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Pillars of Eternity 2 Online Walkthrough by David Milward

INTRO & ABOUT | CHARACTERS | COMBAT AND RULES | ITEMS | SHIPS
Quests | Areas | Mega Bosses
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Main Game: Main Quests | Character Quests | Side Quests | Tasks | Bounties
Faction Quests: Huana | Principi | Royal Deadfire Company | Vailian Trading Company
Expansions: Beast of Winter | Forgotten Sanctum | Seeker, Slayer, Survivor

Side Quests: Helping Hands | Lost Dues in Good Faith | Mapping the Archipelago: Port Maje | Mapping the Archipelago: Tikawara | Mapping the Archipelago: West Wakara Reef | Mapping the Archipelago: The Burning Shoals | Mapping the Archipelago: Razai Passage | A Bigger Fish | A Sinking Feeling | Family Pride | The Archmage's Vault | Bekarna's Folly | Food for Thought | Harsh Medicine | The Cornett's Call | Eulogy for the Dead | Broodmother's Fury | The Storms of Poko Kohara | Hunting Season | Cruel Cargo | Tip of the Spear | Nemnok the Devourer | The Final Voyage | A Paradise of the Mind

Lost Dues in Good Faith

Queen's Berth

  1. The entrance to the main floor of The Wild Mare is at #24 on the map of Queen's Berth.
  2. Wild Mare, Level 1

  3. Going through the door brings you to #1 on the map of main floor of The Wild Mare. A woman named Kahn is at #5. She lent 5,000cp to Oswald, but he disappeared without paying her back. She'd like you to find Oswald and recover the amount owing.

    She offers a 20% share. You can bump it up to 40% without any skill check. You can afterwards bump it up to 60% by making a Diplomacy check of 5. And you can after that bump it up even more to 80% if your Watcher has the Merchant background.

    She hints that a courtesan upstairs named Aenalys may know something of Oswald's whereabouts. The stairs to the upper floor are at #7.
  4. Wild Mare, Upper Floor

  5. You'll start off at #1 on the map of the upper floor of The Wild Mare. Aenalys will be at #5. A Diplomacy check of 5 doesn't seem to work. A Streetwise check of 3, an Insight check of 4, or paying her 250cp will convince her to say what she knows, and give you Aenalys' Key.

    You can use the key to open the armoire at #6 and obtain Oswald's Journal. The Journal will convey that Oswald feared for his life, and that it may have something to do with followers of Woedica.

    You could also obtain Oswald's Journal by using Mechanics to break into the armoire to steal it. But if you do it out of Stealth mode so that Aenalys can see you, you'll lose reputation with Neketaka.

  6. World Map

  7. Sail to the Sanctum Island, which is at #15 on the World Map.
  8. Karatapu Channel, Sanctum Island

  9. The initial landing point of the island is at #1, while the entrance to the Oathbinder's Sanctum is at #2.
  10. Oathbinder's Sanctum

  11. You start off at #1 on the map of the first level of the Oathbinder's Sanctum. The stairs at #2 lead down to the second level.
  12. Oathbinder's Sanctum, Second Level

  13. You will end up at #3 on the map of the second level. At #4 is the spirit. You can use your Watcher powers to communicate with it and learn that she was once an Orlan who was kidnapped and murdered on the mistaken assumption by Woedican cultists that she committed a crime.

    The interaction will provide you with options when you do manage to find that Cult. You will in the meantime have to defeat several Shades in the room afterwards.

    The door at #5 is opened by a chain just to its left. The stairs at #6 lead down to the third level.
  14. Oathbinder's Sanctum, Third Level

  15. You will end up at #10 on the map of the second level. A corpse at #11 has the Bloody Note, which provides some insight on the cult of Woedica that has taken residence in the Sanctum.

  16. The door at #12 can be opened by clicking on the chain to its left. You'll have to fight a lot of Cave Beetles, Cave Grubs and a pair of Desert Imps in the room at #13.

    The stairs at #17 lead down to the fourth floor.

