The Siege of Dragonspear won't happen just yet. You have to defend the Coalition Camp from wave after wave of attacks first.
Here is your initial point of entry after having returned from the parley at Dead Man's Pass. Bence Duncan will greet you and inform you that you need to speak to Andrus in the south.
*NOTE* Any merchants that were previously available here in the Coalition Camp will now be gone. If there was anything you wanted to purchase from them or sell to them, it needed to be done before you go to the parley involving Torsin de Lancie and Caelar and coming back here for the assault on the Camp.
Glint will be here if he's not in your active party.
Ophyllis will show up here, but only after you fight off all four waves of attack on the camp. He was on his way to bring your gold back to you, but got robbed of it by the Crusaders. They also left a sword in his chest, which he dies from after the conversation concludes. You can now loot his body for Ophyllis's Short Sword +2.
Dynaheir and Minsc will be here if they're not in your active party.
This crate has 40 Arrows +1 and 40 Bolts +1 if you previously didn't take them when you were in the Coalition Camp earlier during Chapter 10.
Any joinable NPCs besides Glint, Dynaheir and Minsc who aren't in your current party will be gathered around here in case you want to change your party composition.
Here is the chest that travels with you and holds whatever you want to store, including items you may have found during Baldur's Gate 1.
Here is Andrus, who explains that the explosive residue that Phossey used for the Barrel of Bwoosh! is now a danger that can destroy the entire Camp should the Crusade ignite it with fire. Andrus needs you to hold off several waves of Crusade attacks until she can stabilize the residue and prevent the explosion. You may have units available that you can choose with each wave, depending on your prior choices during the game:
Archers
War Mages
Wizard Slayers
"Special Operations", i.e. Rogues from the fencing operation in the Camp.
If you sided with the Dwarves of Dumathoin during Chapter 8, then several Dwarves will also be available as allies. That also results in a +1 gain in reputation.
If you sided with the Coldhearth Lich and against the Dwarves of Dumathoin during Chapter 8, then several undead will show up as allies. That also results in a -1 loss of reputation.
A priestess of Ilmater named Dosia will arrive shortly after you speak to Andrus, and then stay next to Andrus. She can offer two types of healing, both before the first attack wave starts, and in between each successive attack wave. Regular healing restores hit points, while special healing restores spells that were expended. You can only choose one or the other before a new attack starts. She'll also die if you use her three times.
You'll now have to fight off four waves of attack. You'll have significant (but not unlimited) time after each wave to loot the dead bodies. The next wave won't trigger until you head back to Andrus, or you take too long looting the dead, and when Andrus speaks to you again. Speaking to Andrus before a wave starts also gives you a choice of allies who will participate in the battle, one of the groups listed above. Speaking to Andrus also gives you a limited amount of time to take advantage of Dosia's healing. *NOTE* One strategy is to let loose any offensive spells at your disposal that will give you the advantage. Spells like Chaos and Slow in particular can minimize how much damage enemies can do to your party members. Once the battle is over, take your time to loot the dead bodies. Now also take the time to cast any healing spells you may have on wounded party members. And if you conducted the battle effectively enough, it should be enough. Go back to Andrus to get the next wave started. Speak to Dosia and choose the special rejuvenating option, which will recoup your offensive spells and healing spells alike. Another possibility is to try to win the battle in restraint in order to avoid Dosia overtaxing and killing herself. That means she'll be available as a healer for the next stage of the game. Most of the Crusaders will have a Potion of Healing.
*NOTE* Approaching Andrus here will result in any companions who are not in your active party leaving and no longer being available to join your party from this point onwards. As previously the merchants that were previously available in the Coalition Camp will no longer be available as well. In that respect assembling the party you want, and equipping them with the items you want, should ideally be done before the assaults on the Camp.
The first wave will be here against Ogres and Trolls, along with a few mercenaries, led by Yarok. The archers are good allies for this fight, as their flaming arrows can permanently kill the Trolls. Yarok leaves behind a Leather Armor called Cornugon's Revenge +2.
The third wave will be here against Cavaliers, Crusader Elites and Crusader Clerics led by Rhayla. Crowd-control spells, like Web, will do wonders if you place it well and get it off fast enough. War Mages who keep their distance will also fit in with that strategy. Rhayla leaves behind a Long Sword +2, an Elven Chain +1 and a Potion of Extra Healing.
Once all the waves are finished, Marshall Nederlok will arrive and inform you that the siege of Dragonspear Castle is about to begin, and that you'll need to meet up with the other commanders there.
Dealing with all the waves also means that Ophyllis will now be at 2.
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