Note that this hall consists of a series of concentric rings, with a
complex network of doors and switches. The capitalized letters signify
switches that open or close doors. The doors they open are marked with
the same letters in lower case. And yes, sometimes a switch can open or
close more than one door.
There will be points where you sometimes have to leave a character
further behind to be able to make progress. For example, you may have to
leave a character behind at the G switch while the rest of the party
makes its way to the H switch. Then you may need to hit the G switch to
open the g door, and then have the party hit the H switch so that the
left behind party member can catch up while leaving both the g and h doors
open.
As another example, you may need to leave behind individual characters
at the switches on the north side of the Hall. Have a character hit the
J switch to open the j door towards the northeast corner, and then play
around with the I, K and L switches so that the party can regroup and
still be able to pass through the northeast j door.
Llengrath the Archmage will be here if the Hidden Depths Quest has started. She will lead the party to the now open the stairs at #5.
This room will be open after the Hidden Depths Quest has started, and it will have stairs leading to the Temple of Revelation to start the Forgotten Sanctum expansion.
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