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Pillars of Eternity 2 Video-Based Walkthrough by David Milward

INTRODUCTION | CHARACTERS | COMBAT RULES | AREAS
About the Walkthrough | About the Maps | About the Author
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AREAS: PORT MAJE | FORT DEADLIGHT | NEKETAKA | SOUTHERN DEADFIRE | KANGATI ISLANDS | WAKARA REEF | OATHBINDER'S SANCTUM | TEHIWAI | RETURN TO NEKETAKA | WEST WAKARA REEF | SAYUKA | BURNING SHOALS | BEAST OF WINTER | HASONGO | SLAVERS (GOOD) | SLAVERS (EVIL) | RIKIHU'S MAW | MAGRAN'S TEETH | SEEKER, SLAYER, SURVIVOR | PRINCIPI | VAILIAN TRADING COMPANY | SPLINTERED REEF | FORGOTTEN SANCTUM | MEGA BOSSES | UKAIZO

Tehiwai: Neketaka | Forgotten Catacomb | Black Isles | Tikawara | Tikawara Island | Northeast Tehiwai | Poko Kohara | Engwithan Waystation, Level 1 | Engwithan Waystation, Level 2 | Engwithan Waystation, Level 3

Tikawara

Tikawara

*Evil* Vektor

I arrive at #1 on the map of Tikawara. I temporarily bring in ship combatants so that they can advance to their 10th levels.

Eder takes two abilities. One is Weapon Specialization, which increases his Damage with Amra by 10%.

He also takes Shadow Step. It enhances Escape so that his next attack will cause Paralysis. Shadow Step itself confers temporary Invisibility, as a setup to Backstab. The Paralysis can also act as a set up for either a Critical Hit since the Paralysis Affliction will convert some Hits to Critical Hits, or for Death Blows if the target is suffering from more than one Affliction.

Both Serafen and Konstanten take Tough. More Health is always good for front-line combatants.

Rekke also takes two abilities. One is Blood Frenzy. It upgrades Frenzy so that his attacks cause a little extra Raw Damage over a few seconds. The ultimate reason is that it leads to the upgrade called Blood Storm.

The other is Weapon Specialization, which increases his Damage with Lord Darryn's Voulge by 10%.

I thereafter put my core party back together, with the differences that Konstanten will temporarily replace Mirke and Maia will temporarily replace Ydwin.

I then speak with Vektor at #2. He was left behind by the Vailian expedition that has gone missing. I buy Acina's Tricorn for Maia. The +5 Ranged Accuracy and -10% Reloading Time fit like a glove for her.

Vektor

I sell off my excess goods before docking at Tikawara. I replace Aloth and Eder with Xoti and Serafen.

Xoti takes Rooting Pain on her 10th level-up. It generates a shockwave in a 1.5m radius that inflicts 4-8 Crushing Damage and Interrupts nearby enemies. I would be reluctant to take this ability for a Monk build that wants to keep its Intellect or Constitution bonus maxed out to +10 through Duality of Mortal Presence and that avoids expending Wounds on activated abilities. But it makes sense where the computer AI is going to spam Wound-based activated abilities every chance it gets during ship combats.

I speak at length to Vektor at #2. I buy Acina's Tricorn for Mirke as an interim hat.

I also buy a Stormturner Cloak for Serafen. It provides bonuses to Armor Rating against elemental damage that rises in proportion to lower Health for the wearer. It's consistent with an Armor-based build, like for Serafen.

Himuihi

Now I go to the cage at #8. I have Mirke go into Stealth mode and unlock the cage. That frees several Lagufaeth Hatchlings, who promptly flee for the nearby beach. Unlocking the cage while in Stealth mode avoids any reputation loss with Tikawara. It also makes possible a peaceful resolution for the Broodmother's Fury Quest.

Now I speak to Himuihi at #3. She expresses a desire to rid the island of the local Lagufaeth. The conversation itself will trigger the Broodmother's Fury Quest.

She also offers an Inn. I take the opportunity to retrain Pallegina. I do the level-ups the same, but with one difference. I had earlier taken the Wurms summons when I needed them during the earlier parts of the game. But now that I have the Ogre summons, I can replace the Wurm Summons with Divine Purpose. It will raise all her Defenses against Dexterity, Might and Resolve Attacks by +20. That will be a key benefit, as I often rely on her to use Invocations that will protect the rest of the party against those attacks.

I now also bring in Ydwin, Fassina, Rekke and Konstanten as the party members with the least experience.

*Evil* Zarathos is content to speak with Himuihi to trigger the Quest. He's intent on wiping out the Lagufaeth.

*Evil* Harama

The evil party now goes to #10, where a mob of Huana are accosting a Rauatai operative named Harama. Maia demands that Zarathos intervene. He chooses the Cruel option. How you respond will not affect your reputation with her, but she insists on intervening on her own initiative.

One approach is to talk them down, starting with an Insight check of 3. Followups that will get them to back down include a combined check based on both Coastal Aumaua as your race and Deadfire Archipelago as your background, having 3 points of positive reputation with the Huana, or a combined check of Intimidate 4 and Bluff 3.

Another route is to let the mob kill Harama, which may actually be better for Tikawara itself come the game epilogue itself.

But Zarathos prefers the Aggressive option to start a fight with the mob itself. He'll still be able to interact with the rest of the residents of Tikawara afterwards.

