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Pillars of Eternity 2 Online Walkthrough by David Milward

INTRO & ABOUT | CHARACTERS | COMBAT AND RULES | ITEMS | SHIPS
Quests | Areas | Mega Bosses
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Main Game: Main Quests | Character Quests | Side Quests | Tasks | Bounties
Faction Quests: Huana | Principi | Royal Deadfire Company | Vailian Trading Company
Expansions: Beast of Winter | Forgotten Sanctum | Seeker, Slayer, Survivor

Huana Quests: Trade Secrets | The Last Sanctuary | From the Wreckage | The Shadow Under Neketaka | Fruitful Alliance | Taking Out The Traders

The Last Sanctuary

Kahanga Palace, Main Floor

  1. Prince Aruihi, at #3 in the main floor of the Kahanga Palace, will give you this Quest as soon as you have completed the Trade Secrets Quest. He wants you to learn the fate of an expedition he sent to Motare O Kozi, and uncover anything the expedition may have learned.

    Go out the door at #1.
  2. Serpent's Crown

  3. You'll now be at #8 on the map of Serpent's Crown. You'll want to go to one of the exits, like at #1 or #14.
  4. World Map

  5. Motare Island will be at #40 on the World Map.
  6. Motare Island

  7. The initial landing point is at #2 on the map of Motare Island.

  8. Maketau Landing is at #3. A party of Wahaki tribe warriors will be here, with the intention of denying access to the rest of the Island.

    Simply going ahead inland during the scripted interaction will result in a fight with them, which is a way to get past the Landing.

    A Survival check of 4 or a Perception check of 15 will detect an unusual quiet that suggests a waiting ambush. Going ahead or charging in waving your weapons are choices that will both result in a fight with the Wahaki warriors.

    If you want to pass the Wahaki peacefully, make the Survival or Perception check, and then select the option that involves putting your hands out in a gesture of peace.

    Follow that up with either a Diplomacy check of 4 or an Intimidate check of 5. Or you can choose the Aggressive option if you want to attack them.

    You'll have the opportunity to question them as to the nature of the island, which has apparently become corrupted.

    Having 3 positive points of reputation, making an Intimidation check of 7, a dialogue option based on the Watcher being a Druid, or having completed the Principi Quest called A Shrewd Proposition can all convince their leader, Etermba, to let you pass peacefully.

  9. Motare O Kozi will itself be at #5.
  10. Motare O Kozi

  11. You start off at #1 on the map of Motare O Kozi.

  12. The trees at #4, #7 and #9 are each guarded by a Pwgra. They in turn will be accompanied by assorted minions, such as Jungle Lurkers (at #4), a Greater Storm Blight (at #4), a Rotghast Slinger (at #4), Corrupted Tigers (at both #7 and #9) and a Lesser Bog Ooze (at #7). Killing them off is the straightforward way to deal with things.

    Another way is to have your Stealth character sneak past the guardians and click on a tree to begin a scripted interaction with it. Either a Druid character in the party (e.g., Tekehu) or having The Spine of Thicket Green in your inventory allows you to heal the tree during the scripted interaction. Doing so turns the hostile Pwgra into a friendly Delemgan, and her minions won't attack you either. Turning all three Pwgras back into Delemgans means they'll support you. And that in turn means having a real chance of persuading The Rotted Lady to end the corruption that has overtaken the grove.

  13. There will be a large number of Corrupted Tigers and Bog Bats to fight at #5. A niche at #6 has the Golden Inner Ring in it.

  14. Spirits of a previous Vailian expedition will be at points marked #3, and you can use your Watcher powers to interact with them and learn what befell them.

    Xoti can absorb them into her lantern if she's in the party.

  15. The Rotted LadyThe Rotted Lady is at #11. Her natural disposition is to attack you. And killing her, along with the Assassin Vines and Troll that protect her would certainly clear the way to completing the Quest in violent fashion.

