You instantly sense that you wore out your welcome before you even entered this place. Unless you are here on Renal Bloodscalp's business to "help" Mae'Var, you will not be entering beyond the first room.
If you are here as Renal Bloodscalp's "reinforcement", however, you will have the run of the place. But try to remember that you are here as a spy, and that spies are generally not well liked.
If you are playing a Thief and solve the Mae'Var quest to Renal Bloodscalp's satisfaction, this guildhouse will become your stronghold.
If you take over the guildhouse, you can meet your thieves here when they return from their missions (provided they didn't end up in jail!). Once you issue a new set of orders, the thieves will leave.
Here are the steps back up to the first floor.
There are a few containers here with minor treasure.
Here is Kamuzu who has been locked in his cell for 10 years. Once you have completed the Mae'Var quests, you can decide to set him free or keep him locked up. If you are a thief and want to take over the guildhouse and you set him free, he will later warn you about an attempt on your life.
Here is Mae'Var, the leader of the guild. In connection with the Mae'Var quest, you will first have to work for him, and then kill him!
When killed, Mae'Var's companions drop nothing of special interest. Mae'Var himself drops a number of nice items: Shadow Armor, 40 Arrows, a Potion of Extra Healing, a Scroll of Oracle, a Pearl, a Sphene Gem, a Water Opal, a Gold Ring, a Short Sword, a Composite Long Bow, and plenty of cash.
Here are the stairs up to the 3rd floor. The room also contains Anishai, a rather flirtatious Shadow Thief with no practical role in the game.
Along the left wall of the room are a number of "doors" intended for training Thieves. If you can pick the locks, the first nine contain from 10 to 90 GP. The topmost door, which is hardest to pick, contains 3 Potions of Master Thievery, 300 GP, a Waterstar Gem, and a Ziose Gem.
Along the topmost wall are five trapped "doors". If you can disarm and open them, they contain (from left to right):
Here are the stairs back down to the second floor.
This is also where you will find Edwin, an old acquaintance from Baldur's Gate. If Minsc is in your party at this point, he comes *thisclose* to attacking Edwin; their old enmity is not forgotten! ;-)
Edwin will ask you to do a few tasks in connection with the Mae'Var quest and then reveal that he knows you are spying on Mae'Var. He offers you Mae'Var's Key which will allow you to loot Mae'Var's safe at 11 down on the second floor for the Scroll of Evidence.
At this point Edwin also offers to join your party. Not recommended if you want to keep Minsc; as they will sooner or later come to blows. If you're not planning to keep Minsc around, Edwin is by far the best Mage in the game. If you turn down Edwin, he gives you Mae'Var's Key and goes to the Copper Coronet.
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