He's also potentially relevant to the Slime Sickness Quest.
If you decide that you want to slaughter all the Crusaders in the area (which may be inevitable in any event), Ladle himself has a Short Sword +1 and a Potion of Extra Healing. All the nearby Crusaders will have a Potion of Healing. The Crusader Archers will also each have 40 Arrows +1.
There will be two crates here. The one a little more to the north has a Potion of Firebreath in it.
The one a little more to the south will be empty to begin with, but is the one that Ladle wants the 20 Sacks of Grain moved to as part of the Moving Crates Quest, at least to begin with.
An extradimensional being named Vidyadhar will be nearby, but he can only be seen if a party member is wearing the Spectacles of Spectacle. Vidyadhar will turn out to be a Rakshasa if you use a charge from the Spectacles of Spectacle to pull him into the Prime Material Plane. He won't be happy about it, but he'll eventually offer you a chance to avoid a fight if you answer his riddle. The correct answer is "bees", and he'll give you an amulet called the Modron Heart before departing.
You can instead insist on attacking him, or he'll attack if you gave the wrong answer to the riddle. He can be a tough opponent. He starts with a lot of protections like Protection from Magic Weapons and Stoneskin. And Breach won't work on him since he's immune to 5th-level and below spells. He'll also use offensive spells like Cloudkill, Sunfire, Fireball and Lightning Bolt, which again he himself is immune to. If you bring him to "Badly Wounded" he'll then flee and leave behind the Modron Heart. You'll also get 5,000xp. You can loot his corpse for a Scroll of Protection from Magic and a Scimitar +3 should you manage to land a killing blow before he teleports away.
This cache will only become available if you freed an Ogre named Slug during The Dungeon Slug Quest. It will have a Flail called The Hydra +2 and three random Potions.
Here is the entrance to a small cave. You'll have to fight several Shadows, a Greater Shadow, and an Unsleeping Guardian, when you come in. The Unsleeping Guardian can summon two Wraiths, which can drain levels.
Continue a little further into the back of the cave and you'll also encounter the spirits of Litla, Wortis and three other adventurers who met their end battling an Ettin. You can attack them and earn 20,000+ xp if you win. They can be dangerous, as at least two of them are spellcasters and all of them have significant magic resistance. Or you can calm them down and assure them that you didn't kill their mortal bodies, and then accept their plea to help them reach the afterlife. That begins the Quest called The Lost.
If Glint is in the party, he'll interject during the conversation and recognize that Litla is a relative on his mother's side. That contributes to completing his personal Quest.
Whichever side you approach this point in the river from, the Hooded Man will appear on the opposite bank to start a conversation with you. He'll express disappointment with you meandering in the Underground instead of forcing a direct confrontation with Caelar in Dragonspear Castle itself. However, he will start to feel a healthy respect for you if you express a desire for acquiring greater power.
Go through this door and you will come across Crusaders led by Therli in combat with Drow led by Shapur. You can talk down Shapur from further hostilities so that she will give you the Drow Runaways Quest.
A wizard named Strunk will be here, attempting to bind Water Elementals to his will. Strunk's Elementals are the focus of a Quest in their own right.
Three members of the Crusade named Anji, Bardyla and Spensse will be gathered around a campfire here. They provide a hint for the Quest called Accessing The Warrens. The campfire itself provides an option for completing that Quest.
This doorway leads to the Warrens, but a few Crusaders led by Turin Brassbreaker stand guard in front of it. How to get past Turin and through the door is the objective of the Quest called Accessing The Warrens.
*NOTE* The Warrens lead to the basement of Dragonspear Castle, where you will have to take care of Important Events. Return here after you've made enough progress and sooner or later a Crusader will show up to sound a general alarm that will turn all Crusaders hostile against you. That also means you won't be able to complete any quests in the courtyard of Dragonspear Castle.
An Ettin Ghost will attack you here, and is relevant to The Lost Quest.
A character wearing the Stone Dowser will be able to detect the precise spot for planting the Barrel of Bwoosh! with the mouse clicker here. That will be progress for the Important Events Quest.
Groups of Blue Myconids and Red Myconids will be at these points, often with a Shrieker as well.
Ferrusk will first appear here to warn the party away from his grove, and then he will be at 22.
Ferrusk will be here after initially appearing at 20. He is a focus of The Good Druids Quest.
You can plant the Enchanted Seed in this tree as part of The Good Druids Quest, although it will make Ferrusk hostile.
Groups of Dark Treants and Gargantuan Spiders, often led by a Corrupted Hamadryad, will be at these spots.
Here you'll find a group of Poisoned Crusaders who are sickly ill, even to the point of having a green coloration. They are the subject of the Slime Sickness Quest.
Kaelat and Umar, a couple of Drow teenagers in love, will be here. You'll first have to help them out against an Ankheg that is attacking them. They are a focus of the Drow Runaways Quest.
Here is the entrance to Kanaglym. It is guarded by the undead spirit of a dragon named Halatathlaer. Getting past her and into Kanaglym is the start of the Ghost Dragon Guardian Quest.
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