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Dragon Age: Origins Online Walkthrough by David Milward


INTRODUCTION  |  GETTING STARTED  |  NPCs  |  ORIGINS  |  RECIPES |  ITEMS   
Areas in the original game:  
Brecilian Forest  |  The Camp  |  Circle Tower  |  Denerim  |  The Final Battle  |  Haven  |  Landsmeet  |  Lothering  |  Orzammar  |  Ostagar  |  Redcliffe  |  Ruined Temple  
Areas available as Downloadable Content:  
Honnleath  |  Return to Ostagar  |  Warden's Keep 
About the Walkthrough  |  About the Maps  |  About the Author  |  About Playing the Game  |  Where to Begin
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Orzammar: 
Aeducan Thaig  |  Anvil of the Void  |  Assembly Chamber  |  Cadash Thaig  |  Caridin's Crossing  |  Carta Hideout  |  Dead Trenches  |  Deep Roads  |  Diamond Quarter  |  Dust Town  |  Frostback Mountain Pass  |  Hall of Heroes  |  Harrowmount's Estate  |  Ortan Thaig  |  Orzammar Commons  |  Proving Grounds  |  Royal Palace  |  Shaperate  |  Tapster's Tavern  

The Deep Roads

Deep Roads

Here is an overview map of the Deep Roads. Keep in mind that some areas will not be accessible until you've explored other ones first.

  1. The entrance to Orzammar Commons.

  2. Aeducan Thaig.

  3. Caridin's Crossing.

  4. Ortan Thaig.

  5. The Dead Trenches.

  6. The The Anvil of the Void.

  7. Cadash Thaig. Keep in mind that you can only access this area if you get Shale's personal quest and bring her to Caridin's Crossing.

  8. *NOTE* If you bring the Mabari War Hound to any of these areas, and ask it if it sees anything, it will come back with Duty (Silverite).


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