The prosperous merchant town of Trademeet is facing a number of problems. Nature itself seems to have turned against it, its trade has been monopolized by a group of genies, two of the city's leading families are quarrelling, and a mysterious creature is lurking in the dark. If Mazzy is in your company, you will also learn that the town houses a poisoner.
With a little luck, you will find enough work here to have yourself and your party named Heroes of Trademeet!
This is where you arrive in Trademeet. The first time you arrive, the local militia is fighting a number of animals. Help them kill the hostile creatures.
When all hostile animals have been killed, the Militia Captain approaches you and asks what you are doing in Trademeet. Just tell her that you are here to help with the animal attacks.
This is where Darsidian Moor tells you to meet the Skin Dancer in connection with the Skin Dancer quest.
The blue tent belongs to a group of Dao Djinni who are in Trademeet searching for a criminal. They have monopolized all trade until the criminal has been killed, and in this connection they offer you the Djinni in Trademeet quest. Report back with the Head of Ihtafeer to gain 10,000 XP and Rashad's Talon +2.
The yellow tent belongs to Raafee and Salahee. Like all other merchants in town, they have nothing to sell until you have solved the Djinni in Trademeet quest. Unlike other merchants they won't open shop once the Djinni have left.
Here is Kveroslava who can tell you your destiny, and that of most of the NPCs if they speak to her.
Actually what she says is correct, if somewhat vague. Such is the way of oracles, I suppose. :-)
Inside the pleasure tent you can listen to Wilfred the Red's highly inaccurate tale of how he slew a dragon. If you pressure him for the truth, he will give you 1,000 GP and 1,000 XP before going away.
Near the Southwest Gate is where you will meet Darsidian Moor in connection with the Skin Dancer quest.
Here is the marketplace. However you will find just one merchant who has nothing to sell until you have solved the Djinni in Trademeet quest.
Around here you will find Neeber – or he will find you! He is an echo of Noober from the original Baldur's Gate game. If you tolerate all his silly questions, each party member receives 1,000 XP and he also gives you 5 Bullets +2 before leaving.
For some extra fun, if any of your party members are shapechanged at the time of the ceremony where you are named Heroes of Trademeet, they will appear in shapechanged form on the fountain. For example, Jaheira can appear as a Bear or a Wolf and Cernd's statue can be that of a Werewolf. :-)
(Unfortunately this doesn't work if the protagonist tries to change into the Slayer form!)
(Buying via our links helps support the site -- thank you!)
Place is a project run entirely by fans and for fans. Maintaining
Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!
Supporting Sorcerer's Place
Has Sorcerer's Place been useful? If you'd like to show your appreciation
for our hard work on the site, and help us pay the bills the site generates
every month, please consider helping support SP.