This is the second and largest level of the dungeon.
Here is the entrance from Level 1 of the dungeon. You will immediately come under fire from Orc Archers behind the walls. Try to have your thief detect the hidden doors, while everybody else in the party switch to ranged weapons.
Each of the Archers drops 10 Arrows of Fire, Plate Mail Armor and an assortment of minor treasure.
Here you will meet 2 Stone Golems and an Adamantite Golem. Try to use the fact that the Adamantite Golem can't get past the door into the room to take it out with ranged weapons.
Here you will find two Orcs too frightened to fight you.
Here is a Troll Cook who wants to throw you on his grill. When he realizes you don't wish to be grilled, he calls in a Hobgoblin War Party from the room at 5.
The broken table contains an Orcish Cookbook, a Greenstone Ring, 40 Bolts +2, and 40 Arrows +2.
Here you will find an Otyugh.
Here is an Orc War Party. Among the loot you will find some Arrows +1.
This room contains a large number of undead, including Vampires that can drain levels and Mummies that can cause Disease.
The trapped chest at (x=3270, y=1750) contain some minor loot and 20 Darts of Wounding.
This room contains a large number of Shadows, Shadow Fiends, and Wraiths. Level Drains are an issue, so plan your strategy carefully.
Here is one of the Guardians (a sort of Genie) that guard the Death Mask of King Strohm. Kill it and loot it for a part of the Death Mask. Once you have all six parts, the mask will automatically assemble itself.
Here you will find The Director, a large Beholder-like monster.
Here is The Guardian, a Fire Elemental. You can only see him if you are wearing the Death Mask of King Strohm III as a helmet. So, assemble the Death Mask first, then let one of your characters wear it, enter the room, and kill The Guardian.
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