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Siege of Dragonspear Online Walkthrough by Beren


INTRO & ABOUT | CHARACTERS | ITEMS | SHOPS
AREAS | QUESTS | IMPORTING ITEMS TO BG2

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Quests: Main Quests | Character Quests | Prologue | Chapter 7 | Chapter 8 | Chapter 9 | Chapter 10 | Chapter 11 | Chapter 12 | Chapter 13

Chapter 10 Quests
Skie's Gone Missing | Helvdar's Lucky Charm | On the Fence | Mizhena's Amulet | The Uncommon Cold | The Wounded Zealot | Memories Of Battles Past | Troop Train | Den Of Thieves | The Problem With Pritchard | The Trial | Morning Report | Foehammer's Blessing | Understanding the Crusade | Troll Breakout | The Myconid Tower | Murs and the Brigands | The Good Druids | The Wychlaran and the Berserker | Moving Crates | Slime Sickness | Ghost Dragon Guardian | The Cabal | Gurgle and Floss | The Lost | Blind Albino Wyrmlings | Drow Runaways | Skrunk's Elementals | Accessing the Warrens | The Dungeon Slug

SKIE'S GONE MISSING

Skie has gone missing near Dragonspear Castle, and of course it will be up to you to find her and bring her safely back to camp.

Coalition Camp

  1. Bence Duncan will be at 1 in the Coalition Camp after you've had a conference with General Stonehand, Marshall Nederlok and Torsin de Lancie at 21. Skie is missing, and Duncan is fearful of the repercussions should her father find out. It's of course up to you to find her and get her back.
  2. Dragonspear Castle, Courtyard

  3. Travel to the courtyard of Dragonspear Castle. You'll start off at 1. Go a little east to 2 and you'll see three Mercenaries harassing Skie.

    You can start a fight either by announcing your intention to kill them, or revealing yourself as the Hero of Baldur's Gate. Viconia, if she's in the party, will cuss you out if you revealed yourself as the Hero of Baldur's Gate. Each of them has a Potion of Healing. One of them also has a Bastard Sword +1 and a Chain Mail +1.

    A Bard or a Thief can bluff the Mercenaries into leaving Skie alone by pretending to be a delegate of Caelar's named Ensler, which also results in 2,000xp for the party.

    Skie has discovered that there's a section of the west wall that the Crusaders seem concerned with. Whether you praise her or chide her is up to you.
  4. Coalition Camp

  5. Return to the Coalition Camp and speak to Marshall Nederlok at 38. You'll get 800gp for informing him of Skie's safe return.

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