He delivers the Missive to Harama afterwards, and he departs after some conversation that includes flirting with Maia.

Maia will speak to Zarathos afterwards. And he in turn presses a follow-up conversation with her immediately thereafter. How hard you want to press her on the nature of her assignment and the Missives is up to you, and won't affect either your reputation with her or the Quest itself.

However, she will now want to report back to Atsura.

Plucked Fruit

Now I go to #9. A Mataru warrior named Mukumu is interrogating a bound Roparu named Tamau over a missing piece of Koiki fruit that was needed for a local harvest ceremony. Tamau of course maintains his innocence. If you approach them without the fruit in hand, the conversation ends with Mukumu giving you the authority to investigate and find the missing fruit. Either way the conversation triggers the Plucked Fruit Task.

If you had obtained the Dried Koiki Fruit from the niche at #6 beforehand, Muzumu will become that much more convinced that Tamau is guilty. You can remain silent which results in Muzumu cutting Tamau down and letting him go to his punishment voluntarily. That concludes the Task with an xp reward. The other option is to insist on finding out who actually did steal the fruit to continue the Task.

Now I go speak to Pekeho at #7. The possibilities for getting him to admit that he provided false testimony against Tamau include:


He admits to false testimony, but he'll also drop a hint that the thief likely used reed baskets to haul the fruit.

I find the Stained Kaora Reeds lying on the ground at #16. I right-click on them in the inventory screen, and then select the option to inspect them. Doing so will reveal that they are used to carry koiki fruit, as a clue to who the real thief is.

Rongi can be found either in his hut at #11, or near the trading post at #4 during the afternoon. I "Wait" until morning to speak to him in his house. There's three avenues that can be pursued with him:

Alliria uses the Bluff option to make him confess. He desperately wants her to keep his secret. The Clever reply would oblige him to give you 400cp as an intended bribe. But she prefers to assure him with the Benevolent option. There was a Stoic option as well.
An alternative route would have been obtaining Rongi's Journal from the chest in his hut. If the inhabitants catch you, you will lose moderate reputation with the Huana. If you want to read the Journal, you can go into Stealth mode outside the hut, enter the hut while still in Stealth mode, which should buy your Stealth character enough time to lift the Journal without being noticed.

Reading Rongi's Journal indicates that he often goes out to the beach at midnight. You can Wait or Rest until midnight, and then go to #6. You can:
But in any event I now go to #6. The Dried Koiki Fruit will be much easier to find after Rongi admits to his theft. Finding it beforehand would otherwise require a pretty significant Perception check (i.e., 17 or so).

I now speak to Mukumu with the Dried Koiki Fruit in hand. It's up to you whether it's Tamau or Rongi who receives a death sentence from Mukumu. If you let Tamau take the blame, his corpse will appear face up in the water near the docks. If you revealed that it was Rongi, his corpse will appear face down in the water near the docks.

Alliria decides to leave the blame on Tamau. She gets a major boost in reputation with Tikawara, an xp reward, 100cp and three Potions of Deftness as rewards to complete the Plucked Fruit Task.

Fassina gains three abilities on her 10th level-up. She automatically gains Conjure Blight.

She also gains Moonwell. It adds +10 to all Defenses and regenerates Health over time for all party members within its area-of-effect. It will benefit from her bonus Rejuvenation Power Levels provided by The Spine of Thicket Green.

She also gains Spirit of Decay. It's a natural choice as several of her Druid and Wizard spells cause Corrosive Damage.

Ydwin gains two abilities on her 10th level-up. One of them is Body Attunement. It drains a single target of -2 Armor Rating, and for the real point boosts her own Armor Rating by +2.

She also gets Persistent Distraction. This is a key passive for the Mindstalker build that I use for her. It forces the Distracted (-5 Perception, Flanked) Affliction on anyone that she Engages, and the passive itself also adds +1 Engagement. Just placing one Affliction on her Engaged targets makes them vulnerable to her Sneak Attacks. It will also help place one of two Afflictions on her targets to enable Death Blows when she gets it. Furthermore, Ydwin herself will use items that provide bonus Damage against Flanked enemies, including Thaos' Headdress.

I go to the north exit and bring in Serafen. He takes Unflinching on his 10th level-up. It provides Resistance to Constitution, Dexterity and Might Afflictions while the Barbarian is at 50% or more Health. This is often a staple Passive for Barbarians as it can prevent the Staggered and Sickened Afflictions from undoing the benefits of Frenzy.

After that, I put my core party back together with the difference that Fassina will take Pallegina's place for the time being. The good party then goes to the entrance to the building at #15.

*Evil* Plucked Fruit

Zarathos collects the bribe from Rongi, and then betrays Rongi to Mukumu.

*Evil* Nairi

I show this part from the perspective of the evil party. I speak with the Huana Priestess named Nairi in her shrine at #13. Zarathos falls in with her request to destroy the adra pillar of Poko Kohara.

Ranga Ruanu

I enter the building at #15 and speak to Ranga Ruanu. Consistently choosing Benevolent dialogue options is a reliable way to convince him to willingly give me the Copper Muzuma Shell Key. I thereafter leave Tikwara on foot through the north exit.

*Evil* I have Maia pickpocket the Copper Muzuma Shell Key from the Ranga, since I don't want Zarathos to use the Benevolent option to get it. I also switch out Maia for Ydwin as I leave the village.

It is now time to explore Tikawara Island.



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