    It is possible to resolve things with her peacefully, even if you previously killed the Pwgras and / or their trees at points marked #4, #7 and #9. Although if you did heal the Pwgras' trees and turned them back into Delemgans, they'll add voices of support for you for purposes of letting you try to heal the tree.

    If you want to go the peaceful route, you'll need to indicate a willingness to heal the tree. Either a Diplomacy check of 8 or an Alchemy check of 7 will get your foot further in the door. A Druid like Tekehu can also help matters along during the dialogue.

    At that point, she'll still cling to the belief that the tree and the rest of the grove are still vibrant and healthy. The Honest reply, or saying you have no way to heal the tree, will provoke her into attacking you. The Rational or Benevolent replies will convince her to give you a chance to heal the tree at #12.

    Trying to heal the tree begins a scripted interaction. Destroying the tree will of course make her and her minions attack you.

    A Druid like Tekehu will be able to speak to the tree and convince it to give up its corruption. If you have the The Spine of Thicket Green in your inventory, you can use it to absorb the corruption out of the tree. Alternatively, you can investigate the tree and then use your Watcher powers to feed soul essence to the Adra Pillar inside the tree to heal it.

    Healing the tree turns The Rotted Lady into The Green Lady, who won't attack the party. If any of her daughters remain hostile Pwgras, she'll indicate she won't interfere if you need to kill them.

  16. A niche in the tree at #12 will have the Golden Outer Ring.

  17. The stone disk at #13 is the key goal of the Quest. You can make a Mechanics check of 4 to gain some insight into it.

    You'll also need to insert the Golden Inner Ring and the Golden Outer Ring into it before you can use it.

    There are four symbols, each of which must be aligned with the wheel of the disc one at a time, and in the proper order. Pushing the disc down after each selection affirms your choice of that symbol on a given turn. Getting the symbols in the wrong order can result in Injuries to the Watcher. The correct order is:

    • Koiki Fruit
    • Luminous Adra
    • Watershaping
    • Ukaizo

    Getting the order right results in you getting the Huana Chart.

    You can now decide whether to let the disk be, or destroy it. Destroying the disk will provoke an outraged reaction from Tekehu if he is in the party, but it won't actually result in reputation loss with him.

  18. A Rauatian Junk ship called the Benevolent Aegis, led by Captain Pai, will approach you once you've returned to your ship. He wants to take the Huana Chart from you, and for the Royal Deadfire Company.

    You can choose to attack him, either through naval combat or by boarding ship, at the outset. Choosing to parley instead opens up different options:

    • You can choose to willingly give him the Huana Chart to earn a reputation increase with the Royal Deadfire Company and 150cp. You will lose reputation with Tekehu if he is in the party.
    • The Watcher can make a Sleight of Hand check (which can be assisted by other characters) to hide the Huana Chart from Captain Pai. An unsuccessful check may lead to a fight with Pai.
    • You can talk him into leaving willingly if you have at least two points of positive reputation with the Royal Deadfire Company.
    • You can make an Intimidation check of 5 based on igniting one of your own gunpowder barrels at close range. You can follow it up with Sleight of Hand check of 4 that also earns Clever disposition, or having one of your companions threaten to light a second gunpowder barrel, to make him leave willingly.
    • You can select the Aggressive dialogue option to attack, and again with the option for either naval combat or boarding.

  19. Now report back to Prince Aruihi. Your rewards will include at least 1,700cp and 11,000+ xp. A Diplomacy check of 5 or having at least 2 good points of positive reputation with the Huana can get an extra 250cp.

    Destroying the stone disk will result in a major loss of reputation with the Huana, as will having given the Huana Chart to Captain Pai.

    Lying about not having the Huana Chart in your possession when you actually do earns Stoic disposition as well as a moderate loss of reputation with the Huana.

    The next Huana Quest is From the Wreckage, but it will not become available until you have completed the Main Quest called A Distant Light.

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