Arkumeno Waidyo is a Druid and will be on the left side of the north stage. He'll have three Lurkers of various sorts near him, as well as an Arcane Ward.
Masumeno Waidyo will be on the right side of the stage. He'll have three Constructs of various sorts near him, as well as a Nature's Ward.
I found it easier to take missile shots at one of the Wards to force all of the enemies to leave the stage and come towards me. Use any Interrupting-resources, or any Affliction attacks that will prevent them spellcasting at your disposal. The Brothers are themselves quite squishy, as long as you minimize their spellcasting. The Constructs and Lurkers will be much easier to deal with afterwards.
Arkumeno Waidyo will leave behind a War Bow called Windsong after he falls.
Sorcerer's
Place is a project run entirely by fans and for fans. Maintaining
Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!
Supporting Sorcerer's Place
Has Sorcerer's Place been useful? If you'd like to show your appreciation
for our hard work on the site, and help us pay the bills the site generates
every month, please consider helping support SP.
Thank you!
"Ahhh, night has laid her shroud upon us. A perfect time for a warm fire and a story to regale you all...were you not so distracted by pressing quests, that is." -Haer'Dalis, Baldur's Gate II