Baldur's Gate 2 Online Walkthrough by Montresor


CREATING A CHARACTER  |  GENERAL TIPS AND TRICKS  |  NPCs  |  ITEM LISTS  |   SHOPS   
Shadows of Amn: Chapter 1  |  Chapter 2  |  Chapter 3  |  Chapter 4  |  Chapter 5  |  Chapter 6  |  Chapter 7  
Throne of Bhaal  |  Watcher's Keep  
About the Walkthrough  |  Organization of the Walkthrough  |  About the Maps  |  About the Author  |  Where to Begin
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Overview of Chapter 2  |  Quests in Chapter 2 
Areas in Chapter 2: Athkatla
Waukeen's Promenade  |  The Bridge District  |  The City Gate District  |  The Docks District  |  The Government District  |  The Graveyard District  |  The Slums  |  The Planar Sphere  |  The Temple District  |  The Temple District Sewers  
Areas Outside Athkatla
De'Arnise Keep  |  Trademeet  |  The Druid Grove  |  The Umar Hills  |  The Temple Ruins  |  The Windspear Hills

The Docks District
Shadow Thief Guildhall  |  Mae'Var's Guildhall  |  Sea's Bounty Tavern  |  The Galvarey Estate (Harper Hold)  |  Rayic Gethras' Home  |  Kangaxx's House  

MAE'VAR'S GUILDHALL

You instantly sense that you wore out your welcome before you even entered this place. Unless you are here on Renal Bloodscalp's business to "help" Mae'Var, you will not be entering beyond the first room.

If you are here as Renal Bloodscalp's "reinforcement", however, you will have the run of the place. But try to remember that you are here as a spy, and that spies are generally not well liked.

If you are playing a Thief and solve the Mae'Var quest to Renal Bloodscalp's satisfaction, this guildhouse will become your stronghold.

  1. Here is the exit back out to the Docks District.

  2. Here is Gorch, the landlord. He will sell you drinks and accommodation. He also has a shop with a variety of mundane armor and weapons plus some more interesting items. Click here for shop inventory.

    If you are here in connection with the Mae'Var quest, you must speak to Gorch to gain entrance to the rest of the building.

    Gorch's shop won't be available once you have found incriminating evidence against Mae'Var and reported back to Renal Bloodscalp. In fact the entire guildhouse, including Gorch, turns hostile!

    If you take over the guildhouse (only if you are playing a thief), here will be Rattell who runs a new shop. Click here for shop inventory.

  3. Here are the stairs down to the cellar. The tables contain minor treasure.

    If you take over the guildhouse, this will be where you meet Jariel who advices you on how to run the guild. You will also have to come here to pay your dues to Renal Bloodscalp's quartermaster.

  4. One of the shelves in this room contains a Scroll of Minor Globe of Invulnerability.

    If you take over the guildhouse, you can meet your thieves here when they return from their missions (provided they didn't end up in jail!). Once you issue a new set of orders, the thieves will leave.

  1. Here are the steps back up to the first floor.

  2. There are a few containers here with minor treasure.

  3. Here is Kamuzu who has been locked in his cell for 10 years. Once you have completed the Mae'Var quests, you can decide to set him free or keep him locked up. If you are a thief and want to take over the guildhouse and you set him free, he will later warn you about an attempt on your life.

  4. Here is Mae'Var, the leader of the guild. In connection with the Mae'Var quest, you will first have to work for him, and then kill him!

    When killed, Mae'Var's companions drop nothing of special interest. Mae'Var himself drops a number of nice items: Shadow Armor, 40 Arrows, a Potion of Extra Healing, a Scroll of Oracle, a Pearl, a Sphene Gem, a Water Opal, a Gold Ring, a Short Sword, a Composite Long Bow, and plenty of cash.

  5. This exit leads out to 16 in the Docks District.

  1. Here are the stairs back down to the first floor. The containers in this room hold minor treasure.

  2. This is Mae'Var's private room. The table contains minor treasure.

    To open the safe you need Mae'Var's Key which you will get from Edwin towards the end of the Mae'Var quest. The safe contains the Scroll of Evidence which you need to bring to Renal Bloodscalp and a pair of Boots of Stealth.

  3. Here are the stairs up to the 3rd floor. The room also contains Anishai, a rather flirtatious Shadow Thief with no practical role in the game.

    Along the left wall of the room are a number of "doors" intended for training Thieves. If you can pick the locks, the first nine contain from 10 to 90 GP. The topmost door, which is hardest to pick, contains 3 Potions of Master Thievery, 300 GP, a Waterstar Gem, and a Ziose Gem.

    Along the topmost wall are five trapped "doors". If you can disarm and open them, they contain (from left to right):

    1) 100 GP and an Emerald
    2) A Potion of Perception
    3) A Rogue Stone
    4) A Lynx Eye Gem and a Fire Agate Gem
    5) Studded Leather Armor +1, a Short Sword +2, and a Buckler +1.

    NOTE: If you take over the Guildhall after doing the Mae'Var quest, the "doors" will no longer work, so loot them while you can!

  4. Here is an exit to the Docks District.

  1. Here are the stairs back down to the second floor.

    This is also where you will find Edwin, an old acquaintance from Baldur's Gate. If Minsc is in your party at this point, he comes *thisclose* to attacking Edwin; their old enmity is not forgotten! ;-)

    Edwin will ask you to do a few tasks in connection with the Mae'Var quest and then reveal that he knows you are spying on Mae'Var. He offers you Mae'Var's Key which will allow you to loot Mae'Var's safe at 11 down on the second floor for the Scroll of Evidence.

    At this point Edwin also offers to join your party. Not recommended if you want to keep Minsc; as they will sooner or later come to blows. If you're not planning to keep Minsc around, Edwin is by far the best Mage in the game. If you turn down Edwin, he gives you Mae'Var's Key and goes to the Copper Coronet.

    The chest at (x=1070, y=440) contains minor treasure and a Bastard Sword +1.

    The chest at (x=830, y=280) contains minor treasure.

  2. The cupboard at (x=660, y=740) contains 2 Potions of Healing.

  3. The stairs in this room lead out to a roof in the Docks District. But the only way you can go is back in.

    The cupboard at (x=330, y=510) contains a Spear +1.

    The locked chest at (x=370, y=550) contains minor treasure.

  4. The table in this room contains a Bastard Sword and minor treasure.



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