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Pillars of Eternity 2 Online Walkthrough by David Milward

INTRO & ABOUT | CHARACTERS | COMBAT AND RULES | ITEMS | SHIPS
Quests | Areas | Mega Bosses
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Main Game: Main Quests | Character Quests | Side Quests | Tasks | Bounties
Faction Quests: Huana | Principi | Royal Deadfire Company | Vailian Trading Company
Expansions: Beast of Winter | Forgotten Sanctum | Seeker, Slayer, Survivor

Main Quests: Stranded | To Hunt a God | The Veins of Eora | A Distant Light | He Waits in Fire | The Coming Storm | The City Lost to Time

Stranded

Vilario's Rest

  1. The quest begins the moment you arrive at #1 on the map of Vilario's Rest.

  2. It is advisable to do the Helping Hands quest, to get yourself some crew members for your ship.
  3. Maje Island

  4. Travel to Port Maje Harbor, which is at #5 on the map of Maje Island.
  5. Port Maje Harbor

  6. You initially arrive at #1 on the map of Port Maje Harbor. A #2 will be a public argument between Governor Clario and Stormspeaker Iawha, surrounded by a very angry crowd. Passionate and Shady replies are possible in response to the accusation that you yourselves are pirates.

    Governor Clario will express a willingness to help you get your ship back up and running, before the gathering itself dissipates.

  7. Governor Clario will now be in his estate, the entrance to which is at #17 on the map of Port Maje Harbor. He wants the party to find out what happened with the Animancers, their leader named Oderisi in particular, at a nearby Engwithan Dig Site.

  8. The entrance to the Engwithan Digsite is at #10 on the map of Maje Island.
  9. Engwithan Digsite

  10. The pit at #10 has a few Young Panthers and Wurms. Veteran or Path of the Damned settings may have them led by a Young Drake. A good approach is to find a good bottleneck, like between the entrance at #6 and the table at #7, and force them to fight you one or two at a time.

  11. Aloth JoinsFreeing the Animancers from the cage at #11 will progress the quest. Aloth will be among the Animancers, and he can now join you as a companion.
  12. Arena Sub-Level

  13. The entrance to the Arena Sub-Level is at #12 on the map of the Engwithan Digsite. You will have to defeat at least the monsters at #11 and #13 in the Sub-Level to clear the way.

    Make your way to Oderisi's soulless husk at #17 on the map of the Arena-Sublevel. Click on it to obtain Oderisi's Notes, which progress the quest.

    You'll also have your first direct interaction with Eothas. You have three options with respect to the Souls imprisoned inside his Adra body, and each leads to a different power:

    • Reaching out to the Souls gains the power called Sympathy for the Lost (Enemies are Distracted (-5 Perception, Flanked) and allies gain +35 Health in 2.5 radius, once per Rest).
    • Pushing past the Souls to find your own Soul gains the power called No Pity for the Lost (Enemies are Distracted (-5 Perception, Flanked) in 2.5 radius, Watcher gains Steadfast (+5 Resolve), once per Rest).
    • Shouting at Eothas to stop gains the power called Chorus for the Lost (Enemies are Distracted (-5 Perception, Flanked) and Hobbled (-5 Dexterity, cannot run) in 2.5 radius, once per Rest).

    The power is gained once you leave the Sub-Level. Each power can be upgraded when completing the Quest called He Waits in Fire.

  14. Return to Governor Clario. You get an xp rewards whether you keep Oderisi's Notes for yourself, or give them to him and earn a major boost to positive reputation with Port Maje.

    There's various dialogue options that involve skill checks and / or increase dispositions. The one notable option is the Paladin's stated intention to fulfill duty and continue to pursue Eothas, which earns approval from Aloth.

  15. Return to Vilario's Rest. Stormspeaker Ikawha and several of her villagers will put the ship back together for you. The Defiant is now at least minimally seaworthy and you can begin oversea travel.

Visage of Death's Herald

Leaving on your newly repaired ship completes this Quest. But completion of the Quest triggers a point where your Visage of Death's Herald Power can get upgraded. It occurs when you sail long enough on the World Map following completion of the Quest. Many of your dialogue choices can be categorized as either Aggressive, Sassy or Diplomatic. How many of each categories of replies you make will affect which upgrade on Visage of Death's Herald you receive. They also affect your reputation (positive or negative) with the Gods who are participating in the discussion. The breakdown now follows.

Berath either says "I tasked you to discover Eothas' intentions. Tell me what you have learned." or "Do not give me cause to doubt your commitment, Watcher." Possible replies:

Woedica says: "A moon would do nicely." Possible replies: Magran says: ""To move against him while his plans are unknown would be the height of foolishness! We must find wisdom in precaution." Possible replies: Hylea to Skaen: "You- you wretched little creature- !" Possible replies: Magran says either "His vessel may be destroyed, little Watcher, but Eothas is more than the vessel that holds him. He will always return, however we strike him down." or "However, if we push him to the brink of reason, there is no telling what he may do. He is, as ever, unpredictable." The only possible reply that earns any points is the Sassy reply of: "Then what's the point of this exercise?" It also scores positive with Woedica, but scores negative with Berath and Magran.

Woedica says: "There is no sensible answer to the question of a resurgent Eothas other than decisive, final action." Possible replies: Berath says: "Your debt to me remains unpaid." Possible replies: If you made three or more Aggressive replies, and had more Aggressive replies than Diplomatic or Sassy replies, then Visage of Death's Herald gets replaced with Ire of Death's Herald. It works the same, but now the Watcher will get the Strong (+5 Might) Inspiration for 30 sec as well when activating it.

If you made three or more Sassy replies, and had more Sassy replies than Diplomatic replies, then Visage of Death's Herald gets replaced with Wit of Death's Herald. This upgrade also works the same, but adds the Smart (+5 Intellect) Inspiration for the Watcher for 30 sec.

If you made three or more Diplomatic replies, then Visage of Death's Herald gets replaced with Mien of Death's Herald. And again it works the same, but adds the Insightful (+5 Perception) for the Watcher for 30 sec.

If your replies were such as to qualify for the Ire upgrade but others as well, you will get Ire as it takes priority over Wit or Mien. If you qualify for both Wit or Mien, you will get Wit as a priority over Mien.

If you don't get at least three of any of Aggressive, Sassy or Diplomatic replies, you remain with Visage of Death's Herald.

Blade Fragments

You'll thereafter end up belowdeck for your ship. There were will be three items within easy reach when you're below deck. They are the Fragments of the Blade of the Endless Paths, the Fragments of Whispers of Yenwood, and a Letter from Aufra. The first two can each be used to forge weapons.


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