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Pillars of Eternity 2 Online Walkthrough by David Milward

INTRO & ABOUT | CHARACTERS | COMBAT AND RULES | ITEMS | SHIPS
Quests | Areas | Mega Bosses
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Main Game: Main Quests | Character Quests | Side Quests | Tasks | Bounties
Faction Quests: Huana | Principi | Royal Deadfire Company | Vailian Trading Company
Expansions: Beast of Winter | Forgotten Sanctum | Seeker, Slayer, Survivor

Huana Quests: Trade Secrets | The Last Sanctuary | From the Wreckage | The Shadow Under Neketaka | Fruitful Alliance | Taking Out The Traders

The Shadow Under Neketaka


    Kahanga Palace, Rooftop

  1. This Quest will start after completing the Huana Quest called From the Wreckage.

    You will be in the rooftop of the Kahanga Palace after an audience with Queen Onekaza after completing the previous Quest.

    This Quest starts off as a request from the Queen to check up on the Watershapers, to make sure they are ready for any military efforts by the Royal Deadfire Company.

    If you want to do this Quest right afterwards, go down the stairs at #1.
  2. Kahanga Palace, Upper Floor

  3. You'll now be at #3 on the map of the upper floor of the Kahanga Palace. Go through the door at #6.
  4. Serpent's Crown

  5. You'll now be at #9 on the map of Serpent's Crown. You'll want to go to one of the exits, like at #1 or #14.

    And from there, you'll want to go to Periki's Overlook.
  6. Periki's Look

  7. The entrance to the Watershaper's Guild is at #21 on the map of Periki's Overlook.
  8. Watershaper's Guild

  9. You'll start off at #1 on the map of the Watershaper's Guild. The bodies of both Coral Nagas and Watershapers lay strewn about.

    You'll find a few Watershapers standing guard near the door at #6, led by Eneku. Eneku will let you by without much hassle, and he'll inform you that Mairu went downstairs to make a stand against the remaining Nagas in the ruins below.

    *NOTE* If you ever leave the Guild, the Dragon who is the focus of this Quest will escape, causing the Quest itself to fail.

    The door at #6 leads to the Guild Ruins.
  10. Guild Ruins

  11. You'll start off at the door at #1. You will have to fight several Coral Nagas and a few Lesser Bog Oozes at #2.

  12. Periki's Tomb will be at #3. You'll have to fight several more Coral Nagas here.

    You can interact with the statue of Periki to get a sense of the background for the Guild itself. The sarcophagus will have an Exceptional or Superb Armor, and a random item or two as well.

    Mairu will be at #4, and she is dying from her wounds from battling the Nagas. She indicates that you'll need the Rod and the words to restore the Guild. She dies partway through the words she meant to impart.

    But then her spirit appears nearby. You can use your Watcher powers to speak with her, and learn the words to a Watershaper prayer:

    "Pitied is Ngati, Lady of Lament.
    As the pearl orb of the heavens crosses her view,
    Her eyes well with tears as constant as rain.
    But the moon's skyward journey continues apace,
    The lovers' affection as ephemeral as fingers touching."

    It provides clues you'll need to complete the Quest. She then passes away for good, with the parting thought not to let it escape no matter what it says.

  13. A large group of Coral Nagas will be at #5, led by Zihaa. Zihaa leaves behind a Torc of Intellect and the Rod of the Deep Hunter. The latter item is needed for the Quest.

  14. The door that Mairu was referring to is at #6. You'll need to touch it with the Rod of the Deep Hunter to expose the locking mechanism. It works by dialing it so that a symbol is at the top, and then pressing that symbol. The Watershaper prayer that Mairu taught you provides the clues for the proper order, and is as follows:

    • Anglerfish
    • Moon
    • Rain
    • Moon
    • Hands

    Now two things will happen. One, the Rod of the Deep Hunter becomes an actual Rod that you can now use as a weapon.

    Second, the door opens and you'll be taken to the adjoining door at #7.

  15. ScyorielaphasHere is the Sea Dragon, Scyorielaphas, who is the focus of the Quest. You can talk to him at length, and he'll explain that he was betrayed and imprisoned by Periki ages ago so that his soul would empower the Watershapers of the Huana.

    You can make a combined Metaphysics check of 5 and History check of 4 to suggest that he can leave the piece of his soul that's been anchored to the chamber. He can go free, and the piece of his soul that remains can continue to empower the Watershapers.

    He will be skeptical to begin with. A Bluff check of 3, Diplomacy check of 2 or an Insight check of 3 will convince him. To pull it off, click on one of the wards at points marked #10 and make a Metaphysics check of 9 to free him. He'll burst out of the ruins and return to the sea.

    An obvious alternative is to fight the Dragon. If you betrayed Galawain as part of your Pillars of Eternity 1 History, he will now interject and announce that he's empowering the Dragon. The Dragon's breath weapon works like the Boiling Spray spell in that it can inflict Burning Damage and Push back multiple party members. He can also summon Water Whips to help him.

    If you defeat him, you'll have a choice between finishing him or sparing him. He'll leave behind 5 Sea Dragon Scales if you decide to kill him. They can be used to upgrade armor, shields or weapons from Exceptional to Superb.

    You'll have two possibilities if you choose to spare him. One is to free him, leaving a piece of his soul behind, but without having to make any skill checks. The other is to use the Rod of the Deep Hunter to seal the wards and keep him imprisoned. Suffice to say he'll really hate you if you make the latter choice, although he can't do anything about it.

  16. Return to Queen Onekaza. You will get about 14,000xp whatever the pathway you took.

    If you freed the Dragon but with a piece of its soul behind, or if you kept the Dragon imprisoned, you'll gain major positive reputation with the Huana.

    If you killed the Dragon, or if you let it escape without leaving some of its power behind, the Queen will be quite upset at you. It will involve at least a moderate loss of reputation with the Huana.

    You can take it even further if you're so inclined. Dialogue options will available more than once afterwards whereby you can announce you won't have anything further to do with the Huana. More losses of reputation with the Huana will floow. Furthermore, the next Huana Quests such as Fruitful Alliance and Taking Out The Traders will fail and no longer be available.

  17. The next Quest, assuming you do not permanently end any relations with the Huana, will be Fruitful Alliance.


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