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Dragon Age: Origins Online Walkthrough by David Milward


INTRODUCTION  |  GETTING STARTED  |  NPCs  |  ORIGINS  |  RECIPES |  ITEMS   
Areas in the original game:  
Brecilian Forest  |  The Camp  |  Circle Tower  |  Denerim  |  The Final Battle  |  Haven  |  Landsmeet  |  Lothering  |  Orzammar  |  Ostagar  |  Redcliffe  |  Ruined Temple  
Areas available as Downloadable Content:  
Honnleath  |  Return to Ostagar  |  Warden's Keep 
About the Walkthrough  |  About the Maps  |  About the Author  |  About Playing the Game  |  Where to Begin
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Redcliffe: 
Redcliffe Village  |  Redcliffe Castle - Basement  |  Redcliffe Castle - Courtyard  |  Redcliffe Castle - Main Floor  |  Redcliffe Castle - Upper Floor  |  Redcliffe Village - After the Battle  |  The Fade  |  Village Chantry  

Redcliffe Village

Redcliffe Village

  1. Here is the entrance to the Village Chantry.

  2. MurdockHere you'll find the militia, along with their leader, Murdock. Murdock will be able to answer some questions, the answers to which may be helpful in conversations with other village residents.

    He also has a request for you. He wants you to convince the local blacksmith, Owen, to start repairing arms and armor for the local militia. The problem is, Owen has holed himself up and refuses to help because his daughter has gone missing inside the castle, so you have your work cut out for you.

    Also, there's a fighter named Dwyn, whose help Murdock would appreciate. Problem is, Dwyn doesn't consider the town's problems his problems, so Murdock is resigned to having to do without.

  3. Here is Kaitlyn's home. Look for a room with a closet in it. There is also a young boy hiding in the closet. With good enough Persuasion or Intimidation skills, you can convince him to reveal that he was looking for a sword in his mom's room, and again to convince him to hand over to you Bevin's Key. If you do get the key, now look for the stairs up to the second level of the house. You can find a locked chest, which needs the key to open it. Inside will be the Green Blade. You can also convince him to return to his sister in the Chantry.

  4. This is the general store. Inside you'll be able to find Lamp Oil that can be used to bolster the village's defenses, as well as a note that provides the Codex Entry for a Tattered Shopping List. You can suggest to Ser Perth, who will be by the mill at #10, that he use the oil to set up a fire that will help against the undead. Keep in mind that this can prove double-edged, since there is nothing in the scripting of Ser Perth or any of the other Knights that will stop them from walking into the fire themselves.

  5. DwynHere is the home of the Dwarf named Dwyn. A successful Intimidation check can persuade him to join the militia outside. Report your success back to Murdock.

    As an aside, if you tracked Sten's sword through the Lake Calenhad Docks and through the Frostback Mountain Pass, this is where you'll finally find the sword. Whether you're willing to use gentle Persuasion, or Intimidation, it is up to you how to get Sten's Sword. Gifting it to Sten will get you a huge +14 boost to approval.

  6. OwenHere is the Blacksmith shop, where Owen has holed himself up. You'll need to make either a successful Persuasion or Intimidation check to get in through the front door. Once inside, only a promise to find his daughter, who has gone missing inside the castle, will suffice to convince him to repair the arms and armor of the militia. Report back to Murdock for an xp reward. Once you get Owen back in line, he then offers goods for store. They are mostly weapons and medium/heavy armors made of Steel, Veridium, or Red Steel, but with a high enough level can end up including items made from Silverite or Dragonbone. He also sells recipes for Large Shrapnel Trap, and Large Caltrop Trap.

  7. The tavernHere is the Tavern. The keeper is Lloyd, who will sell Ale as well as a few other basic items. He also sells recipes for Lesser Injury Kit, Health Poultice, and Double Baked Mabari Crunch.

    There are two potential problems here that may be worth your while tackling. Lloyd won't give away free ale to the militia, even though they're facing the prospect of death. There are a number of ways to go about this. One is you can Persuade or Intimidate Lloyd into giving the militia free ale. Another one is you can give Lloyd 100 silvers to cover the price. Another one is you can Intimidate Lloyd into joining the Militia, and then talking Bella the waitress into running the Tavern. She can then be easily convinced to give free ale to the men. Another way is to kill Lloyd, and pursue a similar result.

