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Baldur's Gate 2 Online Walkthrough by Montresor


CREATING A CHARACTER  |  GENERAL TIPS AND TRICKS  |  NPCs  |  ITEM LISTS  |   SHOPS   
Shadows of Amn: Chapter 1  |  Chapter 2  |  Chapter 3  |  Chapter 4  |  Chapter 5  |  Chapter 6  |  Chapter 7  
Throne of Bhaal  |  Watcher's Keep  
About the Walkthrough  |  Organization of the Walkthrough  |  About the Maps  |  About the Author  |  Where to Begin
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Overview of Chapter 2  |  Quests in Chapter 2 
Areas in Chapter 2: Athkatla
Waukeen's Promenade  |  The Bridge District  |  The City Gate District  |  The Docks District  |  The Government District  |  The Graveyard District  |  The Slums  |  The Planar Sphere  |  The Temple District  |  The Temple District Sewers  
Areas Outside Athkatla
De'Arnise Keep  |  Trademeet  |  The Druid Grove  |  The Umar Hills  |  The Temple Ruins  |  The Windspear Hills

The Sewers and the Cult of the Unseeing Eye
The Sewers  |  Mekrath's Lair  |  Mind Flayer Area  |  The Cult of the Unseeing Eye  |  The Rift Area  |  The Ghoul Bridge Area  |  The Ghoul Lord's Room  |  The Lair of the Unseeing Eye  

THE SEWERS

In order to investigate a mystery, it happens that you have to go underground. In some cases the word "underground" takes on a very literal meaning.

The underground areas you may have to investigate are rarely pleasant. However, few are as unpleasant as the sewers beneath the city. Not only because of the smell, the filth, and the rot, but just as much because of the smelly, filthy, and rotting creatures that inhabit such places...

Welcome to the Sewers under the Temple District!

  1. Here is where you arrive when you enter the Sewers from the Temple District.

  2. Here is another exit to the Temple District.

  3. These are some of the places where you may run into random Kobold War Parties. Some of the Kobolds may drop a few Arrows of Fire.

  4. Here is a hidden, locked door. You need the Sewer Key to open it, which you can loot from Tazok at 28 on Level 2 of the Windspear Hills Dungeon.

  5. This exit leads to the Mind Flayer Area.

  6. Here is a strong war party. Tarnor the Hatchetman demands that you pay a fee for passing through. If you refuse to pay, you have a very hard fight on your hands. Prepare beforehand; Protection from Fear on the entire party and Free Action on your most important fighters come to mind.

    Tarnor the Hatchetman drops two items of minor treasure, some cash, Hangard's Axe +2, a Small Shield +2, and Full Plate Mail +1.

    Rengard drops Plate Mail Armor, a Large Shield, a Mace, and two items of minor treasure.

    Gallchobhair drops Full Plate Mail, 40 Arrows, three items of minor treasure, a Long Bow, and a Long Sword.

    Gaius drops an Elixir of Health and some cash.

    Draug Fea drops five Bullets +1, two items of minor treasure, the Wyvern's Tail +2, a Helm of Charm Protection, a Small Shield +2, and Plate Mail +1.

    Zorl drops Full Plate Mail, some minor treasure, and a War Hammer.

  7. Here is another secret door. This one is not locked.

  8. Here is the entrance to Mekrath's Lair which you will need to visit in connection with the Free Haer'Dalis quest.

  9. Dead center in the Sewers is a Rakshasa and his party of Kobolds. Watch out for some nasty spells and for the Kobold archers. If you can drop some of the Kobolds with an early Fireball or a similar area effect spell, you'll make life a lot easier for yourself.

    The Rakshasa drops the Cloak of the Sewers. Some of the kobolds drop a Short Sword +1 or a few Arrows of Fire.

  10. If you decide to help Mekrath find his magical mirror, this is where you'll find the Imp who stole it from him. The Imp is accompanied by an Earth Elemental.

  11. Here is Roger the Fence, a merchant who sells a lot of potions. Click here for shop inventory.

    Roger has a problem – a Sea Troll is making life in the Sewers difficult for him and he would like you to kill it. You can find the Sea Troll at 13. Kill it and report back to Roger for 500 GP and 9,500 XP. (If you try to lie to Roger and tell him he promised you 1,000 GP, you'll just find that his memory is better than he pretends.)

    You will need to speak to Roger in connection with the Limited Wish quest. Before Roger will help you with that, you must have killed the Sea Troll for him.

  12. Here you will be ambushed by an Otyugh. If you are high level, a Beholder and some Gauths will teleport in instead.

  13. Here is the Sea Troll that Roger the Fence wants killed. Once it goes down, remember to finish it off with Fire or Acid.

  14. Here you may run into a war party consisting of several Slimes and Mephits.

  15. Here you will find Keldorn killing a Zombie. When done, he offers to join your party. He has been sent by the Order of the Most Radiant Heart to investigate the mysterious new cult in the Sewers. If you don't accept his offer, he goes to the Order of the Most Radiant Heart.

  16. Here is the entrance to the Cult of the Unseeing Eye area.



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