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Pillars of Eternity 2 Online Walkthrough by David Milward

INTRO & ABOUT | CHARACTERS | COMBAT AND RULES | ITEMS | SHIPS
Quests | Areas | Mega Bosses
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Areas: World Map | Deck of Many Things | Maje Island | Fort Deadlight | Neketaka | Kangati Islands | Karatapu Channel | Wakara Reef | Dunnage | Tehiwai Islands | Burning Shoals | West Wakara Reef | Sayuka | Hasongo | Crookspur | Rikihu's Maw | Magran's Teeth | Splintered Reef | Ukaizo
Expansions: Beast of Winter | Forgotten Sanctum | Seeker, Slayer, Survivor

Tehiwai Islands: Tikawara | Tikawara Island | Hohina Ravine | Poko Kohara Island | Poko Kohara Ruins | Engwithan Waystation | Tangaloa's Maw Island | Forgotten Catacomb | Subterranean Temple | Black Isles | Hall of the Unseen

Poko Kohara Ruins

Poko Kohara Ruins


  1. Here is where you initially enter the Ruins. The exit also leads back out to Poko Kohara Island at #5.

  2. There will be a Drake, several Wurms, and a pair of Oasis Delemgan to fight here.

  3. The rock here will have the Desert Wurm Hatchling, which you can take as a Pet.

  4. The Uncut Gem will be at the base of this tree, but only after The Surviving Face's Hunt for the Uncut Gem has started.

  5. These exits lead back to Poko Kohara Island at #5.

  6. There will be a large group of Xaurips to fight here, led by a Xaurip Plaguestriker who can use paralyzing attacks.

  7. The barrel here has the Thundercrack Pistol.

  8. You'll have to fight a Scarab Beetle and a few Sand Blights here.

  9. There is a slog zone here, where you'll have to fight a Sand Blight and several Sand Grubs.

  10. Your Watcher powers will reveal this location to be the camp of the ill-fated Vailian expedition.

  11. You can interact with the well here through a scripted interaction. Getting anything out of it requires choosing a character to go down on a rope. An Athletics of 3 by the character that goes down the rope can obtain the bag lodged in the side of the well. A Dexterity check of 12 by the same character will retrieve several Aquamarines, Garnets and Emeralds.

  12. Using your Watcher powers at this point will reveal that an awful fate befell the Vailian expedition.

  13. Engwithan TitanYou'll have to fight an Engwithan Titan here. It has powerful but slow kick attacks that can push back, and can knock down its targets as well. It will also summon Sand Blights once reduced to 50% health.

  14. The door here, once opened, provides access to the Engwithan Waystation at #1. There are a number of ways to open it:

    • The easiest and most risk-free way to open it is to use the Copper Muzula Shell Key, which you can get from Ranga Ruanu in the village of Tikawara.

    • Use a Prybar, although that results in the Sprained Wrist injury (-10 Deflection).

    • Force the door open with your own strength. Making a Might check of 20 opens the door without Injury. Failing that check results in the Wrenched Shoulder injury (-3 Might) and the door is only partially opened. Fully opening it next requires using a Rope and Grappling Hook on the gear, or using a Sleight of Hand check of 4 to pull the gear yourself. Failing the Sleight of Hand check results in the Smashed Hands injury (+20% Recovery Time).

  15. These stairs lead to #29 on the third level of the Engwithan Waystation, but only after you've climbed up the stairs from below after having thoroughly explored the Waystation.

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