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Pillars of Eternity 2 Video-Based Walkthrough by David Milward

INTRODUCTION | CHARACTERS | COMBAT RULES | AREAS
About the Walkthrough | About the Maps | About the Author
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AREAS: PORT MAJE | FORT DEADLIGHT | NEKETAKA | SOUTHERN DEADFIRE | KANGATI ISLANDS | WAKARA REEF | OATHBINDER'S SANCTUM | TEHIWAI | RETURN TO NEKETAKA | WEST WAKARA REEF | SAYUKA | BURNING SHOALS | BEAST OF WINTER | HASONGO | SLAVERS (GOOD) | SLAVERS (EVIL) | RIKIHU'S MAW | MAGRAN'S TEETH | SEEKER, SLAYER, SURVIVOR | PRINCIPI | VAILIAN TRADING COMPANY | SPLINTERED REEF | FORGOTTEN SANCTUM | MEGA BOSSES | UKAIZO

Kangati Islands: Queen's Berth | Periki's Overlook | Serpent's Crown | The Sacred Stair | To the Kangati Islands | Tangaloa Island | Port Maje | Southern Karatapu Island

To The Kangati Islands

World Map

*Evil* Arteiro the Avenger

I show this section from the perspective of the evil party. I now go southwest towards Maje Island. I board a Vailian Novice Captain, and slaughter the crew. I then attack a Vailian Expert Captain. I get up close and whittle down their crew with Cannon fire from my Magranite Flamethrowers before boarding them. Both battles feature going around the perimeter and taking out their Ciphers and Sailors before going to work on the Fighters and Paladins.

I continue southwest and finally track down the Principi Dhow named The Terror of the Deadfire, captained by Arteiro the Avenger. I can't win a boarding battle as everyone on that ship is at least 19th level. And that's even if I can substantially whittle their crew down with Cannon fire. I have to sink the ship.

Its portside is equipped with a Wyrmtongue and two Vailian Hullbreakers. Its starboard is equipped with three Imperial Long Guns.

Trying to get up close to use my Magranite Flamethrowers won't work, as he'll simply close in and force a boarding battle.

I can fight him at a distance, but I have to be careful not to go too far. He may sail away if the battle goes against him, and he's close to 600m distant.

The key to sinking his ship is to stay in what amounts to the sweet spot for this battle, the 400+ to 450m range. I have the initiative, and use it by jibing. I then go full sail to put my sail in that sweet spot at 424m.

He initially fires with his Imperial Long Guns. But then he himself jibes, and betrays a preference for using his Wyrmtongue and Vailian Hullbreakers, even if at a penalty. He will sometimes jibe back to using his Imperial Long Guns.

I turn portside after reaching 424 so that I can fire my Haeferic's Nose and Aedyr Channel Guns. It is under these conditions where the battle is winnable, where his portside guns have a penalty but none of mine do.

I go with firing Cannons, going full-speed for three turns to minimize the possibilities of getting hit, and firing every fourth. I sometimes Hold Position if his ship has just fired and I know he won't reload for some time yet.

That still doesn't make victory a given though. I come perilously close to sinking with 15 Hull Health. But a couple of Injuries to their Below-Deck Crew, and inflicting Unsecured Cargo on them, gives them just enough distractions for me to catch up and ultimately sink them.

Arteiro leaves behind a Padded Armor called Gipon Prudensco. Getting this armor for Xoti was the whole point of getting my reputation with the Principi to -3 and keeping it there until I could hunt Arteiro and his ship down.

If any armor is a fit for a character that you want to both cast spells and off-tank at the same time, it's this armor. It provides both the Fit and Steadfast Inspirations for 30 sec to start each combat, and they can be extended infinitely by Salvation of Time. It provides +25 Deflection vs. Disengagement attacks. However, its value for Xoti is truly realized through its custom enchantments. Adding the Paranoid enchantment provides complete immunity to Flanking. Adding No Fool, I (which requires one of the Adra Ban I found in the Engwithan Digsite) means +1 Deflection and +2 Reflexes each time she's hit, stackable 10 times and until the end of combat.

*Evil* Meryel the Mad

Now I dock at the island at #2. I collect some Fruit from the Orchard and some Water from the Oasis.

I then pursue the Bounty against Meryel the Mad.

She has several Revenants and a couple of Rusted Copper Constructs as her minions. I let them come at me through the bottleneck. Zarathos, Mirke and Xoti hold the neck, and cut down anything that comes close. Tekehu hits them with spells like Blizzard and Nature's Mark. Ydwin opens with Phantom Foes, and then pelts everything repeatedly with Silent Scream.

Meryel leaves behind a Stone of Power, but I have no use for it during a no Rest run.

I loot an Abandoned Village for some items and return to my ship.

*Evil* The River Dragon

I sail just a little west and board a Principi Voyager called The River Dragon. I have little trouble slaughtering Assila Wave-Skipper and her crew.

I continue west and board a Principi Expert Captain. I actually have little trouble with this one too. The Crew consists mostly of Sailors, Rogues and Pistoleers who can hit hard but are themselves glass cannons who will go down easily.

*Evil* The Faelandig

The evil party docks at an island west of #3, and grabs some Fresh Fruit.

I sail east and make a point of running my ship over the letters "Kangati Island" as they appear on the sea, in order to get the xp for uncovering a new area.

I then board a Principi Sloop called The Faelandig, captained by Ruddy Rabel. The enemy crew is full of glass cannon Rogues and Sailors who hit hard but go down easily. Xoti has to use a Restore spell once in a while. It's also a matter of finding enemies who are near death, and giving them the killing blow to take them out of the fight for good.

Tangaloa Island, at #3 on the World Map, is now very close by so I dock there.



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