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Pillars of Eternity 2 Online Walkthrough by David Milward

INTRO & ABOUT | CHARACTERS | COMBAT AND RULES | ITEMS | SHIPS
Quests | Areas | Mega Bosses
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Main Game: Main Quests | Character Quests | Side Quests | Tasks | Bounties
Faction Quests: Huana | Principi | Royal Deadfire Company | Vailian Trading Company
Expansions: Beast of Winter | Forgotten Sanctum | Seeker, Slayer, Survivor

Beast of Winter Main Quests: An Honored Guest | To Rise And Decline | Death's Depthless Dominion | The Bridge Ablaze | The Drowned Kingdom | The Endless Queries
Beast of Winter Side Quests: Toasting the Dead | The Higher-Ups | The Last Pilgrimage

An Honored Guest

World Map


  1. This quest will start as soon as the Stranded quest is completed. You will automatically receive the Wax-Sealed Letter in your inventory. It extends an invitation from somebody named Vatnir to a place called Harbinger's Watch.

  2. Harbinger's Watch will be at #23 on the World Map.

  3. Harbinger's Watch

  4. The entrance to Harbinger's Retreat will be at #7 on the map of Harbinger's Watch.
  5. Harbinger's Retreat

  6. You'll start off at #1 on the map of Harbinger's Retreat, where you will be greeted by Harbinger Valbrenhur.

  7. Make your way to #4. High Harbinger Vatnir will start a congregation that lauds praises on you as the Duskspeaker and Hero of Drywood. There's various skill checks and options available throughout, but they won't have any in-game consequences aside from flavor.

    The congregation and proposed feast will get interrupted by the sounds of a monster attacking outside. The members of the congregation will rush outside in excited anticipation of "The Messenger".

  8. Go outside and witness an undead dragon, The Messenger, go on a rampage. You'll have to fight it at the statue at #2 on the map of Harbinger's Watch.

    It can be a tough fight, and for reasons other than the insane Health and highly damaging attacks that fully grown dragons will usually have. It uses Concelhaut's Corrosive Siphon with frequency, allowing it to replenish Health.

    It also has a power that can pull distant characters next to it, and keep those characters Engaged. If you want to avoid that, it has 7 points of Concentration before it can be Interrupted. The Chanter's Thick Grew Their Tongues phrase can wipe out its Concentration if it can overcome the dragon's Will defense. If you have a squishy spellcaster who you do not want affected by the dragon's pull in power, an item that provides immunity to push and pull effects like the Upright Captain's Belt will be helpful.

    It is vulnerable to fire damage, so Fire spells or weapons like the Firebrand (either through the Druid spell or through a scroll) will help. It's otherwise a matter of plugging away at it, and eventually outlasting it. Keep in mind that it periodically summons Luminous Revenants to help it out.

  9. A symbol of an Auroch's head will be at #6. Use a Perception check of 12 to find a hidden switch in it. Use it to open the door at #7.

  10. Vatnir is at #7. He'll explain that there is a Temple of Rymrgand nearby, and that the Floe has been expanding around it for some time. He also indicates that the Temple contains a portal to the domain of Rymrgand, the White Void. It naturally falls to you to investigate the Temple.

    You can decide to leave him here, but receive Vatnir's Icepicks from him. The Icepicks can be used to make your way up the ice cliff at #4 on the map of Harbinger's Watch.

    You can at that point either choose to leave him where he is, or kill him after selecting an Aggressive dialogue option. If you make the latter choice, Harbinger Hafjorn will show up and demand to know the reason for killing Vatnir. You can make an Intimidate check of 15, a Religion check of 16, or a Bluff check of 13. You can then follow it up with either an Intimidate check of 16 or a Bluff check of 14 to avoid all the villagers going hostile (and any Quests they may give failing or becoming unavailable). .

    Instead of leaving him here (or killing him), you can convince Vatnir to join you as a Sidekick. It requires either a Bluff check of 12, a Streetwise check of 9 that earns Cruel disposition, a combined Religion check of 11 and Metaphysics check of 11, or the Benevolent dialogue option. Harbinger Hafjorn will then show up. Vatnir will abdicate his High Harbinger position to Hafjorn. However, if you mock Vatnir as a coward to Hafjorn, then Vatnir will refuse to join you. You also get Vatnir's Icepicks when he joins.

    This conversation, however it plays out, marks the completion of the Quest and 10,000xp as a reward. It also triggers the Quest called To Rise and Decline.

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