent questions we have received. At the end of the update, you can also find the changelist of the most recent patches.

Frequently Asked Questions

Question: I thought the game would be translated to my language by now. Why are some languages available while others are still not? Do you prefer some languages to others?

Answer: There is no preference between languages, we would love to add all of them. The only thing that determines which languages are added are our possibilities, including our financial options. The game currently has more than 280,000 words of text, which is an extreme amount of text for an indie title. Translating this many words is usually very expensive, and takes a very long time for an affordable translator.

Question: I still don't get it. Why were some languages already added that have a much smaller player base compared to other, major languages that are still unavailable?

Answer: As a small indie studio, we are adding languages that we can, not the ones we want to. For example, some of the existing/upcoming translations were made by our friends or enthusiasts of the genre/game, who are professional translators but translated Black Geyser basically for free or at a very low cost. We don't prefer adding language X to language Y because we like X better than Y, but because there was enough time and budget for language X. Skipping/postponing language X wouldn't have helped for adding language Y at all.

Question: My language is still not there anyway. Should I forget it?

Answer: Definitely not! As soon as we have more information (such as an ETA) about a particular language, we will let you know. By the way, Russian and Turkish translation will be added very very soon. We will post more information about them in the upcoming days.

Question: As a small indie studio, you still had a budget for the game and translations, what happened with that? You also had a Kickstarter campaign.

Answer: As stated on our Kickstarter page, the Kickstarter funds were only a part of the funding that we secured from external sources. Unfortunately, as an indie project, we faced many difficulties in the years following the Kickstarter, including the challenges caused by the pandemics. Based on community feedback throughout the years, we also changed the scope of some things in the game and refined/reworked certain features. Altogether, the overall budget required to complete the game increased by the time the pandemics ended. Therefore, less budget remained for translations than we initially anticipated.

Question: Why don't you allocate more budget? It would allow you to add the missing features and languages. I have also posted a negative review about the game with the hope it will encourage your company to fix bugs faster and add the missing languages. Do you not listen to these reviews?

Answer: We do not have any external funding. Black Geyser is currently our only project, and it is the only source of revenue for the team. We appreciate all feedback, including negative reviews as well, because they are very useful to us for deciding how and where to improve the game. Regarding your question, paradoxically, the more negative ratings we get, the less the game's revenue will be, even reducing our financial resources to the extent where we're unable to improve the game by adding missing features or language translations. At the moment, our team is very small, and while we read and process every single review, we lack the resources to implement all requests in a short time.

Question: If you have had so many issues, why have you released the game so early? I'm glad to see you are constantly improving the game and listening to player feedback, but why didn't you do these much earlier?

Answer: As a small team, we have been doing our best. If we had been able to postpone the release and refine the game before the launch, we would have done it. Black Geyser has been our dream project, but there are financial limitations. The question wasn't whether there can be a "Perfect Black Geyser" or a "Black Geyser that needs refinements", but whether Black Geyser exists or not. Based on the feedback of our community, we felt the only right decision was to stay together, release the game and then keep supporting it as we do now.

