INTRO & ABOUT |
CHARACTERS |
ITEMS |
SHOPS AREAS | QUESTS | IMPORTING ITEMS TO BG2 |
DRAGONSPEAR CASTLE: BASEMENT
Here is where you'll discover Hephernaan's true intentions, and trigger events that will intensify the conflict between the Crusade and the Alliance.
*TO CONCLUDE CHAPTER 10* Returning to the Warrens now means having to fight everyone there, as the Ogres will sound the alarm after having heard your fight with Belben.
If you survive and make your way back to the Underground River, a Crusader will likely show up to sound a general alarm that will turn all Crusaders hostile against you. That means having to fight your way past any more Crusaders who get in your way. That also means you won't be able to complete any quests in the courtyard of Dragonspear Castle.
Returning to the Coalition Camp afterwards will result in a Waterdhavian Guard informing you that Torsin de Lancie, General Stonehand and Marshall Nederlok have gone to the Dead Man's Pass to parley with Caelar Argent. Take care of whatever business you might want to in the camp (selling loot, reputation boosts with Mizhena, etc.) and then travel to the Dead Man's Pass. You'll participate in the parley with Caelar Argent, who makes clear that she'll end her occupation of Dragonspear Castle if you hand yourself over. It inevitably ends with your refusal and Caelar marching away to prepare for a siege (or her own attack). Everyone in the party gets 5,000xp. Now return to the Coalition Camp to defend it against an attack by the Crusaders.