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Baldur's Gate 2 Online Walkthrough by Montresor

Shadows of Amn: Chapter 1  |  Chapter 2  |  Chapter 3  |  Chapter 4  |  Chapter 5  |  Chapter 6  |  Chapter 7  
Throne of Bhaal  |  Watcher's Keep  
About the Walkthrough  |  Organization of the Walkthrough  |  About the Maps  |  About the Author  |  Where to Begin
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Overview of Chapter 2  |  Quests in Chapter 2 
Areas in Chapter 2: Athkatla
Waukeen's Promenade  |  The Bridge District  |  The City Gate District  |  The Docks District  |  The Government District  |  The Graveyard District  |  The Slums  |  The Planar Sphere  |  The Temple District  |  The Temple District Sewers  
Areas Outside Athkatla
De'Arnise Keep  |  Trademeet  |  The Druid Grove  |  The Umar Hills  |  The Temple Ruins  |  The Windspear Hills

The De'Arnise Keep
The De'Arnise Keep, Outside Area  |  The Keep, Level 1  |  The Keep, Level 2  |  The Cellar  


This imposing keep is the home of the De'Arnise family. But as you have learned from Nalia, it has been invaded by monsters, and your job is to rid the keep of the invaders and restore it to its rightful owners.

Whoever that turns out to be...

  1. Here is where you arrive. You can leave the area by going to any edge of the map.

    If Nalia is in your party, she will at this point finally tell you that the invaders are Trolls and Yuan-Ti.

  2. Here is the main entrance to the hold.

    If you are a Fighter, a Barbarian, or a Monk and you get the hold as your stronghold, this is where you will eventually have to meet Lord Farthington Roenall in battle to defend your keep. This happens in connection with the last of the Fighter Stronghold quests.

  3. Here is the drawbridge. It is initially raised, so you can't enter the keep this way.

    If you free the keep and don't accept it as a stronghold, you can meet Quint Roenall here. All he has to say is that the keep is now in the hands of the Roenall family and that you and your kind are not welcome.

  4. If you didn't let Nalia join your party, she will be waiting for you here. And she will finally tell you that the creatures who have invaded her family's keep are Trolls and Yuan-Ti.

    Nalia suggests that you enter the keep through the secret entrance at 5. In fact you don't have much of a choice; it is the only way into the keep.

    Also speak to Captain Arat. He will advise you on how to proceed. When you break off conversation, he gives you 20 Arrows of Fire and suggests that you open the drawbridge so he and his men can help you drive out the Trolls.

    Cheese: You can speak to Captain Arat repeatedly. Each time you end the conversation, you receive another bundle of Arrows of Fire.

  5. Here is a secret entrance into Level 1 of the De'Arnise Keep. You will need to use this entrance to free the keep from the invaders.

  6. Here is the keep's courtyard. You will find an Otyugh and four Dogs. Kill the Otyugh, then kill the four Dogs and loot each of them for Dog Meat.

    Once you have lowered the drawbridge, you will find some guards here fighting Trolls and Yuan-Ti.

    The two door lead into 12 and 13 on Level 1 of the keep.

  7. Here is a door that leads up to the roof at 12.

  8. Here is an Ice Troll.

  9. Click the lever to lower the drawbridge for 29,750 XP.

  10. Here is the door back to the Library at 2 on Level 2 of the keep.

  11. Over here are a couple of Yuan-Ti.

  12. Here are the stairs leading down to 7.

  13. Here are the stairs down to 7 on Level 2 of the keep.

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