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Pillars of Eternity 2 Online Walkthrough by David Milward

INTRO & ABOUT | CHARACTERS | COMBAT AND RULES | ITEMS | SHIPS
Quests | Areas | Mega Bosses
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Main Game: Main Quests | Character Quests | Side Quests | Tasks | Bounties
Faction Quests: Huana | Principi | Royal Deadfire Company | Vailian Trading Company
Expansions: Beast of Winter | Forgotten Sanctum | Seeker, Slayer, Survivor

Side Quests: Helping Hands | Lost Dues in Good Faith | Mapping the Archipelago: Port Maje | Mapping the Archipelago: Tikawara | Mapping the Archipelago: West Wakara Reef | Mapping the Archipelago: The Burning Shoals | Mapping the Archipelago: Razai Passage | A Bigger Fish | A Sinking Feeling | Family Pride | The Archmage's Vault | Bekarna's Folly | Food for Thought | Harsh Medicine | The Cornett's Call | Eulogy for the Dead | Broodmother's Fury | The Storms of Poko Kohara | Hunting Season | Cruel Cargo | Tip of the Spear | Nemnok the Devourer | The Final Voyage | A Paradise of the Mind

A Paradise of the Mind

World Map

  1. Splintered Reef is at #26 on the World Map.
  2. Splintered Reef

  3. Travel to any of the districts on the map of Splintered Reef, and you'll get interrupted with a battle against several Darguls and a Grave Hound.
  4. The Pickled Eel

  5. You'll start off at #1 on the map of The Pickled Eel. Speak to Copperhead at #4, which becomes the point where this Quest overlaps for a little bit with the Quest called The Final Voyage.

    Speaking to him triggers the entrance of the Fampyr named Zulka through the door at #1. She and her bodyguards are hostile, unlike the rest of the patrons. She also has two surviving captives from Lofell's ship brought into the room at #5.

    You can bring yourself within Zulka's view to start the fight. That means the rest of the undead patrons will go hostile and attack you as well. So on that note, be sure to buy anything you might want from the Tavern Keeper at #3 before speaking to Copperhead.

    Alternatively, you can also have the whole party go into Stealth mode and leave while Zulka wanders away from the door at #1.
  6. Boathouse

  7. Copperhead will now be at #4 in the Boathouse. He shows an awareness that the local undead are locked in a fantasy of being normal kith, and he would like you to discover the cause. He offers to provide a distraction for when you make your way to the next area.

    He is also wearing Copperhead's Helm. You could kill him for it if you're so inclined.
  8. Sea-Lashed Crypt Entrance

  9. You'll now be at #1 on the map of the Entrance to the Sea-Lashed Crypt.

    There will be a massive horde of undead of various sorts to fight around at around #2. Copperhead will lessen the numbers you have to fight if you previously took him up on his offer of a distraction.

  10. The door at #3 leads to the door at #4 of the map of the Interior.
  11. Sea-Lashed Crypt Interior

  12. There will be a Revenant Ogre to fight at #5.

    There will be also be more hordes of undead to fight at points marked #7.

  13. The door at #6 requires a Mechanics skill check of at least 18 to open.

    Runemaster Kastor will be at #10, along with several more undead and a Steelclad Construct. He leaves behind a Vial of Fampyr Blood when defeated.

  14. The crate at #9 will have a Blackwood Log in it, which can help you put together a ship that can reach the end of the game.

  15. Quartermaster Harka will be at #12, along with horde of undead. He leaves behind the Blackened Plate Helm, Blackened Plate Armor and a Vial of Fampyr Blood when defeated.

  16. The door at #13 has a brazier on either side of it. Using a Vial of Fampyr Blood on each Brazier, one from Runemaster Kastor at #8 and one from Quartermaster Harka at #10, will open the door.

    The door itself leads to the Glowing Outcrop at #1.
  17. Glowing Outcrop

  18. Menzzago

    Menzzago, a Fampyr Illusionist, is at #2. If you're intent on ending the Quest violently, he'll be aided by numerous Alguls and several Fampyrs of various classes. He'll leave behind a Scepter called Amaliorra, the Silk Spider Robe, and Menzzago's Grimoire if you defeat him.

    The Grimoire is also potentially relevant to The Lost Grimoires Task.

    Copperhead wants you to destroy whatever is powering the illusions the undead live under, so you may as well follow through and shatter the orb at #2.

    Now go back to Copperhead. If you destroyed the Sphere, he'll willingly reward you with 16,000+xp as well as Copperhead's Helm. You can also, when first speaking to him again upon your return, have the option to recruit him as a Crew Member for your ship.

  19. The other main branch to completing this Quest involves striking an alliance with Menzzago. Opening up the possibilities requires either a Diplomacy check of 8 or a Survival check of 8. The possibilities then become:

    • You can have the Crookspur Slavers regularly deliver victims to Splintered Reef. It requires having completed the Tip of the Spear Quest, that Master Kua will be alive, and that the Slavers still be in control of Crookspur.

    • Another possibility is to have the Vailian Trading Company send him Luminous Adra Potions to avoid the need for feeding on Kith. The possibility requires at least 2 points of positive reputation with the Company, to have restored the Adra pillar in either Poko Kohara or Hasongo, and to have not yet completed the Quest called He Waits in Fire. If you have a Luminous Adra Potion on hand, you can give it to him to seal the deal then and there and complete the Quest. Or you can say you'll come back later, get the Potion, and then give it to him.

    • Another possibility requires that you have completed a Quest that seals an exclusive alliance for one of the factions, A Dance With Death for the Principi, Taking Out The Traders for the Huana, Sabotage at the Brass Citadel for the Vailian Trading Company, or The Final Maneuver for the Royal Deadfire Company. You can gain Menzzago's allegiance on the understanding that he and his undead minions will share Ukaizo with whatever faction you've allied yourself with.

    Copperhead will be quite angry with you if went with the last option, but the Quest will already be completed by this point.

  20. You'll get 17,500+ xp for completing the Quest.

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