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Pillars of Eternity 2 Online Walkthrough by David Milward

INTRO & ABOUT | CHARACTERS | COMBAT AND RULES | ITEMS | SHIPS
Quests | Areas | Mega Bosses
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Main Game: Main Quests | Character Quests | Side Quests | Tasks | Bounties
Faction Quests: Huana | Principi | Royal Deadfire Company | Vailian Trading Company
Expansions: Beast of Winter | Forgotten Sanctum | Seeker, Slayer, Survivor

Side Quests: Helping Hands | Lost Dues in Good Faith | Mapping the Archipelago: Port Maje | Mapping the Archipelago: Tikawara | Mapping the Archipelago: West Wakara Reef | Mapping the Archipelago: The Burning Shoals | Mapping the Archipelago: Razai Passage | A Bigger Fish | A Sinking Feeling | Family Pride | The Archmage's Vault | Bekarna's Folly | Food for Thought | Harsh Medicine | The Cornett's Call | Eulogy for the Dead | Broodmother's Fury | The Storms of Poko Kohara | Hunting Season | Cruel Cargo | Tip of the Spear | Nemnok the Devourer | The Final Voyage | A Paradise of the Mind

The Storms of Poko Kohara

  1. You can start this Quest either by starting the Terms of Trade Quest for the Vailian Trading Company, or the Dim Prospects quest for the Royal Deadfire Company.

  2. It can also be started by first speaking to either Vektor or Ranga Ruanu in Tikawara.
  3. World Map

  4. Tikawara can be reached by docking at #32 on the World Map.
  5. Tikawara

  6. You'll start off at #1 on the map of Tikawara. You can speak to Vektor at #2. He'll let on that the rest of his expedition has gone missing. He also suspects the local Ranga and priestess of working against him and the expedition.

  7. You can speak to Nairi in her shrine at #12. She'll indicate a distinct preference for destroying the adra pillar at the Poko Kohara ruins, in the hopes that the Vailian Trading Company will stop taking a mercantile interest in Tikawara as a result.

  8. You can also speak to Ranga Rauna in his hut at #15. He'll indicate a preference for stabilizing the adra pillar, hoping that a partnership with the Vailian Trading Company will mean a prosperous future for Tikawara. He'll also give you the Copper Muzuma Shell Key.

  9. Poko Kohara Island will be at #28 on the World Map.
  10. Poko Kohara Island

  11. You'll land at #1 on the map of Poko Kohara Island. The entrance to the Poko Kohara Ruins is at #5.
  12. Poko Kohara Ruins

  13. You'll start off at #1 on the map of the Poko Kohara Ruins.

  14. Using your Watcher powers at points marked #10 and #12 will reveal that the Vailian Trading Company expedition did indeed come here, but likely met with a grisly fate.

  15. You'll have to fight an Engwithan Titan at #13. It has powerful but slow kick attacks that can push back, and can knock down its targets as well. It will also summon Sand Blights once reduced to 50% health.

  16. The door at #14, once opened, provides access to the first level of the Engwithan Waystation at #9. There's a number of ways to open it:

    • The easiest and most risk-free way to open it is to use the Copper Muzula Shell Key, which you can get from Ranga Rauna in the village of Tikawara.
    • Use a Prybar, although that results in the Sprained Wrist injury (-10 Deflection).
    • Force the door open with your own strength. Making a Might check of 20 opens the door without Injury. Failing that check results in the Wrenched Shoulder injury (-3 Might) and the door only partially opened. Fully opening it next requires using a Rope and Grappling Hook on the gear, or using a Sleight of Hand check of 4 to pull the gear yourself. Failing the Sleight of Hand check results in the Smashed Hands injury (+20% Recovery Time).
  17. Engwithan Waystation, Level 1

  18. You'll start off at #1 on the map of the first level of the Engwtihan Waystation. You'll need to fight you way through several monsters. But you want to make your way to the stairs at #8.
  19. Engwithan Waystation, Level 2

  20. You'll end up at #9 on the map of the second level.

  21. You can find the Poko Kohara Expedition Log on the dead body at #10, which provides some insight on the early course of the expedition.

  22. You will have to fight several Desert Spiders and Desert Spiderlings in the room at #12. A skeleton at #13 will have the Old Copper Key.

  23. There will be a line of traps before the room at #17. The room itself will have a few Adra Constructs and an Engwithan Saint here. The dead body in the room will have a Wardstone of Nightmares, which will come in handy here.

  24. You will have to fight a LOT of undead at #18, many of whom crawl up from the side of the cliff to the south.

  25. There will be a few undead and Adra Constructs gathered around a Sigil of Nightmares at #21. You can either neutralize the effects of the Sigil by using the Wardstone of Nightmares from #17 beforehand, or draw the monsters forward to avoid the Sigil and then destroying it at a distance.

    The door at #22 can be opened with the Old Copper Key.

