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Pillars of Eternity 2 Online Walkthrough by David Milward

INTRO & ABOUT | CHARACTERS | COMBAT AND RULES | ITEMS | SHIPS
Quests | Areas | Mega Bosses
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Areas: World Map | Deck of Many Things | Maje Island | Fort Deadlight | Neketaka | Kangati Islands | Karatapu Channel | Wakara Reef | Dunnage | Tehiwai Islands | Burning Shoals | West Wakara Reef | Sayuka | Hasongo | Crookspur | Rikihu's Maw | Magran's Teeth | Splintered Reef | Ukaizo
Expansions: Beast of Winter | Forgotten Sanctum | Seeker, Slayer, Survivor

Forgotten Sanctum: Temple of Revelation | The Enclosures | Spun Terrace | Hall of Reconfiguration | Assembly of Echoes | The Central Stacks | Restricted Section | Quarantined Section | The Oratory of Wael | The Scriptorium | Upper Bowels | The Heart of the Mystery

Temple of Revelation

Temple of Revelation


  1. This exit leads back out to the Hall of the Unseen.

    Entering here for the first time leads to a lengthy conversation with the Archmages named Llengrath and Tayn. That in turn starts the Annotated History and Under Observation Quests.

  2. Tayn will be here after speaking to him for the first time on arrival. He gives the Quest called A Shout in the Dark. He'll also give you Tayn's Scroll of Righteous Awakening to help with that Quest.

  3. The body of a dead Vithrack here will have a note titled Reminder: Protect the Assets.

  4. These stairs lead to The Enclosures at #1.

    *NOTE* They will be closed off after completing either the Annotated History or Under Observation Quests. The portal at #11 will now become active, leading to your first encounter against the Oracle of Wael. The barrier closing off the stairs will be gone after defeating the Oracle, or being allowed to leave it.

  5. Fassina will be here and available to join your party if she has not previously done so.

  6. These stairs lead back to the Black Isles.

  7. Here is an Imp named Drowsey Puke. He apparently concocts drugs to help feed Arkemyr's addiction. An Alchemy check of 10 will reveal he hasn't had formal training in being an apothecary. You can sample the drugs, which can make for interesting dialogue depending on who else is in the party. It doesn't have any in-game consequences as far as I can tell.

    He also provides the functional equivalent of a tavern, including options to change your party composition or retrain characters. The two resting options he provides include:

    • Light Sleep - +10% Maximum Health
    • Deep Slumber - +10 Will, +5% Spell Resistance

    Also, if you bring it the Recipe - Entrancing Daze from the Spun Terrace, Entrancing Daze (Resistance to Intellect Afflictions) becomes a new Resting option for 500cp.

    If the Watcher is wearing Arkemyr's Old Robe, he'll want it with the intention of leading an Imp uprising against Arkemyr. If you oblige him, he'll give you Coral Snuff, Deadeye, Forgetful Night, Ripple Sponge, Svef and Whiteleaf. There won't be any further in-game consequences.

  8. Here is another Imp named Fetid Spray. He'll sell various Potions and Food items.

    You can give him The Alchemy of Imp Spray from #16 in the Restricted Section. Doing so earns the Achievement called "An Incredible Smell", and means Fetid Spray can now also sell Essence of Imp Spray.

  9. Llengrath will be here after speaking with her and Tayn when you first entered here. She's willing to respond to various questions, such as what she thinks of her colleagues in the Circle of Archmagi.

    She'll also give you Llengrath's Scroll of Final Slumber if you have started the Quest called A Shout in the Dark.

  10. Bekarna will be here if you make enough progress with the Wasting Minds Quest.

  11. A portal will appear here once you complete either the Annotated History or Under Observation Quests.

    It leads to a pocket of The In-Between and your first encounter against the Oracle of Wael. It may let you leave willingly if you've so far spared enough of its residents (e.g., Like not killing too many Librarians and/or the Giant Luminescent Spore). It will attack if it decides that you're a threat and a murderer of its servants. It's helped by a few monsters like Observers, Shimmering Dreambeasts and Scavengers of Visions. Its main method of attack are its eye beams, so Spell Reflection or Potions of Reflection are definitely helpful here.

    You can leave The In-Between should you win, and the magical barriers that had been blocking off the stairs at #4 and #12 will now be gone.

  12. These stairs lead to The Central Stacks at #1.

    *NOTE* They will be closed off after completing either the Annotated History or Under Observation Quests. The portal at #11 will now become active, leading to your first encounter against the Oracle of Wael. The barrier closing off the stairs will be gone after defeating the Oracle, or being allowed to leave it.

  13. The door here will only open if you approach it from the other side at #14. It will close behind you after you pass through it.

    *NOTE* It will stay open if you complete either the Annotated History or Under Observation Quests AND have your first encounter with the Oracle of Wael after going through the portal at #11.

  14. These stairs lead to The Scriptorium at #9.


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