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Pillars of Eternity Online Walkthrough by David Milward


INTRODUCTION & ABOUT  |  WORLD MAP  |  WHITE MARCH MAP
General:  
Quests  |  Tasks  |  Bounties  |  Items  |  Characters
Areas:  
Act 1 Areas  |  Act 2 Areas  |  Act 3 Areas  |  Act 4 Areas  |  Caed Nua  |  White March - Part 1  |  White March - Part 2  | 
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White March - Part II Areas:   Stalwart Village  |  Stalwart Mines  |  Luminescent Caves  |  Durgan's Battery  |  Durgan's Forge  |  Lower West Tower  |  Upper West Tower  |  Whitestone Hollow  |  Iron Flail Fort  |  Mowrghek Ien  |  Abbey of the Fallen Moon  |  Halls of Presence  |  Halls of Silence  |  Cayron's Scar  |  Ionni Brathr Fragment  | 

Stalwart Mines

Stalwart Mines

  1. Here is the inital entrance that also leads back out to Stalwart Village at #4.

  2. This barrel will have some Speckleback Jerky and some coins.

  3. Gamel ArrestedHere is where the party will witness Foreman Ismey placing Gamel under arrest for the murder of another miner named Sameth. This event triggers the Whispers in the Dark quest. Aggressive and Diplomatic replies are available during the ensuing conversation with Imsey.

  4. Here is Foreman Imsey's office, where Gamel will also be held captive. You can question him about the murder accusation, during which Aggressive, Benevolent, Rational and Stoic replies are available at the outset. Another Aggressive reply becomes available later on when he strenuously denies the accusations. He will end up providing another name you'll need to follow up on, Teryc.

  5. This crate will have a random gem and coins in it.

  6. You will find Sameth's dead body here. Examining the corpse will advance the Whispers in the Dark quest by revealing that he had a yellow power (i.e. sulfur) on his hands.

  7. Here you'll get attacked by a Greater Earth Blight, along with several Xaurips. The Blight leave behind a Primal Rock, while the Xaurips leave behind their usual assortment of Hunting Bows, Medium Shields, Xuarip Spears and Xuarip Quarterstaves.

  8. You will find a Confused Miner here, who will drop a relevant clue to the Whispers in the Dark quest by making a vague reference to a crystal.

  9. You will find Teryc here. A Stoic reply will be available early in the conversation. You'll gain the most benefit from this conversation for purposes of the Whispers in the Dark quest if you had examined Sameth's body at #6 and come across the Confused Miner at #8 beforehand. Teryc will then reveal that miners who have been digging up sulfur in the east part of the mines have been exhibiting strange behaviour recently. He also mentions that somebody named Cillan maintains the use of Constructs in the east part of the mines.

  10. There will be another large group of Xuarips here, along with an Ice Troll that leaves behind a Troll Skin when killed.

  11. A corpse here can be looted for the Miner's Note, which provides a possible clue for how to navigate the tunnels at #16.

  12. There will be Crystal Eaters and Moon Spiders throughout the eastern tunnels. The Crystal Eaters rely on poison bites and will leave behind Spider Venom Sacs when killed. The Moon Spiders can use projectile attacks that inflict cold damage, and leave behind Spear Spider Legs.

  13. These spots will have a Pike, a Padded Armor and some coins, which signify that a Stalwart Militia had been killed.

  14. You will find a few Confused Miners who do little else besides stand around in a daze. A chest here has a Contract of Sale, which indicates that some Constructs were purchased to assist with the mining operation.

  15. CillanHere the party will encounter Cillan, and several of her pet Rotting Flesh Constructs. You may be able to get some answers out of her, but she will lose control of herself and attack you just as the conversation ends. The Constructs will leave behind Vessel Flesh when killed. Cillan personally leaves behind:
  16. Here is the entrance to the Luminescent Caves. Getting fully through the tunnels requires navigating them during a scripted interaction. If you have a Torch, you can follow the breeze according to a sequence of:

    • right
    • right
    • light the Torch
    • forward
    • left
    • riight

    If you don't have a Torch, you can use an alternative path if you have a Hammer and Chisel instead. The sequence is then:
    A very real risk of taking the wrong turn is sustaining an injury or two that won't go away until you rest.



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