  26. The stairs at #23 lead to the third level.
  27. Engwithan Waystation, Level 3

  28. You'll now be at #24 on the map of the third level.

  29. The machine at #25 intermittently shoots bolts of lightning that cause the System Shock injury (-2 Perception, -3 Shocking Armor Rating). Send a character in to both avoid the lightning bolts, and then attack and destroy the Essence Batteries at points marked 'x' one by one to permanently end any danger.

  30. You'll find the dead body of the leader of the expedition, Beza, at #26. You can obtain Ngati's Idol and Beza's Pages. Both items together suggest that some Huana at Tikwara gave the expedition the idol in a deliberate effort to confuse and mislead them. The Pages may be of use once you return to Tikawara.

    The body also has a Sabre called Beza's Toothed Blade.

    The Watcher can also read Beza's soul to learn what befell the expedition, and possibly the true intentions of the Vailian Trading Company towards the Adra Pillar.

  31. Activate the panel here to open the portal at #28. The portal itself leads to The Adra Realm.

  32. The Adra RealmThe Adra Realm itself is a small space where the only purposes are to encounter several spirits trapped inside the Adra Pillar, and then make a decision about the Pillar itself.

    Step forward a little and you'll encounter Huana spirits led by the former Priest of Tikawara, Anaharu, and spirits of the Vailian Trading Company expedition led by Beza. Anahara will speak first, and proclaim that he's deliberately causing the storms by blocking the flow of souls through the Adra Pillars. It's easier to keep him hostile to you then on your side, even without Aggressive dialogue options that pick a fight with him. There will be an opportunity to ask him about the Pillar itself, which includes an opportunity to relive his soul memories of his unsuccessful challenge against Ranga Rauna's authority.

    Getting him and the other Huana spirits to depart peacefully requires a specific dialogue sequence that begins with asking him if he really thinks causing the storms will actually save Tikawara, then asking why not let the Huana of Tikawara defend themselves, and then promising to destroy the Adra Pillar. Doing so will lose reputation with Pallegina if she's in the party. Anaharu will leave the party, but then Beza and the other spirits of the expedition will attack you. Note that the other options besides asking why he can't let Tikawara defend itself when that option actually does appear is likely to get all of the spirits, the Vailian ones included, attacking you.

    If you neither promised him to destroy the Pillar, or managed to avoid angering him into attacking you outright (which is otherwise very easy to do), Beza will cut in. She'll express an interest in having the souls of the expedition join with the bodies outside the pillar. Playing on her hopes that it's possible will only end up provoking all of the spirits into attacking you. Being honest with her and telling her that it isn't possible will convince her to depart peacefully, but with the result that Anaharu and the other Huana spirits will attack you.

  33. Once you've dealt with the spirits one way or another, you now have a decision to make. You can either restore the flow of souls through the Adra Pillar, or destroy it altogether. The former is favorable to the Vailian Trading Company for purposes of the Terms of Trade Quest, while the latter will be favorable to the Royal Deadfire Company for purposes of the Dim Prospects Quest. A portal leading back to #28 in the third level of the Engwithan Waystation will appear once you've made your decision.

  34. The stairs at #29 lead back to the Poko Kohara Ruins at #15.

  35. Now return to Tikawara. The locals will be gathered near the docks when you arrive. Ranga Ruanu will jubilantly reward you with an Exceptional Spear if you restored the pillar, but be outraged if you destroyed it. The crowd will disperse afterwards.

  36. You can now see Nairi in her Shrine. She'll allow you to Rest in her Shrine for free (no other Resting benefits though) if you destroyed the pillar.

    You can give her Beza's Pages, which will confirm she has reason to be suspicious of the Vailians. Doing so will lose reputation with Pallegina if she's in the party. Beza will reward you with 1,000cp if you had destroyed the Pillar. She'll also throw in two Potions of Moderate Healing and two Potions of the Resilient Body if you choose the Rational option that presses for more of a reward, but again only if you destroyed the Pillar. You can also pickpocket Beza's Pages back from her if you want, whether you had restored the Pillar or destroyed it.

  37. Further meaningful interaction with Ranga Ruanu is only possible if you restored the Pillar. Simply speaking to him in his lodge will now result in a major gain of positive reputation with Tikawara. You can now also give him Beza's Pages. You can also try to demand that he give you the pages back, and he'll initially bristle against it. Only the Shady option convinces him to give the Pages back willingly. The others see him insisting on keeping the pages, leaving you with the choice of either backing down or attacking him and his servants in the lodge. Alternatively, you can also end the dialogue and pickpocket the Pages back if you still want them.

  38. You can also give Beza's Pages to Vektor, but there's no reward or in-game consequence for doing so.

  39. You can now complete the Quest by reporting your results either to Lueva Alvari in the Vailian Trading Company Headquarters or to Atsura in the Imperial Command.

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