Pillars of Eternity 2 logo


Pillars of Eternity 2 Online Walkthrough by David Milward

INTRO & ABOUT | CHARACTERS | COMBAT AND RULES | ITEMS | SHIPS
Quests | Areas | Mega Bosses
Disable all ads!

Main Game: Main Quests | Character Quests | Side Quests | Tasks | Bounties
Faction Quests: Huana | Principi | Royal Deadfire Company | Vailian Trading Company
Expansions: Beast of Winter | Forgotten Sanctum | Seeker, Slayer, Survivor

Side Quests: Helping Hands | Lost Dues in Good Faith | Mapping the Archipelago: Port Maje | Mapping the Archipelago: Tikawara | Mapping the Archipelago: West Wakara Reef | Mapping the Archipelago: The Burning Shoals | Mapping the Archipelago: Razai Passage | A Bigger Fish | A Sinking Feeling | Family Pride | The Archmage's Vault | Bekarna's Folly | Food for Thought | Harsh Medicine | The Cornett's Call | Eulogy for the Dead | Broodmother's Fury | The Storms of Poko Kohara | Hunting Season | Cruel Cargo | Tip of the Spear | Nemnok the Devourer | The Final Voyage | A Paradise of the Mind

Helping Hands

  1. Although the quest hasn't begun yet, you can decide whether it will be three or four crew members you'll need to save while you're still in the prologue. Winning the fight after leaving the Captain's Cabin leads to a scripted interaction whereby you must choose between saving somebody named Chitupec and a crate of items.

    Saving the crate means one less crew member to find to solve the quest, and a crate of items in Vilario's Rest that includes Killer's Gloves, Thief's Putty and an Oil of Allure.

    Saving Chitupec means one more crew member to find as part of the quest, as well as somebody who can later become a member of your ship crew.
  2. Vilario's Rest

  3. The quest itself begins the moment you wash up ashore at #1 in Vilario's Rest. The quest itself requires finding any nearby surviving members from the shipwreck.

  4. A crate at #4 will have a Rope and Grappling Hook, which may come in handy.

    There is the shipwreck at #5. Getting up and down it requires either an Athletics check of 2 or using a Rope and Grappling Hook during a scripted interaction.

    Irenna is at #6. Getting her down safely from the shipwreck requires either getting her well enough to get down on her own through a Survival check of 2 or a Lay on Hands, or getting her down yourself through an Athletics check of 2 or a Survival check of 2.

  5. Any survivors you find will gather about the campfire at #7.

  6. Eld Engrim is at #8, and it takes very little to convince him to gather with the others.

  7. If you had rescued Chitupec during the scripted interaction, then he will be at #11. He'll regroup with the others after you speak to him, and he'll also indicate that somebody named Beodul is in the nearby Sea Cave, the entrance to which is at #12.
  8. Sea Cave

  9. BeodulBeodul will be at #8 on the map of the Sea Cave. Chances are you'll have to fight at least a few monsters to reach him, such as the Cave Beetles at #2 and the Skeletons at #3.

    Beodul's problem is that he's surrounded by traps. There's a number of ways to get him out safely:

    • Make a Mechanics check of 1, followed by disarming all of the traps one by one.
    • Make a Perception check of 11 to guide him past the traps.
    • Make a Bluff check of 2 to trick him into going over the traps.
    • Make an Intellect check of 13 to safely set off the traps.
    • Make a Sleight of Hand check of 2 to also set off the traps.

    Make any one of those and he'll go to the campfire.

  10. Finding all the survivors you can means successful completion of the quest and 700+ xp.

Amazon.com
Amazon.ca
Amazon.co.uk
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Disable all ads!