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Pillars of Eternity Online Walkthrough by David Milward


INTRODUCTION & ABOUT  |  WORLD MAP  |  WHITE MARCH MAP
General:  
Quests  |  Tasks  |  Bounties  |  Items  |  Characters
Areas:  
Act 1 Areas  |  Act 2 Areas  |  Act 3 Areas  |  Act 4 Areas  |  Caed Nua  |  White March - Part 1  |  White March - Part 2  | 
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White March - Part I Areas:   Stalwart Village  |  Longwatch Falls  |  Russetwood  |  Flames-That-Whisper Caves  |  Durgan's Battery  |  Galvino's Workshop  |  Durgan's Battery - Great Hall  |  Durgan's Battery - Mines  |  Durgan's Battery - Foundry  |  Cragholdt Bluffs  |  Cragholdt

Great Hall

Great Hall

*Note* This map only shows content that is specific to Part 1 of the White March expansion. Follow this link for content that gets added to what becomes the Main Hall during Part 2.

  1. Here is the front door that leads back out to the exterior of Durgan's Battery at #32.

  2. A corpse around here will have some coins.

    A hidden statue can also be revealed here while in scouting mode. It will typically have a high-tier gem (e.g. Emerald) and some coins.

  3. These stairs lead up to the exterior of Durgan's Battery at #33.

  4. The chest here has Boots of Stability.

  5. The chest here has a Ring of Unshackling, and a random potion.

  6. The table here will have a Record of Production and a random scroll.

  7. You'll find random weapons in this chest.

  8. These spots typically have several Battery Defenders and/or Battery Shieldwalls plus a few Ice Blights. The Battery Defenders and Shield Walls will leave behind weapons such as Arbalest, Pikes and Warhammers, as well as Large Shields and Vessel Bones. The Ice Blights will leave behind Primal Winds and Primal Waters.

  9. The chest here will have a random weapon, often of Fine quality, plus a random food item.

  10. Here you'll find a Letter to Zoltun.

  11. You'll find random alcoholic drinks in this crate.

  12. There will be a chest and a shelf here. The chest will have a Shimmering Cloak. The Shelf will have a Bill of Sale.

  13. This door will not open unless you find a hidden brick nearby while in scouting mode and press it.

  14. A chest here will have random items of various sorts.

  15. There is a dead Dwarf lying here encased in ice and holding a satchel. There are several possibilities for freeing the satchel:

    • Using a Torch
    • Using a Hammer and Chisel
    • The Fan of Flames spell
    • The Ray of Fire spell
    • The Burst of Summer Flame spell
    • The Swift Strike ability
    • The Barbaric Blow ability

    If you succeed, you get 150cp, a Scroll of Restore Major Endurance, the Guard's Key, and the Rolled Parchment.

  16. You will find some coins in this urn.

  17. You will find the Guantlets of Puissant Melee here.

  18. This hidden cache can only be uncovered while in scouting mode. It will have at least one or two high-tier gems (e.g. Rubies).

  19. There will be a random weapon here, often of Exceptional quality.

  20. There will a couple of Battery Priests here, as well as several Ice Blights.

  21. These tiles will have traps that require a fairly high Mechanics skill rank (10 or so) to disarm.

  22. This door requires either a Mechanics skill rank of 10 or the Guard's Key to open.

  23. The container here will have a Durgan Iron Ingot and Camping Supplies in it.

  24. The chest here will have the Battered Helm in it, which is relevant to the Garodh's Chorus task.

  25. The chest here will have the Girdle of the Driving Wave in it, along with a couple of random armor items.

  26. The chest here will have Badgradr's Barricade in it.

  27. Here is a door that's barred by the spirit of Armswarden Marunn. You can choose to attack, in which case you'll have to fight a Fragment of Marunn along with a few Bitter Spirits and some Wraiths. The only loot will be a few Spirit Residues.

    You can also attempt to deceive your way past the door. Note that Marunn deeply resents Zoltun, so dropping his name will lead to a fight. One lie that works is to mention the Leaden Key, and then suggest that have covert business going on with Zoltun. That way increases Deceptive disposition.

    Another way is to make a Resolve check of 12 and indicate that Exandru is waiting for your party. After that, suggesting that you're here to worship Abydon is the only way to avoid a fight. Any other lie will lead to a battle.

  28. These stairs lead down to the Mines at #1.



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