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Pillars of Eternity 2 Online Walkthrough by David Milward

INTRO & ABOUT | CHARACTERS | COMBAT AND RULES | ITEMS | SHIPS
Quests | Areas | Mega Bosses
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Main Game: Main Quests | Character Quests | Side Quests | Tasks | Bounties
Faction Quests: Huana | Principi | Royal Deadfire Company | Vailian Trading Company
Expansions: Beast of Winter | Forgotten Sanctum | Seeker, Slayer, Survivor

Side Quests: Helping Hands | Lost Dues in Good Faith | Mapping the Archipelago: Port Maje | Mapping the Archipelago: Tikawara | Mapping the Archipelago: West Wakara Reef | Mapping the Archipelago: The Burning Shoals | Mapping the Archipelago: Razai Passage | A Bigger Fish | A Sinking Feeling | Family Pride | The Archmage's Vault | Bekarna's Folly | Food for Thought | Harsh Medicine | The Cornett's Call | Eulogy for the Dead | Broodmother's Fury | The Storms of Poko Kohara | Hunting Season | Cruel Cargo | Tip of the Spear | Nemnok the Devourer | The Final Voyage | A Paradise of the Mind

A Bigger Fish

Queen's Berth

  1. This Quest becomes available after completing the Salt in the Wound Task.

    Entrances to the Valera Estate are at doors marked #13 on the map of Queen's Berth.

  2. Valero Estate, Main Floor

  3. You start off at one of the doors labelled #1 on the map of the Valera Estate. The stairs at #2 lead to the stairs at #3 on the map of the upper floor.

  4. Valero Estate, Upper Floor

  5. Atello Valera and Martino Valera will be at #4. They'll have a job for you. A group of Rauatai Sailors are bragging of their deeds against pirates at The Wild Mare. They'd like you to put a stop to it, although Martino in particular would like to see them killed outright.

  6. There will be some stairs near the southeast corner of Queen's Berth. Go up them and then approach the door to The Wild Mare at #25.

  7. ShrimpShrimp and his crew of Sailors will be right by that door. You can make a Bluff check of 4 followed by any of the dialogue options afterwards to spook him with the thought of spirits haunting the Mare, and make him leave willingly.

    Had you simply spoke to Zili Valera at #36 on the map of Queen's Berth as part of the Quest called A Sinking Feeling, it provides another option to convince Shrimp to leave willingly on the hope that he can listen to Zili sing Ruautai songs.

    Some players may prefer the option to kill Shrimp and his crew. The two distinctive items to be found include the Weathermage's Grimoire, and the Ring of the Marksman.

  8. Return to Martino for 1,500cp, the Valera Sails and an xp reward. He'll indicate that he'll have another job for you in a few days.

    Note that completing the Quest begins running the clock for a heist on the Bardatto Vault that Martino has planned. The heist will be set in motion in about three days. Allowing that three days to elapse without any efforts to bring the families together can limit your options for the Family Pride Quest.

    The Quest called A Sinking Feeling can be completed during those three days, but not after they have passed.


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