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Pillars of Eternity 2 Online Walkthrough by David Milward

INTRO & ABOUT | CHARACTERS | COMBAT AND RULES | ITEMS | SHIPS
Quests | Areas | Mega Bosses
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Main Game: Main Quests | Character Quests | Side Quests | Tasks | Bounties
Faction Quests: Huana | Principi | Royal Deadfire Company | Vailian Trading Company
Expansions: Beast of Winter | Forgotten Sanctum | Seeker, Slayer, Survivor

Tasks: The Better Man | Burning Bridges | Restoring Order | The Drunken Sailor | Basic Provisions | Skeleton Crew | The Shipwright's Plight | Coming To Terms | Salt in the Wound | Sealed Fate | Velvet Glove, Brass Fist | A Cordial Invitation | Her Last Request | All Aboard | Delver's Row | Plucked Fruit | Iron Gut | A Tidy Performance | The Lost Grimoires

Skeleton Crew

  1. This task will start as soon as the Stranded Quest is completed. The task requires recruiting a minimum of five Crew Members for your ship. It's an easy enough Task to complete, given the sheer plentitude of available Crew Members, but this page will describe the quickest way to finish it.
  2. Vilario's Rest

  3. You can complete the Task more quickly if you choose to save Chitupec instead of the Crate during the Prologue. He can be found at #11 afterwards.

  4. The shipwreck is at #5. Getting up and down it requires either an Athletics check of 2 or using a Rope and Grappling Hook during a scripted interaction.

    Irenna is at #6. Getting her down safely from the shipwreck requires either an Athletics check of 2 or a Survival check of 2.

  5. Eld Engrim will be at #8, and it requires no effort at all to convince him to regroup at the campfire.

  6. The entrance to the Sea Cave is at #12 on the map of Vilario's Rest.
  7. Sea Cave

  8. You start off at #1 on the map of the Sea Cave. Beodul will be at #8, but he's surrounded by traps. There's numerous ways to free him from his predicament so that he can regroup at the campfire:

    • Make a Mechanics check of 1 to disarm the traps
    • Make a Perception check of 11 to guide him out of the traps
    • Make a Bluff check of 2 to trick him into getting out on his own
    • Set off the traps with either an Intellect check of 12 or a Sleight of Hand check of 2
    • Lead a hostile monster (like the Construct at #16) to have it set off the traps. Beodul is again free to go as long as he survives the combat.

  9. Port Maje Harbor

  10. Rum-Drunk Riggere can be recruited as your fifth and last Crew Member by completing The Drunk Sailor Task.

  11. If you're still short any (especially if you didn't save Chitupec at the start of the game), you can recruit any remaining crew you need from the Supply store in Port Maje Harbor.

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