  17. Oathbinder's Sanctum, Fourth Level

  18. Iquisitor LodwynYou end up at #19 on the map of the fourth floor. The quickest way to the climax of the Quest is to click the chain to open the door at #20, and then go slowly and carefully north and east through the hallway while disarming traps along the way.

    Oswald is held captive at #27 by a Cult of Woedica led by Inquisitor Lodwyn.

    One way to resolve the quest is to simply hang back outside the range of vision of the cultists and let Inquisitor Lodwyn execute Oswald. The cultists will go back to praying to the statue of Woedica that had been behind them, and won't be hostile in any way towards you. Oswald's corpse will have the ring called Drunkard's Regret.

    Different branches of possibilities open up if you go forward so as to bring yourself within her view while she's in the middle of pronouncing judgment on Oswald, but before she can execute him. Her initial inclination is to have her henchmen attack you, since she gets offended by you stepping in while a ceremony sacred to Woedica is in progress. The Aggressive, Cruel, Honest and Stoic replies will assure combat with the cult.

    If you defeat her and her cult in combat, one of the items she leaves behind is the Cowl of the Piercing Gaze.

    Only the Rational reply, and only if you interacted with the Orlan spirit on the second level, opens up the possibility of talking her into a different outcome. The possibilities are:

    • You can make the Honest reply that the Cult had only killed one innocent. Pretty much every reply thereafter leads to combat. The only reply that avoids combat is the Rational reply to let the Cult carry out their sentence. Lodwyn rewards you with 1,400cp, and has the cultists escort you to the first level.
    • Tell her that the cult killed a handful of innocents. Failing a Bluff check of 3 results in combat. Making the Bluff check simply leads back to the original dialogue options at the start of the encounter.
    • Tell her that the cult killed too many to count. Failing a Bluff check of 7 results in combat. Making the Bluff check leads to Lodwyn willingly releasing Oswald, and having the cult escort both the party and Oswald back up to the first level.

    If you save Oswald, or convinced Lodwyn to release him willingly, he's willing to become a Crew Member at no charge. If you broach the subject of a reward with him, you'll need either an Intimidate check of 5 or a Diplomacy check of 6 to convince him to give you the Drunkard's Regret ring. The ring itself may be useful in taking full advantage of the Pukestabber dagger while neutralizing its unwelcome side effects should its wielder become hungover.

  19. If you return to Kahn afterwards she'll turn out to be keen on getting her money back above all else. Honestly informing her of Oswald's death, or that he was broke, causes her to leave in anger and concludes the quest.

    Alternatively, you can lie and give her the amount that you both agreed to beforehand. Doing so wins approval with Serafen but loses it with Xoti.

  20. Making your way through the Sanctum and either letting Oswald die or rescuing him but not accepting him as a Crew Member before you ever first talk to Kahn opens up different yet similar possibilities.

    If you let the Cult kill him, or you saved him but didn't accept him into your crew, she'll have trouble believing that you've never met him. But you can lie and say it was somewhere other than the Sanctum. Doing so earns reputation with Serafen, but loses it with Xoti.

    She then requests to find out about Oswald for her. She'll want to recover her 5,000cp. The same skill check and Merchant options for demanding a bigger share remain available.

    You can speak to her again afterwards. If you tell her he was murdered by 'Woedican vigilantes' or that he was flat broke, she'll walk off then and there. The other option is to lie to her and give the agreed to amount.

    Another pathway is to tell her straightaway that he was killed by the Woedicans or went off elsewhere the first time you talk to her. She'll want to know if he had the money on him. Telling her the truth that he didn't causes her to leave promptly.

    Saying that you got plenty of gold from Oswald opens up different possibilities, as she'll want to lay claim to it.

    Giving her the gold then and there prompts to accept it and leave promptly on good terms. It also wins approval from Aloth.

    Saying you want to keep the gold leads to a tense situation. You can either talk her down with either an Intimidate check of 8, or saying that you were just joking, which causes her to leave and wins reputation with Eder and Serafen, but loses it with Xoti. You can also make a Diplomacy check of 6 to convince her to reduce her demand to 2,500cp.

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