Waukeen's Promenade | The Bridge District | The City Gate District | The Docks District | The Government District | The Graveyard District | The Slums | The Planar Sphere | The Temple District | The Temple District Sewers Areas Outside Athkatla De'Arnise Keep | Trademeet | The Druid Grove | The Umar Hills | The Temple Ruins | The Windspear Hills |
The Mayor's Home | The Alibakkar Estate | The Lurraxol Estate | Tiris' Home |
TRADEMEET
The prosperous merchant town of Trademeet is facing a number of problems. Nature itself seems to have turned against it, its trade has been monopolized by a group of genies, two of the city's leading families are quarrelling, and a mysterious creature is lurking in the dark. If Mazzy is in your company, you will also learn that the town houses a poisoner.
With a little luck, you will find enough work here to have yourself and your party named Heroes of Trademeet!

The first time you enter, Viekang spots you and is immediately hit by lightning and teleported away. Explanation follows in Throne of Bhaal. ;-)
Around here you will find Neeber – or he will find you! He is an echo of Noober from the original Baldur's Gate game. If you tolerate all his silly questions, each party member receives 1,000 XP and he also gives you 5 Bullets +2 before leaving.