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Pillars of Eternity 2 Video-Based Walkthrough by David Milward

INTRODUCTION | CHARACTERS | COMBAT RULES | AREAS
About the Walkthrough | About the Maps | About the Author
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AREAS: PORT MAJE | FORT DEADLIGHT | NEKETAKA | SOUTHERN DEADFIRE | KANGATI ISLANDS | WAKARA REEF | OATHBINDER'S SANCTUM | TEHIWAI | RETURN TO NEKETAKA | WEST WAKARA REEF | SAYUKA | BURNING SHOALS | BEAST OF WINTER | HASONGO | SLAVERS (GOOD) | SLAVERS (EVIL) | RIKIHU'S MAW | MAGRAN'S TEETH | SEEKER, SLAYER, SURVIVOR | PRINCIPI | VAILIAN TRADING COMPANY | SPLINTERED REEF | FORGOTTEN SANCTUM | MEGA BOSSES | UKAIZO

Port Maje: Prologue | Vilario's Rest | Sea Cave | To Port Maje | Port Maje Harbor | Satahuzi | Kraken's Eye | Maje Island | Engwithan Digsite | Arena Sublevel | Gorecci Street | The Sloop

Vilario's Rest

Vilario's Rest

Eder Joins

Alliria wakens at around #1. She speaks with the Steward and Eder at #2, and is soon joined by Eder as a single-class Fighter. He starts off with Knockdown. He also activates the Block Modal for using a Medium Shield, which gives a 30% chance to outright avoid any weapon attack but at the expense of increased Recovery Time.

*Evil* Eder Joins

For the evil party, I have Eder as a Swashbuckler. He starts off with the Knockdown and Crippling Strike abilities.

I also get Killer's Gloves from the crate at #3 as a "reward" for abandoning Chitupec.

Rescuing Irrena

A crate at #4 has a Rope and Grappling Hook, which can be used in the upcoming scripted interaction although I didn't need it.

I click on the ship to start the scripted interaction. Alliria makes an Athletics check of 2 to climb up the side of the ship. The Rope and Grappling Hook will work if your Watcher character can't make that check.

Irrena will be at #6, and she's one of the Crew Members I need to find for purposes of the Helping Hands Quest. Alliria makes a Survival check of 2 to fashion a split for her to help herself down. An Athletics check of 2 to carry her down would have worked too, which is what Zarathos did in the evil party.

Chitupec

I go northeast a little, and fight a couple of Young Boars. Just the act of Flanking is often crucial during a lot of the early battles.

*NOTE* I avoid interacting with the spirits in this area for now. It is better to wait until Xoti has joined the party, whether that's the good party or the evil party. And that's for reasons that I'll explain later.

I speak to Chitupec at #11, who is another of the Crew Members I need to find for the Helping Hands Quest. He heads back to the campfire, and he'll be a core Crew Member for the good party.

Now I enter the Sea Cave through its entrance at #12.



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