Pillars of Eternity logo


Pillars of Eternity Online Walkthrough by David Milward


INTRODUCTION & ABOUT  |  WORLD MAP  |  WHITE MARCH MAP
General:  
Quests  |  Tasks  |  Bounties  |  Items  |  Characters
Areas:  
Act 1 Areas  |  Act 2 Areas  |  Act 3 Areas  |  Act 4 Areas  |  Caed Nua  |  White March - Part 1  |  White March - Part 2  | 
Disable all ads!

Quests:   Main Quests  |  Act 1 Side Quests  |  Act 2 Side Quests  |  Caed Nua Side Quests  |  Act 3 Side Quests  |  White March Part 1 Quests  |  White March Part 2 Quests  |  Companion Quests  | 

White March Part 1 Main Quests:   Durgan's Battery  |  The Ogre Matron  |  The Recluse of the White March  |  The White Forge  | 
White March Part 1 Optional Quests:   His Better Half  |  The Grey Sleeper  |  A Lovely Drop  |  Overstaying His Welcome  |  Regrets Worth Trading  |  The Hunter's Favor  |  A Good Haul  |  Siege of Cragholdt  | 

Durgan's Battery

  1. Triggering this quest requires that you return to Caed Nua for the first time after having previously completed the Never Far from the Queen quest, and speaking with the Steward in the Great Hall.

  2. There will be quite a prolonged conversation, and one of the subjects that the Steward will bring up is a request for help. That request for help will come from Renengild, the mayor of Stalwart Village. Renengild will apparently want help gaining entry into the fabled Durgan's Battery, a Dwarven Stronghold and apparently the only remaining source of legendary Durgan Steel left in the world. This conversation will then make the White March map accessible through your World Map.

  3. Stalwart Village

  4. The first time you enter the village, it will be under attack by a lot of Crag Ogres throughout the whole map. In fact, there will be three in immediate view. They hit for a lot of damage, and their front line warriors can basically do an exaggerated version of the Barbarian's Carnage ability that can also knock characters Prone. They have a lot of Endurance, and yet weak Deflection and Will and Reflex Defenses. Therefore, ganging up on them one at a time, and using spells that target those defenses will prove effective. They will also be helped out by the odd Winter Wolf or two. Much like their D&D equivalents, these wolves can use a breath attack that can inflict cold damage on multiple party members.

    There are only one of two ways to end the assault on Stalwart Village. One is to take out their leader, Warleader Darzir, who is near the west gate at #28. If you succeed at that, any remaining Crag Ogres and Winter Wolves still alive will flee the village. The other way is to wipe out every single Crag Ogre and Winter Wolf in the village, Darzir included. Keep in mind that you cannot camp in the village or rest in the local tavern while the village is under attack.

    A low-level party simply will not have the resources to wipe out everything off the map and still have enough for Darzir. However, a relatively unscathed lower-level party can defeat Darzir and his bodyguards with some effective strategy (and a little luck). And remember that there is no extra xp for killing everything, and therefore no real incentive to do things the hard way. My advice after the first fight is to make your way south and west along the shoreline where you should run into at most two or three enemies at a time, and hopefully keep everyone close to full health and enough resources to manage Darzir. Save your best and your most, healing and offensive and buff spells, for the battle against Darzir. Darzir himself will leave behind the Ring of Changing Heart afterwards.

  5. Bandit CampThe next step is to speak to the mayor the village, Renengild, in her home which is at #24 on the map. Renengild will want you to find a way into Durgan's Battery, as she sees it as a way to advance the fortunes of Stalwart Village.

  6. You now need to complete two quests. One quest is The Ogre Matron, the point of which is to acquire the Battery Relief Tile. The other quest is The Recluse of the White March, the point of which is to acquire a password phrase known as a 'cantec'.

  7. Durgan's Battery

  8. The entrance to the interior of Durgan's Battery is at #32 on the Durgan's Battery map. The proper sequence is:

    • Place the anvil in the door
    • Recite the part of the cantec that starts with "Hammers of Durgan ..."
    • Strike the anvil relief
    • Recite the part of the cantec that starts with "Wall of the Battery ..."
    • Push the relief
    • Recite the part of the cantec that starts with "Abydon's Faithful ..."
    • Examine the mouth
    • Ignite the door, either by the protagonist being a Fire Godlike, pressing the Dragon's Tongue, or using a Torch.

    Completing the sequence will open the door, allowing the party to enter the Great Hall.



Amazon.com
Amazon.ca
Amazon.co.uk
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Disable all ads!