Some of your old companions from your campaign against Sarevok will have moved on. But others are ready to join you against the Crusade.
Speak to Corwin who will be at the door at 18 in the first level of the Ducal Palace. She'll indicate that some of your former companions from BG1 remain within Baldur's Gate, while others have left. The Quest involves catching up to those that are still in Baldur's Gate and offering them a place in your party. Some will join, and others won't. You can also ask about those that are no longer in Baldur's Gate. Step through the door.
You'll now be at 26 on the map of the exterior of the Ducal Palace. Corwin will now accompany you, but she's not an actual party member just yet. You need to at least speak to all of the potential companions as indicated below, even if some of them won't actually join your party. Exits from the Ducal Palace are at spots marked 29 and 30 to reach other parts of Baldur's Gate. The companions can be located and spoken to in any order, and not necessarily in what is shown below.
Garrick will be at 11. He won't join you, as he's determined to win the heart of the proprietor, Lady Alyth Elendara. But just speaking to him checks him off and helps complete the Quest.
Lady Alyth will afterwards walk up and speak to you, and give you a Potion of Agility in gratitude for being the Hero of Baldur's Gate.
You will overhear an argument when you first come up between Coran and Safana. Coran will then come and talk to you. He won't join you, but just talking to him is enough to help complete the Quest. He'll give you a Water Opal if you spoke to him as if you were prior acquaintances.
Rasaad will be at 8. He won't join you as he's concerned that a significant number of worshippers of Selune have gone missing, and he feels duty bound to find out why. But likewise just speaking to him checks him off and helps complete the Quest.
Travel to the Flaming Fist Headquarters. You'll arrive at 1 just outside of it. Enter it through the door at 4.
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