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Pillars of Eternity 2 Video-Based Walkthrough by David Milward


INTRODUCTION | CHARACTERS | COMBAT RULES | AREAS
About the Walkthrough | About the Maps | About the Author
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AREAS: PORT MAJE | FORT DEADLIGHT | NEKETAKA | SOUTHERN DEADFIRE | KANGATI ISLANDS | WAKARA REEF | OATHBINDER'S SANCTUM | TEHIWAI | RETURN TO NEKETAKA | WEST WAKARA REEF | SAYUKA | BURNING SHOALS | BEAST OF WINTER | HASONGO | SLAVERS | NEKETAKA | RIKIHU'S MAW | MAGRAN'S TEETH | SEEKER, SLAYER, SURVIVOR | PRINCIPI | VAILIAN TRADING COMPANY | SPLINTERED REEF | FORGOTTEN SANCTUM | MEGA BOSSES | ONDRA'S MORTAR


ABOUT THE WALKTHROUGH

This is not intended as a complete walkthrough in the sense that it doesn't explore every possible avenue, or reveal where every single item can be found. Plenty of walkthroughs, including mine that is already on here at Sorcerer's Place, do that.

There are a number of reasons for this newest guide. In addition to complete solutions that I've written for games, like Temple of Elemental Evil for example, I have sometimes written game guides from a much more subjective viewpoint, like the ones I've written for BG2 and IWD2. It affords me an opportunity to explain in considerable detail the kind of analysis, preparation, and decision making that can produce a successful campaign. I have occasionally received requests to return to that style of writing, and thus have endeavoured to write a similar guide for Pillars of Eternity 2.

Secondly, this guide assumes the installation of all official Downloadable Content (DLC) available for the game, including Beast of Winter, Forgotten Sanctum, Seeker Slayer and Survivor, The Deck of Many Things, and the Rum Runner's Pack. Further, make sure that you have unchecked the autolevel companions box in the difficulty tab, as it will allow you more control on your companions' builds.

Thirdly, I'm an avid user of Youtube, and frequently upload videos of my gameplay. I was struck by the idea of integrating some of those videos into game guides, with the earlier version of a Dragon Age: Origins walkthrough being my first one. The guide is embedded with my Youtube videos, with those videos accompanied by my explanations of what is going on and what decisions I am making.

*NOTE* This guide is separate from the complete walkthrough that is available at Sorcerer's Place. However, I frequently include links to parts of that walkthrough that will open in separate tabs. Examples include pages on individual Quests or Tasks in the game, and pages for items that either party will find during their adventures. I also frequently link to character profile pages that are part of this video-based guide that will also open in separate tabs, especially when it comes to that character making a crucial decision or that character finding an especially useful item.

THE CHARACTERS

The walkthrough includes a playthrough for both a good party and an evil party. As a general rule of thumb, the good party relies on a mixture of passive healing and activated healing abilities to keep itself alive. They may not be able to crank out as much damage as the evil party, but they can outlast almost everything they come across over the long haul. They can also use crowd-control on occasion to accentuate their advantages. My good Watcher character is a Moon Godlike Arcane Knight (combining Blood Mage with Kind Wayfarer) named Alliria. Her core party members will be: The six companions that I have for ship combat, or when I want to bring in a substitute for certain occasions, are: The evil party relies on buffs that are sustained indefinitely through a loop that combines the Ancestor's Memory power of the Cipher with the Salvation of Time spell of the Priest. The details of how the loop works will be explained in the profile pages for both the evil version of Xoti and the evil version of Ydwin, along with plenty of examples of its use throughout the walkthrough. One of the buffs that is often included in the loop is Barring Death's Door for every party member, so that everyone is still standing and fighting no matter how much damage they take. The evil Watcher character is a Death Godlike Ravager (Barbarian and Monk multi-class) named Zarathos. His build includes several class abilities as well as his +3 Power Levels as a Death Godlike that activate when he's at 25% or less Health. That makes his build perfect for taking advantage of the loop. His comrades are: The six companions that I have for ship combat, or when I want to bring in a substitute for certain occasions, are: GENERAL GUIDELINES

The Characters subsection also provides general guidelines on character development, such as how to plan out a character build, how to allocate Skill points, and the merits of a No Rest Run that relies on until Rest bonuses while never taking a rest, or a Resting Run that takes full advantage of per Rest abilities.

There is also a subsection that explains the rules and their applicability to combat, such as how Attacks are measured against the Defenses of their targets, an explanation of status effects both beneficial and harmful, an explanation of Injuries and their effects, the rules for a character stacking multiple instances of the same benefit, and ship combat. The last page also explores possible ship builds, and the ones used by the good and evil parties.


ABOUT THE MAPS

All the maps in this solution are based on original renders generously provided by Obsidian. You'll notice that my walkthrough provides notes in numeric order on most of the pages. The numbers on my maps correspond with the location of what is being discussed in my walkthrough notes.

I also use symbols as follows:


ABOUT THE AUTHOR

I’ve submitted past walkthroughs to Sorcerer’s Place as Dave Milward. My alias here, however, is Beren. If there’s anything you’d like to share with me, by all means you’re welcome to send me an e-mail to beren or contact me via PM on the SP message boards. If I find anything particularly helpful and worth mentioning specifically, I’ll give credit where credit is due in updates.

Special thanks also goes to bealeofsteel for the immense amount of editorial work he contributed to the finalization of this guide.



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