Pillars of Eternity 2 logo


Pillars of Eternity 2 Online Walkthrough by David Milward

INTRO & ABOUT | CHARACTERS | COMBAT AND RULES | ITEMS | SHIPS
Quests | Areas | Mega Bosses
Disable all ads!

Main Game: Main Quests | Character Quests | Side Quests | Tasks | Bounties
Faction Quests: Huana | Principi | Royal Deadfire Company | Vailian Trading Company
Expansions: Beast of Winter | Forgotten Sanctum | Seeker, Slayer, Survivor

Side Quests: Helping Hands | Lost Dues in Good Faith | Mapping the Archipelago: Port Maje | Mapping the Archipelago: Tikawara | Mapping the Archipelago: West Wakara Reef | Mapping the Archipelago: The Burning Shoals | Mapping the Archipelago: Razai Passage | A Bigger Fish | A Sinking Feeling | Family Pride | The Archmage's Vault | Bekarna's Folly | Food for Thought | Harsh Medicine | The Cornett's Call | Eulogy for the Dead | Broodmother's Fury | The Storms of Poko Kohara | Hunting Season | Cruel Cargo | Tip of the Spear | Nemnok the Devourer | The Final Voyage | A Paradise of the Mind

Mapping the Archipelago: Razai Passage

Queen's Berth


  1. The entrance to Sanza's Emporium is at #20 on the map of Queen's Berth. Getting this quest requires that you first complete the Mapping the Archipelago: The Burning Shoals Quest. Now he wants you to find a pair of islands in the Razai Passage.
  2. World Map

  3. One island is Fampyr Island at #54 of the World Map.
  4. Fampyr Island

  5. The entrance to the Cave of Threshing is at #5 on the map of the Fampyr Island.
  6. Cave of Threshing

  7. You'll start off at #1 on the map of the Cave of Threshing.

    There will be numerous Ancient Fampyrs (of varying classes) to fight at #2. Be advised that they're capable of the Dominated Affliction (-5 Intellect, always attack allies) with their gaze. You may need abilities or items that either provide Resistance to Intellect Afflictions, or that provide bonuses to the Will defense. A couple of them leave behind Fampyr Sage's Grimoires when killed.

    A container at #3 will have The Giftbearer's Cloth along with a few other random items.

    You can rename the Island to whatever you like after leaving the Cave.

  8. Another island is the Northwest Island of Rikihu's Maw at #55 of the World Map.
  9. Rikihu's Maw, Northwest Island

  10. You'll start off at #1 on the map of the Northwest Island, which is the initial landing point.

  11. You'll have to get through the Boot-suck Bog at #2. The first stage of the scripted interaction involves trying to get past the bog itself.

    Getting through involves a Survival check of 19 by a party member you select. You can proceed to the next part of the scripted interaction if you make this check.

    If you select a character other than the Watcher and that character fails the Survival check, that character starts to sink. Another character you select can make an Athletics check of 18 to safely extract the sinking character. Failing that Athletics check means you still get the character out safely, but he or she will now have the Fatigued (-5 Accuracy, -10 all Defenses, -15% Maximum Health) Injury. If you don't designate a character to help the sinking character, the sinking character has to make an Athletics check of 7 to get him or herself out. If the character fails that check, the character drowns and dies permanently.

    If the Watcher fails the Survival check, the Watcher also automatically attempts the Athletics check of 7 to get him or herself out. If that Athletics check fails, the companion or sidekick with the highest Athletics rank will attempt a rescue. If that Athletics check of 18 fails, you still get extracted to safety but the Watcher now suffers the Fatigued Injury.

    Choosing the "Press On" option leads to the next part of the interaction, which involves an encounter with several Bog Wanderers and Bog Lurkers. They'll demand that you leave the way you came, unless the Watcher is a Nature Godlike. In that instance, their leader will willingly give you a Ring of Greater Regeneration.

