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Pillars of Eternity 2 Video-Based Walkthrough by David Milward

INTRODUCTION | CHARACTERS | COMBAT RULES | AREAS
About the Walkthrough | About the Maps | About the Author
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AREAS: PORT MAJE | FORT DEADLIGHT | NEKETAKA | SOUTHERN DEADFIRE | KANGATI ISLANDS | WAKARA REEF | OATHBINDER'S SANCTUM | TEHIWAI | RETURN TO NEKETAKA | WEST WAKARA REEF | SAYUKA | BURNING SHOALS | BEAST OF WINTER | HASONGO | SLAVERS (GOOD) | SLAVERS (EVIL) | RIKIHU'S MAW | MAGRAN'S TEETH | SEEKER, SLAYER, SURVIVOR | PRINCIPI | VAILIAN TRADING COMPANY | SPLINTERED REEF | FORGOTTEN SANCTUM | MEGA BOSSES | UKAIZO

Ukaizo: Ondra's Mortar | Ukaizo

Ondra's Mortar

World Map

Periki's Resolve

I am now at #37 on the World Map. I have Aloth equip all his Grimoires again. All my characters equip as many Potions of Miraculous Healing or Potions of Major Healing as they can subject to having quick-item slots to spare for them.

Also, Eder removes his Ring of Minor Protection and instead equips Drunkard's Regret. There's a specific reason why.

I sail through the breach in Ondra's Mortar at #61 on the World Map. If you completed The Coming Storm Quest by allying yourself with one of the four factions, then sail to #61 on the World Map. Ships from a rival faction will be waiting for you. The rival faction waiting for you tends to be the one that stood the best chance of laying claim to Ukaizo had you finished The Coming Storm Quest in their favor instead of the faction you did ally yourself with. The game estimates that through a combination of which faction other than your ally you had the highest reputation with, and how many Faction Quests you completed for that faction. For example, if you allied with the Vailian Trading Company, but your reputation with the Huana was higher than it was with the Royal Deadfire Company and the Principi, and you only had the last Faction Quest left to do for the Huana before allying with the Vailian Trading Company instead, then it will probably be Huana ships waiting to attack you. And so it is indeed the Huana waiting for Alliria and the good party.

I am asked if I want to proceed, because there's no going back to the rest of the world once you sail into Ondra's Mortar. I am ready to play the game's end now, and go ahead.

There will be four encounters. You can either help out your faction allies and fight alongside them, or skip out on them and head straight for Ukaizo.

*NOTE* You may have extra allies to get you through the first two encounters without any damage or loss depending on your prior actions over the course of the game.


Note that you can only use an ally once, during either the first or second encounter. If you have only one of the allies mentioned above, you can only use it during the first or second encounter. If you have more than one ally, you can use one for each of the first two encounters to get yourself through those first two encounters without any risk or damage.
The first encounter will be against an enemy ship. You can take it on in either naval combat, or board it. If it's a Principi ship, the crew will be led by Captain Bassetti. If it's a Royal Deadfire Company ship, it will be led by Captain Reiki. If it's a Vailian Trading Company ship, it will be led by Captain Cipriano. You can use one of your allies mentioned above, if you have any, to take out the ship for you.

In my playthrough it's a Huana ship, with the crew will be led by Captain Daruku. I decide to board them and wipe them out in a boarding battle.

The Scourge of Abet

The next ship, whichever faction it is with, will be led by an Ogre named Gundruk and will try to attack the ship commanding your faction allies. You can fight it, or leave straight for Ukaizo. Or you can use one of your allies mentioned above if you have any without having used them during the first ship encounter.

I decide to board it and wipe out its crew.

Prince Aruihi

The next ship will be a boarding battle. Also, your crew or any companions or sidekicks who are on ship but not in your core party will not be able to help you. Your only help will be Sailors from your allied faction. You also can't use any allies to take out the ship for you. You have to last through the boarding battle. If it's a Principi ship, the leader of the enemy crew will be Captain Katla. If it's a Royal Deadfire Company ship, it will be led by Captain Masquoro. If it's a Vailian Trading Company ship, it will be led by Captain Baravas.

In the case of the good party it's a Huana ship, with Prince Aruihi as the leader. The party isn't really in any danger. But it's a matter of taking a long time to eventually wear down the enemies. So the battle sees Alliria and Aloth using Wall of Draining to keep their buffs going.

Ondra's Mortar

A monster made of Adra and steel now appears beneath my ship. You can make a Cannoneer check of 5 to shoot at it. I don't know if succeeding makes a difference or not.

I have completed The Shadow Under Neketaka Quest in a way that freed the Dragon named Scyorielaphas. So now Scyorielaphas will arrive and kill the monster for me. That will make the fight upon landing in Ukaizo a good deal easier for me. *NOTE* This intervention will not happen if you sail to Ukaizo on your own without the help of an alliance.

Now it's a matter of reaching Ukaizo. And that depends on who you made an alliance with.

If you allied with the Huana, their Watershapers will calm the storm for you and allow you to sail to Ukaizo unhindered.

If you allied with the Vailian Trading Company, their Animancers will have a machine on board that creates a sort of "wormhole" for you. You simply sail through it and bypass the storms to reach Ukaizo.

If you allied with the Principi, the mists that surround the Floating Hangman will keep the storms of Ondra's Mortar at bay. You can sail to Ukaizo without a worry.

If you allied with the Royal Deadfire Company, the Submarine will submerge and travel underwater beneath the storms of Ondra's Mortar, allowing you to reach Ukaizo without a hitch.

You can still use a ship of your creation for the latter two alliances without using either the Floating Hangman or the Submarine. But in those instances your ship will then still need to be equipped with both the Blackwood Hull and the Dragonwing Sails to avoid sinking in the storms. Even with the proper ship upgrades, you still need to make a few checks to make it through alive as though you were sailing for Ukaizo on your own without any alliances:


If your Dragonwing Sails are reduced to 0 health, that also means your ship will sink. So be sure you come in with a fully repaired ship before you start. On that point, you may want to spend any alliances you may have (e.g., Wahaki, Rathun, Crookspur, Splintered Reef Undead) to minimize any risks of damage to your ship until you get to this point.

You can use a ship of your own creation for either the Huana or Vailian Trading Company alliances, even if your ship isn't equipped with the Blackwood Hull and the Dragonwing Sails. That is because it's your allies who provide methods of minimizing the dangers of Ondra's Mortar, and that do not rely on having a particular ship.

In my playthrough the good party is allied with the Vailian Trading Company, and they use their machine to teleport me past the storms of Ondra's Mortar and to Ukaizo.

*Evil* Ondra's Mortar

My Dhow, even with its upgrades, doesn't have a lot of Hull or Sails Health compared to the Galleon of the good party.

I don't want to risk any damage to my ship. So I have my Crookspur Slavers allies take out the first ship for me, and then have the undead from Splintered Reef take out the Ogres' ship. My party handles Captain Marquaro's crew with its usual methods.

I kept my own ship instead of using The Floating Hangman. So that means my ship with its Blackwood Hull and Dragonwing Sails has to make the Helmsman check to get past the Adra Pillar, and the Deckhands check to get past the whirlpool.

I thereafter arrive at Ukaizo.



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