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Pillars of Eternity 2 Online Walkthrough by David Milward

INTRO & ABOUT | CHARACTERS | COMBAT AND RULES | ITEMS | SHIPS
Quests | Areas | Mega Bosses
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Areas: World Map | Deck of Many Things | Maje Island | Fort Deadlight | Neketaka | Kangati Islands | Karatapu Channel | Wakara Reef | Dunnage | Tehiwai Islands | Burning Shoals | West Wakara Reef | Sayuka | Hasongo | Crookspur | Rikihu's Maw | Magran's Teeth | Splintered Reef | Ukaizo
Expansions: Beast of Winter | Forgotten Sanctum | Seeker, Slayer, Survivor

Neketaka Island: Neketaka Island | Neketaka (City) | Pahowane | Pahowane Underground
Queen's Berth: Queen's Berth | The Wild Mare, Main Floor | The Wild Mare, Upper Floor | Vailian Trading Company Headquarters, Main Floor | Vailian Trading Company Headquarters, Upper Floor | Bardatto Estate | Bardatto Vault | Valera Estate
Periki's Overlook: Periki's Overlook | The Dark Cupboard | Luminous Bathhouse, Main Floor | Luminous Bathhouse, Upper Floor | Boiler Room | Arkemyr's Manor, Main Floor | Arkemyr's Manor, Upper Floor | Arkemyr's Bedroom | Arkemyr's Manor, Laboratories | Watershapers Guild | Guild Ruins
Serpent's Crown: Serpent's Crown | Takano's Estate | Kahanga Palace, Main Floor | Kahanga Palace, Upper Floor | Kahanga Palace, Rooftop
The Sacred Stair: The Sacred Stair | Temple of Gaun | The Hanging Sepulchers | Spire of the Soul Seers | Spire of the Soul Seers, Rooftop | Realm of the Beast of Winter
Brass Citadel: Brass Citadel | Imperial Command | Powderhouse
The Gullet: The Gullet | The Hole, Main Floor | The Hole, Upper Floor | Delver's Row | Undercroft
Old City: Old City Overlook | Old City Ruins | Old City

Guild Ruins

Guild Ruins

This area is the focus of The Shadow Under Neketaka Quest.

  1. This door leads back out to the Watershapers Guild at #6.

  2. You will have to fight several Coral Nagas and a few Lesser Bog Oozes here.

  3. Here is Periki's Tomb. You'll have to fight several more Coral Nagas here.

    You can interact with the statue of Periki to get a sense of the background of the Guild itself. The sarcophagus will have an Exceptional or Superb Armor, and a random item or two as well.

  4. Here is Mairu, who is dying from her wounds from battling the Nagas. She indicates that you'll need the Rod and the words to restore the Guild. She dies partway through the words she meant to impart.

    But then her spirit appears nearby. You can use your Watcher powers to speak with her, and learn the words to a Watershaper prayer:

    "Pitied is Ngati, Lady of Lament.
    As the pearl orb of the heavens crosses her view,
    Her eyes well with tears as constant as rain.
    But the moon's skyward journey continues apace,
    The lovers' affection as ephemeral as fingers touching."

    It provides clues you'll need to complete the Quest. She then passes away for good, with the parting thought not to let it escape no matter what it says.

  5. A large group of Coral Nagas will be here, led by Zihaa. Zihaa leaves behind a Torc of Intellect and the Rod of the Deep Hunter. The latter item is needed for the Quest.

  6. Here is the door that Mairu was referring to. You'll need to touch it with the Rod of the Deep Hunter to expose the locking mechanism. It works by rotating it so that a symbol is at the top, and then pressing that symbol. The Watershaper prayer that Mairu taught you provides the clues for the proper order, which is as follows:

    • Anglerfish
    • Moon
    • Rain
    • Moon
    • Hands

    Now two things will happen. One, the Rod of the Deep Hunter becomes an actual Rod that you can use as a weapon.

    Second, the door opens and you'll be taken to the adjoining door at #7.

  7. You'll arrive at this door after opening the door at #6.

  8. Here is the Sea Dragon, Scyorielaphas, who is the focus of the Quest. He'll leave behind 5 Sea Dragon Scales if you decide to kill him. They can be used to upgrade armor, shields or weapons from Exceptional to Superb.

  9. These lights can be looted for Living Steel and Luminous Adra Dust.

  10. These wards can be used to free Scyorielaphas, which is one way of progressing the Quest.


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