Latest Changes
  • 3440x1440 resolution now always works correctly
  • Fixed Shady Dealer dialogue in Garden of Delights
  • Added Potion Case, Parchment Satchel and Ingredient Pouch for storing items
  • Item containers (such as bottomless bags) now retain their content if sold
  • Temple of Alnarius no longer needs a loading screen in Market Street
  • Level 1 to 4 scrolls are now restocked by vendors
  • Jade romance now has a correct cutscene
  • The Fish Out of Water quest now correctly ends in every scenario
  • Fixed ghost visual effects
  • Loot added to many empty containers in Crimson Crossing
  • Loot added to small houses in Amanuel's Hoard
  • Loot added to Fasitgrove houses
  • Isilmerald Sightseeing achievement description is now more accurate
  • Multiclass characters can now utilize the Outlaw "Disarm Trap" skill as well instead of Magical Perception to disarm the Wizard's tutorial trap
  • The levelup tutorial no longer appears if the player finishes the levelup process while another tutorial panel is displayed
  • The Twisted Requiem spell now properly adds buffs to the revived party members and reduces the caster's HP by the correct amount
  • Resurrection fix: Revived character's contribution to Adventure XP will not be lost as long as they can be revived
  • Additional recipes added to various vendors (Ilio, Zelima, Hu'dai, Red Damsel, Freynagar Brewery, Ay'eda, Regon, Arnulf, Aravina, Deron-Guld Herbalist, Southern Shore)
  • Incorrect reply options no longer appear in Rothgor starting dialogue
  • Cannibals, corrupted wolves and skeletons added to Castle Alastor outdoors area
  • All powders are now plantable
  • Planting stacked items no longer plants the full stack
  • Large white visual bug no longer appears for some freezing effects
  • Tolbard's shop now displays correctly in all circumstances
  • Arnulf now correctly moves to Fasitgrove after you complete his quest
  • The Estranged Sisters quest no longer gives gold as a reward when it shouldn't
  • Fixed Kronica longsword's attack times to match other Longswords
  • Added missing Shortbow damage bonus for Fighters
  • The Divine Aid spell now damages Abominations as well
  • Isla cutscene no longer breaks in the Trapped Under the Surface quest when you attack her
  • Shady Dealer can now spawn/despawn while he is in party sight
  • Reply option that ends the companion dialogue is now always the last option
  • Reply option in Stephan's dialogue now correctly reflects your intention to attack him in the Trapped Under the Surface quest
  • Fixed a bug that prevented Lich Agelas from casting the Unholy Siblings spell
  • More loot added to Thieves' Guild and cemetery crypts
  • Increased XP value for Xurzax the Devourer
  • Increased Gryphon sight range and XP value


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Tiny Tina's Wonderlands - Steam Release

Posted on Jun 26, 2022 12:53 by RPGWatch

[​IMG]Tiny Tina's Wonderlands is now available on Steam:

[​IMG]

Tiny Tina's Wonderlands - Official Steam Launch Trailer



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Aledorn - First Look @ TBL

Posted on Jun 25, 2022 12:32 by RPGWatch

[​IMG]The Turn Based Lovers checked out the Aledorn demo:

[​IMG]

Aledorn | Single-Player First Person Tactics Turn-Based RPG | Gameplay First Look


Spiritual successor to many old school hard-core RPG/Dungeon masterpieces, that combines tactical combat system, exploration in the first person view and intriguing travelling system between main map locations.

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GOG - Summer Sale Finale

Posted on Jun 25, 2022 12:32 by RPGWatch

[​IMG]At the end of GOG's summer sale you can get VirtuaVerse for free:

[​IMG]

GOG's Summer Sale Finale with VirtuaVerse giveaway

June 24th, 2022 - That's it, after almost 3 weeks of DRM-free deals for gamers from every generation are slowly coming to an end. Yet, before Summer Sale on GOG reaches its finale after the weekend, there are still a few surprises - the final giveaway, a bunch of releases, and new bundles.

After putting 5 great giveaways, there's one more waiting for the fans of new and old. VirtuaVerse is the true tribute to point-and-click adventure games. The game features a beautifully pixelated art style, challenging puzzles even for the veterans of the genre, a great cyberpunk story, and a stunning soundtrack. VirtuaVerse is available for grabs on GOG's front page till Monday, June 27th at 1 PM UTC.

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Gordian Quest - Gameplay

Posted on Jun 25, 2022 12:32 by RPGWatch

[​IMG]TimeToGrind checked out the card-based RPG Gordian Quest:

[​IMG]

MOST ANTICIPATED RPG DECKBUILDER ROGUELITE! | Gordian Quest | Part 1



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Disgaea 6 - Preview

Posted on Jun 24, 2022 18:13 by RPGWatch

[​IMG]Davidvinc checked out the upcoming J-RPG Disgaea 6 Complete:

[​IMG]

DISGAEA 6: IMPRESSIONS AND REVIEW - I Played It So You Don't Have To



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