Waukeen's Promenade | The Bridge District | The City Gate District | The Docks District | The Government District | The Graveyard District | The Slums | The Planar Sphere | The Temple District | The Temple District Sewers
Areas Outside Athkatla
De'Arnise Keep | Trademeet | The Druid Grove | The Umar Hills | The Temple Ruins | The Windspear Hills
MAGE STRONGHOLD QUESTS
Once you have completed the Planar Sphere quest, when you first enter the Planar Sphere after taking it as your stronghold, Reyna – the leader of the Solamnic Knights – asks you to help them find a way back to their home plane. Agree to help them.
After you have spoken to Reyna, a Cowled Wizard named Teos teleports in. He has an offer – and, as it turns out, an offer you can't refuse. What exactly the offer is he doesn't say, yet. (Don't worry, it's not that bad!)
If you ask Teos for advice on how to help the Solamnic Knights, he suggests that you speak to Ribald Barterman in the Adventurer's Mart, or that you ask the Most Noble Order of the Radiant Heart to take them in.
Helping the Knights of Solamnia
While waiting to find out what Teos has in store for you, you might as well help the Knights of Solamnia. As Teos suggested, there are two ways of solving this.
Asking the Order of the Radiant Heart
Asking Ribald Barterman
So, which path should you take? It is primarily a roleplaying decision. But if you choose the "good" path of helping the knights go home, you gain the Golden Girdle, for which you have to pay a price of 9,000 GP. Not really worth it, if you ask me.
Training the Young Acolytes
True to his word, 24 hours after bidding you farewell, Teos once more shows up in the Planar Sphere. With him are three young mages called Morul, Larz, and Nara. Your job is to train them into productive Cowled Wizards.
You are transported to the room at 11 on the main level of the Planar Sphere. This is where you can find your apprentices from now on. They will need to perform three magic tasks under your watchful eye.
Each time you can give them one of three tasks. The harder the task, the more expensive it will be for you, and the greater the risk to the apprentices. Give them a hard task, and you will most likely get one or more of them killed. Of course you should try to keep them alive!
After setting them a task, Morul will either tell you that it will take "a few days", "four days", or "four or five days". In all cases it will take four days – but if he says "four days" or "four or five days", it means one or more of the apprentices will die, or at the very least that they will fail in their task.
First job: Create a Magical Item
The first job is to create a magical item. You can choose to let your students create the Dagger of [Your name] (price: 250 GP), the Wand of the Apprenti (price: 1,000 GP), or a Ring of Protection +1 (price 2,000 GP).
The safe bet here is to let them create the dagger. The Wand of the Apprenti may be cool but you run a high risk of not getting a wand, and losing one of your students to boot. The Ring of Protection is certain to get Larz killed. Besides, if you have installed Throne of Bhaal, you can't wear Rings, Amulets, and Robes of Protection together with a lot of other items so its usefulness is limited.
Second job: Scribe a Magical Scroll
For their second task, your pupils are to scribe a scroll. You can choose between a Scroll of Mislead (price: 250 GP), a Scroll of Abi-Dalzim's Horrid Wilting (price: 1,000 GP), and a Scroll of Meteor Swarm (price: 2,500 GP).
You can get all three scrolls during Shadows of Amn, so again I urge caution. Choose the Mislead scroll. That way you have a high probability of keeping your apprentices alive and getting a successful result.
Third job: Enchantment
For the third job, the apprentices offer to create an enchanted item for you. There are four possibilities:
Again, I advice caution. Tell them that if all items are so dangerous to create, you'd rather keep them alive. They will be disappointed, but alive for their graduation ceremony which will take place shortly.
Once the third job is over (one way or another), the surviving apprentices teleport away.
One day after completing the third job, go to the Planar Sphere. Teos teleports in and evaluates how you did. If you killed all three apprentices, he chides you. If one or more of them survived, the graduation ceremony is held on the main level of the Planar Sphere at 16. William "Bill" Williamson makes a little speech, and if you kept all three apprentices alive, the party gains 50,000 XP. If one or more of them died, you get no XP.
However, if all three acolytes survived your tutorship, Morul teleports in at this point and offers to stay as your apprentice. By all means accept! If you do, he will make a fresh set of potions for you each week. Which set you get each week is random.
And that is that for the Mage Stronghold quests.