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Baldur's Gate 2 Online Walkthrough by Montresor


CREATING A CHARACTER  |  GENERAL TIPS AND TRICKS  |  NPCs  |  ITEM LISTS  |   SHOPS   
Shadows of Amn: Chapter 1  |  Chapter 2  |  Chapter 3  |  Chapter 4  |  Chapter 5  |  Chapter 6  |  Chapter 7  
Throne of Bhaal  |  Watcher's Keep  
About the Walkthrough  |  Organization of the Walkthrough  |  About the Maps  |  About the Author  |  Where to Begin
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Overview of Chapter 2  |  Quests in Chapter 2 
Areas in Chapter 2: Athkatla
Waukeen's Promenade  |  The Bridge District  |  The City Gate District  |  The Docks District  |  The Government District  |  The Graveyard District  |  The Slums  |  The Planar Sphere  |  The Temple District  |  The Temple District Sewers  
Areas Outside Athkatla
De'Arnise Keep  |  Trademeet  |  The Druid Grove  |  The Umar Hills  |  The Temple Ruins  |  The Windspear Hills

The Sewers and the Cult of the Unseeing Eye
The Sewers  |  Mekrath's Lair  |  Mind Flayer Area  |  The Cult of the Unseeing Eye  |  The Rift Area  |  The Ghoul Bridge Area  |  The Ghoul Lord's Room  |  The Lair of the Unseeing Eye  

MIND FLAYER AREA

To gain access to this area, you must first unlock the door at 4 back in the Sewers using the Sewer Key which you can loot from Tazok at 28 on Level 2 of the Windspear Hills Dungeon.

As you approach the entrance, you are hit by a massive psionic blast that temporarily stuns several of your party members. The dead adventurers lying on the ground are another powerful hint that you are walking into danger.

  1. Here is where you arrive from the Sewers.

  2. Here is a War Party consisting of Fighters, Archers, Assassins, a Mage, a Mind Flayer, and an Umber Hulk. They may drop the odd Short Sword +1 but no other special equipment.

  3. Here you will have to fight an Ulitharid, 3 Mind Flayers, and an Umber Hulk.

  4. Here is the biggest party of Mind Flayers, consisting of an Alhoon, 2 Ulitharids, 3 Mind Flayers, and 2 Umber Hulks.

    The table in the middle of the room contains the Hammer of Thunderbolts +3, a Wand of Wonder, a Scroll of Blindness, and a cryptic note of Illithid Correspondence which is of no use whatsoever.



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