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Pillars of Eternity 2 Online Walkthrough by David Milward

INTRO & ABOUT | CHARACTERS | COMBAT AND RULES | ITEMS | SHIPS
Quests | Areas | Mega Bosses
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Main Game: Main Quests | Character Quests | Side Quests | Tasks | Bounties
Faction Quests: Huana | Principi | Royal Deadfire Company | Vailian Trading Company
Expansions: Beast of Winter | Forgotten Sanctum | Seeker, Slayer, Survivor

Character Quests: The Lighted Path (Eder) | The Lantern of Gaun (Xoti) | The Painted Masks (Aloth) | A Sorcerer and a Gentleman (Serafen) | The Man of Chimes (Pallegina) | The Courier's Calling (Maia)

The Lighted Path

  1. Eder in the Captain's CabinEder joins you as soon as the game starts, in the Captain's Cabin.
  2. Port Maje Harbor

  3. Go to the Children of the Dawnstar at #3 in Port Maje Harbor. The encounter with them is also an opportunity to recruit a Priestess of Gaun (an aspect of Eothas) named Xoti.

    Eder wants to talk to you after the encounter with the Children. He'll let on that he'd like to catch up with an old flame of his. The dialogue triggers the Quest.

  4. World Map

  5. Travel to Neketaka, which is at #17 on the World Map.
  6. Neketaka

  7. You'll need to make your way to The Sacred Stair, which is a district (at #5) of Neketaka.
  8. The Sacred Stair

  9. The entrance to the Temple of Gaun is at #22 on the map of The Sacred Stair

  10. Temple of Gaun

  11. Nordagand will be at #3 on the map of the Temple of Gaun. She'll indicate that Eder's old flame, Elafa, was last known to have moved to Hasongo.
  12. World Map

  13. Travel to Hasongo, which is at #48 on the World Map.

    Complete the Quest called A Distant Light while you're there.
  14. Hasongo

  15. A young man named Bearn will afterwards be at #25 towards the southeast corner on the map of Hasongo.

    He'll reveal a few things. Elafa died a few years ago of a flu. He himself has joined a sect called the Partisan of the Lighted Path, who seem to have a rather apocalyptic interpretation of their faith to Eothas. They are led by Gaderian Bosc, and Bearn lets on that he intends to join them in their intended march alongside Eothas.

  16. Now return to the Temple of Gaun. A Priestess of Gaun named Ogne will now be at #2. She's a member of the Partisans, and indicates that the Vanguard plan to join Eothas by literally sailing out to him.

    You can broach the subject of joining the Vanguard with her. A Bluff check of 7, a Diplomacy check of 7, or a Religion check of 7 will get her to reveal that a ship will soon be departing Queen's Berth.

    If you don't make any of the skill checks, Ogne will be closed off to accepting you into the Vanguard. Eder will let on that he's worried about Bearn not being in his right mind. If you leave The Sacred Stair after that, you'll get attacked by Ogne and a few followers. She'll leave behind the Crumpled Itinerary, which reveals that the ship will soon leave Neketaka.
  17. Queen's Berth

  18. Now travel to Queen's Berth. Make for the docks where you first arrived at #1. As you approach, around where you may have first met Pallegina at #8, Eder will express frustration at the ship already leaving.

    He'll insist on pursuing it immediately. He'll be thankful and remain in the party if you accede to the request. He'll leave the party for good if you refuse.

  19. Now leave Neketaka on your own ship. Gaderian Bosch's ship, a slow-moving Sloop, will be within view a little north and east of Neketaka. You should be able to catch up with it easily. If you take too long, everyone in the ship, Bearn included, will have committed suicide by poisoning. That will conclude the Quest with an xp reward, although Eder will obviously be very unhappy with the outcome. He'll still stay in the party though.

  20. You'll have to fight a boarding battle with the crew once you catch up to the ship. That means your other companions and sidekicks who aren't in your core party, or ship crew if you didn't recruit enough companions, will help you out in the battle. Click on the hold door to go below-deck.

  21. Gaderian BoscYou'll now be in the hold of the ship. All of the cultists have committed suicide by poisoning except for Gaderian Bosch and Bearn. Eder is obviously determined to prevent Bearn from poisoning himself. Trying to stop him from drinking the poison involves a series of skill and / or background checks. You'll be offered at least three opportunities.

    The first round of possibilities are a Bluff check of 7, a Diplomacy check of 7, or an Insight check of 7.

    The second round of possibilities are a Diplomacy check of 8, a Metaphysics check of 7, a Religion check of 7, or being a Priest of Eothas.

    The third round of possibilities are an Intellect check of 14, a Resolve check of 14, or having the Philosopher background.

    If you make a successful check at all three points, you will have talked Bearn out of ingesting the poison then and there.

    If you don't make a good check on any one of them, a fourth round of possibilities comes into play. The options are an Intimidate check of 4, a Perception check of 14, having the Mercenary background, or being a Priest of Eothas. If you can make what amounts to a third successful check at this point, you will have talked Bearn out of taking the poison.

    If Bearn taking the poison is still in play, Eder will then make a plea to the rest of the party to help out. Certain party members such as Aloth or Pallegina will chip in. That amounts to a successful round check. And if it amounts to three successful checks, you will have persuaded Bearn not to take the poison.

    Bearn will drink the poison if after all that you still do not have three successful checks. But you can still save him through these possibilities:

    • Two Survival checks of 6, one after the other, to induce Bearn to vomit out the poison.
    • An Alchemy check of 6 that obliges Eder to pour the ashes of his pipe down Bearn's throat.
    • An Alchemy check of 4, if you also have a Taru Taru Chew and a Ripple Sponge in your inventory.
    • Being a Priest of any God.

    If Bearn dies, Eder will again be really upset, but he won't leave the party. He'll be greatly relieved if you managed to avoid Bearn's death.

    Eder will obtain Candlebearer (+5 Will) if you persuaded Bearn not to drink the poison. Eder will instead get Inner Glow (+1 Resolve) if Bearn dies, or if you managed to save Bearn after he drinks the poison.

  22. Bearn will now be on the deck of your ship. Sail back to and enter Hasongo. Eder and Bearn will share an awkward parting. That concludes the Quest, along with a 5,000+ xp reward.

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