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Siege of Dragonspear Online Walkthrough by Beren


INTRO & ABOUT | CHARACTERS | ITEMS | SHOPS
AREAS | QUESTS | IMPORTING ITEMS TO BG2

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Areas: Prologue | Chapter 7 | Chapter 8 | Chapter 9 | Chapter 10 | Chapter 11 | Chapter 12 | Chapter 13

Chapter 10: Coalition Camp | Bloodbark Grove | Vampire Hideout | Dead Man's Pass | Hidden Cellar | Spider Cave | Dragonspear Castle, Courtyard | Underground River, Surface | Underground River | Kanaglym | Warrens | Dragonspear Castle, Basement | Attack on the Coalition Camp

Underground River, Surface

You can make a start to sabotaging the Crusade on multiple levels by coming here. You can also find a Seal of Caelar that you can use to explore the courtyard of Dragonspear Castle more thoroughly.

Underground River, Surface

  1. Here is your initial point of entry. Coming here becomes possible after reaching either the Dead Man's Pass or the Bloodbark Grove.

  2. Speaking to the Myconid who lies sick at the base of this tower that has fallen apart starts The Myconid Tower Quest.

  3. Clicking on this niche leads to a confrontation with three Red Myconids led by a Myconid Elder to complete The Myconid Tower Quest.

  4. A group of Gargantuan Spiders will be here.

  5. An Ogre camp will be here. Three Ogres named Arbinge and Cheski and Mur will be in a leadership dispute with each other, which is the subject of the Mur and the Brigands Quest.

  6. There will be a pack of Displacer Beasts here to fight. The Displacer Beast Alpha leaves behind Mizhena's Amulet, which Mizhena at 9 at the Coalition Camp will want back as part of the Quest called Mizhena's Amulet.

  7. You'll only be able to find and click on this cache if Rhynwis at 35 in the Camp had previously told you of it as part of the Den Of Thieves Quest. It has a Crossbow called Harold and some other treasure.

  8. Battuks Softbelcher and his gang of Goblins will be here, and they'll want a toll. The gang includes a Worg Rider named Sabb'n, a Goblin Shaman named Raggemos, another Goblin named Sickly, plus two more Goblins and another Worg Rider. There's multiple ways to handle the encounter:

    • Pay the toll of 50gp for each party member. The party gets 2,500xp.
    • Convince Battuks that you're with the Crusade. If you have a Seal of Caelar, you only need to make a Charisma check of 12 to convince him you're with the Crusade to convince him to let you pass without paying the toll. Most of the other Seals of Caelar are in areas that require you to get past him. The one possibility of obtaining a Seal of Caelar beforehand is to pickpocket Malden Col for it at 32 in the Camp before uncovering him as The Traitor. If you don't have the Seal of Caelar, then you need to make a Charisma check of 14 to convince him you're with the Crusade. You'll get 2,500xp however you accomplish it.
    • Intimidate Battuks into letting you pass without a toll. That requires either a Charisma check of 14 or a Strength check of 16. You'll get 2,500xp.
    • If M'Khiin is in the party, Battuks will want to bring her into his tribe. She'll make herself clear that she wants no part of his tribe, and cow him by using her spirit summoning powers. The choices left to the party then are either to pay 100gp to him for the 2,500xp reward, or slaughter Battuks and his band. Either choice leads to an additional 12,000xp reward. Raggemos has a Potion of Healing. Sabb'n has a Spear +1, a Potion of Healing and a Potion of Heroism. Battuk has a Potion of Extra Healing and 40 Arrows of Fire.
    • You can also pick a fight with them, even if M'Khiin isn't in the party. Be advised that Sabb'n, Raggemos and Sickly will try to flee if Dorn is in the party, or if your Hero of Baldur's Gate is any of a Barbarian, Fighter, Paladin or Ranger. If you want to score their loot while M'Khiin isn't in the party, then you may want to start a fight by hitting them with an early Fireball or something like that and not even bothering with any dialogue.

  9. Greater Wyverns and Wyverns will attack the party here.

  10. There will be a large group of Orcs here. The Orc Warriors and the Orc Shaman won't leave anything special behind. Orc Archers may leave behind a couple of random Arrows. Orc Raiders will each carry a Potion of Invisibility. Orc Bowmasters will have 5 Arrows of Biting and 10 random magical Arrows of various sorts. The Orc Leader has a Potion of Healing and may also carry another random Potion or two.

  11. Jamven and ChorsterA couple of Druids named Jamven and Chorster will be near this tree, trapped in vines. You can free them either through using a single-target spell that breaks spell defenses like Breach or Spell Thrust, or by force-attacking them until they start dialogue with you.

    They want you to stop their former mentor, Ferrusk, from corrupting lifeforms and sending them into the world. They give you the Enchanted Seed, with the hope that you'll use it on the roots of the same tree they were next to. That starts The Good Druids Quest.

  12. There will be Crusader Guards both in front of and on the other side of the gate. They won't let you through, so a fight is unavoidable for the sake of making progress.

    The side in front of the gate is led by a Cyclops. There will also be a few traps in front of the gate. You can actually end the dialogue agreeing to go away, and then disarm the traps. Don't take too long though, as they will attack if you loiter in front of the gate. Having your Thief use a Potion of Invisibility and then disarming the traps makes things easier. All of the Crusaders on either side of the gate have a Potion of Healing. The Crusader Guards on the near side of the gate each have a Potion of Healing and a Spear +1. The Crusader Archers on the near side of the gate each have a Potion of Healing and 40 Arrows +1.

    The Cyclops leaves behind a Seal of Caelar, which you can use to enter the Courtyard of Dragonspear Castle.

  13. Here are Rigah and Julann, who provide The Wychlaran and the Berserker Quest.

  14. This crate has a Dagger +1 and another mundane weapon.

  15. This entrance leads to the Underground River.

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