This quest will start as soon as the Stranded
quest is completed. You will automatically receive the Wax-Sealed
Letter in your inventory. It extends an invitation from somebody
named Vatnir to a place called Harbinger's Watch.
You'll start off at #1 on the map of Harbinger's
Retreat, where you will be greeted by Harbinger Valbrenhur.
Make your way to #4. High Harbinger Vatnir will start a congregation
that lauds praises on you as the Duskspeaker and Hero of Drywood.
There's various skill checks and options available throughout, but they
won't have any in-game consequences aside from flavor.
The congregation and proposed feast will get interrupted by the sounds
of a monster attacking outside. The members of the congregation will
rush outside in excited anticipation of "The Messenger".
Go outside and witness an undead dragon, The Messenger, go on a
rampage. You'll have to fight it at the statue at #2 on the map of Harbinger's
Watch.
It can be a tough fight, and for reasons other than the insane Health
and highly damaging attacks that fully grown dragons will usually have.
It uses Concelhaut's Corrosive Siphon with frequency, allowing it to
replenish Health.
It also has a power that can pull distant characters next to it, and
keep those characters Engaged. If you want to avoid that, it has 7
points of Concentration before it can be Interrupted. The Chanter's
Thick Grew Their Tongues phrase can wipe out its Concentration if it can
overcome the dragon's Will defense. If you have a squishy spellcaster
who you do not want affected by the dragon's pull in power, an item that
provides immunity to push and pull effects like the Upright
Captain's Belt will be helpful.
It is vulnerable to fire damage, so Fire spells or weapons like the
Firebrand (either through the Druid spell or through a scroll) will
help. It's otherwise a matter of plugging away at it, and eventually
outlasting it. Keep in mind that it periodically summons Luminous
Revenants to help it out.
A symbol of an Auroch's head will be at #6. Use a Perception check of
12 to find a hidden switch in it. Use it to open the door at #7.
Vatnir is at #7. He'll explain that there is a Temple of Rymrgand
nearby, and that the Floe has been expanding around it for some time. He
also indicates that the Temple contains a portal to the domain of
Rymrgand, the White Void. It naturally falls to you to investigate the
Temple.
You can decide to leave him here, but receive Vatnir's
Icepicks from him. The Icepicks can be used to make your way up the
ice cliff at #4 on the map of Harbinger's
Watch.
You can at that point either choose to leave him where he is, or kill
him after selecting an Aggressive dialogue option. If you make the
latter choice, Harbinger Hafjorn will show up and demand to know the
reason for killing Vatnir. You can make an Intimidate check of 15, a
Religion check of 16, or a Bluff check of 13. You can then follow it up
with either an Intimidate check of 16 or a Bluff check of 14 to avoid
all the villagers going hostile (and any Quests they may give failing or
becoming unavailable). .
Instead of leaving him here (or killing him), you can convince Vatnir
to join you as a Sidekick. It requires either a Bluff check of 12, a
Streetwise check of 9 that earns Cruel disposition, a combined Religion
check of 11 and Metaphysics check of 11, or the Benevolent dialogue
option. Harbinger Hafjorn will then show up. Vatnir will abdicate his
High Harbinger position to Hafjorn. However, if you mock Vatnir as a
coward to Hafjorn, then Vatnir will refuse to join you. You also get Vatnir's Icepicks when he
joins.
This conversation, however it plays out, marks the completion of the
Quest and 10,000xp as a reward. It also triggers the Quest called To
Rise and Decline.
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