    A Diplomacy check of 17 is the other way to avoid a fight with the Bog Wanderers, although that means you won't get the Ring of Greater Regeneration.

    The Clever dialogue option, or the attack option, or failing the Diplomacy check, will all lead to a fight with the Bog Wanders, their Board companions, and a few Bog Lurkers. Their equipment includes Superb armors and weapons, as well as the Ring of Greater Regeneration.

  12. The entrance to Outcast's Respite is at #4.
  13. Outcast's Respite

  14. You'll start off at #1 on the map of Outcast's Respite. You'll have to fight a Bog Witch and several Bog Oozes at #2.

  15. There will be a large purple pool at #3. You can drink from it as many times as you like. The possible effects are:

    • +2 Constitution and +2 Might
    • +2 Dexterity and +2 Perception
    • +2 Intellect and +2 Resolve
    • No effect
    • Frostbite Injury (-3 Fortitude, -3 Freezing Armor Rating)
    • Serious Burn Injury (-2 Dexterity, -3 Burning Armor Rating)
    • System Shock Injury (-2 Perception, -3 Shocking Armor Rating)

    The bonuses last until when you next Rest. Receiving more than one instance of the same bonus won't stack.

    Getting multiple Injuries from the pool can lead to Major Injuries, and permanent death if the Watcher ends up with enough Injuries.

  16. A Wizard named Bipara will be at #4, along with a few Bog Witches and Bog Bats. Bipara herself leaves behind Bipara's Grimoire, the Cauldron Shard and the Witch's Key when killed.

  17. The chest at #5 contains the Encoded Notes. You can translate them and obtain the Deciphered Notes with an Alchemy check of 15, a History check of 17, or an Intellect check of 20.

    Alternatively, you can free Tama Watua from his captivity at #6, and he can do the translation for you. You can free him either by using a Mechanics skill check of 14 on the door, or using the Witch's Key on the door.

    He can translate Encoded Notes (after being freed) into the Deciphered Notes if you ask him for a favor. He'll remain here and be willing to sell crafting ingredients. He also offers a retrain option.

  18. You can use the cauldron at #7, if you have the Deciphered Notes, to create a potion that will permanently raise one of the Watcher's attributes by +1. This can only be done once, and the cauldron will become empty after choosing one of the potions for yourself.

    Ingesting the potion to raise an attribute by +1 occurs automatically after creating it, so there's no need to go into your inventory screen to find the potion.

    All of the potions require a minimum of Luminous Adra Dust, Primal Water and Spirit Residue. Each of the potions require two additional crafting ingredients as follows:
    You can rename the island to whatever you like after leaving the cave.

  19. The Razai Passage is at #58 of the World Map.
  20. Razai Passage

  21. Land your ship at the point marked #1 on the map of the Razai Passage.

    The entrance to Kohopa's Fang is at #5. You will initially need to make an Athletics check of 10 to avoid an Injury from Fire Bats.

    You will then have to fight those same Fire Bats, a couple of Flame blights, as well as a Flame Naga Sorcerer before you can go through the entrance itself. The Sorcerer will leave behind a Flail called Sungrazer should you win.

    The entrance will be at the top of the trail and towards the southeast corner after you win.
  22. Kohopa's Fang

  23. You will now be at #1 on the map of Kohopa's Fang. There will be Flame Naga scattered throughout the chamber ahead.

  24. A Flame Naga Priestess named Uvaala will be at #2. Several other Flame Nagas will be here to help her. She'll leave behind a Battle Axe called Magran's Favor and Rekvu's Scorched Cloak when killed.

    The egg at #3 has a Flame Naga Hatchling that you can take as a Pet.

    You can rename the island to whatever you like after leaving the cave.

  25. Report back to Sanza for rewards of 7,000cp, 10 Forgetful Nights, and 35,000+ xp.

Amazon.com
Amazon.ca
Amazon.co.uk
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Disable all ads!