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Pillars of Eternity 2 Online Walkthrough by David Milward

INTRO & ABOUT | CHARACTERS | COMBAT AND RULES | ITEMS | SHIPS
Quests | Areas | Mega Bosses
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Main Game: Main Quests | Character Quests | Side Quests | Tasks | Bounties
Faction Quests: Huana | Principi | Royal Deadfire Company | Vailian Trading Company
Expansions: Beast of Winter | Forgotten Sanctum | Seeker, Slayer, Survivor

Character Quests: The Lighted Path (Eder) | The Lantern of Gaun (Xoti) | The Painted Masks (Aloth) | A Sorcerer and a Gentleman (Serafen) | The Man of Chimes (Pallegina) | The Courier's Calling (Maia)

The Man of Chimes

The Sacred Stair

  1. Pallegina will want to talk to you the first time you enter The Sacred Stair with her. She'll reveal that being born Avian Godlike brought her to the brink of suicide as a young girl, but held on only because a geomancer named Giacolo tried to help her as best he could. Tekehu, if he is in the party as well, will take great offence at Pallegina's shame at being Godlike.

    She would like to pay him a visit in the Spire of the Soul Seers, which has entrances at either #6 or #7.

  2. Spire of the Soul Seers

  3. You will be at either #6 or #7 on the map of Spire of the Soul Seers depending on which entrance you took.

    The stairs to the rooftop of the Spire are at #3.
  4. Spire of the Soul Seers, Rooftop

  5. You'll be at #1 on the map of the rooftop of the Spire. Flaun Ellete is at #3. She relates that Giacolo maintained a private lab in a tavern named The Hole, which is in The Gullet.

  6. You'll need to make your way to The Gullet, which is a district of Neketaka.
  7. The Gullet

  8. The entrance to the main floor of The Hole is at #11 on the map of The Gullet.

  9. The Hole, Level 1

  10. You'll start off at #1 on the map of the main floor of The Hole. The stairs to upper floor of The Hole are at #7.

  11. The Hole, Level 2

  12. You'll start off at #1 on the map of the upper floor of The Hole. Go to #2, which is Giacolo's shop, now all wrecked up. Pallegina will obviously want to continue the search. You can win or lose reputation with her depending on how supportive you are of her search.

  13. Go back down to the main floor of The Hole. Speak to Fyma at #2, and she'll drop the hint that the pirates who kidnapped Giacolo may have taken him to the narrows.

  14. The Narrows are at #4 of The Gullet. You're objective is to reach Delver's Row.

    You can reach Delver's Row by going right and forward during the scripted interaction that begins by clicking on The Narrows. You'll find a curtain behind a Merchant Stall. You can go past the curtain and on to Delver's Row if you previously received directions from either Dereo or Fyma while pursuing other quests like Trade Secrets or The Cornett's Call. Without the directions, you will need to make either a Perception check of 18 or a Streetwise check of 6 to get past the curtain and on to Delver's Row.

  15. Delver's Row

  16. You'll start off at #1 on the map of Delver's Row. Go to the body of the dead Godlike pirate at #8. Using your Watcher powers to communicate with its soul will reveal that other Godlike pirates have taken Giacolo to Dunnage. And again Pallegina will obviously want to continue the search. And again you can win or lose reputation with her depending on how supportive you are of her search.
  17. World Map

  18. Make your way to Dunnage, which will be at #50 on the World Map.
  19. Dunnage

  20. Go to Lifter's Refuge, which is at the #1 on the map of Dunnage.
  21. Lifter's Refuge

  22. A Nature Godlike like L'il Woody will be standing guard at the door at #3 on the map of Lifter's Refuge. It will be easy enough to talk her into willingly letting you pass the door. It would be preferable to do so if you value keeping Pallegina in your party.

    You could choose to attack L'il Woody and kill her. But doing so dooms Giacolo to death. That in turn means the Quest will fail, and Pallegina will give you Pallegina's Farewell and leave you for good.

  23. Captain Tatzatl Go through the door to begin the encounter with a group of Godlike pirates led by Captain Tatzatl. He is on the fence about whether he should kill Giacolo his captive. He'll try to resolve his dilemma on the basis of answers you provide to his questions. If you want to convince him and his Pirates to let Giacolo go free, the correct answers are as follows ...

    Answer "Good" in response to the question of whether a mother should kill her own Godlike child to spare it a life of suffering.

    Answer "make it available to everyone" in response to the question about the development of a dangerous new technology.

    Answer "allow the persecution to continue" in response to the question of whether you should allow the unfair persecution of an enemy of yours to continue.

    Answer "not kill him" in response to the question of whether you should allow someone to live who has thus far done good but may in the future unintentionally cause great harm.

    Answering three or all four questions correctly will convince Tatzatl to free Giacolo and his research then and there. Completing the Quest in any way that peacefully secures Giacolo's release will be the most satisfactory to Pallegina, and she'll remain with the party afterwards. Note that Perception checks can pick up on what Giacolo thinks will be the right answer, while other party members may chime in as well.

    If you get two questions correct, Tatzatl is willing to free Giacolo but destroy Giacolo's animancy research so that nobody else can use it. You can either accept those terms to conclude the Quest, or try to preserve the research. A combined Bluff check of 8 and Metaphysics check of 5, or a combined Diplomacy check of 8 and Intellect check of 14, will convince Tatzatl to change his mind and release the research as well.

    If you complete the Quest with Giacolo still alive, he and Pallegina will have a heart to heart before he leaves. He'll also reward you with 5,000+ xp and the Heart-Chime Amulet.

    If you got all of the questions wrong, Tatzatl will want to kill Giacolo. Combat becomes a given. Giacolo is likely to get killed. Captain Tatzatl will go for him first and foremost to kill him in one shot. The Captain is also immune to any Affliction that can either immobilize him or slow him down. It is theoretically possible to use a power like Flagellant's Path to have a party member block the Captain and keep Giacolo alive, but the time window to pull it off is extremely small.

    If you give the nod to Pallegina to attack the Godlike Pirates after Captain Tatzatl announces his decision, it is still likely to mean Giacolo's death. However, Pallegina will appreciate that you at least tried to save Giacolo and will remain in the party. You get the 5,000+ xp and can loot the Heart-Chime Amulet from Giacolo's dead body afterwards.

    If you attack the Godlike Pirates without giving the nod of permission to Pallegina first, she will curse you for failing to help Giacolo and leave the party. She'll leave behind Pallegina's Farewell. The Quest itself will fail, meaning you won't get the 5,000+ xp and Heart-Chime Amulet as rewards.

    The dialogue with Captain Tatzatl provides the option at every turn to go straight to combat, often earning Aggressive disposition. And that option remains available even after Tatzatl expresses a willingness to release Giacolo and / or his research. Choosing such as option will also lead to Quest failure and Pallegina leaving for good.

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