This Quest starts when you return to the World Map for the first time after completing the Main Quest called He Waits In Fire. The Steward, who remains below deck on your ship, would like to speak to you.
Click on the upwards pointing arrow sign that appears when you're on the World Map to go to the deck of your ship. Next go down the stairs to go below deck.
Now speak to The Steward, who will be near the stairs when you come below deck. She indicates that a strange crate has made its way aboard.
The crate itself is on the west side of below deck. Click on it. A Religion check of 5 reveals origins tied to Toamowhai, the Huana rendition of Galawain. A Mechanics check of 5 reveals it is safe to open.
You'll find a severed head inside the crate. The Spirit of Muatu appears, and pleads with the Watcher to come to the help of an island called Kazuwari. Konstanten, if he joined you, will try to discourage you from going ahead. And as the expansion goes on, it'll become apparent he's quite familiar with the island and its perils.
You now also get Muatu's Head as a Trinket. You can use it to summon Muatu as an ally for 30 sec per Rest. His attacks will heal the character that has his head equipped as a Trinket. That power increases as you get further into the expansion.
Sail towards Kazuwari, the island that is at #49 on the World Map. Galawain will speak to you as you approach the island, and warns you to stay away.
Rebutara Pass will be at #2. There will be large skeletons within immediate view. A Survival check of 13 reveals that they come from unusually large quadrupedal lizards. You can sneak up to them undetected with a Stealth check of 10, and discover that decorations are placed inside the skulls.
Several more options become available if you approached the skeletons with Stealth:
A Survival check of 10 reveals footprints of both Boars and Kith.
A Religion check of 12 reveals that a human sacrifice has been performed here.
A History check of 10 will reveal the place to be a Huana cultural site.
A Streetwise check of 8 reveals coffins, leading in turn to the acquisition of a Rope and Grappling Hook, and quite a bit of money.
A Stealth check of 18 can get you through the Pass without alerting the nearby Huana party.
You will encounter a group of Huana if you either approach directly, or fail the second Stealth check. They are led by Hateno, and include an Orlan named Sceabdel as well as several Razorback Boars. Two of those Boars are very large. You can choose the Aggressive option to attack them. They won't leave any special loot though.
There are multiple ways to convince them to let you pass without a fight:
You can make an Intimidate check of 16 right away to convince them to let you pass.
Tell them you either killed the Druid of Maje Island or show them the Wise Teeth Necklace, followed by an Intimidate check of 14.
Indicate you don't want to fight, and then select the Diplomacy option. It only works if the Watcher can make an unassisted Survival check of 14.
You can tell them you healed the Green Lady of Motare O Kozi, but only if you completed The Last Sanctuary Quest in a way that healed the Rotting Lady into the Green Lady.
A Watcher who is either a Ranger or has the Hunter background can talk them down.
Spectator Pathway
One way to make progress is through Hiuahariki Rise at #6. There is a Proving Stone at the bottom of the hill. Muatu will explain its significance to you, while a History check of 6 confirms what he says.
You can simply take the Proving Stone and leave if you want to keep your options open. That will result in a Large Engraved Stone in your inventory, which you can use here later if you want.
You have some options for getting it up the hill:
Have two characters push it uphill. It works, but with both characters getting the Fatigued (-5 Accuracy, -10 all Defenses, -15% Maximum Health) Injury.
Use a Rope and Grappling Hook. One character will need to make a Might check of 16. A second character will have to help the first character. Then both characters need to make Might checks of 14 to get the Stone up the hill. This also results in Fatigued for both characters.
A Chanter can use the "If Their Bones Slept Under That Hill" invocation, and the skeletons will get the Stone up the hill.
If any character has a spell for summoning a Might-based creature, like the Chanter's "Oh but Knock not on the Door" Ogre-summons, the summons can get the Stone up the hill.
There will be a pedestal at the top of the hill. A Religion check of 10 and/or a Mechanics check of 12 can provide additional information about it. Place the Proving Stone on the pedestal to open the entrance that leads to #1 on the map of the Temple of Toamowhai.
Now go up the stairs at #7 to enter The Crucible for the first time. You'll speak to a Nature Godlike named Humaire for the first time. She urges you to become a competitor in the gladiatorial fights of The Crucible. Having this conversation completes the Quest, and earns an 8,500+ xp reward.
Combatant Pathway
An alternative route is through the Huaba Maha Depths at #3 on the map of Kazuwari. A History check of 12 will reveal the jaguar statues as being of Huana origin, while a Mechanics check of 14 will reveal harmless traps that are no longer functional.
An Athletics check of 10 by everyone, or using a Rope and Grappling Hook from either the side of the well or one of the jaguar statues will get the party safely to the bottom. That will bring the party inside the Temple of Toamowhai, but at #13.
A vine-covered wall will be at #13. There are a few ways to get through:
Make a Might check of 14 to strike the wall down with a melee weapon.
Use a Fire-based spell to burn the vines away.
Make an Alchemy check of 14 with a Rune Powder, Rahi Pods and a Solution in your inventory. The concoction you create will reduce the vines to ash.
The door at #15 will open if you use the lever just a little west of it.
An Arena Warden will arrive, and insist that you're up next for arena combat. Go through the door at #16 to enter The Crucible at #3. Completing the Quest now overlaps with the first part of The Rite of Passage in that you'll have to fight the Tyrant of Decay in the Crucible arena. Take out the four Obelisks that periodically summon Blights, and then gang up on the Tyrant.
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"*NOTHING that lives is INNOCENT. Yet LAW rises ABOVE the flesh and blood. FROM IMPERFECTION PERFECTION MAY BE MADE. UNJUST LAWS may be REFINED. BLED OF THEIR EVIL.*" -Vhailor, Planescape: Torment