    The other problem is an Elven loiterer named Berwick, who is apparently content to sit around without ordering anything. Press him in conversation and you'll learn that he's a spy on behalf of Howe, the right hand man of Teryn Loghain. You can convince him to give you a letter describing Arl Howe's intentions. Or you can choose to kill him, in which case you'll get a Codex Entry that describes what Howe wants to know about Redcliffe. Another possible option is to convince him to help out the militia during the pending attack.

    Bella for her own part complains of pitiful wages as a waitress, and of being groped by Lloyd. You can give her money to help her get out on her own. This however won't be necessary if you intimidated Lloyd into joining the Militia, since it leaves Bella in charge of the tavern.

  8. Here is a chest and a wooden crate each with a random item or two. To reach them, you'll have to start following a small train track that starts at the bottom and then loops upwards and to the right.

  9. Here is a house. Inside is Dernal Garrison, to whom you can give a Letter of Conscription on behalf of the Blackstone Irregulars. There is also a book that yields a Codex Entry for Ballad of Ayesleigh. Lastly, there is also a chest here with a random item.

  10. Ser PerthHere you'll find Ser Perth and the other remaining Knights of Redcliffe Village. Ser Perth is the first line of defense against the undead when they'll swarm from the castle. As such, he wants a little extra assurance. More specifically, he wants Revered Mother Hannah to confer upon him and his knights a blessing from the Maker that will result in tangible magical protection. When you speak to Hannah in the Chantry, she is reluctant to giver her blessing because only the Maker can confer actual protection. You can Persuade or Intimidate her to fall in with the request though on the understanding that it will boost the morale of the Knights. She'll give you silver amulets 'with the Maker's Blessing' to give to the Knight. Bring them back to Ser Perth for xp. Note that this will result in disapproval from Leliana since she considers it a misuse of the Maker's name.

    Nearby you'll also find Andraste's Grace, which can be used to gain approval with Leliana.

    Incidentally, a tree near the mill is one of the Landmarks that the Mabari War Hound will be able to assert dominance over.

    The Dead MarchWhen you're ready to participate in the fight, speak to either Ser Perth or Murdock. Once you do, you'll be treated to a cutscene of the undead marching down upon the village from a high bridge. Now keep in mind that this battle comes in two distinct stages. 1) The first part is where you help Ser Perth and his Knights hold the high ground near the mill against the undead. If you convinced Dwyn and Berwick to join, they'll be here as well. 2) Once you defeat the undead here, a messenger will come and inform you that the undead have found a way over the lake and are now attacking the village at its center. This means you'll have to travel back to #2 to help the Militia against the undead. If you managed to convince Lloyd to join, he'll be here as well.

    Now there's a couple of guidelines to observe for this fight:

    Keep your allies healthy - The more allies (Knights or Militia) you have up and fighting, the better it is for you. Really, the more swords to cut down the undead and the more bodies to take the heat away from you, the better these fights will go for you. If you callously throw away your allies, the chances are good that the sheer numbers will then overwhelm you. It really helps to have a spellcaster who can keep an eye on EVERYONE's health, and is always ready to switch back and forth between Heal and Regeneration to keep everyone up and fighting. Wynne is ideal in this regard.

    Immobilize the undead - Any talents that interfere with the ability of the undead to attack, and don't harm either your party members or your Redcliffe allies, should be used generously here. Waking Nightmare or Glyph of Repulsion are possible examples. In fact, Leliana, at least with a decent Cunning score (made possible by romancing her), can work absolute wonders here by planting herself in the thick of things and simply keeping still with Captivating Song. The Undead then become sitting ducks for her comrades and the Redcliffe allies to hack down.

    CelebrationWhen the battle is done, you will move forward to Redcliffe Village - Post Battle, where there will be a celebration. If however you managed to win the battle without any casualties, then Bann Teagan will then offer the Helm of the Red (Steel) as a reward.

    However it shakes out, Bann Teagan will want you to meet up with him at the mill.

  11. Here is the exit to the World Map.

  12. Here is the way to Redcliffe Castle, but the way is closed off for now.


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