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Pillars of Eternity Online Walkthrough by David Milward


INTRODUCTION & ABOUT  |  WORLD MAP  |  WHITE MARCH MAP
General:  
Quests  |  Tasks  |  Bounties  |  Items  |  Characters
Areas:  
Act 1 Areas  |  Act 2 Areas  |  Act 3 Areas  |  Act 4 Areas  |  Caed Nua  |  White March - Part 1  |  White March - Part 2  | 
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White March - Part II Areas:   Stalwart Village  |  Stalwart Mines  |  Luminescent Caves  |  Durgan's Battery  |  Durgan's Forge  |  Lower West Tower  |  Upper West Tower  |  Whitestone Hollow  |  Iron Flail Fort  |  Mowrghek Ien  |  Abbey of the Fallen Moon  |  Halls of Presence  |  Halls of Silence  |  Cayron's Scar  |  Ionni Brathr Fragment  | 

Abbey of the Fallen Moon

Abbey of the Fallen Moon

Ondra's faithful will be throughout the area. They will be of differing professions. Tidalfists are Monks that will frequently target spellcasters with their Flagellant's Path ability. They leave behind Monk's Outfits when killed. Crescentsworn are Fighters who can be looted for Plate Armor, Exceptional Swords and Exceptional Large Shields. Swordsworns are Paladins who can be looted for Plate Armor, Exceptional Swords and Exceptional Medium Shields. Faithbinders are Priests who can be looted for Fine Breastplates and Fine Morningstars. Mindgazers are Ciphers and leave behind Scale Armors and Fine War Bows when killed. Galesingers are Chanters and can be looted for Scale Armors and Excellent Crossbows.

You have two fundamentally different ways of approaching The Rising Tide quest. One way is to slaughter everything in your path to reach your goals. The other way is to infiltrate the Temple. If you prefer the latter, you will need to make one of a Lore check of 6, a Perception check of 13, or a Resolve check of 14 whenever you run into Ondrites as you make your way around.

Abbey of the Fallen Moon

  1. Here is the initial point of entry when the party first arrives at the Fort. It also provides access to the White March map.

  2. Lost Bosc will be here, and he'll suggest that there's more than one way to sneak into the Abbey.

  3. There will be Brintwyn Bans at these spots.

  4. You can use a Rope and Grappling Hook here along with a Dexterity check of 18 during a scripted interaction, you will end up on the other side at #5.

  5. This cave opening leads to the Halls of Silence at #16.

  6. These containers will each have Camping Supplies plus a couple of other minor random items.

  7. These weapon racks will have a couple of random weapons of Fine or Exceptional quality.

  8. This door leads to the Halls of Presence at #22.

  9. This locked chest will have the Grimoire of the Tides, plus a random weapon and a random scroll.

  10. This door leads to the Halls of Presence at #18.

  11. This door will lead to the door at #27, but not until the party has made sufficient progress with The Rising Tide quest.

  12. There will be Tyn Hats at these spots.

  13. This crate will have a couple of random potions in it.

  14. This crate will have the Girdle of Mortal Protection, plus a random Fine weapon, plus some gems.

  15. You'll find a table and a sack side by side here that have random food items and potions in them.

  16. This door leads to the Halls of Silence at #9.

  17. This crate has a random scroll, a random potion, and a random gem or two in it.

  18. This chest will have Camping Supplies, a Prybar, and possibly another minor random item in it as well.

  19. This mural provides information that is needed for The Rising Tide quest.

  20. This door leads to the Halls of Presence at #1.

  21. This door leads to the Halls of Presence at #21.

  22. This crate will have random food items in it.

  23. Here is the Veil of Tears, which can only be opened by approaching it with Ondra's Witness in your inventory.

  24. This rack will have a random armor of Fine or Exceptional quality in it.

  25. This door will lead to the Halls of Presence at #14, but not until the party has made sufficient progress with The Rising Tide quest.

  26. This chest will have a random armor and a random gem in it.

  27. This door will lead to the door at #11, but not until the party has made sufficient progress with The Rising Tide quest.

  28. Here is Abydon's skull, which serves two functions. One is to speak with the goddess named Ondra so as to conclude The Rising Tide quest. The other is to obtain the Fragment of Abydon's Hammer, which will become relevant during the Lair of the Eyeless quest.

  29. This point will provide an exit to the Durgan's Battery map. If you have concluded the The Rising Tide quest then it will also provide an option to travel straight to the Durgan's Forge.



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