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Baldur's Gate 2 Online Walkthrough by Montresor


CREATING A CHARACTER  |  GENERAL TIPS AND TRICKS  |  NPCs  |  ITEM LISTS  |   SHOPS   
Shadows of Amn: Chapter 1  |  Chapter 2  |  Chapter 3  |  Chapter 4  |  Chapter 5  |  Chapter 6  |  Chapter 7  
Throne of Bhaal  |  Watcher's Keep  
About the Walkthrough  |  Organization of the Walkthrough  |  About the Maps  |  About the Author  |  Where to Begin
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Overview of Chapter 2  |  Quests in Chapter 2 
Areas in Chapter 2: Athkatla
Waukeen's Promenade  |  The Bridge District  |  The City Gate District  |  The Docks District  |  The Government District  |  The Graveyard District  |  The Slums  |  The Planar Sphere  |  The Temple District  |  The Temple District Sewers  
Areas Outside Athkatla
De'Arnise Keep  |  Trademeet  |  The Druid Grove  |  The Umar Hills  |  The Temple Ruins  |  The Windspear Hills

Windspear Hills
Windspear Hills  |  The Dungeon, Level 1  |  The Dungeon, Level 2  |  The Dungeon, Level 3: Firkraag's Lair  

WINDSPEAR HILLS DUNGEON, LEVEL 2

This is the second and largest level of the dungeon.

  1. Here is the entrance from Level 1 of the dungeon. You will immediately come under fire from Orc Archers behind the walls. Try to have your thief detect the hidden doors, while everybody else in the party switch to ranged weapons.

    Each of the Archers drops 10 Arrows of Fire, Plate Mail Armor and an assortment of minor treasure.

  2. Here you will meet 2 Stone Golems and an Adamantite Golem. Try to use the fact that the Adamantite Golem can't get past the door into the room to take it out with ranged weapons.

  3. Here you will find two Orcs too frightened to fight you.

  4. Here is a Troll Cook who wants to throw you on his grill. When he realizes you don't wish to be grilled, he calls in a Hobgoblin War Party from the room at 5.

    The broken table contains an Orcish Cookbook, a Greenstone Ring, 40 Bolts +2, and 40 Arrows +2.

  5. Here you will find an Otyugh.

  6. Here is an Orc War Party. Among the loot you will find some Arrows +1.

  7. This room contains a large number of undead, including Vampires that can drain levels and Mummies that can cause Disease.

    The trapped chest at (x=3270, y=1750) contain some minor loot and 20 Darts of Wounding.

  8. This room contains a large number of Shadows, Shadow Fiends, and Wraiths. Level Drains are an issue, so plan your strategy carefully.

    Once the monsters have been killed, search the floor at (x=3140, y=2630) for the Chapel Key, 40 Bullets +2, and 20 Darts of Stunning.

  9. Here you will meet Samia, another adventurer who is looking for the grave of King Strohm. Promise her to help, and she will give you a key to the door to the north.

    From here on, be wary of false doors. If you see a door with no "fog of war" area on the other side, it is a trap!

  10. Here you will be attacked by a Ghast. Search the floor at (x=2660, y=920) for the Book of King Strohm III, a Scroll of Wizard Eye, and a Stone to Flesh Scroll. The book will tell you that you need to assemble the Death Mask of King Strohm in order to pass the final Guardian and enter his tomb.

  11. Here is one of the Guardians (a sort of Genie) that guard the Death Mask of King Strohm. Kill it and loot it for a part of the Death Mask. Once you have all six parts, the mask will automatically assemble itself.

  12. Here you will find The Director, a large Beholder-like monster.

  13. Here is another Guardian of a part of the Death Mask of King Strohm III.

  14. Here is another Guardian of a part of the Death Mask of King Strohm III.

  15. Here is another Guardian of a part of the Death Mask of King Strohm III.

  16. Here is another Guardian of a part of the Death Mask of King Strohm III.

  17. Here is another Guardian of a part of the Death Mask of King Strohm III.

  18. Here is The Guardian, a Fire Elemental. You can only see him if you are wearing the Death Mask of King Strohm III as a helmet. So, assemble the Death Mask first, then let one of your characters wear it, enter the room, and kill The Guardian.

  19. This is where you find King Strohm III's grave. Loot the floor at (x=3360, y=160) for the Dragon Scale Shield +2 and the Long Sword Dragonslayer +2.

    Before leaving the room again, prepare for battle. Samia and her "scientific" expedition will be waiting for you back at 18, and their intentions will be neither peaceful nor scientific... ;-) Among the loot will be 5 Potions of Extra Healing, Studded Leather Armor +2, Medium Shield +1, Plate Mail +1, a Wand of Fear, and an Oil of Speed.

  20. Here is a party of Greater Wolfweres and Dread Wolves.

  21. Here is a party of Orogs.

    Click the pulley a couple of times to drag a Dragon Helm up from the well. You will also drag up an Air Elemental which you will need to fight.

  22. Here a couple of "knights" will ask for your help. It takes but a little prodding into their story before they reveal themselves to be Wolfweres.

    The barrel can be looted for 20 Darts of Wounding and a Scroll of Chaos.

    The box can be looted for 20 Bolts of Lightning and 40 Arrows of Ice.

  23. Here are two more Wolfweres.

  24. The table here contains a Scroll of Domination, a Scroll of Hold Monster, and 40 Bolts of Biting. The closet has a Scroll of Hold Undead, the Horn of Blasting, 2,120 GP, 40 Arrows of Piercing, 20 Darts of Wounding, and 40 Bullets +2.

  25. Here are a few Orogs.

  26. Here some creatures will fight amongst themselves. There is a hidden door into 27.

  27. In here is an Adamantite Golem and two Stone Golems. Search the wall to the north at (x=820, y=460) for 2 Moonbar Gems, a Beljuril, and the Composite Long Bow Heartseeker +3.

  28. Here you will find Chieftain DigDag, 3 Orcs, and Sarevok's old lieutenant Tazok from the original Baldur's Gate game.

    The Orcs drop minor loot.

    DigDag drops the Delver's Plate +2.

    Tazok drops a Two-handed Sword +2, 2 Potions of Extra Healing, the Sewer Key (used to open the door to the Mind Flayer Area in the Temple Sewers back at Athkatla), and Full Plate Mail +1.

    Speak to Garren Windspear's child in the cell to learn that a mage down on Level 3 has a key to the cell, and also that it would be very dangerous to go up against Firkraag himself.

  29. Here is the exit down to Level 3 of the dungeon. Before going down, prepare for battle against a Dragon!



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