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Baldur's Gate 2 Online Walkthrough by Montresor

Shadows of Amn: Chapter 1  |  Chapter 2  |  Chapter 3  |  Chapter 4  |  Chapter 5  |  Chapter 6  |  Chapter 7  
Throne of Bhaal  |  Watcher's Keep  
About the Walkthrough  |  Organization of the Walkthrough  |  About the Maps  |  About the Author  |  Where to Begin
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Overview of Chapter 2  |  Quests in Chapter 2 
Areas in Chapter 2: Athkatla
Waukeen's Promenade  |  The Bridge District  |  The City Gate District  |  The Docks District  |  The Government District  |  The Graveyard District  |  The Slums  |  The Planar Sphere  |  The Temple District  |  The Temple District Sewers  
Areas Outside Athkatla
De'Arnise Keep  |  Trademeet  |  The Druid Grove  |  The Umar Hills  |  The Temple Ruins  |  The Windspear Hills

The Druid Grove
Faldorn's Hut  |  The Troll Hut  


This hut is the center of the Druid Grove. It is also where you have to come if you are doing the Animal Attacks in Trademeet quest. It has been taken over by an evil Shadow Druid named Faldorn whom you must defeat to solve Trademeet's problems.

Once Faldorn falls, if you are a Druid, the hut becomes your stronghold and you will have to return every once in a while to sleep here. The Spirit of the Grove will then give you your Druid Stronghold quests.

  1. Here is the exit to the main Druid Grove area.

  2. Here is the battle pit where one of your Druids (Jaheira, Cernd, or yourself if you are playing a Druid) will have to fight Faldorn in connection with the Animal Attacks in Trademeet quest (unless you choose the evil solution;-)).

    If you are a Druid, this is also where you will have to fight for the position as Grand Druid when you reach level 14.

  3. Here is Faldorn. Unless you poison the grove you can't hurt her so you will have to let a Druid challenge her instead. If you don't have a Druid in your party, go outside into the Druid Grove where Cernd should be standing at 14 and temporarily add him to your party.

    Once Faldorn falls you will find Master Verthan here. He serves as Challenge Master for the grove and sets up your challenge fight if you reach level 14 as a Druid.

  4. Here is the heart of the Druid Grove. If you take the Evil path in the Animal Attacks in Trademeet quest, click the little lake to use the Sulpherous Poison that Lord Khellon Menold gave you to destroy the Druid Grove. Prepare for battle first, as none of the Druids in the grove will appreciate your solution! ;-)

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